• Title/Summary/Keyword: SW Development

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An Practical Study on the Effect of ERP System Introduction Type on the Enterprise's IT·SW Utilization (ERP 시스템 도입유형이 기업의 IT·SW 활용에 미치는 영향에 관한 실증연구)

  • Yang, Heejung;Sung, Wookjoon
    • Journal of Information Technology Services
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    • v.20 no.2
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    • pp.57-76
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    • 2021
  • Today's ERP system has become a core system of IT·SW that not only supports and manages enterprise resources efficiently, but also encompasses major business tasks. In other words, the ERP system is an essential strategic element for the survival of a company as a powerful means to innovate the management of an organization. This study analyzed the impact on the utilization of IT·SW from the perspective of the entire organization's process without limiting the performance evaluation of the ERP system itself, which is a core system of a company. The measurement data for evaluating the performance of the ERP system was the 2018 domestic company IT·SW utilization survey result report (subject to survey : 3,017 domestic companies with 10 or more employees). Based on this data, this study analyzed the impact of the ERP system on the entire enterprise's IT·SW utilization. In particular, attention was paid to whether there would be a difference in the use of IT·SW if the type of ERP system introduction was changed through the improvement of the business process of the company. Multiple regression analysis was performed using the statistical package SPSS 25. As a result, among the ERP system introduction types, the greatest degree of (+)influence on the company's IT·SW utilization is when the ERP package SW or ASP service is used as it is. Although the difference is insignificant, the second case was to build an ERP system through self-development or outsourcing, followed by customizing the package SW or system through self-development or outsourcing. Through the results of this study, it is expected that the organization will improve the business process and use the standard ERP package SW as it is without modification, thereby effectively enhancing the use of IT·SW of the company and leading to management performance.

Web-based Software Development and Distribution in YouFree (YouFree에서 웹 기반 SW 개발 및 배포)

  • Kim, Ki-Heon;Ku, Kyong-I;Chung, Moon-Young;Choi, Won-Hyuk;Kim, Won-Young;Hur, Sung-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.895-896
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    • 2009
  • 본 논문에서는 이동형 개인 맞춤 SW 플랫폼인 YouFree에서 동작하는 웹 기반 SW의 개발과 배포를 지원하는 시스템을 설계하고 구현하였다. 개발 시스템은 YouFree의 콘텐츠를 접근하고 조작하는 API와 자바스크립트로 구성된 웹 사용자 인터페이스를 편리하게 개발할 수 있는 UI 자동 생성 기능을 제공한다. 배포 시스템은 개발된 웹 기반 SW 패키지를 설치하고 제거하는 기능뿐만 아니라 의존성 있는 패키지가 함께 설치되는 기능과 새 버전의 패키지를 업그레이드 할 수 있는 기능을 지원한다.

A Study on SW Development Process for Increasing Computational Thinking (컴퓨팅 사고력 신장을 위한 SW 개발 프로세스 탐구)

  • Yoo, In Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.2
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    • pp.51-58
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    • 2016
  • The importance of SW education is being stressed recent days, and the App Inventor is getting attention as a tool of SW education. In this study, I have developed an app Inventor instruction model, which is based on the Design Based Learning and integrated with elements of computational thinking. And I taught the student to apply this model. and then analyzed the app production process and the changes of student. In developing the app, students defined the problem and made a plan to resolve them. And this student had have a sense of accomplishment and self-confidence through practical experience to implement it in their own source code.

A Study on the Development of Software Education Program to Activate Employment for the Disabled

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.209-216
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    • 2022
  • In this paper, we propose an effective software education program to promote employment of the disabled and verify the effectiveness of SW education through pilot operation. In this SW education program, we develop a SW curriculum consisting of the basic course, Unity programming course, and the advanced course, AR/VR digital content development course. The SW education achievement standard develops the basic and advanced course achievement standards in consideration of the level of the virtual reality content production job of the National Competency Standards(NCS) and the SW education achievement standards of youth with visual, hearing, and physical disabilities. SW education materials are developed on a project basis so that one AR/VR digital content can be implemented step by step according to the intellectual level of the disabled based on Unity. SW education pilot training is conducted as online education based on Blended Learning due to COVID-19. In order to derive the SW education effect and each learner's individual SW education academic achievement for the SW education pilot training, a survey is conducted on learners, and the results are analyzed. In the basic course, 77.3% of learners achieved academic achievement above excellent(80-90), and in the advanced course, 48.8% of learners achieved academic achievement above excellent(80-90). These results verify that the SW education program for the disabled developed in this paper is effective in activating employment for the disabled.

Design of UI for Application Development Environment in Cloud Computing System (클라우드 컴퓨팅 환경에서 어플리케이션 생성을 위한 사용자 인터페이스 설계)

  • Yang, Kyungah;Chung, Moonyoung;Ku, Kyoung-I;Won, Heesun;Hur, Sungjin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.159-160
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    • 2011
  • 최근 클라우드 컴퓨팅에 대한 관심이 높아지고 관련 서비스와 제품이 많이 출시되고 있다. 특히 하나의 어플리케이션 인스턴스 상에서 멀티테넌트에게 독립적인 서비스를 제공하는 SaaS 플랫폼에 대한 관심이 급격히 확대되고 있다. SaaS 플랫폼 상에서 어플리케이션을 배포하기 위해서는 개발환경을 이용해 어플리케이션 개발자가 손쉽고 직관적으로 어플리케이션을 작성할 수 있어야 한다. 본 논문에서는 SaaSpia 플랫폼 중 개발환경에 대해 Web 에서 제공하는 컴포넌트를 이용해 효율적인 개발 화면을 구성하기 위한 UI 설계 방안을 제시한다.

Meaning and Computation of Completeness and Payment in SW Appraisal (SW감정에서 완성도와 기성고의 의미 및 산출 방법)

  • Yun, Young-Sun
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.35-42
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    • 2019
  • In this study, we reviewed the definition of completeness and payment in SW appraisal along to being complicated requirements of the appraisal, and we also presented their meaning and computation method. The completeness in SW appraisals means the degree of functional completion of the final product, and the payment refers cost spent to develop the product. Therefore, the completeness is evaluated based on the functions or interfaces of the final product, while the payment is calculated on the outputs or expenses of development steps. Recently, SW appraisal is complicated and the requirements for completeness and payment are changing. In this paper, we review the meanings and objectives of completeness and payment and present the evaluation methods for those.

Design a Programming Education Plan for SW Education Using Robot and Mobile Application Development Tool (SW 교육을 위한 로봇과 앱 개발 도구 활용 프로그래밍 교육 방안)

  • Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.615-624
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    • 2014
  • According to the rapid growth and popularization of the SMART device, the society is being changed greatly and importance of SW education is being emphasized. Also many student have a lot of interests about mobile application programming. The latest study suggests using the robots in the programming education may help to induce learners' interest and motivation, participation, achievement. So in this research, I designed a programming educational plan for SW education using robot and mobile application development tool(App Inventor) and applied them. And I conducted a survey four ares such as class, robot, App Inventor, robot and App Inventor. As a result, learner's response of interest and satisfaction was very positive commonly at four areas. In particular, learners could get programming result immediately using smart phone and could control the robot using smart phone, so learner's interest had increased especially. The conclusion is that suggested plan for SW education using robot and mobile application development tool is useful for programming education.

Changes in Prolactin and Growth Hormone Gene Expression in Three Freshwater Teleosts with Rapid Changes in Salinity (급격한 염분변화에 따른 담수어 3종의 프로락틴 및 성장호르몬 유전자 발현변화)

  • Park, Woo-Dong;Lee, Cheul-Ho;Kim, Dae-Jung;Sohn, Young-Chang
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.41 no.1
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    • pp.1-6
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    • 2008
  • The changes in osmolality and the gene expression profiles of prolactin (PRL) and growth hormone (GH) with rapid changes in salinity were compared in the eel (Anguilla japonica), crucian carp (Carassius carassius), and masu salmon (Oncorhynchus masou). Fish stocked in freshwater (FW) were abruptly transferred to experimental tanks containing FW, 50% seawater (50% SW), or 100% SW (SW). Blood samples and pituitary glands were collected 2 and 24 hrs after the exposure. No mortality was observed in SW eel (n=6), whereas all of the crucian carp (n=6) and two masu salmon (n=6) exposed to SW died after land 24 hrs, respectively. The PRL mRNA levels of the eel and masu salmon decreased in 50% SW and SW compared to those of the fish kept in FW after 24 hrs, whereas the PRL levels of crucian carp were higher in 50% SW than in FW. Unlike the PRL mRNA levels, the GH mRNA levels of the eel did not differ significantly among three different salinities, while the GH mRNA levels of crucian carp and masu salmon increased significantly in 50% SW and SW after 24 hrs. The serum osmolalities increased marginally in the eel and masu salmon in 50% SW at 24 hrs (19% and 9%, respectively), whereas those of crucian carp increased abruptly in 50% SW (50% increase). These results suggest that the synthesis of PRL and GH is important in relation to the osmoregulatory system with environmental changes in salinity.

A Comparative Study on the Industrial Cluster Cases for Job Creation from the Viewpoint of Sustainability and Open Innovation (SW일자리 창출을 위한 지속가능성과 개방형 관점에서의 산업클러스터 사례 비교 분석)

  • Lim, Gyoo Gun;Lee, Ji Yoon;Choi, Jinho
    • Korean Management Science Review
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    • v.34 no.2
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    • pp.85-101
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    • 2017
  • Currently, the SW industry is the center of digital economy and it is very important industry in terms of market scale and ripple effect. Due to the suffering from poor working environment of the SW industry and the disproportion of manpower supply due to the lack of experienced SW manpower, it is hard to create jobs of high quality for the SW professionals who can be applied to various convergence industries. In this study, we try to analyze the benchmarking cases of successful foreign industrial innovative clusters in order to promote sustainable development direction of SW industry and to create high quality SW jobs. First, the comparison criteria are derived from the viewpoint of creation of high quality SW jobs through an analysis of SW environment by using expert FGI (Focus Group Interview) technique. The critical success factors (CSFs) are derived by comparing and analyzing each industrial cluster cases in terms of SW job creation. This article presents the desirable implications of the cluster of SW industry that can generate SW jobs continuously from the viewpoint of ecosystem environment infrastructure. Through this study, we propose a meaningful direction of SW clusters for job creation, and solve the business inconsistency and suggest ways to increase the sustainability of core competence manpower.

A Study on the Development of Software Education Program Based on Design Thinking for Nonmajors SW Basic Education (비전공자 SW기초 교육을 위한 디자인씽킹 기반의 SW교육 프로그램 개발 사례 연구)

  • Shin, HeeSeong;Suh, EungKyo;Oh, KyungSun;Chung, Haejin;Park, Sohyun
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.125-128
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    • 2018
  • 본 연구는 지능 정보화시대에서 요구하는 역량을 길러내기 위해 소프트웨어 교육 내용을 제안하는 데 그 목적이 있다. 특히 비전공자 대상의 SW 기초교육의 개선점을 제공하고자 한다. 연구 방법은 수도권 소재 D대학교 SW 기초교육의 사례 통해 핵심 역량을 신장하기 위한 디자인씽킹과 소프트웨어 교육을 접목하여 개발한 1단계 SW 기초교육 내용을 알아보았다. 연구 결과는 1단계 SW 기초교육은 SW 교육의 필요성을 인식할 충분한 기회를 제공하도록 한다. 그뿐만 아니라 팀 과제와 팀 활동을 통해 협업의 기회를 제공하고, 의사소통과 창의력이 향상되도록 한다. 본 연구의 시사점은 SW 기초교육에서 SW 교육의 필요성을 체득할 수 있는 활동의 기회를 제공하고, 컴퓨팅 사고뿐 아니라 미래핵심역량의 준비도 함께 되어야 함을 이야기하고 있다. 본 연구는 향후 체계화된 SW 기초교육의 밑거름이 될 것으로 기대한다.

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