• 제목/요약/키워드: STL Format

검색결과 56건 처리시간 0.027초

급속조형 시스템을 위한 STL 포맷의 오류 검증에 관한 연구 (A Study on Error Verification of STL Format for Rapid Prototyping System)

  • Park, H.T.;Lee, S.H.
    • 한국정밀공학회지
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    • 제13권10호
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    • pp.46-55
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    • 1996
  • As industrial standard data, the STL format which approximates three dimensional CAD model to triangular facets, is used for RP(Rapid Prototyping) system in recent days. Because most RP system take the only form of two dimensional line segments as an input stream inspite of its imperfectness while converting into STL format, a CAD model is converted into a standard industrial format which is composed of many triangular facets. The error verifying process is composed of four main steps, and these are 1) Remove facets with two or more vertices equal to each other. 2) Fix overlapping error such as more than three facets adjacent to anedge. 3) Fill holes in the mesh by using Delaunay triangulation method. 4) Correct the wrong direction and normal vectors. This paper is concerned with serching the mentioned errors in advance and modifying them.

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STL 3D 형식의 메쉬 모델을 형식으로 OBJ 변환하는 시스템 개발 (Development of a System to Convert a 3D Mesh Model in STL Format into OBJ Format)

  • 여창모;박찬석;문두환
    • 한국기계가공학회지
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    • 제17권3호
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    • pp.78-86
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    • 2018
  • The 3D mesh model is used in various fields, such as virtual reality, shape-based searching, 3D simulation, reverse engineering, 3D printing, and laser scanning. There are various formats for the 3D mesh model, but STL and OBJ are the most typical. Since application systems support different 3D mesh formats, developing technology for converting 3D mesh models from one format into another is necessary to ensure data interoperability among systems. In this paper, we propose a method to convert a 3D mesh model in STL format into the OBJ format. We performed the basic design of the conversion system and developed a prototype, then verified the proposed method by experimentally converting an STL file into an OBJ file for test cases using this prototype.

RP를 위한 슬라이스 데이터로부터 STL 포멧의 3차원 형상 재구성 (Reconstruction of 3D shape in STL file using slice data for RP)

  • 허민성;최홍식;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 춘계학술대회 논문집
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    • pp.416-421
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    • 1997
  • This study presents a way to construct 3D shape in STL format from 2D slice data. Nowadays ahape reconstruct has been done in many ares, the application of this method is important especially in Reverse Engineering which reconstructs original shape from cross-section data. Current RP (Rapid Prototyping) is used not only for the verification of a part designed but also for the production and tooling in more effective way. In RP technology, data should be prepared in STL format. In this paper, the way to make 3D shape data in STL format form 2D slice data is described which can be used to reconstruct an original shape in RP equipment.

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급속조형시스템을 위한 STL 포멧의 오류 검증에 관한 연구 (A Study on Error Verification of STL format for Rapid Prototyping System)

  • 최홍태;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 춘계학술대회 논문집
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    • pp.597-601
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    • 1996
  • Nowadays, the STL format, industrial standard data, which approximates three dimensional CAD model to triangular facets, is used for RP(Rapid Prototyping) system. Because most RP machine is accpted to only two dimensional line segments, but some STL translators are sometimes poorly implemented. The error verifying process is as follows. 1) Remove facets with two or more vertices equal to each other. 2) Fix overlapping error such as more than three facets adjacent to an edge. 3) Fill holes in the mesh by using Delaunay triangulation method. 4) Repair wrong direction and value of normal vectors. This paper is concerned with searching the mentioned errors in advance and modifying them.

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STL 포맷의 BOOLEAN 연산에 대한 연구 (A Study On the Boolean Operation Of STL Format)

  • 손범수;전언찬
    • 한국정밀공학회지
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    • 제22권9호
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    • pp.194-201
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    • 2005
  • Recently, as Rapid Prototyping is attracting people's attention, many peoples are actively participating in the research on STL format. The STL files are transformed to be input for RP after modeling in CAD system. When the shape, however, needs to be changed or edited, it is impossible without the original data. So, if the original data is lost, new modeling is required. Therefore, this study suggests a way to edit the shape in STL format and to make the Boolean operation possible between the original and edited shapes. In addition, the reliability was confirmed after going over the errors of the edited data.

IGES와 SRL format 사이의 3차원 정보교고한에 관한 연구 (A study on 3D data exchange between IGES and STL format)

  • 오도근;최홍태;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.965-969
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    • 1995
  • This paper deals with effective using the IGES file for flexible data exchange among the other CAD/CAM system. If a data exchange between STL file and the neutral IGES file in Stereolithography system is available, a product design becomes more flexible. THere can be many restrictions and difficulties intranslating these data. First, an STL file follows two rules, such as right-hand rule, and vertex-to-vertex rule, thus requires a structural verification. Second, translation should be performed with minmal errors. It becomes very important to translate IGES file of limited kinds of entities fot the purpose of geometric information into STL file with minor data manipulation. The developed system suggests a good approach of translating the sampled B-spline surface of IGES and shows a potential linkage between IGES and STL format file.

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A Study on 3D File Format for Web-based Scientific Visualization

  • Lee, Geon-hee;Nam, Jeong-hwan;Han, Hwa-seop;Kwon, Soon-chul
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.243-247
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    • 2019
  • The most commonly used 3D modeling file formats are OBJ (Wavefront file format specification) and STL (STereoLithography). Although they have a common point of view in 3D on the screen, detailed functions are different according to purpose of development. OBJ is the most commonly used 3D file format and STL is mainly used as 3D file format for 3D printing. However, in the field of Scientific Visualization, precise analysis is required. There is a difference in accuracy depending on the type of 3D file format. OBJ and STL are not suitable for delicate surface description because they form meshes in the form of triangular polygons. And if you increase the number of triangle polygons, it will be smoother, but the file size also increases exponentially and causes excessive CPU usage. In contrast, VTK provides a variety of polygon structures, including triangular polygons as well as rectangular polygons and cube polygons. Thus, delicate surface depiction is possible. Delicate surface rendering is possible and file size is not large. This paper describes the concept and structure of VTK. We also compared the load times and file sizes between VTK, STL, and OBJ in the Chrome browser. In addition, the difference in surface rendering ability between VTK, STL, and OBJ is intuitively viewed based on the screen in which each 3D file format is implemented under the same conditions. This study is expected to be helpful for efficient 3D file format for precise implementation of Web - based Scientific Visualization.

교차다각형법에 의한 원 근사 방법을 적용한 RP Part 제작에 관한 연구 (A Study on RP Part Production Using Intersecting Circle Approximation Method)

  • 신근하
    • 한국생산제조학회지
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    • 제9권1호
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    • pp.68-74
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    • 2000
  • The STL file format is an approximation of 3-D model with triangular facets. STL is a standard input file format of Rapid Prototyping(RP) equipment In computer graphics a circle has been approximated with an inscribed polygon which causes an error between the real and approximated circles. In this study an intersecting polygon has been used to approximate the circle and applied to produce more accurate RP part. The newly proposed method shows it's excellence in part accuracy.

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VRML 모델을 이용한 쾌속조형에 관한 연구 (A Study on Rapid Prototyping using VRML Model)

  • 김호찬;이주호;반갑수;최홍태;이석희
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.63-73
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    • 2000
  • Internet becomes very common tool for communication and data sharing. Virtual reality(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering folds. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL format can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a more realistic observation of an object fur an RP system from a long remote sites in a more systematic way.

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A Study on the Performance Comparison of 3D File Formats on the Web

  • Lee, Geon-hee;Choi, Pyeong-ho;Nam, Jeong-hwan;Han, Hwa-seop;Lee, Seung-hyun;Kwon, Soon-chul
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.65-74
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    • 2019
  • 3D file formats typically include OBJ (Wavefront file format), STL (STereoLithography), and FBX (Filmbox). Each format has limitations depending on its configuration and usage, and supported formats are different depending on the software application. glTF helps uniform integration of 3D file formats and allows for more efficient transmission of large 3D geometry files by organizing them in a binary format. This paper presents explanation on OBJ, FBX, and STL which are major examples of existing 3D file formats. It also explains the concept and characteristics of glTF and compares its performance with other 3D file formats on the web. The loading time and packets of each 3D file format are measured according to the web browser environment by means of Google Chrome, Firefox and Microsoft Edge. Experimental results show that glTF is the most efficient and that it exhibits the best performance. As to STL, relatively excessive traffic was observed. This study is expected to contribute to reducing rendering time on the web as 3D file formats are used.