• Title/Summary/Keyword: SPH

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How Supernovae Ejecta Is Transported In A Galaxy: DependenceOn Hydrodynamic Schemes In Numerical Simulations

  • Shin, Eun-jin;Kim, Ji-hoon
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.48.4-48.4
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    • 2019
  • We studied the metal-distribution of isolated Milky-way mass galaxy using various hydrodynamic solvers and investigated the difference of the result between AMR and SPH codes. In particle-based codes, physical quantities like mass or metallicity defined in each particle are conserved unless being injected explicitly by the effect of the supernova, whereas in the Eulerian codes the diffusion is simply accomplished by hydro-equation. Therefore, without including explicit physics of diffusion on the SPH- codes, the metal mixing in the galaxy or CGM only can be accomplished by the direct motion of the particles, however, the standard-SPH codes depress the instability of the turbulent fluid mixing. In this work, we simulated under common initial conditions, common gas-physics like cooling-heating models, and star-formation feedback using ENZO(AMR) GIZMO and GADGET-2 codes. We additionally included a metal-diffusion algorithm on the SPH-codes, which follows the subgrid-turbulent mixing model investigated by Shen et al. (2010) and compared the effect of the metal-outflow on the halo region of the galaxy in different hydro-solvers. We also found that for the implementation of the diffusion scheme in the SPH-codes, the existence of a sufficient number of the gas-particles, which is the carrier of the metals, is necessary. So we tested a new initial condition for proper implementation of the diffusion scheme on the SPH simulations. By comparing the metal-contamination of the circumgalactic medium with different hydrodynamics models, we quantify the diffusion strength of AMR codes using diffusion parameterization of the SPH codes and also suggest the calibration solutions in the different behavior of codes in metal-outflow.

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Numerical analysis of dam breaking problem using SPH (제체의 갑작스런 붕괴로 인한 충격파 수치해석 - SPH (Smoothed Particle Hydrodynamics)를 중심으로)

  • Cho, Yong Jun;Kim, Gweon Su
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.3B
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    • pp.261-270
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    • 2008
  • Even though there is a great deal of progress in a numerical method of high caliber like SPH, it is very rarely deployed in a water resources community. Despite the great stride in computing environment, depth averaged approach like a nonlinear shallow equation is still efficient tool for flood routing in large watershed, but it can give some misleading information like the inundation height of flood. In this rationale, we numerically simulate the flow into the dry channel, dry channel with an obstacle triggered by the collapse of a two dimensional water column using SPH (Smoothed Particle Hydrodynamics) in order to boost the application of numerical method of high caliber like SPH in a water resources community. As a most severe test of the robustness of SPH, we also carry out the simulation of the flow through a clearance into the wet channel driven by the rapid removal of a water gate. As a hydrodynamic model, we used the Navier-Stokes equation, a numerical integration of which was carried out using SPH. To verify the validity of newly proposed numerical model, we compare the numerically simulated flow with the others in the literature mainly from VOF and MAC, and hydraulic experiments by Martin and Moyce (1952), Koshizuka et al. (1995) and Janosi et al. (2004). It was shown that agreements between the numerical results in this study and hydraulic experiments are remarkable.

Comparison of different iterative schemes for ISPH based on Rankine source solution

  • Zheng, Xing;Ma, Qing-wei;Duan, Wen-yang
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.9 no.4
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    • pp.390-403
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    • 2017
  • Smoothed Particle Hydrodynamics (SPH) method has a good adaptability for the simulation of free surface flow problems. There are two forms of SPH. One is weak compressible SPH and the other one is incompressible SPH (ISPH). Compared with the former one, ISPH method performs better in many cases. ISPH based on Rankine source solution can perform better than traditional ISPH, as it can use larger stepping length by avoiding the second order derivative in pressure Poisson equation. However, ISPH_R method needs to solve the sparse linear matrix for pressure Poisson equation, which is one of the most expensive parts during one time stepping calculation. Iterative methods are normally used for solving Poisson equation with large particle numbers. However, there are many iterative methods available and the question for using which one is still open. In this paper, three iterative methods, CGS, Bi-CGstab and GMRES are compared, which are suitable and typical for large unsymmetrical sparse matrix solutions. According to the numerical tests on different cases, still water test, dam breaking, violent tank sloshing, solitary wave slamming, the GMRES method is more efficient than CGS and Bi-CGstab for ISPH method.

High Density Crowd Simulation based on SPH (Smoothed Particle Hydrodynamics 기반 고 밀집 군중 시뮬레이션 기법)

  • Kang, Shin-Jin;Lee, Jung;Kim, Soo-Kyun
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.193-199
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    • 2011
  • Producing high density crowd simulation is time-consuming task as increasing the number of individuals in the crowds. In this paper, we propose a new control technique that can create realistic high density crowd simulation by using Smoothed Particle Hydrodynamics (SPH) method from fluid simulation field. Equations in SPH method are modified for evacuation, distance maintenance, and group maintenance forces for individual behaviors in the crowds. Experimental results showed that the proposed system could enable natural high density crowd simulation efficiently.

Finding the best combination of numerical schemes for 2-D SPH simulation of wedge water entry for a wide range of deadrise angles

  • Farsi, Mohammad;Ghadimi, Parviz
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.3
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    • pp.638-651
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    • 2014
  • Main aim of this paper is to find the best combination of numerical schemes for 2-D SPH simulation of wedge water entry. Diffusion term is considered as laminar, turbulent, and artificial viscosity. Density filter that seriously affects the pressure distribution is investigated by adopting no filter, first order filter, and second order filter. Validation of the results indicates that turbulent model and first order density filter can lead to more reasonable solutions. This simulation was then conducted for wedge water entry with wide range of deadrise angles including 10 degrees, 20 degrees, 30 degrees, 45 degrees, 60 degrees and 81 degrees, with extreme deadrise angles of 10 degrees, 60 degrees and 81 degrees being considered. Comparison of SPH results with BEM solutions has displayed favorable agreement. In two particular cases where experimental data are available, the SPH results are shown to be closer to the experiments than BEM solution. While, accuracy of the obtained results for moderate deadrise angles is desirable, numerical findings for very small or very large deadrise angles are also very reasonable.

Numerical simulation on LMR molten-core centralized sloshing benchmark experiment using multi-phase smoothed particle hydrodynamics

  • Jo, Young Beom;Park, So-Hyun;Park, Juryong;Kim, Eung Soo
    • Nuclear Engineering and Technology
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    • v.53 no.3
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    • pp.752-762
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    • 2021
  • The Smoothed Particle Hydrodynamics is one of the most widely used mesh-free numerical method for thermo-fluid dynamics. Due to its Lagrangian nature and simplicity, it is recently gaining popularity in simulating complex physics with large deformations. In this study, the 3D single/two-phase numerical simulations are performed on the Liquid Metal Reactor (LMR) centralized sloshing benchmark experiment using the SPH parallelized using a GPU. In order to capture multi-phase flows with a large density ratio more effectively, the original SPH density and continuity equations are re-formulated in terms of the normalized-density. Based upon this approach, maximum sloshing height and arrival time in various experimental cases are calculated by using both single-phase and multi-phase SPH framework and the results are compared with the benchmark results. Overall, the results of SPH simulations show excellent agreement with all the benchmark experiments both in qualitative and quantitative manners. According to the sensitivity study of the particle-size, the prediction accuracy is gradually increasing with decreasing the particle-size leading to a higher resolution. In addition, it is found that the multi-phase SPH model considering both liquid and air provides a better prediction on the experimental results and the reality.

SPH Simulations of Barred Galaxies: Evolution of Nuclear Rings

  • ANN H. B.
    • Journal of The Korean Astronomical Society
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    • v.34 no.4
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    • pp.261-263
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    • 2001
  • Numerical simulations based on the smoothed particle hydrodynamics (SPH) is performed to investigate the dynamical properties of barred galaxies that have nuclear rings. The nuclear ring morphology depends on the relative strength of bar potentials. Nuclear rings form between the two ILRs and align perpendicular to the bars unless the bar potentials are strong enough to allow the x1 orbits near the ILRs. Shock dissipation plays a critical role in the formation of nuclear rings.

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THE SMOOTHED PARTICLE HYDRODYNAMICS AND THE BINARY TREE COMBINED INTO BTSPH: PERFORMANCE TESTS

  • KIM W. -T.;HONG S. S.;YUN H. S.
    • Journal of The Korean Astronomical Society
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    • v.27 no.1
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    • pp.13-29
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    • 1994
  • We have constructed a 3-dim hydrodynamics code called BTSPH. The fluid dynamics part of the code is based on the smoothed particle hydrodynamics (SPH), and for its Poisson solver the binary tree (BT) scheme is employed. We let the smoothing length in the SPH algorithm vary with space and time, so that resolution of the calculation is considerably enhanced over the version of SPH with fixed smoothing length. The binary tree scheme calculates the gravitational force at a point by collecting the monopole forces from neighboring particles and the multipole forces from aggregates of distant particles. The BTSPH is free from geometric constraints, does not rely on grids, and needs arrays of moderate size. With the code we have run the following set of test calculations: one-dim shock tube, adiabatic collapse of an isothermal cloud, small oscillation of an equilibrium polytrope of index 3/2, and tidal encounter of the polytrope and a point mass perturber. Results of the tests confirmed the code performance.

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Luminosity Distribution of Dwarf Elliptical-like Galaxies

  • Seo, Mira;Ann, Hong Bae
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.1
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    • pp.32.2-32.2
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    • 2018
  • We present the structural parameters of ~ 910 dwarf elliptical-like galaxies in the local universe ($z{\lesssim}0.01$) derived from the r-band images of the Sloan Digital SKy Survey (SDSS). We examine the dependence of structural parameters on the morphological types (dS0, dE, dEbc, dSph, and dEblue) and the environment. There is not much difference in the structural parameters among the five subtypes but the mean surface brightness within the effective radius (<${\mu}e$>) of dSph galaxies is clearly different from that of other subtypes. The frequency of disk features such as spiral arm, bar, lens, and rings strongly depends on the morphology of dwarf elliptical-like galaxies with no disk features in dSph galaxies. The absence of disk features and the low surface brightness of dSph galaxies are thought to be closely related to their low mass which leads to different evolution from other subtypes of dwarf elliptical-like galaxies. Density Environments Using IMSNG.

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