• 제목/요약/키워드: SNATCH

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3-Dimensional Performance Optimization Model of Snatch Weightlifting

  • Moon, Young-Jin;Darren, Stefanyshyn
    • 한국운동역학회지
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    • 제25권2호
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    • pp.157-165
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    • 2015
  • Object : The goals of this research were to make Performance Enhanced Model(PE) taken the largest performance index (PI) through artificial variation of principle components calculated by principle component analysis for trial data, and to verify the effect through comparing kinematic factors between trial data (Raw) and PE. Method : Ten subjects (5 men, 5 women) were recruited and 80% of their maximal record was considered. The PI is a regression equation. In order to develop PE, we extracted Principle components from trial position data (by Principle Components Analysis (PCA)). Before PCA, we made 17 position data to 3 row matrix according to components. We calculated 3 eigen value (principle components) through PCA. And except Y (medial-lateral direction) component (because motion of Y component is small), principle components of X (anterior-posterior direction) and Z (vertical direction) components were changed as following. Changed principle components = principle components + principle components ${\times}$ k. After changing the each principle component, we reconstructed position data using the changed principle components and calculated performance index (PI). A Paired t-test was used to compare Raw data and Performance Enhanced Model data. The level of statistical significance was set at $p{\leq}0.05$. Result : The PI was significantly increased about 12.9kg at PE ($101.92{\pm}6.25$) when compared to the Raw data ($91.29{\pm}7.10$). It means that performance can be increased by optimizing 3D positions. The difference of kinematic factors as follows : the movement distance of the bar from start to lock out was significantly larger (about 1cm) for PE, the width of anterior-posterior bar position in full phase was significantly wider (about 1.3cm) for PE and the horizontal displacement toward the weightlifter after beginning of descent from maximal height was significantly greater (about 0.4cm) for PE. Additionally, the minimum knee angle in the 2-pull phase was significantly smaller (approximately 2.7cm) for the PE compared to that of the Raw. PE was decided at proximal position from the Raw (origin point (0,0)) of PC variation). Conclusion : PI was decided at proximal position from the Raw (origin point (0,0)) of PC variation). This means that Performance Enhanced Model was decided by similar motion to the Raw without a great change. Therefore, weightlifters could be accept Performance Enhanced Model easily, comfortably and without large stress. The Performance Enhance Model can provide training direction for athletes to improve their weightlifting records.

소프트웨어 에이전트를 위한 협상 결정함수에 관한 연구 (A Study on Negotiation Decision Functions for Software Agents)

  • 김중한
    • 한국산업정보학회논문지
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    • 제8권3호
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    • pp.76-84
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    • 2003
  • 소프트웨어 에이전트에 의해서, 일상 업무는 자동화 되어왔으며, 그에 따라 사람이 담당하는 업무는 특정 업무범위로 축소되고 있다. 그러나 아직까지 대부분의 에이전트는 전체 업무 프로세스의 일부 단계에서만 그 역할을 수행할 뿐이다. 자동화 업무에서의 주요 단계에서 사용자들을 지원하기 위하여 특정 방향으로 협상 당사자들을 설득하는 데 있어서 소프트웨어 에이전트의 역할은 필수적이다. 사용되는 협상의 종류는 매우 여러 가지 이지만, 본 논문은 '협상에 기초한 경쟁적 비즈니스 환경' 과 같은 특정 협상행위에 중점을 두고 있다. 이러한 환경에서의 협상을 위해서 자율적 에이전트는 환경적 변수(예: 협상 경쟁자 수, 각 협상 참여자 수, 협상업무가 완료되는 최대한의 시간, 사용자의 선호도)를 중점적으로 고려하고 있다. 경쟁적 비즈니스 환경에서는 협상진행 중에 끼어 들어 계약을 성사시키는 잠재 협상 경쟁자들이 있지만 자동화된 협상을 위하여 제안된 이전의 협상 결정함수들은 단지 시간이나 정해진 수의 협상참여자들만을 변수로 사용해왔다. 따라서 본 논문은 경쟁적 시장환경에서 잠재적 경쟁자에 대한 고려가 포함된 협상 결정 함수와 그러한 고려사항이 포함되지 않은 협상 결정 함수에 대한 기능의 평가를 시도했다. 이 평가를 위해서 본 논문은 다수의 구매자와 판매자가 제한된 자원을 위해 한 공간에서 경쟁하는 전자상거래 시장을 적용 범위로 선택했다.

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삼국시대(三國時代) 병기체제(兵器體制)의 연구(硏究) (This Study of the Arms Used in the Three Kingdoms)

  • 김성태
    • 헤리티지:역사와 과학
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    • 제34권
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    • pp.20-58
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    • 2001
  • In order to unravel the characteristics of arms used in the 'Three Kingdoms,' Kokuryo, Silla and Paikje. the classification and the developing procedures of the arms should be first discussed. At first, the basic arms of the soldiers of Three Kingdoms were iron swords, iron spearheads, and bows. During that period, swords attached a ring pommel were commonly used. But after 5A. D. a sword with a decoration pommel appeared. Infantry generally used iron spearheads. From the late 4A. D. the long spearheads were broadly used in cavalry battles. In the late 6A. D. infantry mainly used long spearheads, and this resulted in the foundation of long spearheads units. There were two kinds of bows: Short Bow whose arch is small and Long Bow whose arch is long. It is known that the Short Bow was widely used in Kokuryo and Paikje up to 5A. D. In the early era, infantry used Long Bow, yet it was vastly used after 6A. D. when a castle's strategical value was great and defending a castle was. significant. Above mentioned, as basic combat weapons, iron spearhead and bow were fundamental. In particular, the spearhead was the essential weapon to a soldier. Yet, arrow gun and hook-shape cutters were important weapons. Especially, after 6A.D., when a castle became strategically pivotal in military, the arrow gun became the important weapon. This resulted in the foundation of arrow gun units. Hook-shape cutters were used to snatch horsemen or to climb up to fall the castle. Yet, the cutter was not the Three Kingodoms' basic weapon. In addition, the three stages of arms development in the Three Kingdoms are formation stage, development stage, and settlement stage. The formation stage was the period when premitive military unit appeared in the Three Kingdoms. It ranged from 1B. C. to the mid 3A. D. At that time according to regions. there were two weapon systems operating: North area including Kokuryo and the northern part of Paikje and South area including Silla, Kaya and the southern part of Paikje. ln North area a sword with a ring attached at the end of the holder, iron spear with neck and mid-size flat holder and iron arrowhead with an extension to fix, were used. In this period, during a war calvary units were mostly used and their weapon systems seemed possibly to succeed in that of Kochosun. In the development stage, when LoLang's influence on surroundings became weak, Koguryo, Paikjae and Silla had directly contacted each other. In the late 3A.D. to the early 6A.D., Silla achieved a drastic improvement in weapon system. This was the period when Kokuryo played a leading role in arms race. Kokuryo's arms manufacturing techniques passed onto Silla, Kaya and Paikje. In combat strategy a joint operation between infantry and calvary prevailed even if their military tactics were different. In a calvary battle heavily armed horsemen played import roles at this period. The horsemen and even horses were heavily guarded with iron armors. After all, the appearance of fully armed horsemen implies the very need of powerful destructive forces in weapon system. At that time, basic weapons were a big sword with a ring attached at the end of the holder, swallow's tail-shape spear with neck, and iron spearhead with neck and an extension. The settlement stage began at the mid 6A.D., when it was the revolutionary period in the arms development history. Of course, actual proofs and picture documents were not sufficient enough to penetrate full scale of the weapon system. But, according to historical circumstances and historic records, it is very certain that this period was the peak in arms development. In this period special military units, such as infantry-calvary companies, Archery units and Long spear units, that executed particular duties with special weapons, were founded. This became the characteristics of the settlement stage.