• Title/Summary/Keyword: SCPP2

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Implementation of authentication mechanism for 3GPP, 3GPP2 on java card (자바 카드상에서의 3GPP, 3GPP2 인증 메커니즘 구현)

  • 조승환;전성익;이정우;이옥연;한진희;이세광
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.6
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    • pp.67-75
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    • 2003
  • The development of mobile phone is growing fast in the all over the world. Besides the basic voice communication, many multimedia services and global roaming service are capable in the 3rd generation mobile telecommunication. Because mobile phone has been the essential tool to communicate, the protection of privacy and the safe transmission are critical ones. In synchronous, asynchronous mode IMT2000 service, the mechanism of mutual authentication and generation of cipher key and integrity key are implemented in smart card chip called UIM, USIM. In this paper, we describe the authentication mechanism of 3GPP and 3CPP2 and its implementation results. Then, we specify a few problems which are not defined in standard.

A Research on the Creative Behavior of Children's Plays in Sangsang Children's Park, Seoul City (서울시 상상어린이공원의 창의 놀이 행태 분석 연구)

  • Kang, Young-Jai;Kim, Yo-Seob;Cho, Se-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.5
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    • pp.109-118
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    • 2012
  • The study is aimed to suggest a preliminary data on the improvement of children's recreational facility to enhance children's creativity at Sangsang Children Park Project(SCPP) in Seoul Metropolitan City being the case study. The book review, especially the field observation was implemented by the video recording methods for analyzing the children's play behavior with regard to the six sites of the SCPP that was constructed in March 2008 until May 2010. Because of the research, the first 21 patterns of the creative activities were shown. Second, the prime using rates of facilities were the combination of play facilities among other play facilities like swings, slides, trembling horse etc. However, more children's creative behaviors occurred on independent play facilities like swing, trembling horse, etc. than at combination play facilities. Third, children's creative behaviors diversely occurred at a moving or fluid facility like a swing, trembling horse and a spatial facility like sand field more than a fixed facility like combination play facility. Fourth, children's creative behavior could be divided and evaluated by five categories and elements of fluency: the flexibility, the creativity, the elaborateness, and the imagination. Nevertheless, it was assumed that the creative elements of the five categories were mixed together with each other instead of showing an individual characteristic. Fifth, based on this analysis, the research reached out to the conclusion that the combination play facility of imaginary children's park would be designed together with more fluid and spatial facilities to improve the children's creativity. Finally, It was proposed that the play facilities of imaginary children's park like drawing wall or board, spatial play facilities and handicraft facilities etc. would be introduced to improve sorts of creativeness on elaborateness and imagination shown less than the fluency, flexibility, and originality.