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Process and Quality Data Integrated Analysis Platform for Manufacturing SMEs (중소중견 제조기업을 위한 공정 및 품질데이터 통합형 분석 플랫폼)

  • Choe, Hye-Min;Ahn, Se-Hwan;Lee, Dong-Hyung;Cho, Yong-Ju
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.3
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    • pp.176-185
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    • 2018
  • With the recent development of manufacturing technology and the diversification of consumer needs, not only the process and quality control of production have become more complicated but also the kinds of information that manufacturing facilities provide the user about process have been diversified. Therefore the importance of big data analysis also has been raised. However, most small and medium enterprises (SMEs) lack the systematic infrastructure of big data management and analysis. In particular, due to the nature of domestic manufacturing companies that rely on foreign manufacturers for most of their manufacturing facilities, the need for their own data analysis and manufacturing support applications is increasing and research has been conducted in Korea. This study proposes integrated analysis platform for process and quality analysis, considering manufacturing big data database (DB) and data characteristics. The platform is implemented in two versions, Web and C/S, to enhance accessibility which perform template based quality analysis and real-time monitoring. The user can upload data from their local PC or DB and run analysis by combining single analysis module in template in a way they want since the platform is not optimized for a particular manufacturing process. Also Java and R are used as the development language for ease of system supplementation. It is expected that the platform will be available at a low price and evolve the ability of quality analysis in SMEs.

Design of High-gain W-band MMIC Amplifier Using Source Feedback (소스 피드백을 이용한 고이득 W-band MMIC 증폭기설계)

  • Park, Sang-Min;Kim, Young-Min;Koh, Yu-Min;Seo, Kwang-Seok;Kwon, Young-Woo;Jeong, Jin-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.10
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    • pp.74-79
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    • 2010
  • In this paper, a high gain W-band amplifier is presented using 70 run mHEMT MMIC technology. The length of source feedback line of common-source FET is carefully determined to maximize the gain at a design frequency. Simulation shows that MAG can be increased by 0.8 dB by optimizing the length of this line. In addition, this feedback line changes the input impedance of the common-source FET in a way that the input match can be made easier. In this work, 4-stage amplifier is designed on CPW using the source feedback. The measurement shows the excellent gain performance higher than 22.0 dB across 70~103 GHz.

Development of a Database Program for Management Planning in National Forests (국유림(國有林) 관리(管理) 영림계획(營林計劃) 운영(運營)을 위(爲)한 데이터베이스 프로그램의 개발(開發))

  • Park, Eunsik;Chung, Joosang
    • Journal of Korean Society of Forest Science
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    • v.88 no.1
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    • pp.63-72
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    • 1999
  • In this study, a relational database program to manage the data involved in forest planning was developed in such a way to simulate the whole process of 'Younglim' planning in Korean National Forest System. Using the pull-down menu system of various functions required for developing 'Younglim' plan, the database program can handle the data of forest inventory, 10-year working plans, annual working plans and the history of forest operations automatically and simultaneously. The model was designed to run under the environment of Korean version of Windows 95. Visual Basic 5.0 was used as the basic tool for programming and Microsoft ACCESS as the basic engine of the database system. In this paper, the process of designing the structure of database program following the process of 'Younglim' plan and the structure of the model are discussed. In addition, the functions of menu system are presented using the screen-mode output windows of the model.

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Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI (HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구)

  • Kim, Deok-Su;Bae, Jang Won;Park, Soo Bum;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.1
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    • pp.46-54
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    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.

A study on building plan for smart guide services using augmented reality (증강현실을 이용한 스마트 가이드 관람 서비스 구축 방안)

  • Yoon, Young-doo;Choi, Eun-young;Cho, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.560-562
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    • 2013
  • Due to the popularity of smart phones, interest in individual lifestyle changes and customized services has been increasing. With these request of change, there are seeking the changes of individual customized service system in public institution, museum, science museum etc. Specially museum, art museum and science museum have the common factor like "watching". Unlike art museum, museum and science museum have the purpose of the history and science education, and have a high expectations of combining entertainment and education as a public institution. For this purpose, they need to raise the immersion of display contents, and run parallel with providing more convincing explanation based on age group. Thus the purpose of this paper is that study the way of combining with efficient entertainment and educational function using argument reality.

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An Implementation of the path-finding algorithm for TurtleBot 2 based on low-cost embedded hardware

  • Ingabire, Onesphore;Kim, Minyoung;Lee, Jaeung;Jang, Jong-wook
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.313-320
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    • 2019
  • Nowadays, as the availability of tiny, low-cost microcomputer increases at a high level, mobile robots are experiencing remarkable enhancements in hardware design, software performance, and connectivity advancements. In order to control Turtlebot 2, several algorithms have been developed using the Robot Operating System(ROS). However, ROS requires to be run on a high-cost computer which increases the hardware cost and the power consumption to the robot. Therefore, design an algorithm based on low-cost hardware is the most innovative way to reduce the unnecessary costs of the hardware, to increase the performance, and to decrease the power consumed by the computer on the robot. In this paper, we present a path-finding algorithm for TurtleBot 2 based on low-cost hardware. We implemented the algorithm using Raspberry pi, Windows 10 IoT core, and RPLIDAR A2. Firstly, we used Raspberry pi as the alternative to the computer employed to handle ROS and to control the robot. Raspberry pi has the advantages of reducing the hardware cost and the energy consumed by the computer on the robot. Secondly, using RPLIDAR A2 and Windows 10 IoT core which is running on Raspberry pi, we implemented the path-finding algorithm which allows TurtleBot 2 to navigate from the starting point to the destination using the map of the area. In addition, we used C# and Universal Windows Platform to implement the proposed algorithm.

Intermixing Surface and Volume Visualization Using Layered Depth Images (다중 깊이 영상을 이용한 볼륨-표면 혼합 가시화)

  • Kye, Heewon
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.99-110
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    • 2013
  • As volume rendering has been applied for computer game, the visualization of volume data with surface data in one scene has been required. Though a hybrid rendering of volume and surface data have been developed using the GPGPU functionality, computer games which run on low-level hardware are difficult to perform the hybrid rendering. In this paper, we propose a new hybrid rendering based on DirectX 9.0 and general hardware. We generate the layered depth images from surface data using a new method to reduce the depth complexity and generation time. Then, we perform the hybrid rendering using the layered depth images. In the rendering process, we suggest a new method to transform the coordinate system from a surface coordinate to a volume coorinate and propose an accelerated rendering technique. As the result, we can perform volume-surface hybrid rendering in an efficient way.

Hedging effectiveness of KOSPI200 index futures through VECM-CC-GARCH model (벡터오차수정모형과 다변량 GARCH 모형을 이용한 코스피200 선물의 헷지성과 분석)

  • Kwon, Dongan;Lee, Taewook
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.6
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    • pp.1449-1466
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    • 2014
  • In this paper, we consider a hedge portfolio based on futures of underlying asset. A classical way to estimate a hedge ratio for a hedge portfolio of a spot and futures is a regression analysis. However, a regression analysis is not capable of reflecting long-run equilibrium between a spot and futures and volatility clustering in the conditional variance of financial time series. In order to overcome such defects, we analyzed KOSPI200 index and futures using VECM-CC-GARCH model and computed a hedge ratio from the estimated conditional covariance-variance matrix. In real data analysis, we compared a regression and VECM-CC-GARCH models in terms of hedge effectiveness based on variance, value at risk and expected shortfall of log-returns of hedge portfolio. The empirical results show that the multivariate GARCH models significantly outperform a regression analysis and improve hedging effectiveness in the period of high volatility.

A Study on the Application for WIPI Terminal of ENC Image Information (전자해도 이미지 정보의 WIPI 단말기 적용 기법 연구)

  • Ahn, Sung-Hwan;Jung, Sung-Hun;Choi, Hong-Seok;Yim, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.67-70
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    • 2005
  • As the demand of sea leisure increases recently, interest is converged sea safety and offer of quick and systematic information according to weather environment that change rapidly. Use of Electronic Navigational Chart(ENC) in the sea in offer of geography information through Mobile terminal was gone to level that run in PDA environment in domestic by bulky good physician data information and complicated processing way of island in the sea expression in sea, and is loaded in obligatory sailing equipment of ship yet and is used. In this paper, we develop server system that take charge index for offer of quick information through Restrictive resource management and Caching Technique, image conversion and database construction and fast search to service various marine leisure informations of Weather Data and so on and image information of ENC in the sea to Mobile portable phone terminal efficiently.

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Adaptive Execution Techniques for Parallel Programs (병렬 프로그램의 적응형 실행 기법)

  • 이재진
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.8
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    • pp.421-431
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    • 2004
  • This paper presents adaptive execution techniques that determine whether parallelized loops are executed in parallel or sequentially in order to maximize performance. The adaptation and performance estimation algorithms are implemented in a compiler preprocessor. The preprocessor inserts code that automatically determines at compile-time or at run-time the way the parallelized loops are executed. Using a set of standard numerical applications written in Fortran77 and running them with our techniques on a distributed shared memory multiprocessor machine (SGI Origin2000), we obtain the performance of our techniques, on average, 26%, 20%, 16%, and 10% faster than the original parallel program on 32, 16, 8, and 4 processors, respectively. One of the applications runs even more than twice faster than its original parallel version on 32 processors.