• Title/Summary/Keyword: Roller Coaster

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Optimal Sensor Allocation for Health Monitoring of Roller-Coaster Structure (롤러코스터의 모니터링을 위한 최적 센서 구성)

  • Heo, Gwang Hee;Jeon, Seung Gon;Park, In Joon
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.15 no.4
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    • pp.165-174
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    • 2011
  • This research aims at the optimal constitution of sensors required to identify the structural shortcoming of roller-coaster. In this research we analyzed the dynamic characteristics of roller-coaster by three dimensional FE modelling, decided on the appropriate location and number of sensors through optimal transducer theory, abstracted the mathematical value of modal features before and after damage on the basis of optimally placed and numbered sensors. and then presented it as a primary information about the basic structure which would be applied to damage estimation. As a target structure, the roller-coater at Seoul Children's Grand Park was chosen and built as a model reduced by one twentieth in size. In order to consider the Kinetics features particular to the roller-coaster structure, we made an exact three-dimensional FE modelling for the model structure by means of Spline function. As for the proper location and number of sensors, it was done by applying EIM and EOT. We also estimated the damage from the combination of strength, flexibility, and model corelation after abstracting the value of modal features. Finally the optimal transducer theory presented here in this research was proved to be valid, and the structural damage was well identified through changes in strength and flexibility. As a result, we were able to present the optimal constitution of sensors needed for the analysis of dynamic characteristics and the development of techniques in dynamic characteristics, which would ultimately contribute to the development of health monitoring for roller-coaster.

Comparison of Human Sensibility in Driving Simulator and Roller-Coaster Simulator (자동차 시뮬레이터와 롤러코스터 시뮬레이터 주행에 따른 감성 비교)

  • 민병찬;전효정;강인형;성은정;김철중;윤석준
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.13-20
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    • 2003
  • In an experimental study, we assessed human sensibility in terms of psychophysiological response according to change of speeds (40, 70, 100km/h) in a driving simulator and application of motion fitters (washout filter, non-washout later) in a roller coaster simulator. For the driving and roller coaster simulators, a group of 12 healthy men in their twenties and a group of 8 healthy men in their twenties, respectively, participated. Participants each completed a simulator sickness questionnaire (SSQ), a subjective assessment of sensations of pleasantness, tension, and arousal, and perception of speed. Physiological signals were measured by 1/f fluctuation of EEG (electroencephalogram), ECG (electrocardiogram), and GSR (galvanic skin response). These were measured pre-to-post under the experimental conditions for each simulator. Subjective pleasantness, tension, arousal, and perception of speed and physiological responses indicating a feeling of pleasantness by 1/f fluctuation were higher for the roller coaster simulator than those measured for low speed driving in the driving simulator. The mean frequency of alpha band (8-l3㎐) in EEG increased with exposure to the driving simulator relative to that for the roller coaster simulator. Heart rate variability and GSR were significantly changed between pre- and post- under each condition in the driving and roller coaster simulators. The data suggest that subjective sensibility was elevated according to gain of speed and variety of simulator motion, and physiological responses were activated with increased speed.

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Development of a Roller-Coaster Motion Simulator Based on Human Sensibility Ergonomics (감성공학 기술을 적용한 롤러코스터 게임용 모션 시뮬레이터 개발)

  • 오중석;윤석준;신영기
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.190-196
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    • 2001
  • 대다수의 컴퓨터 게임기들을 거의 예외없이 단지 게임 개발자들이나 일부 전문 게이머들의 경험에 의존하여 사용자의 감성적 특성을 반영하고 있을 뿐이다. 본 연구개발에서 시도되고 있는 게임기는 모션이 가미된 콘솔형 아케이드 시뮬레이션 게임기에 해당되는데, 감성공학 DB와 제시기술을 적용함으로써 게임의 흥미를 극대화하고자 하였다. 총 2차년의 개발기간중 1차년도에는 롤러코스터의 운동을 해석하였으며, 실시간 스케쥴러와 H/W 입출력 및 통신 드라이버에 대한 개발을 수행하였고, 사용자가 직접 트랙을 설계할 수 있는 저작도구와 영상 기반 렌더링 모듈을 개발하였다. 차후 연구될 방향은 게임기의 감성을 평가할 수 있는 표본 집단을 선발하여 게임기에 시승시킨 후 설문지 답변과 시승시 측정되는 생리신호를 추출하여 비교 분석한 후 게임기를 감성친화적으로 개선하는 것이다.

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Development of a Roller-Coaster Motion Simulator Based on Human-Ergonomics Type Washout Filter (감성 워시아웃 필터를 적용한 Gimbal형 롤러코스터 게임용 모션 시뮬레이터 개발)

  • 오중석;안재준;윤석준;신영기;남양희
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.109-114
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    • 2002
  • 현재 게임시장에서는 사용자가 직접 게임을 체험하는 체감형 게임기가 활발히 개발되고 있다. 대다수의 제품들은 운동을 재현하기 위하여 6개의 축으로 이루어진 Stewart 형의 모션 플랫폼을 사용하고 있다. 본 연구개발에서 시도되고 있는 게임기는 모션이 가미된 콘솔형 아케이드 시뮬레이션 게임기에 해당되는데, 인간의 감성인자중 운동감성에 바탕을 둔 운동 재현을 고려하여 워시아웃(Washout) 알고리즘을 적용하였고, 일반적으로 6개의 축으로 구현하는 운동 자유도를 짐발(Gimbal)형으로 재현하고자 하였다. 또한 실시간 스케줄러와 H/W 입출력 및 통신 드라이버에 대한 개발을 수행하였으며, 게임용 실시간 시뮬레이션에 적합한 정확도와 실시간성을 유지하도록 롤러코스터 상에서 이루어지는 차량운동이 모델링 되었다. 특히, 연구사례를 찾기 어려운 짐발형 운동판에 대한 워시아웃 필터를 시뮬레이터 탑승자의 감성공학적 특성을 반영할 수 있도록 설계하였다.

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Application of Human-sensibility Ergonomics to the Design of Gimbal-Type Roller-Coaster Motion Simulator (Gimbal형 롤러코스터 모션 시뮬레이터 설계에의 감성공학 적용)

  • 오중석;안재준;윤석준;신영기
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.244-250
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    • 2002
  • 현재 대부분의 시뮬레이터는 6개의 축으로 대상체의 운동자유도를 모사하는 모션 시스템을 사용하고 있다. 본 연구개발에서 개발되어지고 있는 시뮬레이터는 일반적인 Stewart 형식이 아닌 운동 대상체의 운동자유도를 짐발(Gimbal)형으로 재현하고자 하였다 이를 위해 실시간 스케줄러와 H/W 입출력 및 통신 드라이버에 대한 개발을 수행하였고, 시뮬레이션에 적합한 정확도와 실시간성을 유지하도록 롤러코스터 상에서 이루어지는 차량운동을 모델링 하였다. 또한 인간감성의 절용을 고려한 짐발형 모션 시스템의 운동 재현을 위해 워시아웃(Washout) 알고리즘을 개발하였다. 특히, 짐발형 모션 시스템은 그 연구 사례를 찾기 힘든 것으로 운동 모사성의 객관적 검증과 탑승자에 대한 시뮬레이터의 영향을 평가하기 위해 감성평가를 실시하였다. 감성평가를 위해 평가지에 의한 주관적 평가 방법과 탑승자의 생리신호를 측정하는 객관적 평가방법을 사용하였다.

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Real-Time Source Classification with an Waveform Parameter Filtering of Acoustic Emission Signals (음향방출 파형 파라미터 필터링 기법을 이용한 실시간 음원 분류)

  • Cho, Seung-Hyun;Park, Jae-Ha;Ahn, Bong-Young
    • Journal of the Korean Society for Nondestructive Testing
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    • v.31 no.2
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    • pp.165-173
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    • 2011
  • The acoustic emission(AE) technique is a well established method to carry out structural health monitoring(SHM) of large structures. However, the real-time monitoring of the crack growth in the roller coaster support structures is not easy since the vehicle operation produces very large noise as well as crack growth. In this investigation, we present the waveform parameter filtering method to classify acoustic sources in real-time. This method filtrates only the AE hits by the target acoustic source as passing hits in a specific parameter band. According to various acoustic sources, the waveform parameters were measured and analyzed to verify the present filtering method. Also, the AE system employing the waveform parameter filter was manufactured and applied to the roller coaster support structure in an actual amusement park.

Semiotlcal Analysis for the Educational Games (교육용 게임을 위한 기호학적 분석)

  • Park, Hyung-Sung;Park, Su-Hee
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.29-39
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    • 2008
  • In this research, the researcher uses semiotic methods in order to analyze the essential aspects of educational games. The basic concepts of semiotics and their relevance to education are explored, as well as how signs are shown in a particular educational game is examined. Several semiotic theories which can assist in analyzing educational game are examined. Roller coaster Tycoon2, an educational game, is analyzed using Peirce's semiology in which education is defined in terms of signs and semiosis. As a result of analyzing Roller Coaster Tycoon2, a educational game, through Peirces semiology, the game was found to contain all the different types of signs. It contains the three types of signs (sign, object, interpretant) as well as firstness, secondness, and thirdness. Especially, the second and third has a major part in Roller Coaster Tycoon2. The sign of the second is assists in logical and creative thinking, the third is assists in creative. It appears often in the game due to the real-time strategy game environment in which problems are solved by planning logical strategies after considering the relationship between several signs.

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Exploratory Study on Sympathetic Skin Response to Physical and Psychological Stimulation (신체적 자극과 심리적 자극에서 교감신경피부반응에 대한 탐색연구)

  • Gi-Ryun Kim;Dong-Keun Jung
    • Journal of Biomedical Engineering Research
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    • v.45 no.1
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    • pp.37-42
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    • 2024
  • In this study, we explored the possibility of using sympathetic skin response (SSR), a type of electrodermal activity (EDA), as a method of evaluating a subject's responsiveness to physical or psychological stimulation. To provide physical and psychological stimulation, walking on an acupressure plate and a roller coaster virtual reality experience wearing an HMD (head mounted display) were used. Walking on an acupressure plate significantly increased the SSR signal compared to walking on the bare floor. Additionally, it was observed that the SSR response significantly increased while the subject was wearing an HMD and experiencing a roller coaster compared to the resting state of sitting on a chair. The SSR response to physical or psychological stimulation increased in all subjects, but the degree of reactivity differed. These experimental results suggested that sympathetic skin response (SSR) is a useful tool as a biosignal that can be used to evaluate the human body's responsiveness to physical stimulation or psychological stimulation using virtual reality.

Study on a Propulsion Control of the Roller Coasters Train based on Air Cored Linear Synchronous Motor (공심형 선형동기전동기 기반의 궤도열차 추진제어에 관한 연구)

  • Jo, Jeong-Min;Han, Young-Jae;Lee, Jin-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8187-8194
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    • 2015
  • To accelerate a heavy roller coaster train with over 1G force, a lot of thrust is required and linear synchronous motor(LSM) as propulsion method is suitable for this kind of system. To increase the propulsion efficiency of LSM, precise and real-time position information of vehicle is required for accurate phase control. However, the discontinuous position information with relatively long time interval is usually transmitted from the hall-sensors on the track every magnet length. In this paper, the basic motor model based on traditional dq-axis equations is described and the motor dynamic model is produced by considering the cogging force and friction loss. To improve the position accuracy, the position estimator is also proposed for LSM control system. Simulations were performed to check the characteristics of the torque control system which includes the position estimator based on the motor model. Simulation results based on the linearized model show that this control system has an enough bandwidth and phase margin and the executed algorithm achieves an ideal effect to follow the real-time position signal. Therefore, the feasibility of position estimator is also confirmed.

Comparison to Human Sensibility in Driving Simulator and Roller-Coaster Simulator (자동차 시뮬레이터와 롤러코스터 시뮬레이터 주행에 따른 감성 비교)

  • 전효정;민병찬;강인형;성은정;전자혜;김철중;윤석준
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.123-127
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    • 2003
  • 본 실험은 자동차 시뮬레이터의 속도 변화(40, 70, 100km/h)와 롤러코스터 시뮬레이터의 운동성 구현 방법(washout 필터 적용, washout 필터 비적용) 에 따른 인간 감성을 탑승자의 주관적 평가를 통하여 비교 평가하였다. 자동차 시뮬레이터, 롤러코스터 시뮬레이터 실험은 각각 건강한 20대 남자 12명, 8명을 대상으로 simulator sickness, 쾌적감, 긴장감, 각성감, 속도감에 대한 주관적 평가를 실시하였다. 결과, 자동차 시뮬레이터에서의 저속주행보다 운동형태가 다양한 롤러코스터 시뮬레이터 주행시 쾌적감, 긴장감, 각성감, 속도감이 유의하게 높았다. 즉 자동차 시뮬레이터에서는 주행시 주행속도가 증가함에 따라 운전자의 감성의 정도는 상승하였고 시뮬레이터간 비교에서는 자동차 시뮬레이터의 저속 주행에 비해 롤러코스터 시뮬레이터 주행시 감성변화는 더 컸다. 이상에서 시뮬레이터 구현 방법에서 속도 요소와 다양한 운동성 요소가 탑승자의 감성에 영향을 주는 것으로 나타났다.

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