• 제목/요약/키워드: Robotics Education

검색결과 190건 처리시간 0.022초

교구로봇활용을 통한 행동문제 개선 효과분석 (Effectiveness analysis of attitude improvement through educational robot utilization)

  • 조보름;조미헌;한정혜;김진오;박일우
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2011년도 동계학술대회
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    • pp.261-264
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    • 2011
  • 최근 우리 사회는 양극화 현상에 의해 빈부격차가 점점 심해지고 있으며, 가정간의 소득격차의 심화로 인해 빈곤 아동 문제가 사회적 문제로 대두되고 있다. 저소득층 아동은 가정해체와 부모의 가출, 경제적 어려움 등 부정적인 생활사건을 많이 경험하게 되어 불안, 공격, 위축 등의 행동 문제가 나타나며, 자존감이 낮아지고 학업성취도가 떨어지는 등 여러 문제들이 발생하고 있다. 따라서 본 연구에서는 교구 로봇 활용을 통한 아동복지센터 아이들의 사전 사후 변화를 비교 분석해 보았으며 그 결과 창의성뿐만 아니라 행동문제 개선에 유의미한 효과를 주는 것으로 나타났다.

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디자인과 로봇공학 융·복합 체험교육의 교육적 효용성에 관한 연구 - 제2회 어린이 미래환경 디자인대회에 참가한 멘티와 멘토를 대상으로 - (A Study on Educational Effectiveness of Convergence Education Between Design and Robotics - Focus on Mentee and Mentor of 2013 Future Environmental Design Competition for Children -)

  • 장연화;반자연;이윤희;한혜련;이주형
    • 한국실내디자인학회논문집
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    • 제23권2호
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    • pp.62-70
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    • 2014
  • In the knowledge and information society of 21st century, 'Creativity' which is the core of national competitiveness and an important foundation for the development of the country has been emphasized on the importance of it. As a result, the convergence educational programs, as known as STEAM (science, technology, engineering, arts, mathematics) became more and more needed to children for cultivating creativity. As a follow-up study on STEAM program combining robotics and design for children developed by Design Promotion Committee of KIID, this study intends to modify and reanalyze the program and to seize the educational effectiveness of the groups of university students as mentors and children as mentees, The results are as follows; First, although the importance of STEAM education is highlighted, short-term educational programs tend to consist of only the contents of each field: design or science. Second, pre-training and mentoring were helpful to both mentors and children. Third, Children expanded the perception of STEAM concept and increased their interests in career. Mentors recognized the importance and the necessity of STEAM education, and were very satisfied with team activities which gave a new experience of working with other field of people. Therefore, this program provide to children an experience of logical thinking, having interests on uninterested field, and encouraging teamwork. Also, it provides to mentors a chance to develop their potential and experience, and set up a new vision for future.

과수 인식을 이용한 지능형 방제기 시스템 개발 (Intelligent Sprayer System using Tree Recognition)

  • 홍형길;우성용;송수환;오장석;윤해룡;서갑호;권순욱;이기용;이장창;조희근
    • 로봇학회논문지
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    • 제15권2호
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    • pp.115-123
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    • 2020
  • Farmers using conventional sprayer system are exposed to pesticide poisoning and soil pollution due to pesticide application. In order to reduce this problem, the effective sprayer system is required. In this paper, we propose development of intelligent sprayer system using tree recognition. This intelligent sprayer system consists of an image recognition module, a remote control, a sprayer system, an air blower, and a control module. It is possible to spray pesticides automatically and manually through remote control using cameras and controls. We conducted a total of four experiments in tree recognition experiment, test of attachment and water sensitive papers, measurement of pesticide consumption, and measurement of worker exposure. The test results showed that the consumption of pesticides could be reduced while giving the same effect as conventional controls.

가상 운전 인터페이스를 활용한 자동차 협력 원격조종 (Shared Vehicle Teleoperation using a Virtual Driving Interface)

  • 김재석;이광현;유지환
    • 제어로봇시스템학회논문지
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    • 제21권3호
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    • pp.243-249
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    • 2015
  • In direct vehicle teleoperation, a human operator drives a vehicle at a distance through a pair of master and slave device. However, if there is time delay, it is difficult to remotely drive the vehicle due to slow response. In order to address this problem, we introduced a novel methodology of shared vehicle teleoperation using a virtual driving interface. The methodology was developed with four components: 1) virtual driving environment, 2) interface for virtual driving environment, 3) path generator based on virtual driving trajectory, 4) path following controller. Experimental results showed the effectiveness of the proposed approach in simple and cluttered driving environment as well. In the experiments, we compared two sampling methods, fixed sampling time and user defined instant, and finally merged method showed best remote driving performance in term of completion time and number of collision.

BGA형 반도체 패키지의 위치정렬용 영상처리기법 오차의 통계적 분석 방법 (A Statistical Analysis Method for Image Processing Errors in the Position Alignment of BGA-type Semiconductor Packages)

  • 김학만;성상만;강기호
    • 제어로봇시스템학회논문지
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    • 제19권11호
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    • pp.984-990
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    • 2013
  • Pick and placement systems need high speeds and reliability for the position alignment process of semiconductor packages in picking up and placing them on placement trays. Image processing is usually adopted for position aligning where finding out the most suitable method is considered most important aspect of the process. This paper proposes a method for judging the performance of different image processing algorithms based on the PCI (Process Capability Index). The PCI is an index which represents the error distribution acquired from many experimental data. The bigger the index, the more reliable the results or the lower the deviation. Two compared and candidate methods are Hough Transform and PCA (Principal Component Analysis), both of which are very suitable for oblong or rectangular type packages such as BGA's. Comparing the two approaches through a CPI with enough experimental results leads to the conclusion that the PCA is much better than the Hough Transform in not only reliability, but also processing speed.

가상 현실 기반 철강 공정 조업 교육 시스템 (Virtual-reality-based Operation Training System for Steel Making Process)

  • 최자영;이진휘;김용수;김석
    • 제어로봇시스템학회논문지
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    • 제21권8호
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    • pp.709-712
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    • 2015
  • This paper will introduce the development case study about virtual-reality-based operation training system for steel making process. Steel making process consist iron making process to create liquid steel, pig iron, by reduction process, steel making process to make molten steel by refining, continuous casting process to make slab, and rolling process to make final product like coil, plate. This steel making process deals with liquid and solid products, so facilities of steel making process are very various and complicated. In addition, according to various customer requirements, the recycle of facilities and recipes changing have been fast. So the training for skilled operators is very important point. In this paper, we develop steel making training system based virtual reality for training skilled operator. This system consists of virtual machine, virtual HMI, and virtual control panel. And for fitting the characteristics of each process and increasing the education effectiveness, we develop dynamic methods like the method of dynamic education system configuration, initial facilities setup operation education system, and etc.

SVM 학습 알고리즘을 이용한 자동차 썬루프의 부품 유무 비전검사 시스템 (A Learning-based Visual Inspection System for Part Verification in a Panorama Sunroof Assembly Line using the SVM Algorithm)

  • 김기석;이삭;조재수
    • 제어로봇시스템학회논문지
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    • 제19권12호
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    • pp.1099-1104
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    • 2013
  • This paper presents a learning-based visual inspection method that addresses the need for an improved adaptability of a visual inspection system for parts verification in panorama sunroof assembly lines. It is essential to ensure that the many parts required (bolts and nuts, etc.) are properly installed in the PLC sunroof manufacturing process. Instead of human inspectors, a visual inspection system can automatically perform parts verification tasks to assure that parts are properly installed while rejecting any that are improperly assembled. The proposed visual inspection method is able to adapt to changing inspection tasks and environmental conditions through an efficient learning process. The proposed system consists of two major modules: learning mode and test mode. The SVM (Support Vector Machine) learning algorithm is employed to implement part learning and verification. The proposed method is very robust for changing environmental conditions, and various experimental results show the effectiveness of the proposed method.

교육용 로봇 활용 경험이 유아의 로봇 이미지 및 관계 인식에 미치는 영향 연구 (The Influence of Educational Robot Experience on Children's Robot Image and Relationship Recognition)

  • 이경옥;이병호
    • 로봇학회논문지
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    • 제10권2호
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    • pp.70-78
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    • 2015
  • The purpose of this study was to investigate how young children recognize the image of robots, and how they understand the relationship between themselves and robots based on school experience. 20 children from kindergarten A had no direct experience with educational robots, whereas 20 children from kindergarten B had experience in using educational robots in their classroom. Total 40 children from age group 5 class participated in this study. We collected data using interview and drawing test. The findings of the study are as follows: First, participating children recognized robots as having both the character of a machine and a human. But children with previous robot experience provided description of robots as a machine-tool. Both groups were not able to explain the structure of robots in details. Second, participating children understood that they can develop a range of social relationships with robots, including simple help to family replacement. There were mixed views on robots among the children with previous experience, but children with no experience described robots as taking the role of peers or family members. These findings could contribute to the development of robots and related programs in the field of early childhood education.

고체 전기활성 고분자 기반 가변 렌즈의 연구동향 (A Review: All Solid-state Electroactive Polymer-based Tunable Lens)

  • 신은재;고현우;김상연
    • 로봇학회논문지
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    • 제16권1호
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    • pp.41-48
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    • 2021
  • In this paper, we review papers which report to the all solid-state electroactive polymer-based tunable lens. Since electroactive polymer-based tunable lenses change their focal length by responding to electric stimuli, it can be minimized the size and weight of optical modules. Thus, it has been received attention in the robot, mobile device and display industry. The all solid-state electroactive polymer-based tunable lenses can be classified into two categories depending on the classification of materials: ionic electroactive polymer-based lenses and non-ionic electroactive polymer-based lenses. Most of the ionic electroactive polymer-based tunable lenses are fabricated with ionic polymer-metal composite. So, the ionic electroactive polymer-based tunable lenses can be operated under low electric voltage. But small force, slow recovery time and environmental limitation for operation has been pointed to the disadvantage of the lenses. The non-ionic electroactive polymer-based tunable lenses are classified again into two categories: dielectric polymer-based tunable lenses and polyvinylchloride gel-based tunable lenses. The advantage of the dielectric polymer-based tunable lenses is fast response to electric stimuli. But the essential flexible electrodes degrade performance of the lens. Polyvinylchloride gel-based tunable lens has reported impressive performance without flexible electrodes.

웹기반 화학 단위 공정 가상 실험시스템 개발 (Interactive virtual laboratory for unit operations and process systems engineering education in a Web environment)

  • 신동일;이경용;이의수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.313-313
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    • 2000
  • Recently the number of lectures of offered as part of distance education courses is increasing due to the necessity of continuing education in this era of rapidly changing technologies. To promote this, Web-based distance education systems have been developed and put into practical use. To step further, we propose a virtual space, distance education platform called interactive virtual laboratory. The proposed system is expected to overcome many obstacles in performing the unit operations laboratory at the current setting. The server/client system implementation was programmed with ASP and Visual Basic. The availability of simple and efficient technological supports for dissemination and remote use of virtual lab systems supports more experimental practices regardless of the number of participating students and their locations. Variety of instruments, process equipments and lab procedures are being added to make it a complete package of virtual lab fur undergraduate unit operations course.

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