• Title/Summary/Keyword: Robot programming

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Study on the Optimal Posture for Redundant Robot Manipulators Based on Decomposed Manipulability (분리된 조작도를 이용한 여유자유도 로봇의 최적 자세에 관한 연구)

  • 이지홍;원경태
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.3
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    • pp.249-256
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    • 1999
  • The conventional robot manipulability is decomposed into linear manipulability and angular manipulability so that they may be analysed and visualized in easy way even in the case of 3 dimensional task space with 6 variables. After the Jacobian matrix is decomposed into linear part and angular part, constraint on joint velocities is transformed into linear task velocity and angular task velocity through the decomposed Jacobian matrices. Under the assumption of redundant robot manipulators, several optimization problems which utilize the redundancy are formulated to be solved by linear programming technique or sequential quadratic programming technique. After deriving the solutions of the optimization problems, we give graphical interpretations for the solutions.

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A Graph Search Method for Shortest Path-Planning of Mobile Robots (자율주행로봇의 최소경로계획을 위한 그래프 탐색 방법)

  • You, Jin-O;Chae, Ho-Byung;Park, Tae-Hyoung
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.184-186
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    • 2006
  • We propose a new method for shortest path planning of mobile robots. The topological information of the graph is obtained by thinning method to generate the collision-free path of robot. And the travelling path is determined through hierarchical planning stages. The first stage generates an initial path by use of Dijkstra's algorithm. The second stage then generates the final path by use of dynamic programming (DP). The DP adjusts the intial path to reduce the total travelling distance of robot. Simulation results are presented to verify the performance of the proposed method.

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Optimal Motions for a Robot Manipulator amid Obstacles by the Representation of Fourier Series (후리에 급수 표현에 의한 로봇 팔의 장애물 중에서의 최적 운동)

  • 박종근
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.406-412
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    • 1996
  • Optimal trajectory for a robot manipulator minimizing actuator torques or energy consumption in a fixed traveling time is obtained in the presence of obstacles. All joint displacements are represented in finite terms of Fourier cosine series and the coefficients of the series are obtained optimally by nonlinear programming. Thus, the geometric path need not be prespecified and the full dynamic model is employed. To avoid the obstacles, the concept of penalty area is newly introduced and this penalty area is included in the performance index with an appropriate weighting coefficient. This optimal trajectory will be useful as a geometric path in the minimum-time trajectory planning problem.

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Network Control for Virtual Robot in MSRS Simulation Environment (MSRS 시뮬레이션 환경에서 가상 로봇의 네트웍제어)

  • Shin, Dong-Gwan;Lee, Sung-Hun;Yi, Soo-Yeong;Choi, Byoung-Wook
    • The Journal of Korea Robotics Society
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    • v.2 no.3
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    • pp.242-248
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    • 2007
  • Robot system development consists of several sub-tasks such as layout design, motion planing, and sensor programming etc. In general, on-line programming and debugging for such tasks demands burdensome time and labor costs, which motivates an off-line graphic simulation system. MSRS(Microsoft Robotics Studio) released in recent years is an appropriate tool for the graphic simulation system since it supports CCR(Concurrency and Coordination Runtime), DSS(Decentralized System Services), and dynamics simulation based on PhysX and graphic animation as well. In this paper, we developed an MSRS based network simulation system for quadruped walking robots, which controls virtual 3D graphic robots existing in remote side through internet.

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A Perception on Pre-service Teacher's Awareness of Robot Programming Education (로봇 프로그래밍 교육에 대한 예비교사의 인식 조사)

  • Kim, Seong-won;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.169-171
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    • 2016
  • 본 논문에서는 로봇 프로그래밍 교육에 대한 예비 교사의 인식 조사를 분석하고자 한다. 연구를 위하여 로봇 프로그래밍 교육프로그램과 예비 교사의 인식을 조사하기 위한 서술형 검사 도구를 개발하였다. 분석한 결과는 다음과 같다. 예비 교사는 프로그래밍 교육에서 로봇이 흥미, 자신감, 성취감을 얻을 수 있다고 말하였고, 문제 해결 활동을 할 수 있다는 점과 직접 구현하면서 만들 수 있다는 점 때문에 이해가 쉽다고 말하였다. 반면에 로봇이 조립과 분해가 어렵고, 비용과 시간이 많이 든다는 점, 부품 관리의 어렵다는 점, 조작이 어렵다는 점때문에 로봇 프로그래밍 교육에 대하여 부정적인 의견을 나타냈다. 이러한 부정적인 의견 때문에 로봇을 수업에 활용하지 않겠다는 예비 교사가 더 많았다. 마지막으로 예비 교사가 로봇 활동은 개별 활동보다 조별 활동을 선호한다고 응답하였다.

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Design of Programming Language for Robot Control (로보트제어를 위한 프로그래밍 언어의 설계)

  • 장성호;홍석교;이광원
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.36 no.2
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    • pp.129-139
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    • 1987
  • In this paper the programming language for Hero-1 robot is developed using Apple II micro computer. The language is composed of main monitor mode, editing mode, execution mode, and debugging mode. The main monitor mode is a main flow of the whole language system and controls starting and terminating procedures of operating the controller, and monitors the others. The editing mode has capability to make a user's maniqulation program. Trajectory planning algorithms(point-to-point motion and linear approximate motion)have been realized in the robot language, and in the case of point-to-point motion, inverse kinematics have been solved for the desired point.

A Study on a programming Language of SCARA type Robot (SCARA형 로보트의 프로그램형 언어 구성에 관한 연구)

  • Lee, Ki-Dong;Ko, Myoung-Sam;Ha, In-Joong;Lee, Bum-Hee
    • Proceedings of the KIEE Conference
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    • 1987.07a
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    • pp.270-274
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    • 1987
  • In this paper, the design method, design techniques and structure of a language for a SCARA type industrial robot, are presented. The proposed new language is modular and expandable using the C programming language and the 8086 assembly language. It is composed of monitor mode, editor mode, execution mode, I/O mode and teach mode. The developed language is implemented on the robot controller to verify its performance.

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A study on the design of control unit for playback-type industrial robot (기억재생식 산업용로봇트의 제어부 설계에 관한 연구)

  • 송상섭;김승필;변증남
    • 전기의세계
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    • v.29 no.7
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    • pp.460-470
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    • 1980
  • The design of a control unit for a playback-type industrial robot is studied. Implemented for the cylindrical-coordinate type industrial robot with 5 degrees of freedom, the control unit constructed for the study consists of (i) z-80 .mu.p-based .mu.-computer control system (ii) Teach-Box for work command, and (iii) various softwares for generating signals for servo driving unit and operating the robot as playback-type. Softwares are developed by using high level Basic Language and low level z-80 Assembly Language for ease of programming and speed of program execution. To show the effectiveness, and example is included.

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A study on the computer graphic simulation of a robot control with a visual sensor (시각 센서가 있는 로보트 제어의 컴퓨터 그래픽 시뮬레이션에 관한 연구)

  • 박남렬;김경기
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.105-108
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    • 1987
  • In this paper, a new algorithm is proposed to obtain important corner and real corner points of the simple objects and the visual robot graphics simulation using the results is studied. This is capable of performing as a debugging tool for task programming of a visual robot. And the robot motion is also simulated on a CRT terminal.

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Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 이병국
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.565-570
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    • 1999
  • In this paper, we developed a windows 95 version Off-Line Programming system which can simulate a Robot model in 3D Graphics space. 4axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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