• Title/Summary/Keyword: Robot Interface

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A study on the interactive speech recognition mobile robot (대화형 음성인식 이동로봇에 관한 연구)

  • 이재영;윤석현;홍광석
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.11
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    • pp.97-105
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    • 1996
  • This paper is a study on the implementation of speech recognition mobile robot to which the interactive speech recognition techniques is applied. The speech command uttered the sentential connected word and is asserted through the wireless mic system. This speech signal transferred LPC-cepstrum and shorttime energy which are computed from the received signal on the DSP board to notebook PC. In notebook PC, DP matching technique is used for recognizer and the recognition results are transferred to the motor control unit which output pulse signals corresponding to the recognized command and drive the stepping motor. Grammar network applied to reduce the recognition speed of the recogniger, so that real time recognition is realized. The misrecognized command is revised by interface revision through the conversation with mobile robot. Therefore, user can move the mobile robot to the direction which user wants.

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From Montague Grammar to Database Semantics

  • Hausser, Roland
    • Language and Information
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    • v.19 no.2
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    • pp.1-18
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    • 2015
  • This paper retraces the development of Database Semantics (DBS) from its beginnings in Montague grammar. It describes the changes over the course of four decades and explains why they were seen to be necessary. DBS was designed to answer the central theoretical question for building a talking robot: How does the mechanism of natural language communication work? For doing what is requested and reporting what is going on, a talking robot requires not only language but also non-language cognition. The contents of non-language cognition are re-used as the meanings of the language surfaces. Robot-externally, DBS handles the language-based transfer of content by using nothing but modality-dependent unanalyzed external surfaces such as sound shapes or dots on paper, produced in the speak mode and recognized n the hear mode. Robot-internally, DBS reconstructs cognition by integrating linguistic notions like functor-argument and coordination, philosophical notions like concept-, pointer-, and baptism-based reference, and notions of computer science like input-output, interface, data structure, algorithm, database schema, and functional flow.

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OPRoS: A New Component-Based Robot Software Platform

  • Jang, Choul-Soo;Lee, Seung-Ik;Jung, Seung-Woog;Song, Byoung-Youl;Kim, Rock-Won;Kim, Sung-Hoon;Lee, Cheol-Hoon
    • ETRI Journal
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    • v.32 no.5
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    • pp.646-656
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    • 2010
  • A component is a reusable and replaceable software module accessed through its interface. Component-based development is expected to shorten the development period, reduce maintenance costs, and improve program reusability and the interoperability of components. This paper proposes a new robot software component platform in order to support the entire process of robot software development. It consists of specifications of a component model, component authoring tool, component composer, and component execution engine. To show its feasibility, this paper presents the analysis results of the component's communication overhead, a comparison with other robotic software platforms, and applications in commercial robots.

A Study on home service robot interface in home environment (가정환경에서 홈 서비스로봇 인터페이스에 관한 연구)

  • Moon Yong-Seon;Kang Sung-ryul;Choi Hyeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1710-1717
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    • 2006
  • Present age the allotted span is increasing as becoming agining society gradually by scientific development and handicapped person who have native, acquired drag as long as is in mechanization of life culture is increasing. In this research to control robot through speech recognition controlling robot for handicapped person.

Development of Personal Robot Platform : Designed Approach for Modularization

  • Roh, Se-gon;S. M Baek;Lee, D. H;Park, K. H;T. K Moon;S. W Ryew;T. Y Kuc;Kim, H. S;Lee, H. G H
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.117.3-117
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    • 2002
  • In this paper a new framework is presented for developing the personal robot being used in home environments. We mainly focus on the system engineering technology such as the modularization and standardization. Effective ways for interfacing among modules are addressed regarding compatibility in hardware and software, and as a result a personal robot platform named DHR I is built. The robot is composed of five modules such as brain, mobile, sensor, vision, and user interface modules. Each module can be easily plugged in the system in a mechanical as well as electrical sense by sharing the communication protocol with IEEE1394 FireWire. &n...

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Cost-Effective Design of Autonomous Chess Playing Robot for AI Research Platform (AI 연구 플랫폼을 위한 저비용 체스 로봇 설계)

  • Faraooq, Sehar Shahazad;Khalil, Hafiz M.W.;Arif, Adeel
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.447-449
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    • 2012
  • This paper present an intelligent microcontroller based chess playing robot which can play a board game against opponent and calculate its moves in a non-idealized environment. In this work, for the sake of simplicity task is accomplished by using Cartesian coordinate system. Chess playing system has been designed in such a way that it provides an interface between user and robot to control chess movements using RS232. Various algorithms are implemented for interfacing hardware in C++ language. Our main goal is to design a cost effective and highly accurate robot system that consumes minimal power to complete its task.

A Design of Locomotion System of a Mobile Robot for the Blind Guidance (시각 장애자를 위한 이동 로봇의 주행 시스템 설계)

  • Kim, Byung-Soo;Chang, Won-Suk;Hong, Seung-Hong
    • Journal of Biomedical Engineering Research
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    • v.8 no.1
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    • pp.49-56
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    • 1987
  • This paper designed LOCOMOTION SYSTEM of a mobile robot for the blind guidance and LOCOMOTION COMMAND SYSTEM that gave the moving path to the locomotion system. This system analyzed COMMAND and calculated the speed and direction of the robot. And during locomotion it measured wheel's rotation number for the position and speed control. Also, this system was considered about the 110 interface with host computer and the locomotion method for the blind. In the locomotion experiment the standard speed of robot was 0.4m/sec and the locomotion error was below 5%

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Development of Graphic interface for Biped walking robot (이족 보행 로봇의 그래픽 인터페이스 개발)

  • 김영식;전대원;최형식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.507-510
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    • 2002
  • We developed a human-sized BWR(biped walking robot) named KUBIRI driven by a new actuator based on the ball screw which has high strength and high gear ratio. KUBIRI was developed to walk autonomously such that it is actuated by small torque motors and is boarded with DC battery and controllers. To utilize informations on the human walking motion and to analyze the walking mode of robot, a motion capture system was developed. The system is composed of the mechanical and electronic devices to obtain the joint angle data. By using the obtained data, a 3-D graphic interfacer was developed based on the open inventor tool. Through the graphic interfacer, the control input of KUBIRI is performed.

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Solution Space of Inverse Differential Kinematics (역미분기구학의 해 공간)

  • Kang, Chul-Goo
    • The Journal of Korea Robotics Society
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    • v.10 no.4
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    • pp.230-244
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    • 2015
  • Continuous-path motion control such as resolved motion rate control requires online solving of the inverse differential kinematics for a robot. However, the solution space of the inverse differential kinematics related to Jacobian J is not well-established. In this paper, the solution space of inverse differential kinematics is analyzed through categorization of mapping conditions between joint velocities and end-effector velocity of a robot. If end-effector velocity is within the column space of J, the solution or the minimum norm solution is obtained. If it is not within the column space of J, an approximate solution by least-squares is obtained. Moreover, this paper introduces an improved mapping diagram showing orthogonality and mapping clearly between subspaces, and concrete examples numerically showing the concept of several subspaces. Finally, a solver and graphics user interface (GUI) for inverse differential kinematics are developed using MATLAB, and the solution of inverse differential kinematics using the GUI is demonstrated for a vertically articulated robot.

Analysis of the Human Performance and Communication Effects on the Operator Tasks of Military Robot Vehicles by Using Extended Petri Nets (확장된 페트리네트를 이용한 차량형 군사로봇의 운용자 성능 및 통신장애 영향분석)

  • Choi, Sang Yeong;Yang, Ji Hyeon
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.2
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    • pp.162-171
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    • 2017
  • Unmanned military vehicles (UMVs) are most commonly characterized as dealing with dull, dirty, and dangerous tasks with automation. Although most of the UMVs are designed to a high degree of autonomy, the human operator will still intervene in the robot's operation, and teleoperate them to achieve his or her mission. Thus, operator capacity, together with robot autonomy and user interface, is one of the most important design factors in the research and development of the UMVs. Further, communication may affect the operator task performance. In this paper, we analyze the operator performance and the communication effects on the operator performance by using the extended Petri nets, called OTSim nets. The OTSim nets was designed by the authors, being extended using pure Petri nets.