• Title/Summary/Keyword: Robot Interaction

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POMDP-based Human-Robot Interaction Behavior Model (POMDP 기반 사용자-로봇 인터랙션 행동 모델)

  • Kim, Jong-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.6
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    • pp.599-605
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    • 2014
  • This paper presents the interactive behavior modeling method based on POMDP (Partially Observable Markov Decision Process) for HRI (Human-Robot Interaction). HRI seems similar to conversational interaction in point of interaction between human and a robot. The POMDP has been popularly used in conversational interaction system. The POMDP can efficiently handle uncertainty of observable variables in conversational interaction system. In this paper, the input variables of the proposed conversational HRI system in POMDP are the input information of sensors and the log of used service. The output variables of system are the name of robot behaviors. The robot behavior presents the motion occurred from LED, LCD, Motor, sound. The suggested conversational POMDP-based HRI system was applied to an emotional robot KIBOT. In the result of human-KIBOT interaction, this system shows the flexible robot behavior in real world.

A Portable Mediate Interface 'Handybot' for the Rich Human-Robot Interaction (인관과 로봇의 다양한 상호작용을 위한 휴대 매개인터페이스 ‘핸디밧’)

  • Hwang, Jung-Hoon;Kwon, Dong-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.8
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    • pp.735-742
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    • 2007
  • The importance of the interaction capability of a robot increases as the application of a robot is extended to a human's daily life. In this paper, a portable mediate interface Handybot is developed with various interaction channels to be used with an intelligent home service robot. The Handybot has a task-oriented channel of an icon language as well as a verbal interface. It also has an emotional interaction channel that recognizes a user's emotional state from facial expression and speech, transmits that state to the robot, and expresses the robot's emotional state to the user. It is expected that the Handybot will reduce spatial problems that may exist in human-robot interactions, propose a new interaction method, and help creating rich and continuous interactions between human users and robots.

A method of effective tactile information display using smart devices (스마트 단말을 이용한 효과적인 촉각정보 표시 방법)

  • Yun, Sung-Jo;Seo, Kap-Ho;Kim, Dae-Hee;Park, Yong-Sik;Park, Sung-Ho;Jeon, Kwang-Woo;Jeon, Jung-Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.53-54
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    • 2014
  • 본 논문에서는 시각 장애인들을 위해 유용한 정보를 제공해 주기 위한 촉각표시장치의 효율적인 정보 표시 방법에 대해 제안한다. 이 방법은 전방에 장애물이 있을 경우 이를 인지 및 촉각 정보로 변환하여 제공함으로 인해 사고를 미연에 예방하고자 한다. 이 방법은 저가의 스테레오 카메라를 이용하여 경제적인 비용으로 구성이 가능하다.

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Analysis of Metacognition Interaction based on Robot lesson (로봇활용수업에서의 초인지적 상호작용 분석연구)

  • Kim, Gyung-Hyun;Lee, Ju-Hyuk;Kim, Du-Gyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.2
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    • pp.430-440
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    • 2015
  • The purpose of this study was to analyze student's metacognition interaction based on a robot lesson. For this research as an analytical metacognition interaction tool was utilized. The results of this study revealed that, first, elementary school students had more metacognition interaction in middle learning levels but middle school students had more in the low learning level. Second, in the low learning level, middle school students revised the initiated goal strategy of the robot lesson. Third, in all learning levels, students showed much diagnosis and assesment metacognition interaction in the robot lesson. According to this study's results, the robot lesson has a positive effect in facilitating diagnosis meta cognition for processing of task performance. These results could provide effective cues and information on how to improve the robot lesson.

Analysis on Psychological and Educational Effects in Children and Home Robot Interaction (아동과 홈 로봇의 심리적.교육적 상호작용 분석)

  • Kim, Byung-Jun;Han, Jeong-Hye
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.501-510
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    • 2005
  • To facilitate interaction between home robot and humans, it's urgently needed to make in-depth research in Human-Robot Interaction(HRI). The purpose of this study was to examine how children interacted with a newly developed home robot named 'iRobi' in a bid to identify how the home robot affected their psychology and the effectiveness of learning through the home robot. Concerning the psychological effects of the home robot, the children became familiar with the robot, and found it possible to interact with it, and their initial anxiety was removed. As to its learning effect, the group that studied by using the home robot outperformed the others utilizing the other types of learning media (books, WBI)in attention, learning interest and academic achievement. Accordingly, home robot could serve as one of successful vehicles to expedite the psychological and educational interaction of children.

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Psychomotorik-based Play Activities for Children by In-home Social Robot (어린이를 위한 소셜 로봇의 심리운동 기반 놀이 활동 개발)

  • Kim, Da-Young;Choi, Jihwan;Kim, Juhyun;Kim, Min-Gyu;Chung, Jae Hee;Seo, Kap-Ho;Lee, WonHyong
    • The Journal of Korea Robotics Society
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    • v.17 no.4
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    • pp.447-454
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    • 2022
  • This paper presents the psychomotorik-based play activities executed by the social robot at home which helps children's social and emotional development. Based on the theory and practice of the psychomotorik therapy, the play activities were implemented in the close collaboration between psychmotorik experts, service designers and robotics engineers. The designed play activities are classified into four categories depending on the main areas of child development. The robotic system that can express verbal and nonverbal behaviors was developed in order to play games with children and but also to make children have continuous interest during the play activities with it. Finally, the psychomotorik-based play service scenario and interactive robot system were validated by the expert group from the domain of child psychotherapy. The evaluation results showed that the play service and the robot system were appropriately developed for children from the experts point of view.

A method of structural adhesives inspection based on single camera (싱글 카메라 기반 구조용 접착제 검사 방법)

  • Yun, Sung-Jo;Seo, Kap-Ho;Park, Yong-Sik;Park, Jung-Woo;Park, Sung-Ho;Jeon, Kwang-Woo;Jeon, Jung-Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.51-52
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    • 2014
  • 본 논문에서는 경량화 설계가 반영된 차량의 내구성 및 안전성을 증가시키기 위해 사용되는 구조용 접착제의 비균일적, 미도포 된 부분을 검사하기 위한 방법에 대해 제안한다. 이 방법은 차량이 조립되기 전 구조용 접착체가 균일하게 도포되지 않은 부분을 사전에 알려줌으로써 차량의 전체적인 강성을 높일 수 있어, 차량의 조립에 있어 의무화되어 가는 추세이다. 이 방법은 머신전용 카메라와 보드 기반으로 간단하게 구성이 가능하다.

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Hole Identification Method Based on Template Matching for Ear Pins Insertion Automation System (이어핀 삽입 자동화 시스템을 위한 템플릿 매칭 기반 홀 판별 방법)

  • Baek, Jonghwan;Lee, Jaeyoul;Jung, Myungsoo;Jang, Minwoo;Shin, Dongho;Seo, Kapho;Hong, Sungho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.330-333
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    • 2020
  • 장신구 산업은 인건비의 비중이 높고 노동자의 역량에 따라 제품의 제작 작업 시간 및 품질의 편차가 심하다. 이에 산업계의 수요에 맞추어 실리콘 금형 표면 지름 0.75mm 홀에 이어핀을 삽입하는 공정을 자동화하기 위하여 삽입 자동화 시스템이 개발되고 있다. 본 논문에서는 이어핀 삽입 자동화시스템에서 적용할 수 있는 템플릿 매칭 방법과 관심 영역 레이블링을 통한 홀 판별 방법을 제안한다. 제안한 방법의 안정성을 확보하기 위하여 실험을 통해 최적의 매칭 방법과 이진화 기법을 적용하였으며 이어핀 홀의 좌표를 확보하여 X-Y 정밀 이송 시스템에 적용할 수 있다.

Design of the emotion expression in multimodal conversation interaction of companion robot (컴패니언 로봇의 멀티 모달 대화 인터랙션에서의 감정 표현 디자인 연구)

  • Lee, Seul Bi;Yoo, Seung Hun
    • Design Convergence Study
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    • v.16 no.6
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    • pp.137-152
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    • 2017
  • This research aims to develop the companion robot experience design for elderly in korea based on needs-function deploy matrix of robot and emotion expression research of robot in multimodal interaction. First, Elder users' main needs were categorized into 4 groups based on ethnographic research. Second, the functional elements and physical actuators of robot were mapped to user needs in function- needs deploy matrix. The final UX design prototype was implemented with a robot type that has a verbal non-touch multi modal interface with emotional facial expression based on Ekman's Facial Action Coding System (FACS). The proposed robot prototype was validated through a user test session to analyze the influence of the robot interaction on the cognition and emotion of users by Story Recall Test and face emotion analysis software; Emotion API when the robot changes facial expression corresponds to the emotion of the delivered information by the robot and when the robot initiated interaction cycle voluntarily. The group with emotional robot showed a relatively high recall rate in the delayed recall test and In the facial expression analysis, the facial expression and the interaction initiation of the robot affected on emotion and preference of the elderly participants.