• Title/Summary/Keyword: Robot Education Program

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An Algorithm Learning Program with Robot (로봇 활용 알고리즘 학습 프로그램)

  • Lee, YoungJun;Lee, EunKyoung
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.33-44
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    • 2009
  • In this study, we selected an educational robot as a suitable tool to support algorithm learning for middle school learners through comparative analysis of various tools. Educational robot can provide tangible experiences for abstract concepts of algorithms. Therefore, we developed an algorithm learning program with educational robots to enhance intrinsic motivation and creative problem solving ability for middle school learners. Also, we implemented the developed program in middle schools and analysed the educational effects of the program. We found that the algorithm learning program with robots was helpful in enhancing learners' intrinsic motivation about algorithm learning and creative problem solving potential. These findings may offer useful direction for designing teaching and learning program for algorithm education. These results can be used as a basis for study on designing and developing algorithm learning program.

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The Effects on Improving Creativity with a PBL-based Robot Education Program - Case of a Science High School - (문제중심학습(PBL)에 기초한 로봇교육 프로그램이 창의력 향상에 미치는 효과 - 과학고등학교사례 -)

  • Suh, Hyeong-Eob
    • Journal of Engineering Education Research
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    • v.10 no.4
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    • pp.93-122
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    • 2007
  • The purpose of this study is to develop a systematic and effective PBL-based robot education program for improving creativity, and to analyze its effect on improving creativity of students in a science high school. The programs for 22 classes, designed to be used in a science high school, were developed and implemented. 8 teams got the abilities to independently build their own robots throughout all the process. The resultant improvement in creativity was analyzed in terms of gender and academic achievements. In the TTCT test, there was a significant improvement in creativity, especially the greatest in a subcategory 'originality.' While there was no significant difference in creativity by gender, there was a little difference in creativity by academic achievement. Especially the lowest group (Ha) showed the greatest improvement in creativity. This robot education program is expected to be used as an introductory one for the college of engineering.

Operational Status Analysis of Robot Education for Elementary 'After school' (초등학교 방과후학교 로봇교실 운영실태 분석)

  • Lee, Tae-Jun;Han, Jeong-Hye
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.25-33
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    • 2010
  • Teaching aids Robot Education, through early education and contests, is very commonly known to elementary school students, their parents and teacher. However, not only we do not have complete knowledge of how robot education for after school performs, but also we lack a proper management skills in educating new teachers and running a structured program. Thus, through this research, we would like to identify the problems in teacher's knowledge and how the robot education is running according to provinces, size of cities, public private school, and size of schools and provide proper and most effective way of teaching after school robot class. According to the result of this research of running 'Robot class' in different area, sub-areas and size of schools, there was a meaningful difference and the biggest problem in performance was the class organization. In addition, about the expectation through after school classes, the research showed that the teachers expect lower cost of private education and improvement in creativity the most.

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Development of Example-based NXC Robot Programming Support System (예제 중심의 NXC 기반 로봇 프로그래밍 지원 시스템 개발)

  • Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.265-273
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    • 2012
  • Current computer education is moving its focus from using oriented education to improving students' creativity and problem solving ability by computer science education. Robot programming education is becoming a major research issue of computer education in the context of creativity education. One of the mainstream ideas of prior research about robot programming is the effect of robot programming. Another is curriculum development of robot programming. But, the focus of current research is moving toward teaching methods of robot programming. The theme of this research is to use examples in robot programming. Example programs are considered the most useful type of material both by the students and the teachers. Example programs play a important role in learning to program. They work as templates, guidelines, and hints for learners when developing their own programs. In this study, I developed a example-based robot programming support system. Due to the trends of smart learning, I developed this system as a mobile web application.

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Analysis of Research Trends on Robot Education of Young Children and Elementary Students for the Development of Hands-on Robot Program for Young Children (유아 교구로봇 프로그램 개발을 위한 유아와 초등학생 로봇교육의 연구동향 분석)

  • Kim, Sang-Hee;Kim, Sang-Un
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.859-868
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    • 2017
  • The purpose of this study is to investigate the research trend of robot education for young children and elementary students as a basic study for the development of hands-on robot program for young children. Trends by year, research contents, and effectiveness of 155 dissertations and journal papers from 2006 to May 2016 related to robot education for young children and elementary students were analyzed. The results were as follows. In the research subject, research was conducted in the order of integrated education, attitudes and awareness research, and response research for young children and programming education, design development research, and integrated education for elementary students. In the research method, observational research and development research were the most common in young children and elementary students, respectively. In the effectiveness validation, research on social and emotional interaction and research on creativity were the most common in young children and elementary students, respectively. Based on the results of this study, the analysis provided basic data for the development of programs for young children's hands-on robot activities and suggested the direction and implications of robot education in connection with SW education of young children and elementary students.

Influences on Pre-teacher's R-learning Professionalism by Participation in R-learning University Club Management Program (R-러닝 학생 동아리 프로그램 참여가 예비유아교사들의 R-러닝 전문성에 미치는 영향)

  • Han, Sun-Ah;Kang, Min-Jung;You, Hee-Jung
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1058-1068
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    • 2013
  • The purpose of this study was to examine how participation in R-Learning university club management program affects to R-Learning professionalism of pre-teachers in field of early childhood education related to knowledge, function, and attitude. Upon investigation for knowledge part, those answers: 'I know the role of teachers when education based on robot, 'I know how much education based on robot affects to development of early childhood', and 'I know the necessary of education based on robot' appear highly. 'I can give lessons by connecting robot and computer' for function part, and 'I think using robot for class positively' for attitude part show highly. Also, professionalism of the pre-teachers improved after participating in R-running club, especially, function and attitude part. Thus, R-Learning university club management program is effective by the research.

A design of a Creativity improvement Program for an Programming Line-Tracer Learning (프로그래밍형 라인트레이서 학습을 통한 창의력 향상 프로그램 설계)

  • Kim, Jin-Woong;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.113-118
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    • 2011
  • In this study, to improve creativity and problem solving skills of students we design the program using the programming Line-tracer(it can become the basis of robot-education) and the learning model is implemented. the result of applying was an important evaluation factors to algorithms and problem solving skills improvement.

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The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

A Study on the Analysis and Application of Educational Robot Simulation tool in Robot Programming Education (초등 프로그래밍 교육에서 로봇 시뮬레이션 도구의 활용)

  • Shim, JaeKwoun;Lee, WonGyu;Kim, JaMee
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.425-433
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    • 2014
  • The utilization of robots in programming education students the interest and motivation of learning. But at the same time the robot is required that understanding of the structure and understand the internal program(programming). So what problems are caused by error or if the student has difficulty identifying. The purpose of this study is the use of simulation tool in robot programming education possibilities will want to see. Elementary school students to analyze the possibility of non-simulation tool and simulation tool was applied. And usability evaluation and simulation tool, the survey recognized the potential of the education were analyzed. As a result, the usability of between simulation tool and non-simulation tool and there was no difference. And student can preview the results of programming and simulation tool can easily identify errors for recognizing the positive respectively. Based on this results, simulation tool can be utilized in robot education.

The Effects of STEAM-Based Integrated Subject Study on Elementary School Students' Creative Personality (STEAM 기반 통합교과 학습이 초등학생의 창의적 인성에 미치는 영향)

  • Kwon, Soon-Beom;Nam, Dong-Soo;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.79-86
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    • 2012
  • The purpose of this study is to improve creative personality of elementary school students with integrated subject study program based STEAM education. On this study, I analyzed integrated subject study and STEAM, developed contents using educational robot applied integrated subject study program model. And analyzed result after applied to elementary school students. After dividing two groups-experimental group, comparison group-for this study, tested t-test. Finally I got a meaningful result statistically. There was an postive effect to improving elementary school students' creative personality by appling STEAM-based integrated subject study program.