• 제목/요약/키워드: Ride-through

검색결과 237건 처리시간 0.024초

인휠모터 구동차량의 승차감 및 자세제어를 위한 기초적 연구 (A Fundamental Study on the Control of Ride Comfort and Attitude for In-wheel Motor Vehicles)

  • 김영렬;박철;왕지남
    • 동력기계공학회지
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    • 제16권1호
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    • pp.91-97
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    • 2012
  • It is being accelerated to develop environment-friendly vehicles to solve problems on the energy and environment of earth. The electric driving motor commonly installed in these vehicles has the excellent control capability such as fast response and accurate generation to torque control command. Especially, in-wheel motor has the additional merit such as independently driving each wheel in vehicle. Recently, being developed various control algorithm to enhance the safety and stability of vehicle motion using actively the merits of in-wheel motor. In addition to that, being issued the possibility of enhancing the ride comfort and attitude of vehicle motion such as pitching and rolling. In this paper, investigate the theoretical relationship between the braking/driving force and the motion of sprung mass of vehicle and propose the control method to enhance the ride comfort and attitude of vehicle motion. The proposed control method is proved through the simulation with vehicle model provided by TruckSim software which is commercial one and specializes in vehicle dynamics.

체감형 아케이드 기반 슈팅 게임에서 적용가능한 최적의 조준점 : 인터렉티브 라이드 건(Interactive Ride Gun)을 중심으로 (The Optimal Aiming Point that is Available in Shooting Game based a Bodily Sensation Type Arcade : Focused on Interactive Ride Gun)

  • 최용석;주우석
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.531-532
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    • 2014
  • 현재 인터렉티브 건 라이드 기반의 슈팅 게임에서 사용되고 있는 조준점은 가시성이 낮다. 본 연구는 기존 체감형 아케이드 게임의 문제점을 극복하기 위해 FPS게임에서 사용되고 있는 조준점을 본 인터렉티브 건 라이드 슈팅게임에 적용해 가시성을 개선 하고자 한다. 본 연구는 20대 대학생들을 대상으로 가시성의 효율이 높아졌는지를 실험을 통해 규명하고자 하며 본 연구에서 도출한 결과를 통해 최적화된 조준점의 기준을 찾아보고, 라이드 기반 슈팅게임에서 이를 적용하여 실제 상용화 되는 게임에서 사용 가능한지 적합성 여부를 판단해 보고자 한다.

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자동차 의자류의 진동 전달특성에 대한 실험적 연구 (Experimental study on vibration transfer characteristics of automotive seats)

  • 정완섭;우춘규;박세진;김수현
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 1996년도 추계학술대회논문집; 한국과학기술회관, 8 Nov. 1996
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    • pp.365-370
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    • 1996
  • This paper introduces experimental results of whole-body vibration exposed through the contact area between automotive seat and human body. Such vibration experiment was carried out for five automotive seats in use and four Korean individuals. Interestingly, the quantitative assessment of the ride values of the tested seats do not only enable us to judge the footnotes the Korean technology in automotive seat has left so far, but also lead to the systematic way of improving their ride quality, in addition in Korean automotive seats raised in this paper.

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VEHICLE DYNAMIC SIMULATION USING A NONLINEAR FINITE ELEMENT ANALYSIS CODE

  • Yu, Y.S.;Cho, K.Z.;Chyun, I.B.
    • International Journal of Automotive Technology
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    • 제6권1호
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    • pp.29-35
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    • 2005
  • The structural integrity of either a passenger car or a light truck is one of the basic requirements for a full vehicle engineering and development program. The results of the vehicle product performance are measured in terms of ride and handling, durability, Noise/Vibration/Harshness (NVH), crashworthiness, and occupant safety. The level of performance of a vehicle directly affects the marketability, profitability and, most importantly, the future of the automobile manufacturer. In this study, the Virtual Proving Ground (VPG) approach has been developed to simulate dynamic nonlinear events as applied to automotive ride & handling. The finite element analysis technique provides a unique method to create and analyze vehicle system models, capable of including vehicle suspensions, powertrains, and body structures in a single simulation. Through the development of this methodology, event-based simulations of vehicle performance over a given three-dimensional road surface can be performed. To verify the predicted dynamic results, a single lane change test was performed. The predicted results were compared with the experimental test results, and the feasibility of the integrated CAE analysis methodology was verified.

ATO 무인운전 열차제어시스템의 승차감 제어 연구 (A Study of a comfortable ride for ATO train control system in a driverless operation)

  • 박기수;김자영;박채정;이성훈;류명선
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2011년도 정기총회 및 추계학술대회 논문집
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    • pp.2292-2299
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    • 2011
  • The CBTC(Communication Based Train Control) system, a recent train control system, is a wireless communication based train control system that is operated in the moving block system control by tracking trains in real time. In additioin, the system helps to increase the volume of traffic by shortening driving headways through controlling moving block system control. Furthermore, driverless modes are performed by controlling ATP(Automatic Train Protection)/ATO(Automatic Train Operation). In this paper, controllable elements in ATO driverless train control system, affecting comfortable ride, will be analysed and applied to CBTC train control system that developed by POSCO ICT. Finally, the test results of improved comfortable ride will be showed by appling the developed system to the Gyeong-san light rail transit test track.

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도시형 자기부상열차의 주행장치시스템 제작 및 성능 시험 (Manufacturing and Performance Test for Bogie System of Urban Maglev)

  • 유영돈;이남진;강광호;이원상;한형석
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2010년도 춘계학술대회 논문집
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    • pp.590-596
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    • 2010
  • Maglev vehicles levitated and propelled by electromagnet as non-contact between vehicle and guide rail is environmentally friendly transport system which have many advantages like ride comfort and guide way construction costs. As a goal of commercial operation at Incheon International Airport in 2012, development of vehicle is underway and proto-vehicle is test running at KIMM. The maglev bogie system of proto-vehicle, like railway vehicle, has functions to support weight of vehicle, transfer force of brake and propulsion and improve ride comfort through insulation of vibration and improve curve negotiation capability. The main components of a bogie are two modules consisted of electromagnetic, frame and linear motor, two tie beams to connect two modules and steering system to improve curve negotiation capability. The purpose of this paper is to describe general specification, structure, manufacturing process, performance testing, ride comfort of proto-vehicle and bogie system.

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엔진 마운트계의 최적설계에 관한 연구 (A Study on an Optimal Design of Engine Mount System)

  • 황원걸
    • 한국자동차공학회논문집
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    • 제6권1호
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    • pp.16-26
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    • 1998
  • The major effective factors on the ride quality of a vehicle are the vibration and noise of the engine and drive system. Engine contributes about 80% of the vibration and noise in the vehicle, and exciting forces of the engine are transmitted onto the vehicle frame through the engine mount. This paper studies the vibration reduction of a vehicle through the improvement of the engine mount. A computer program for optimal design is developed and the engine mount conditions are optimized to reduce the WRMS of PSD of acceleration at the driver's seat, which are caused by the exciting forces at the idle speed. Design variables are selected as the stiffness, mount angle and the location of the engine mount rubber. It is shown through computer simulation that the PSD of acceleration at the driver's seat can be improved by redesigning the engine mount system.

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Augmentation of Wind Farms Ride Through by DFIG-based Variable Speed Wind Generators

  • Okedu, K.E.;Muyeen, S.M.;Takahashi, R.;Tamura, J.
    • Journal of international Conference on Electrical Machines and Systems
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    • 제1권1호
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    • pp.104-113
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    • 2012
  • Wind farm grid codes require wind generators to ride through voltage sags, which means that normal power production should be re-initiated once the nominal grid voltage has been recovered. Doubly Fed Induction Generator (DFIG) based wind farm is gaining popularity these days because of its inherent advantages like variable speed operation and independent controllability of active and reactive power over conventional Induction Generator (IG). This paper proposes a new control strategy using DFIGs for stabilizing a wind farm composed of DFIGs and IGs. Simulation analysis by using PSCAD/EMTDC shows that the DFIGs can effectively stabilize the IGs and hence the entire wind farm through the proposed control scheme by providing sufficient reactive power to the system.

계통 연계형 풍력 발전 시스템의 LVRT 제어 전략 (LVRT Control Strategy of Grid-connected Wind Power System)

  • 신호준;설승기
    • 전력전자학회논문지
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    • 제16권2호
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    • pp.182-190
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    • 2011
  • 본 논문은 계통 전압 사고 상황에서 계통 연계형 풍력 발전 시스템이 만족시켜줘야 할 LVRT(Low Voltage Ride Through) 제어 전략을 제안한다. LVRT 규정은 계통 전압 사고 시 풍력 발전 시스템이 지켜야 할 부분들을 전압 감소율과 사고 시간에 대해 나타내고 있다. 특히 전압 감소율이 10% 이상일 경우에는 풍력 발전 시스템은 규정된 무효 전류를 전력 계통에 제공하여 계통 전압 확보에 이바지해야 한다. 본 논문에서의 LVRT 규정은 세계적으로 가장 엄격한 규정인, 독일 계통 연계 규정(German Grid Code)을 기준으로 하고 풀 스케일(Full-scale) 가변 속도 전력 변환 시스템을 고려하여 제어 전략을 수립한다. 본 LVRT 제어 전략은 계통 사고 시 LVRT 규정을 모두 만족시킴과 동시에 직류단 전압 제어의 추가적인 알고리즘으로 직류단 전압의 제어를 통하여 전체 풍력 발전 시스템의 전력 균형을 기할 수 있다. 3상 전압 지락 사고의 경우 계통으로의 전력 제어가 불가능하여 계통 측 컨버터가직류단 전압을 제어할 수 없으므로, 전력 제어의 기능을 발전기 측 인버터로 이행 시켜 상황에 따라 유연한 직류단 전압 제어가 가능함을 보였다. 시뮬레이션과 실험을 통해 LVRT 제어 전략의 타당성을 검증하였다.