• 제목/요약/키워드: Reward Structure

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필드버스(Lonworks)를 이용한 수운영시스템 구축 (The Construction Of Water Treatment Operation System Using Fieldbus)

  • 박지수;김인상;송현승
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 하계학술대회 논문집 D
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    • pp.2257-2259
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    • 2004
  • Water Treatment Operation System is applied in most water treatment plants with DCS(Distributed Control System) or PLC(Programmable Logic Controller) system. But it has a lot of problems in viewpoint of cost and expansibilities. Therefore, we rose demand about a system that it was easier, convenient and a few costs. So, It was appeared at a Fieldbus as an alternative about this. It is used in ail industrial fields, but because of the economic reality that we can't removes the existing system, and cannot introduce new technology. Because it is actual to be hard to find an actual implementation reward and way of domestic fieldbus technology, we cannot be acknowledged with reliability in the industrial spot. Therefore, We is going to look into a fieldbus application reward in this paper. That is, We recognize structure and a kind of a fieldbus in a Chapter 2. And we is going to look into difference between a PLC method and fieldbus methods in a Chapter 3. Also, We are going to compare the system that used PLC with the system that used fieldbus (LonWorks). And the objects are JinAn and Wonju where a field bus was applied to.

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중소기업의 지식경영 수준 비교 (A Comparition on the Knowledge Management Level of Small Firms)

  • 강병영
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2002년도 춘계학술대회 논문집
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    • pp.294-301
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    • 2002
  • 우리 나라 중소기업의 지식영영 수준을 비교 평가하기 위하여 150개 업체를 대상으로 설문 조사 하였다. 연구 모형은 1) 지식경영과 기업전략 2) 지식경영 문화와 체계 3) 지식경영을 위한 학습 과정과 공유 4) 지식경영을 위한 정보기술 5) 지식경영 성과측정과 보상에 대하여 평가하였다. 연구 결과로는 기업의 특성에 따라 지식경영 수준 차이가 있다는 것이다. 특히, 우리 나라 기업에서 지식경영을 위한 기업 문화 형성이 미흡하며, 지식경영을 위한 학습과정과 성과과정 및 보상이 다른 영역에 비해 상대적으로 낮게 나타났다. 우리 나라 기업의 특성을 맞는 지식경영의 평가 개발이 요구된다.

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중소기업의 지식경영 수준 비교 (A Comparition on the Knowledge Management Level of Small Firms)

  • 강병영
    • 지능정보연구
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    • 제8권2호
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    • pp.37-49
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    • 2002
  • 우리 나라 중소기업의 지식경영 수준을 비교 평가하기 위하여 150개 업체를 대상으로 설문 조사하였다. 연구 모형은 1) 지식경영과 기업전략 2) 지식경영 문화와 체계 3) 지식경영을 위한 학습 과정과 공유 4) 지식경영을 위한 정보기술 5)지식경영 성과측정과 보상에 대하여 평가하였다. 연구 결과로는 기업의 특성에 따라 지식경영 수준 차이가 있다는 것이다. 특히, 우리 나라 기업에서 지식경영을 위한 기업 문화 형성이 미흡하며, 지식경영을 위한 학습 과정과 성과측정 및 보상이 다른 영역에 비해 상대적으로 낮게 나타났다. 우리 나라 기업의 특성을 맞는 지식경영의 평가 개발이 요구된다.

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무선망에서 패킷 재전송과 채널할당 성능분석을 위한 SRN 계층 모델링 (SRN Hierarchical Modeling for Packet Retransmission and Channel Allocation in Wireless Networks)

  • 노철우
    • 정보처리학회논문지C
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    • 제8C권1호
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    • pp.97-104
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    • 2001
  • 본 논문에서는 무선망에서 채널할당을 받은 호가 무선 패킷 데이터를 서비스하는 경우의 성능분석 수행을 위한 계층 모델을 제안한다. 제안된 계층 모델로는 상위계층으로 무선자원 관리를 위한 채널할당 모델을, 하위계층으로 에러발생을 고려한 패킷 재전송 프로토콜 모델을 고려하였으며 이들 모델은 모델링 도구인 SRN을 이용하여 각각 개발한다. 추계적 페트리 네트의 확장형인 SRN은 시스템 성능분석을 위한 간결한 모델링 기능을 제공해 주며 모델에 적절한 보상률(reward) 기능을 부여함으로써 원하는 성능지표를 구할 수 있다. 이들 두 계층간의 상호 연관된 매개변수의 값인 서비스 시간과 패킷 발생률은 고정점 반복순환(fixed-point iteration) 기법을 사용하여 구한다. 즉 상위계층의 호 서비스 시간은 한 호당 K개의 패킷전송을 완료할때 까지 소요되는 시간인 하위계층 모델의 지연시간으로 구할 수 있고, 하위계층 모델의 패킷 발사율은 상위계층의 새로운 호와 핸드오프 호의 발생률로부터 구할 수 있다.

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게임 생산자의 노동 불안정성 연구: 보상 및 경력전망을 중심으로 (A Study on Precarious Labor of Korean Game Workers : Focusing on reward and career prospect)

  • 이상규;이용관
    • 한국콘텐츠학회논문지
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    • 제19권11호
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    • pp.337-352
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    • 2019
  • 이 연구는 게임 생산자들의 노동 불안정성(precarity)에 주목하여, 오늘날 한국 게임업계 노동환경의 특징에 대해 탐구하는 것을 목적으로 한다. 이를 위한 연구방법론으로서 질적 연구와 양적 연구를 결합하였다. 구체적으로 게임 생산자들에 대한 심층인터뷰, 그리고 한국근로환경조사(2014/2017)자료를 바탕으로 게임인력들이 인식하는 보상 적절성 및 경력전망에 대한 계량적 분석을 실시했다. 주요 연구결과는 다음과 같다. 첫째, 게임 생산자들은 고용불안, 경제적 불안, 과도한 착취 외에도 자율성 상실 및 노동소외가 결합된 방식으로 노동 불안정성을 경험하고 있었다. 둘째, 2014년에서 2017년 사이에, 30인 이상 사업체 소속 인력들의 경우 보상 적절성에 대한 인식이 긍정적으로 개선되었으나, 30인 미만 사업체에서는 악화된 것으로 나타났다. 또한 경력 전망에 대한 인식 측면에서는, 30인 이상 사업체 인력들에서는 유의미한 변화가 나타나지 않았으나, 30인 미만에서는 오히려 악화된 것으로 나타났다. 이러한 결과는 게임 산업 내부에서의 노동 불안정성이 사업체 규모, 직군, 경력 등 다양한 요소에 따라서 각기 다른 양상으로 나타나고 있다는 것을 보여준다. 또한, 국내 게임 산업의 양극화·불평등 구조가 점차 심화되고 있다는 점을 드러낸다.

전래동화 그림책에 나타난 가난 모티프의 인성 교육적 함의 (The Humanistic Educational Implications of the Motif of Poverty in the Picture Books of Korean Fairy Tales)

  • 이란;현은자;이현정
    • 한국콘텐츠학회논문지
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    • 제16권1호
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    • pp.179-189
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    • 2016
  • 본 연구의 목적은 가난을 모티프로 다루고 있는 전래동화 그림책의 텍스트 분석을 통해 현 시대의 인성 교육적 가능성을 찾고 그 교육적 함축을 논의하는 것이다. 이를 위하여 연구자 3인은 가난을 주요 소재로 다루고 있는 전래동화 그림책 7권을 분석대상으로 하여 그 공통된 서사구조 속에서 가난과 재물의 문학적 역할을 도출한 후 그 인성 교육적 함의를 이끌어내었다. 그 결과는 다음과 같다. 먼저 주인공의 가난이 개인적인 게으름 같은 부정적인 성품보다는 주로 선한 성품과 관련되어지면서 긍정적인 가치를 형성했다. 둘째로, 신적인 조력자나 동물 조력자들이 비현실적 방식으로 선인에게 재물을 제공함으로 성품에 대한 보상의 의미를 강조하였다. 셋째, 선인에 뒤이어 악인들의 악한 성품이 부각되는데 주로 재물에 대한 탐욕이 증거로 나타났다. 악인 대부분은 그 악한 동기가 드러나 처벌을 받게 되며 선인과의 이항대립 구조 때문에 권선징악의 교훈을 뚜렷이 드러나게 한다. 넷째, 대부분의 가난 모티프를 가진 전래동화는 각 인물이 가진 성품에 기초하여 처벌을 받거나 보상을 받았다. 그러한 보상이 재물로 주어짐으로써 재물 소유 자체는 축복임을 드러냈다. 이러한 발견을 토대로 인성 교육적 함의가 논의되었다.

Organizational Diagnosis: A Case of Infosys, India

  • Kumari, Neeraj
    • The Journal of Asian Finance, Economics and Business
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    • 제5권1호
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    • pp.53-62
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    • 2018
  • The study aims to conduct organizational diagnosis at Infosys and to suggest measures of improvement of the same wherever necessary. Data was collected with the help of a structured questionnaire. Respondents were selected with the help of random sampling technique. The sample size is 19. The employees are not much clear about their goals and the purpose of the organization. The employees are not satisfied with the current structure and the division of the work in the organization, and also with the current reward mechanism of the organization. However the employees are satisfied with their leaders and their leadership styles. The employees feel that they share a good relationship with their peers. The employees of Infosys have full confidence in the management and they believe that the management is helping them in their career growth. Some of the interventions suggested are as follows: Role Analysis Technique can be used so that the employees get clarity of their goals. As the score suggests that the employees are not happy with the current structure and distribution of the work, mentors can be assigned to the employees who can guide them and can also help the employees to understand the structure and processes better.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.

Fabrication and Characterization of the BLT/STA/Si Structure for Fe-FETs Application

  • Park, Kwang-Huna;Jeon, Ho-Seung;Park, Jun-Seo;Im, Jong-Hyun;Park, Byung-Eun;Kim, Chul-Ju
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2006년도 추계학술대회 논문집 Vol.19
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    • pp.73-74
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    • 2006
  • Ferroelectric thin films have been widely investigated for future nonvolatile memory application. We fabricated the BLT ($(Bi,La)_4Ti_3O_{12}$) films on Si using a STA ($SrTa_2O_6$) buffer layer BLT and STA film were prepared by sol-gel method. Measurement data by XRD and AFM, showed that BLT film and STA films were well crystallized and a good surface morphology. From C-V measurement reward that the Au/BLT/STA/Si structure showed a clockwise hysteresis loop with a memory window of 1.5 V for the bias voltage sweep of ${\pm}5$ V. From results, the Au/BLT/STA/Si structure is useful for FeFETs.

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Translation and psychometric evaluation of the Korean version of the fertility awareness and attitudes towards parenthood questionnaire

  • Shin, Hyewon;Hong, Minjoo;Jo, Minjeong;Lee, Jungmin
    • Child Health Nursing Research
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    • 제27권3호
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    • pp.256-265
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    • 2021
  • Purpose: This study presents a translation, cultural adaptation, and psychometric evaluation of two instruments of the Fertility Awareness and Attitudes Towards Parenthood (FAAP) questionnaire (Conditions and Life changes) for use in South Korea. Methods: This methodological study included 166 university students for psychometric evaluation in the sixth step. The first five steps included forward translation, backward translation, committee review, assessment of content validity, and a pre-test. In the sixth step, psychometric properties, including internal consistency, construct validity, and criterion validity, were evaluated. Exploratory factor analysis and confirmatory factor analysis were conducted to identify the structure of the tool and to assess its validity. Results: The Korean version showed acceptable internal consistency. Cronbach's α was .73 for FAAP-Conditions and .83 for FAAP-Life changes. FAAP-Conditions showed a four-factor structure (social conditions, relationship with partner, external environment, and child-rearing support) and FAAP-Life changes had a two-factor structure (reward and burden). In the confirmatory analysis, CMIN/DF, TLI, IFI, SRMR, CFI, and RMSEA were satisfactory. Conclusion: This study provided preliminary evidence of the acceptability, reliability, and validity of the Korean version of the FAAP questionnaire in university students in South Korea. Nonetheless, further evaluation among Korean young adults is warranted to validate this instrument.