• Title/Summary/Keyword: Reusable Design Information

Search Result 97, Processing Time 0.025 seconds

A Design Technic for The Improvement of Software Reusability (소프트웨어 재사용성 향상을 위한 설계기법)

  • Song, Worl-Bong
    • Journal of the Korea Computer Industry Society
    • /
    • v.10 no.3
    • /
    • pp.87-92
    • /
    • 2009
  • Identification of reusable software components should guide user to come up with information about candidate components when a proper component is not found. Reusable software components which is able to confidential are a few risk and more effective than redesign or encode same components about each new application program. In this paper reusable processes are considered previously. Reusable model and the method for construction are analyzed for construction reusable components and reusable components which take this method are proposed. These problem will go far toward solving the design and coding of effective program.

  • PDF

The Study of Class Library Design for Reusable Object-Oriented Software (객체지향 소프트웨어 재사용을 위한 클래스 라이브러리 설계에 관한 연구)

  • Lee, Hae-Won;Kim, Jin-Seok;Kim, Hye-Gyu;Ha, Su-Cheol
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.9
    • /
    • pp.2350-2364
    • /
    • 1999
  • In this paper, we propose a method of class library repository design for provide reuser the object-oriented C++ class component. To class library design, we started by studying the characteristics of a reusable component. We formally defined the reusable component model using an entity relationship model. This formal definition has been directly used as the database schema for storing the reusable component in a repository. The reusable class library may be considered a knowledge base for software reuse. Thus, we used that Enumerative classification of breakdown of knowledge based. And another used classification is clustering of based on class similarity. The class similarity composes member function similarity and member data similarity. Finally, we have designed class library for hierarchical inheritance mechanism of object-oriented concept Generalization, Specialization and Aggregation.

  • PDF

Two-Pass Abstraction Principle for Identifying Reusable Object (재사용 가능한 객체 식별을 위한 Two-Pass 추상화 원칙 제안)

  • Ko, Hyung-Ho;Kim, Neung-Hoe;Lee, Dong-Hyun;In, Hoh Peter
    • Journal of Information Technology Services
    • /
    • v.8 no.3
    • /
    • pp.145-157
    • /
    • 2009
  • As the software development cycles is getting shorter, the software reusability is emphasized accordingly. Specifically, the design reusability is being recognized as one of the most important factor to increase the software quality and productivity and make the maintenance cost down. Two essential abilities are needed to improve the design reusability. One is the identification of the reusable objects, and the other is the organization of the relationships among the objects. However, the existing methods using such as a grammatical analysis, a scenario matching and a unit of design problems(design pattern) have not been proposed proper principles to identify the reusable objects on the basis of the abstraction which is the core of the object-oriented concept. In this paper, we will offer the Two-Pass abstraction principle based in the abstraction concept.

Development of CAD/CAM System with Reusable Design Information for Improving Production Efficiency (생산효율의 향상을 위한 설계정보의 재사용이 가능한 CAD/CAM 시스템 개발)

  • Kang, Bong Ku;Lee, Jong Hang
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.31 no.7
    • /
    • pp.597-604
    • /
    • 2014
  • High efficiency production requires the improved performance of CAD/CAM system. Although the CAD and CAM have been significantly developed over the last three decades, they must still study on the reuse of information during process. In this study, we developed a new integrated CAD/CAM system which can reuse the information generated in previous processes, in order to improve its performance. In addition, the developed system was verified by comparing with working-time, and system reproducibility was also examined with tolerance in the unmanned operation. Experimental results showed 58% reduction in working-time of 2D Auto-CAM module, 80% in case of 3D Auto-Exchange module, and 54.5% in case of Auto-Design module.

The Development of Reusable SoC Platform based on OpenCores Soft Processor for HW/SW Codesign

  • Bin, Young-Hoon;Ryoo, Kwang-Ki
    • Journal of information and communication convergence engineering
    • /
    • v.6 no.4
    • /
    • pp.376-382
    • /
    • 2008
  • Developing highly cost-efficient and reliable embedded systems demands hardware/software co-design and co-simulation due to fast TTM and verification issues. So, it is essential that Platform-Based SoC design methodology be used for enhanced reusability. This paper addresses a reusable SoC platform based on OpenCores soft processor with reconfigurable architectures for hardware/software codesign methodology. The platform includes a OpenRISC microprocessor, some basic peripherals and WISHBONE bus and it uses the set of development environment including compiler, assembler, and debugger. The platform is very flexible due to easy configuration through a system configuration file and is reliable because all designed SoC and IPs are verified in the various test environments. Also the platform is prototyped using the Xilinx Spartan3 FPGA development board and is implemented to a single chip using the Magnachip cell library based on $0.18{\mu}m$ 1-poly 6-metal technology.

Analogy-based Reuse of Object Model (아날로지를 기반으로 한 객체모델의 재사용)

  • Bae, Je-Min
    • The KIPS Transactions:PartD
    • /
    • v.14D no.6
    • /
    • pp.665-674
    • /
    • 2007
  • Code reuse in software reuse has several limitations such as difficulties of understanding and retrieval of the reuse code written by other developers. To overcome these problems, it should be possible to reuse the analysis/design information than source code itself. Therefore, this paper present analogical matching techniques for the reuse of object models and patterns. And this paper have suggested the object model and the design patterns as reusable components and the representation techniques to store them. Namely, the contents of the paper are as follows. Analogical matching functions to retrieve analogous components from reusable libraries. And the representation of reusable components to be stored in the library in order to support the analogical matching.

Reuse of Analysis/Design patterns Based on Analogy (Analogy를 기반으로 한 분석/설계 패턴의 재사용)

  • Kim, Jeong-A;Kim, Haeng-Gon
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.4
    • /
    • pp.916-931
    • /
    • 1999
  • Code reuse in software reuse has several limitations such as difficulties of understanding and retrieval of the reuse code written by other developers. To overcome these problems, it should be possible to reuse the analysis/design information than source code itself. In this paper, we present analogical matching techniques for the reuse of object models and patterns. We have suggested the design patterns as reusable components and the representation techniques to store them. The contents of the paper is as follows.1. analogical matching functions to retrieve analogous components from reusable libraries. 2. the representation of reusable components to be stored in the library in order to support the analogical matching. 3. the design library with more semantic informations about domains. 4. the analogical matching agent with a user-friendly interface that can retrieve the analogous components from the library based on analogical matching techniques.

  • PDF

Methods to Apply GoF Design Patterns in Service-Oriented Computing (서비스 지향 컴퓨팅을 위한 GoF 디자인 패턴 적용 기법)

  • Kim, Moon-Kwon;La, Hyun-Jung;Kim, Soo-Dong
    • The KIPS Transactions:PartD
    • /
    • v.19D no.2
    • /
    • pp.187-202
    • /
    • 2012
  • As a representative reuse paradigm, the theme of service-oriented Paradigm (SOC) is largely centered on publishing and subscribing reusable services. Here, SOC is the term including service oriented architecture and cloud computing. Service providers can produce high profits with reusable services, and service consumers can develop their applications with less time and effort by reusing the services. Design Patterns (DP) is a set of reusable methods to resolve commonly occurring design problems and to provide design structures to deal with the problems by following open/close princples. However, since DPs are mainly proposed for building object-oriented systems and there are distinguishable differences between object-oriented paradigm and SOC, it is challenging to apply the DPs to SOC design problems. Hence, DPs need to be customized by considering the two aspects; for service providers to design services which are highly reusable and reflect their unique characteristics and for service consumers to develop their target applications by reusing and customizing services as soon as possible. Therefore, we propose a set of DPs that are customized to SOC. With the proposed DPs, we believe that service provider can effectively develop highly reusable services, and service consumers can efficiently adapt services for their applications.

Refunds Reusable Electronic Check Payment System Using an EC-KCDSA Partially Blind Signature (EC-KCDSA 부분 은닉서명을 이용한 거스름 재사용 가능한 전자수표지불 시스템)

  • 이상곤;윤태은
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.13 no.1
    • /
    • pp.3-10
    • /
    • 2003
  • In this paper, a partially blind signature schemes baled on EC-KCDSA is proposed and we applied it to design an electronic check payment system. Because the proposed partially blind signature scheme uses elliptic curve cryptosystem, it has better performance than any existing schems using RSA cryptosystem. When issuing a refund check, one-time pad secret key is used between the bank and the customer to set up secure channel. So the symmetric key management is not required.

A Dnlamic Variability Design Technique of Embedded Software for Improving Reusability (재사용성 향상을 위한 임베디드 소프트웨어의 동적 가변성 설계 기법)

  • Kim, Chul-Jin;Cho, Eun-Sook
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.1
    • /
    • pp.30-44
    • /
    • 2009
  • Devices of home network system have different control data formats according to each product company. Therefore, types or protocols of digital devices are various. Also, interaction operating environments are different among various devices. These characteristics of home network system don't support sufficiently functionalities such as data comparability, concurrent control, dynamic plug-in, and so on. That is, the degree of reusability of home network system is very poor. This paper proposes a framework which can be coverable to the scope of reusability widely and a design technique based on framework in order to improve reusability. That is, we extract various parts of home network systems as variation points, classify and define these as variation types, propose a framework which can be reusable those, and proposes a design technique of variability to improve reusability. Finally, proposed technique can be reusable to various domains by applying proposed reusability framework into real home network system's design.