• Title/Summary/Keyword: Research Information Systems

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The Effects of Confirmation and Perceived Benefits on Satisfaction and Continuous Usage Intention for University Online Class Systems (기대일치와 인지된 혜택이 대학의 온라인 수업의 만족도와 지속적 사용 의도에 미치는 영향)

  • Kim, Jongweon;Kim, Daekil
    • The Journal of Information Systems
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    • v.29 no.4
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    • pp.153-169
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    • 2020
  • Purpose Many students have concerned about the quality and operation of online courses with universities offering online courses to avoid the spread of COVID-19. To deepen our understanding of university online class systems, this research aims to assess students' satisfaction with online class systems and continuous usage intention on the basis of the perceived benefits and expectation confirmation theory. Design/methodology/approach This paper empirically analyzes the impact of each perceived benefit on user satisfaction and the intention to use it continuously by dividing the perceived benefits considered in existing literature into utilitarian benefits (convenience), emotional benefits (pleasure), and symbolic benefits (personal benefits). Moreover, the perceived expectations and performance have also been assessed with its impact on satisfaction and the intention to continue use. Data collected from 241 university students were empirically tested against a research model. Findings Analysis results showed that perceived advantages (comfort, enjoyment and personalized benefit) significantly affect user satisfaction and that perceived benefits have positive effects on the intention to continue use whereas the expected confirmation do not significantly influence on the intention to continue use.

Enterprise Systems in the Post-Implementation Phase: An Emergent Organizational Perspective

  • HAMMAMI, Samir;ALKHALDI, Firas
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.3
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    • pp.619-628
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    • 2021
  • Enterprise system (ES) reflects a significant IT commitment to achieve corporate goals and satisfy its thrust toward a sustainable competitive advantage. This research investigates the required ES architecture, the value of a well-planned ES, and the human factor capabilities that drive the effective implementation of ES from a management perception. This paper examined the critical factors shaping the business systems' performance, architecture readiness, experts' readiness, and enterprise systems planning. Based on an extensive literature review, the attributes of factors mentioned earlier were identified, classified and then statistically examined using the author's' proposed conceptual structural model. This study employs a quantitative research methodology, with a random sampling technique. This paper has used the data collected from 510 respondents working in service, engineering and health sectors in OMAN. The study model analysis utilized both exploratory and confirmatory factor analysis, followed by a structural equation modeling using SPSS 25 and EQS6.3 statistical tools. The results unveil a piece of remarkable and robust evidence suggesting that ES planning is the most significant aspect of influencing performance, followed by IT personnel, staff and consumers expertise, and architecture readiness.

European Union System of Fisheries Management Based on Information and Communication Technology (유럽연합의 ICT기반 수산업 구조개선 현황)

  • Oh, Hyuntaik;Lee, Wonchan;Jung, Raehong;Kim, Hyeonchul
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.46 no.5
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    • pp.513-519
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    • 2013
  • The fishing industry in Europe has faced environmental, economic, and social challenges. Since the early 2000s, a key tool in addressing these challenges has been information and communication technology (ICT), which has helped to modernize fishery systems in European Union (EU) countries. The ICT used in EU fisheries can be categorized broadly as 1) macro-technologies such as satellite and other remote sensing technologies in combination with geographical information systems, 2) micro-technologies adapted for fishing vessels such as echo sounders, ship navigation devices, and mobile communication devices to connect fishermen and consumers, and 3) onshore micro-technologies related to internet technology and mobile devices. The European Monitoring Center on Change has used ICT to effectively manage fisheries bio-resources. This use of ICT has contributed to the development of sustainable and competent fisheries in the 2000s, even though the knowledge-sharing practices involved are contrary to the long tradition of autonomy within the fishery industry.

Proposal of the Training System in Disaster Safety with Digital Twin and eXtended Reality Technology (디지털트윈과 확장현실 기술을 연계한 재난안전 훈련 시스템 구축 방안 연구)

  • Won, Seok-Hwan;Kim, Seong-Hoon;Kim, Sang-Min
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.2
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    • pp.103-119
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    • 2022
  • The purpose of this study is to propose a plan to establish a system that can maximize the effectiveness of disaster safety training. A review of previous studies and analysis of current status cases was conducted to examine the current level of data, systems, demand technologies, laws, and systems for related fields. A disaster safety training system linking digital twin and extended reality technology was proposed, and a study on the construction plan was conducted for this. It is hoped that the results of this study can contribute to the advancement of the disaster safety training system and reduce disaster damage.

Telepresence in Video Game Streaming: Understanding Viewers' Perception of Personal Internet Broadcasting

  • Kyubin Cho;Choong C. Lee;Haejung Yun
    • Asia pacific journal of information systems
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    • v.32 no.3
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    • pp.684-705
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    • 2022
  • A new trend has been emerging in recent years, with video game live streaming becoming a meeting ground for gamers, as well as a marketing strategy for game developers. In line with this trend, the emergence of the "Let's Play" culture has significantly changed the manner in which people enjoyed video games. In order to academically explore this new experience, this study seeks to answer the following research questions: (1) Does engaging in video game streaming offer the same feeling as playing the game? (2) If so, what are the factors that affect the feeling of telepresence from viewers' perspective? and (3) How does the feeling of telepresence affect viewers' learning experience of the streamed game? We generated and empirically tested a comprehensive research model based on the telepresence and consumer learning theories. The research findings revealed that the authenticity and pleasantness of the streamer and the interaction of viewers positively affect telepresence, which in turn is positively associated with the gained knowledge and a positive attitude toward the streamed game. Based on the research findings, various practical implications are discussed for game developers as well as platform providers.

Feature Subset for Improving Accuracy of Keystroke Dynamics on Mobile Environment

  • Lee, Sung-Hoon;Roh, Jong-hyuk;Kim, SooHyung;Jin, Seung-Hun
    • Journal of Information Processing Systems
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    • v.14 no.2
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    • pp.523-538
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    • 2018
  • Keystroke dynamics user authentication is a behavior-based authentication method which analyzes patterns in how a user enters passwords and PINs to authenticate the user. Even if a password or PIN is revealed to another user, it analyzes the input pattern to authenticate the user; hence, it can compensate for the drawbacks of knowledge-based (what you know) authentication. However, users' input patterns are not always fixed, and each user's touch method is different. Therefore, there are limitations to extracting the same features for all users to create a user's pattern and perform authentication. In this study, we perform experiments to examine the changes in user authentication performance when using feature vectors customized for each user versus using all features. User customized features show a mean improvement of over 6% in error equal rate, as compared to when all features are used.

Ship information system: overview and research trends

  • Liu, Sheng;Xing, Bowen;Li, Bing;Gu, Mingming
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.3
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    • pp.670-684
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    • 2014
  • Ship Information Systems (SISs) have been one of the main research focuses in ship design and become a multidisciplinary area. With these growing research trends, it is important to consolidate the latest knowledge and information to keep up with the research needs. In this paper, the SIS and its different forms are introduced and discussed. The beginning of this paper discusses the history and evolution of SIS. The next part of this paper focuses on different fields and research areas such as networking technology, information fusion, information decision, message display, ship control in real-time SISs. A Semi-Physical Simulation Platform (SPSIM) designed for SIS research and its running effect through a new Fuzzy-PID fusion algorithm are introduced in this paper then. A brief literature survey and possible future direction concerning each topic is included.

Leveraging and Fostering Diversity in the IS Discipline: Intradisciplinary Knowledge Building via the IT View-IS Phenomenon (VP) Matrix

  • Inchan Kim;Jama Summers
    • Asia pacific journal of information systems
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    • v.34 no.1
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    • pp.49-90
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    • 2024
  • Intradisciplinary research refers to research that integrates ideas often associated with different research domains in a discipline. Such cross-fertilization leverages abundant diversity present in the IS discipline to tackle increasingly complex IS problems and grand challenges. Despite its importance and recent attention, a concerted, sustained effort toward intradisciplinary research is lagging. A fundamental issue we see is a lack of an elaborate IS research map that effectively shows similarities and differences among research domains and demonstrates types of ideas that may travel and integrate into different domains. We thus aim to propose an elaborate IS research map and compile research elements that can be tried and combined across research domains. To do so, we utilize two IS classics (i.e., IT views and IS phenomena), identify their complementarity, and interweave the two disparate ways of portraying the IS research field. The resultant view-phenomenon (VP) matrix specifies research domains based on two consistent, comprehensive criteria and helps researchers discern similarities and differences among research domains more effectively. The VP matrix also sheds light on a variety of research elements that can flow across research domains. The VP matrix along with the research elements together facilitate intradisciplinary efforts and, more broadly, help the IS discipline to prosper. The VP matrix is particularly helpful for doctoral students and young scholars.

A Conceptual Framework for an Information Behavior Model Based on the Collaboration Perspective between User and System for Information Retrieval

  • Yangyuen, Wachira;Phetkaew, Thimaporn;Nuntapichai, Siwanath
    • Journal of Information Science Theory and Practice
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    • v.8 no.3
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    • pp.30-46
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    • 2020
  • This research aimed (1) to study and analyze the ability of current information retrieval (IR) systems based on views of information behavior (IB), and (2) to propose a conceptual framework for an IB model based on the collaboration between the system and user, with the intent of developing an IR system that can apply intelligent techniques to enhance system efficiency. The methods in this study consisted of (1) document analysis which included studying the characteristics and efficiencies of the current IR systems and studying the IB models in the digital environment, and (2) implementation of the Delphi technique through an indepth interview method with experts. The research results were presented in three main parts. First, the IB model was categorized into eight stages, different from traditional IB, in the digital environment, which can correspond to all behaviors and be applied to with an IR system. Second, insufficient functions and log file storage hinder the system from effectively understanding and accommodating user behavior in the digital environment. Last, the proposed conceptual framework illustrated that there are stages that can add intelligent techniques to the IR system based on the collaboration perspective between the user and system to boost the users' cognitive ability and make the IR system more user-friendly. Importantly, the conceptual framework for the IB model based on the collaboration perspective between the user and system for IR assisted the ability of information systems to learn, recognize, and comprehend human IB according to individual characteristics, leading to enhancement of interaction between the system and users.

Typology of Retrieval Systems based on the Degree of Connections between Systems and Information Resources: Specific Domain Focus Model (SDFM) for Information Retrieval Interaction (시스템-정보자료 군(群) 연계정도 기반 검색시스템 유형화 - 특정영역 초점 정보검색 상호작용 모형 -)

  • Kim, Yang-woo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.30 no.2
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    • pp.145-166
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    • 2019
  • While a significant number of user-related models have been presented in Human Information Behavior (HIB) research community, the basic assumption of the present study is most of those models including information interaction models are multi-domain models associated with comprehensive research components. Based on such an assumption, this study discusses the shortcomings of multi-domain models and proposes the need to present a new type of model. Accordingly, the study elaborates four essential models of HIB reach community and presents a new type of model based on Specific Domain Focus Modeling (SDFM). As an example of such modeling, this study presents the present author's information retrieval interaction model based on the degree of connections between systems and information resources.