• Title/Summary/Keyword: Representation Learning

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Analysis and Study for Appropriate Deep Neural Network Structures and Self-Supervised Learning-based Brain Signal Data Representation Methods (딥 뉴럴 네트워크의 적절한 구조 및 자가-지도 학습 방법에 따른 뇌신호 데이터 표현 기술 분석 및 고찰)

  • Won-Jun Ko
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.137-142
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    • 2024
  • Recently, deep learning technology has become those methods as de facto standards in the area of medical data representation. But, deep learning inherently requires a large amount of training data, which poses a challenge for its direct application in the medical field where acquiring large-scale data is not straightforward. Additionally, brain signal modalities also suffer from these problems owing to the high variability. Research has focused on designing deep neural network structures capable of effectively extracting spectro-spatio-temporal characteristics of brain signals, or employing self-supervised learning methods to pre-learn the neurophysiological features of brain signals. This paper analyzes methodologies used to handle small-scale data in emerging fields such as brain-computer interfaces and brain signal-based state prediction, presenting future directions for these technologies. At first, this paper examines deep neural network structures for representing brain signals, then analyzes self-supervised learning methodologies aimed at efficiently learning the characteristics of brain signals. Finally, the paper discusses key insights and future directions for deep learning-based brain signal analysis.

Recognition of Shape Similarity using Shape Pattern Representation for Design Computation (컴퓨터를 이용한 디자인 프로세스에 있어서 형태패턴의 스키마적 표현을 이용한 건축형태의 유사성 판단에 관한 연구)

  • 차명열
    • Archives of design research
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    • v.15 no.4
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    • pp.337-346
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    • 2002
  • Among many design processes such as learning, storing, retrieving and applying, the process that learns design knowledge is very important for producing creative results that solve design purposes in design computations. The computer should have the ability similar to human in learning design knowledge. It should recognize not only physical properties but also high level design knowledge constructed from the first level physical properties. The high level design knowledge are recognised in terms of isometric translation relationships. This paper explains properties of isometric translation and methods how the computer can recognize high level shape design knowledge using shape pattern representation.

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The design of representation tool for constructing shared knowledge in CSCL (컴퓨터기반 협력학습에서 공유지식 형성을 위한 표상도구설계)

  • Shin, Yoonhee;Kim, Dongsik
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.73-85
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    • 2016
  • When using computer-supported collaborative learning(CSCL) tool where learners with different perspective are discussing in the same place, it is difficult to catch connection between specific position of learning content and written message by learners, share each other knowledge and opinion. This study investigated the phenomena responsible for causing "Un-shared knowledge" by literature research and designed collaborative representation tool based on described principle. A version of the Mediated annotation tool was developed for each problem identified and was subsequently tested by software evaluation standard and F.G.I. Final mediated tool will contribute to overcome knowledge sharing barriers, facilitate communication among students and describe high quality solution.

Investigating the Implications of the Connectionist Views of the Concept in Conceptual Learning of Science (연결주의 개념관이 과학 개념학습에 주는 시사점 고찰)

  • 정용재;송진웅
    • Journal of Korean Elementary Science Education
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    • v.23 no.3
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    • pp.251-265
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    • 2004
  • Conceptual teaming has been one of the important issue in science education, and its theory and method has been interacted with the studies of philosophy of science, cognitive science, and cognitive psychology. The last two decades have witnessed a remarkable growth of the study on brain-style computation, i.e. connectionism. This study aimed to investigate the properties of the connectionist views of the concept and its implications in the conceptual learning of science. In connectionist views, a concept was represented as a pattern of activity distributed over many connected units, and a kind of network composed of many sub-concept units. And the 'distributed representation' had the features of the constructivity, the automatically generalization, and the tunability. On the base of these views, it was suggested that (ⅰ) 'Typically-Perceived-Situation', a kind of mental representation rising spontaneously in an individual mind when someone is thinking about any object, should be highlighted, and (ⅱ) the roles of the sub-concept units in formation of concept and the resolution of concept into the sub-concept units should be highlighted. Finally the meanings of these implications in conceptual teaming of science are discussed.

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A Study of Teaching Methods Using Metaphor in Mathematics (은유를 활용한 수학 학습 지도 방안 연구)

  • Kim, Ji-Youn
    • School Mathematics
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    • v.13 no.4
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    • pp.563-580
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    • 2011
  • This study is centered on the application of metaphor theory to math education from the cognitive-linguistic view. This study, at first, introduced what metaphor is, and looked into it from the math-educational view. Furthermore, on the basis of that, this study examined the significance of metaphor to math education, and dealt with its relevance to math education, focusing on the functions that metaphor has. This study says that metaphor has the function of explanation, elaboration and representation. In addition, this study examplifies that using metaphor can be an effective math learning strategy for mathematical concept explanation, mathematical connection and mathematical representation learning.

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Teaching and Learning Irrational Number with Its Conceptual Aspects Stressed : Consideration of Irrational Number through the Conception of 'Incommensurability' (무리수의 개념적 측면을 강조한 교육방안: '통약불가능성'을 통한 무리수 고찰)

  • 변희현;박선용
    • School Mathematics
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    • v.4 no.4
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    • pp.643-655
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    • 2002
  • In this paper we emphasize the introduction of ‘incommensurability’ on the teaching and learning the irrational number because we think of the origin of number as ‘ratio’. According to Greek classification of continuity as a ‘never ending’ divisibility, discrete number and continuous magnitude belong to another classes. That is, those components were dealt with respectively in category of arithmetic and that of geometry. But the comparison between magnitudes in terms of their ratios took the opportunity to relate ratios of magnitudes with numerical ratios. And at last Stevin coped with discrete and continuous quantity at the same time, using his instrumental decimal notation. We pay attention to the fact that Stevin constructed his number conception in reflecting the practice of measurement : He substituted ‘subdivision of units’ for ‘divisibility of quantities’. Number was the result of such a reflective abstraction. In other words, number was invented by regulation of measurement. Therefore, we suggest decimal representation from the point of measurement, considering the foregoing historical development of number. From the perspective that the conception of real number originated from measurement of ‘continuum’ and infinite decimals played a significant role in the ‘representation’ of measurement, decimal expression of real number should be introduced through contexts of measurement instead of being introduced as a result of algorithm.

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Development and Application of the Multiple Representation-Based Learning Strategies Using Augmented Reality on the Concept of the Particulate Nature of Matter (물질의 입자성 개념에서 증강현실을 활용한 다중 표상 학습 전략의 개발과 적용)

  • Lee, Jaewon;Park, Gayoung;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.40 no.4
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    • pp.375-383
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    • 2020
  • In this study, we investigated the effects of the multiple representation-based learning strategies using augmented reality in terms of students' conceptual understanding, achievement, and enjoyment of science lessons. 136 8th-grade students in a coed middle school were randomly assigned to the treatment and the control group. The students learned the concept of the particulate nature of matter related to the properties of substances for four class periods. The multiple representation-based learning strategies designed to facilitate the connecting and integrating representations provided from augmented reality were developed and administered to the students of the treatment group. Results of two-way ANCOVA revealed that the scores of a conceptions test and enjoyment of science lessons test of the treatment group were significantly higher than those of the control group, regardless of their prior science achievement. In a conceptions test, there was a significant difference in the concept of preservation of particles. However, the difference was not statistically significant in the concept of distribution and motion of particles. In terms of an achievement test, there was a significant interaction effect by their prior science achievement. The scores of low-level students were significantly improved, but the effects were not significant to high-level students. On the bases of the results, educational implications for effective teaching and learning using augmented reality are discussed.

Adaptive SDF filter design using the Widrow-Hoff learning rule (신경회로망의 학습규칙을 이용한 SDF 적응 필터 설계)

  • 김홍만
    • Proceedings of the Optical Society of Korea Conference
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    • 1989.02a
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    • pp.103-106
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    • 1989
  • A method of adaptive formation of the synthetic discriminant function(SDF) both in image plane and spatial frequency plane by using the Widrow-Hoff learning rule is proposed. The proposed method uses minimum number of interconnections between neurons so it can reduce the time for learning the neural net. Also complex valued interconnection weights are introduced for the purposes of handling the phase objects or Fourier transformed spatial frequency objects which usually have complex values for the representation of not only amplitude but also phase information. Also methods of optical implementation for the complex valued interconnection weights are discussed.

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Optical modulation of interconnection strength using amorphous $As_2S_3$ thin film (비정질 $As_2S_3$ 박막을 이용한 광연결 세기의 변조방식)

  • 김홍만
    • Proceedings of the Optical Society of Korea Conference
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    • 1990.02a
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    • pp.215-218
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    • 1990
  • A method for optical representation and modulation of synaptic interconnections between neurons using photoanisotropic amorphous As2S3 thin film is discussed. Experimental results show that the proposed method can be used for the representation of not only excitatory synaptic connections but also inhibitory synaptic connections. Applications of the method to the implementation of optical learning machine is also discussed.

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Development of Infotainment Contents Generation System (Infotainment Contents 생성 시스템 개발)

  • 김건희;최진우;김태수;하성도;박면웅
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1034-1037
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    • 2004
  • The goal of this paper is to develop a system which provides infotainment services for the healthy life of the elderly. First, we define the infotainment services for the elderly, and then determine the infotainment contents and categories related to the infotainment service. In order to provide the infotainment service, we define several modules as follow: user representation, contents generation, contents personalization, provision and learning manager. Finally we develop a pilot system which is based on the proposed framework.

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