• 제목/요약/키워드: Rendering Technology

검색결과 352건 처리시간 0.024초

산업디자인 관련 아이템의 전자상거래에 관한 연구 (A Study on Electronic Commerce for Industrial Design Related Items)

  • 이원영;김대운
    • 산업공학
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    • 제15권3호
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    • pp.218-229
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    • 2002
  • This paper proposes how to develop the EC(Electronic Commerce) for industrial-related items, which has not been tried yet in EC areas. Usually industrial design derives an idea and concept for a new product from the needs of end-users and manufacturers. Then this product is developed through the design process such as idea-sketch, rendering, and design modeling mock-up. The purpose of this paper is to vitalize the trade for some items which are necessary for the design process and are intermediate products. That is, the idea and concept from the needs and seeds can be dealt with as one item. Furthermore, the idea-sketch and rendering materializing from the idea can be an item also. By doing so, excellent design items which could be thrown away in the middle of the process can be made into valuable commodities. Then we can specify the role of Designer, Manufacturer, and End-User as a buyer or a seller.

기상자료 3차원 가시화 기술개발 연구 (Development of 3D Visualization Technology for Meteorological Data)

  • 서인범;조민수;윤자영
    • 한국가시화정보학회지
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    • 제1권2호
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    • pp.58-70
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    • 2003
  • Meteorological data contains observation and numerical weather prediction model output data. The computerized analysis and visualization of meteorological data often requires very high computing capability due to the large size and complex structure of the data. Because the meteorological data is frequently formed in multi-variables, 3-dimensional and time-series form, it is very important to visualize and analyze the data in 3D spatial domain in order to get more understanding about the meteorological phenomena. In this research, we developed interactive 3-dimensional visualization techniques for visualizing meteorological data on a PC environment such as volume rendering, iso-surface rendering or stream line. The visualization techniques developed in this research are expected to be effectively used as basic technologies not only for deeper understanding and more exact prediction about meteorological environments but also for scientific and spatial data visualization research in any field from which three dimensional data comes out such as oceanography, earth science, and aeronautical engineering.

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촉각시스템을 위한 그래픽 변형 알고리즘 (Graphic Deformation Algorithm for Haptic Interface System)

  • 강원찬;김성철;김동옥;김원배;김영동
    • 전기학회논문지P
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    • 제51권3호
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    • pp.149-154
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    • 2002
  • In this paper, we propose a new graphic deformation algorithm for haptic interface system. Our deformable model is based on non-linear elasticity, anisotropy behavior and the finite element method. Also we developed controller for high-speed communication. The proposed controller is based on the PCI/FPGA technology, which could progress the capability of the position calculating and the force data transmitting. The haptic system is composed of the 6DOF force display device, the high-speed controller, HIR library for 3D graphic deformation algorithm and the haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. We demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we programmed the simulation of force reflecting. As the result of experiment, we found that it has high stability and easy to control for deformable object than some other systems.

A study on multichannel 3D sound rendering

  • Kim, Sun-Min;Park, Young-Jin
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.117.2-117
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    • 2001
  • In this paper, 3D sound rendering using multichannel speakers is studied. Virtual 3D sound technology has mainly been researched with binaural system. The conventional binaural sound systems reproduce the desired sound at two arbitrary points using two speakers in 3DD space. However, it is hard to implement the localization of virtual source at back/front and top/below positions because the HRTF of an individual is unique just like the fingerprint. Most of all, the HRTF is highly sensitive to the elevation change. Multichannel sound systems have mainly been used to reproduce the sound field picked up over a certain volume rather than at specific points. Moreover, multichannel speakers arranged in 3-D space produce a much better performance of ...

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Image-Based Relighting - Luminance Mapping Based on Lighting Functions

  • Manabe, Tomohisa;Raytchev, Bisser;Tamaki, Toru;Kaneda, Kazufumi
    • International Journal of CAD/CAM
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    • 제12권1호
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    • pp.38-47
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    • 2012
  • The paper proposes a method for generating a sequence of images with smooth transition of illumination from two input images with different lighting conditions. Our relighting approach is image-based, such as the light field rendering. We store the luminances (pixel RGB values) into "lighting functions" consisting of a couple of parameters related to normal vectors. Images with different light positions are rendered by interpolating the luminances retrieved from the lighting functions. The proposed method is a promising technique for many applications requiring a scene with variety of lighting effects, such as movies, TV games, and so on.

A Hybrid Texture Coding Method for Fast Texture Mapping

  • Cui, Li;Kim, Hyungyu;Jang, Euee S.
    • Journal of Computing Science and Engineering
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    • 제10권2호
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    • pp.68-73
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    • 2016
  • An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.

체적 데이터의 특징점을 이용한 효율적인 볼륨 랜더링 (Volume Rendering Using Special Point of Volume Data)

  • 김형균;김용호
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 추계종합학술대회
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    • pp.666-669
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    • 2005
  • 본 논문에서는 3차원 형태로 체적 데이터를 효율적으로 랜더링 하기 위해서, 체적 데이터의 특징점을 추출하고 이를 이용하여 3차원 형태로 복원한다. 여기서, 3D Point(Vertext)를 이용하여 체적 데이터를 랜더링하고자 하여 체적소들에 대해 특정한 3D Points 추출하는 PEF 과정과 랜더링 과정을 담당하는 정점 변환 파이프라인 과정을 제안한다. 일반적으로, 고화질의 광선 추적 랜더링 처리의 경우 계샨량이 많아 그 만큼 랜더링 속도가 떨어져 체적에 대한 다른 ?A너링 기법들이 많이 제안되고 있지만, 본 논문은 다른 각도로의 접근하고자 하여, 기존의 광선 추적에 비해 저화질과 매끄럽지 않는 영상을 나타내지만, 추출된 데이터만 고려하기 때문에 계샨량을 많이 줄일 수 있어 처리속도가 개선되어 졌을 볼 수가 있다. 또한, 본 논문에서 기존의 광선 추적 기법에서 표현하는 회전, 절단, 축소/확대의 기능을 그대로 OpenGL을 이용하여 본 논문에서 제안한 처리 단계로 하여 3차원 랜더링 프로그램 제작 하였다.

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Research on Reconstruction Technology of Biofilm Surface Based on Image Stacking

  • Zhao, Yuyang;Tao, Xueheng;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제24권11호
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    • pp.1472-1480
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    • 2021
  • Image stacking technique is one of the key techniques for complex surface reconstruction. The process includes sample collection, image processing, algorithm editing, surface reconstruction, and finally reaching reliable conclusions. Since this experiment is based on laser scanning confocal microscope to collect the original contour information of the sample, it is necessary to briefly introduce the relevant principle and operation method of laser scanning confocal microscope. After that, the original image is collected and processed, and the data is expanded by interpolation method. Meanwhile, several methods of surface reconstruction are listed. After comparing the advantages and disadvantages of each method, one-dimensional interpolation and volume rendering are finally used to reconstruct the 3D model. The experimental results show that the final 3d surface modeling is more consistent with the appearance information of the original samples. At the same time, the algorithm is simple and easy to understand, strong operability, and can meet the requirements of surface reconstruction of different types of samples.

Selection of a Remote Phosphor Configuration to Enhance the Color Quality of White LEDs

  • Anh, Nguyen Doan Quoc;Le, Phan Xuan;Lee, Hsiao-Yi
    • Current Optics and Photonics
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    • 제3권1호
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    • pp.78-85
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    • 2019
  • The remote phosphor structure has been proven to bear greater luminous efficiency than both the conformal phosphor and in-cup phosphor structures; however, controlling its color quality is much more challenging. To solve this dilemma, various researchers have proposed dual-layer phosphor and triple-layer phosphor configuration as techniques to enhance the display brightness of white LEDs (WLEDs). Likewise, this study picked one of these configurations to utilize in multichip WLEDs with five distinct color temperatures in the range from 5600 to 8500 K, for the purpose of improving the optical properties of WLEDs, such as color rendering index (CRI), color quality scale (CQS), luminous efficacy (LE), and chromatic homogeneity. According to the results of this research, the triple-layer phosphor configuration has superior performance compared to other configurations in terms of CRI, CQS, and LE, and yields higher chromatic stability for WLEDs.

드론 및 비전 프로세싱 기술을 활용한 디지털 건설현장 관리에 대한 연구 (Research on Digital Construction Site Management Using Drone and Vision Processing Technology)

  • 서민조;박경규;이승빈;김시욱;최원준;김치경
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2023년도 가을학술발표대회논문집
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    • pp.239-240
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    • 2023
  • Construction site management involves overseeing tasks from the construction phase to the maintenance stage, and digitalization of construction sites is necessary for digital construction site management. In this study, we aim to conduct research on object recognition at construction sites using drones. Images of construction sites captured by drones are reconstructed into BIM (Building Information Modeling) models, and objects are recognized after partially rendering the models using artificial intelligence. For the photorealistic rendering of the BIM models, both traditional filtering techniques and the generative adversarial network (GAN) model were used, while the YOLO (You Only Look Once) model was employed for object recognition. This study is expected to provide insights into the research direction of digital construction site management and help assess the potential and future value of introducing artificial intelligence in the construction industry.

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