• Title/Summary/Keyword: Rendering

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Study on the Synthesis of the Binder for Antistatic Coating Applicable under High Voltage (고전압에 적용 가능한 대전방지 코팅제용 바인더의 합성에 관한 연구)

  • Kim, Jae Young;Yang, Hee Jun;Pak, Na Young;Choi, Young Ju;Lee, Seong Min;Chung, Dae-Won
    • Applied Chemistry for Engineering
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    • v.24 no.2
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    • pp.196-200
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    • 2013
  • We conducted investigation on polymeric binders for anti-static coating agent which can maintain stability under the high-voltaic condition. Various polyesters composed of polyethylene glycol (PEG) and polypropylene glycol (PPG) were synthesized and studied in term of the variation in the surface resistance of the film made from coating solution composed of a conductive polymer and these polyesters as a binder. We found that the surface resistance displayed $10^7{\sim}10^8{\Omega}/{\square}$ regardless of chemical composition of binders under the potential of 10 V. Whereas, the surface resistance surged to higher than $2{\times}10^{10}{\Omega}/{\square}$ when 1000 V was applied, rendering it improper for anti-static purpose. When 1,4 butanediol (BD) was incorporated into polyesters ([PEG]/[PPG]/[BD] = 25.0/67.5/7.5), the surface resistance showed $2.8{\times}10^9{\Omega}/{\square}$ under 1000 V, acceptable for anti-static application. These observations may indicate that the hydrophobic nature of BD makes a significant contribution to the surface resistance at a high positive potential.

Implementation of Integrated Player System based on Free-Viewpoint Video Service according to User Selection (사용자 선택에 따른 자유 시점 비디오 서비스 기반의 통합 플레이어 시스템 구현)

  • Yang, Ji-hee;Song, Min-ki;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.265-274
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    • 2020
  • Free-viewpoint video service is a technology that allows users to watch at any angle, location and distance through interaction. In this paper, the free-viewpoint video services are defined in four viewing modes: Inward view, outward view, 3D object view and first person view. And we developed and implemented a new integrated program that plays all the suggested views. In the contents of girl band performances and basketball games, multi-view cameras suitable for each viewing mode are installed to acquire media, and data stored on the server is streamed over the network, making it available for viewing. Users can freely choose four viewing modes, space location, angle and so on, and the media data such as images and sounds are provided to them by rendering appropriately for the selected the viewpoint. Our system is expected to be a scalable free-viewpoint video service player as well as provide users with immersion and presence by combining various viewing modes.

A Study on 3D Character Design for Games (About Improvement efficiency with 2D Graphics) (3D Game 제작을 위한 Character Design에 관한 연구 (3D와 2D Graphics의 결합효율성에 관하여))

  • Cho, Dong-Min;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1310-1318
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    • 2007
  • First of all, What was the modeling technique used to model 3D-Game character? It's a technique developed along several years, by experience... here is the bases Low polygons characters I always work in low polygon for two reasons -You can easily modify a low-poly character, change shapes, make morph for facial expressions etc -You can easily animate a low-poly character When the modeling is finished, Second, In these days, Computer hardware technologies have been bring about that expansion of various 3D digital motion pictured information and development. 3D digital techniques can be used to be diversity in Animation, Virtual-Reality, Movie, Advertisement, Game and so on. Besides, as computing power has been better and higher, the development of 3D Animations and Character are required gradually. In order to satisfy the requirement, Research about how to make 3D Game modeling that represents Character's emotions, sensibilities, is beginning to set its appearance. 3D characters in 3D Games are the core for the communications of emotion and the informations through their facial expression and characteristic motions, Sounds to Users. All concerning about 3D motion and facial expression are getting higher with extension of frequency in use. Therefore, in this study we suggest the effective method of modeling for 3D character and which are based on 2D Graphics.

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Implementation of a Person Tracking Based Multi-channel Audio Panning System for Multi-view Broadcasting Services (다시점 방송 서비스를 위한 사용자 위치추적 기반 다채널 오디오 패닝 시스템 구현)

  • Kim, Yong-Guk;Yang, Jong-Yeol;Lee, Young-Han;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.150-157
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    • 2009
  • In this paper, we propose a person tracking based multi-channel audio panning system for multi-view broadcasting services. Multi-view broadcasting is to render the video sequences that are captured from a set of cameras based on different viewpoints, and multi-channel audio panning techniques are necessary for audio rendering in these services. In order to apply such a realistic audio technique to this multi-view broadcasting service, person tracking techniques which are to estimate the position of users are also necessary. For these reasons, proposed methods are composed of two parts. The first part is a person tracking method by using ultrasonic satellites and receiver. We could obtain user's coordinates of high resolution and short duration about 10 mm and 150 ms. The second part is MPEG Surround parameter-based multi-channel audio panning method. It is a method to obtain panned multi-channel audio by controlling the MPEG Surround spatial parameters. A MUSHRA test is conducted to objectively evaluate the perceptual quality and measure localization performance using a dummy head. From the experiments, it is shown that the proposed method provides better perceptual quality and localization performance than the conventional parameter-based audio panning method. In addition, we implement the prototype of person tracking based multi-view broadcasting system by integrating proposed methods with multi-view display system.

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Robust and Blind Watermarking for DIBR Using a Depth Variation Map (깊이변화지도를 이용한 DIBR 공격의 강인성 블라인드 워터마킹)

  • Lee, Yong-Seok;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.845-860
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    • 2016
  • This paper proposes a digital watermarking scheme to protect the ownership of the freeview 2D or 3D image such that the viewer watches the image(s) by rendering a arbitrary viewpoint image(s) with the received texture image and its depth image. In this case a viewpoint change attack essentially occurs, even if it is not malicious. In addition some malicious attacks should be considered, which is to remove the embedded watermark information. In this paper, we generate a depth variation map (DVM) to find the locations less sensitive to the viewpoint change. For each LH subband after 3-level 2DDWT for the texture image, the watermarking locations are found by referring the DVM. The method to embed a watermark bit to a pixel uses a linear quantizer whose quantization step is determined according to the energy of the subband. To extract the watermark information, all the possible candidates are first extracted from the attacked image by considering the correlation to the original watermark information. For each bit position, the final extracted bit is determined by a statistical treatment with all the candidates corresponding that position. The proposed method is experimented with various test images for the various attacks and compared to the previous methods to show that the proposed one has excellent performance.

Hierrachical manner of motion parameters for sports video mosaicking (스포츠 동영상의 모자익을 위한 이동계수의 계층적 향상)

  • Lee, Jae-Cheol;Lee, Soo-Jong;Ko, Young-Hoon;Noh, Heung-Sik;Lee Wan-Ju
    • The Journal of Information Technology
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    • v.7 no.2
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    • pp.93-104
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    • 2004
  • Sports scene is characterized by large amount of global motion due to pan and zoom of camera motion, and includes many small objects moving independently. Some short period of sports games is thrilling to televiewers, and important to producers. At the same time that kinds of scenes exhibit exceptionally dynamic motions and it is very difficult to analyze the motions with conventional algorithms. In this thesis, several algorithms are proposed for global motion analysis on these dynamic scenes. It is shown that proposed algorithms worked well for motion compensation and panorama synthesis. When cascading the inter frame motions, accumulated errors are unavoidable. In order to minimize these errors, interpolation method of motion vectors is introduced. Affined transform or perspective projection transform is regarded as a square matrix, which can be factorized into small amount of motion vectors. To solve factorization problem, we preposed the adaptation of Newton Raphson method into vector and matrix form, which is also computationally efficient. Combining multi frame motion estimation and the corresponding interpolation in hierarchical manner enhancement algorithm of motion parameters is proposed, which is suitable for motion compensation and panorama synthesis. The proposed algorithms are suitable for special effect rendering for broadcast system, video indexing, tracking in complex scenes, and other fields requiring global motion estimation.

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Experimental Study on Consumption of Energy and Heating Efficiency in Floor Water Heating System on Using Ondol Panel of Double Metal Rendering (이중금속융출형 온돌판넬을 이용한 바닥온수난방시스템의 난방성능과 에너지소비량에 관한 실험적 연구)

  • Bai, Dai-Kwon;Kim, Jin-Bong;Kim, Hwan-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.12
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    • pp.6167-6175
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    • 2012
  • This study is experimental analysis to verify heating efficiency of Ondol in floor heating panel developed. For this one, an experiment tests producing an each test speciment and measuring heating efficiency. The result of an experiment, supplying hot water temperature is $45^{\circ}C$ and the result of measuring on parts temperature of test speciment on supplying for 8 hours, mortar surface that is superstructure plumbing of heating system developed is $49.4^{\circ}C$, the gap of piping on center of mortar surface is $44.1^{\circ}C$ and airspace is proved $25.3^{\circ}C$. In floor structure of standards, mortar surface is $46.2^{\circ}C$, the gap of piping on center of mortar surface $37.7^{\circ}C$ and airspace is $24.7^{\circ}C$. On the other hand, energy consumption accumulating of development technology is identified, in case of hot-water supply on $45^{\circ}C$ as 4,646 kcal and in existing technology, as 4,814 kcal. developing technology is verified and lower than existing technology.

Developing an Assessment Model of Library Open Data Quality (도서관의 오픈 데이터 품질측정모델 개발)

  • Park, Jin Ho
    • Journal of the Korean Society for information Management
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    • v.35 no.1
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    • pp.33-59
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    • 2018
  • This study draws on the current momentum to diversify open government data research through multidimensional scaling and model development. It formulates a quality assessment model applicable to library open data, taking into consideration the paucity of such research in the field. The model was developed using the Delphi method and verified for validity and reliability on the basis of a survey administered to library open data users. The results of the fourth round exhibited an average of 4.00 for all measured elements and a minimum validity of .75, rendering the model appropriate for use in quality assessments of library open data. The convergence and stability results provided by the expert panel fell below .50, confirming that there was no need to conduct further surveys in order to establish the validity of the Delphi method. The model's reliability likewise garnered results of .60 and above in all three dimensions. This Model completed with the input of the Delphi panel was put through a verification process in which library open data users such as domestic and international librarians, developers, and open data activists reviewed the model for validity and reliability. The model scored low on validity on account of its failure to load all measure factors and elements pertaining to the three dimensions. Reliability results, on the other hand, were at 0.6 and above for all dimensions and measured elements.

3D Face Modeling based on 3D Morphable Shape Model (3D 변형가능 형상 모델 기반 3D 얼굴 모델링)

  • Jang, Yong-Suk;Kim, Boo-Gyoun;Cho, Seong-Won;Chung, Sun-Tae
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.212-227
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    • 2008
  • Since 3D face can be rotated freely in 3D space and illumination effects can be modeled properly, 3D face modeling Is more precise and realistic in face pose, illumination, and expression than 2D face modeling. Thus, 3D modeling is necessitated much in face recognition, game, avatar, and etc. In this paper, we propose a 3D face modeling method based on 3D morphable shape modeling. The proposed 3D modeling method first constructs a 3D morphable shape model out of 3D face scan data obtained using a 3D scanner Next, the proposed method extracts and matches feature points of the face from 2D image sequence containing a face to be modeled, and then estimates 3D vertex coordinates of the feature points using a factorization based SfM technique. Then, the proposed method obtains a 3D shape model of the face to be modeled by fitting the 3D vertices to the constructed 3D morphable shape model. Also, the proposed method makes a cylindrical texture map using 2D face image sequence. Finally, the proposed method builds a 3D face model by rendering the 3D face shape model with the cylindrical texture map. Through building processes of 3D face model by the proposed method, it is shown that the proposed method is relatively easy, fast and precise than the previous 3D face model methods.

A Research on The Pulse & Disease-patterns and Diagnostic Theory of Exogenous Febrile Disease in the "Sanghanjeonsaengjip(傷寒全生集)" ("상한전생집(傷寒全生集).변상한발열례(辨傷寒發熱例)" 등에 대한 연구(硏究))

  • Choi, Dong-Su;Sheen, Yeong-Il1
    • Journal of Korean Medical classics
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    • v.23 no.4
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    • pp.103-153
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    • 2010
  • "Sanghanjeonsaengjip(傷寒全生集)" is a classic medical work, written by the outstanding physician Dohwa(陶華) in the Ming Dynasty. The characteristic of "SangHanJeonSaengJip" is that this book succeeded to the spirit of pattern identification and treatment of Treatise on Cold Damage Diseases, newly changed a table of contents by symptoms, and together with this indicated the prescriptions in accordance with diswase-pattern at "YujeunghwalInseo(類證活人書)", "Hwajegookbang(和劑局方)" etc. Also because this kept the existing ephedra decoction, cinnamom twig decoction, minor decoction of bupleurum, decoction for reinforcing middle-energizer and replenishing qi etc.'s name on and unlikely indicated the medicine composition, it caused confusion, but at the later ages "Euhakipmun(醫學入門)" the so-called 'Doci(陶氏)' was added to the prescription name, so we are able to distinguish. Together with this, this book dose not indicate the dosage of medicine and indicates the first, the second, and the third classes[上中下] below medicine. As this dose not mean the three grades of quality"good, fair, and poor[上中下] of "Shennong's Classic of Materia Medica" but expresses the sovereign medicinal as the first class[上], minister medicinal as the second class[中] and assistant and courier medicinal as the third class[下], doctors can voluntarily decide the dosage of medicine in accordance with the degree of disease. At this thesis, I single out ten chapters in contents of 2nd volume named Hyeong(亨) corresponding to the details, among "Sanghanjeonsaengjip(傷寒全生集)". I discussed superficial fever types of exogenous febrile disease in chapter 1, aversion to cold types of exogenous febrile disease in chapter 2, syndrome caused un-sufficient sweating in chapter 3, organic fever types of exogenous febrile disease in chapter 4, aversion to wind types of exogenous febrile disease in chapter 5, Tidal fever types of exogenous febrile disease in chapter 6, Alternative attacts of chills and fever in chapter 7, Dysphoria with smothery sensation in chapter 8, Fidgetiness of exogenous febrile disease in chapter 9, and Headache of exogenous febrile disease in chapter 10, and together with this I discussed, in detail, which influence the prescriptions which are listed on each chapter have caused on future generations In accordance with this, I think that the above-mentioned symptoms and prescriptions are important when I research cold damage and warm disease study. So I orderly research revision, annotation, rendering and an investigation.