• Title/Summary/Keyword: Remote Computing

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Enhancement of a Secure Remote Working Environment using CloudHSM and edge-DRM Proxy (Cloud HSM와 edge-DRM Proxy를 활용한 안전한 원격근무 환경 강화 연구)

  • Kim, Hyunwoo;Lee, Junhyeok;Park, Wonhyung
    • Convergence Security Journal
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    • v.21 no.3
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    • pp.25-30
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    • 2021
  • Due to the current COVID-19 pandemic, companies and institutions are introducing virtual desktop technology, one of the logical network separation technologies, to establish a safe working environment in a situation where remote work is provided. With the introduction of virtual desktop technology, companies and institutions can operate the network separation environment more safely and effectively, and can access the business network quickly and safely to increase work efficiency and productivity. However, when introducing virtual desktop technology, there is a cost problem of high-spec server, storage, and license, and it is necessary to supplement in terms of operation and management. As a countermeasure to this, companies and institutions are shifting to cloud computing-based technology, virtual desktop service (DaaS, Desktop as a Service). However, in the virtual desktop service, which is a cloud computing-based technology, the shared responsibility model is responsible for user access control and data security. In this paper, based on the shared responsibility model in the virtual desktop service environment, we propose a cloud-based hardware security module (Cloud HSM) and edge-DRM proxy as an improvement method for user access control and data security.

Design of a Smart Application for Remote Diagnosis in Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에서 원격진단을 위한 스마트 응용의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.81-87
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    • 2016
  • With the rapid growth of the up-to-date smartphone and wireless network technologies, huge and various types of smart applications using these technologies are actively developed recently. Especially, multiplex types of smart applications using smartphone are developed and diffused with the rapid development of the ubiquitous sensor network technology using various sensors and the mobile computing technology that enables us to get network services at any time in any places. In this paper, we design a smart application that can accurately diagnose and process the current state of the local environment, objects, and persons remotely based on the context information such as local ecology, circumstances, medical or healthcare records and realtime sound or motion pictures using up-to-date samrtphone technology on the USN based mobile computing environment.

Cloud Computing-Based Processing of Large Volume UAV Images Acquired in Disaster Sites (재해/재난 현장에서 취득한 대용량 무인기 영상의 클라우드 컴퓨팅 기반 처리)

  • Han, Soohee
    • Korean Journal of Remote Sensing
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    • v.36 no.5_3
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    • pp.1027-1036
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    • 2020
  • In this study, a cloud-based processing method using Agisoft Metashape, a commercial software, and Amazon web service, a cloud computing service, is introduced and evaluated to quickly generate high-precision 3D realistic data from large volume UAV images acquired in disaster sites. Compared with on-premises method using a local computer and cloud services provided by Agisoft and Pix4D, the processes of aerial triangulation, 3D point cloud and DSM generation, mesh and texture generation, ortho-mosaic image production recorded similar time duration. The cloud method required uploading and downloading time for large volume data, but it showed a clear advantage that in situ processing was practically possible. In both the on-premises and cloud methods, there is a difference in processing time depending on the performance of the CPU and GPU, but notso much asin a performance benchmark. However, it wasfound that a laptop computer equipped with a low-performance GPU takes too much time to apply to in situ processing.

Performance Management Technique of Remote VR Service for Multiple Users in Container-Based Cloud Environments Sharing GPU (GPU를 공유하는 컨테이너 기반 클라우드 환경에서 다수의 사용자를 위한 원격 VR 서비스의 성능 관리 기법)

  • Kang, Jihun
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.1
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    • pp.9-22
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    • 2022
  • Virtual Reality(VR) technology is an interface technology that is actively used in various audio-visual-based applications by showing users a virtual world composed of computer graphics. Since VR-based applications are graphic processing-based applications, expensive computing devices equipped with Graphics Processing Unit(GPU) are essential for graphic processing. This incurs a cost burden on VR application users for maintaining and managing computing devices, and as one of the solutions to this, a method of operating services in cloud environments is being used. This paper proposes a performance management technique to address the problem of performance interference between containers owing to GPU resource competition in container-based high-performance cloud environments in which multiple containers share a single GPU. The proposed technique reduces performance deviation due to performance interference, helping provide uniform performance-based remote VR services for users. In addition, this paper verifies the efficiency of the proposed technique through experiments.

A Design and Implementation of the Remote Unit Testing Tool for Embedded Software (임베디드 소프트웨어를 위한 원격 단위 테스팅 도구의 설계 및 구현)

  • Kim Jae-Hyun;Cho Yong-Yoon;Kwak Dong-Gyu;Yoo Chae-Woo
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.904-906
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    • 2005
  • 소프트웨어 개발의 생산성을 높이고 신뢰성 있는 프로그램을 개발하기 위하여 테스트 자동화에 대한 연구가 활발히 진행되고 있다. 임베디드 소프트웨어는 일반 소프트웨어 개발 환경과는 달리 호스트-타겟(host-target) 구조의 교차 개발환경에서 개발이 이루어지고 있다. 본 논문은 임베디드 소프트웨어의 개발 환경에 맞추어 제한된 자원의 특성을 고려한 원격 단위 테스팅 도구를 제안한다. 제안하는 원격 단위 테스팅 도구는 XML 테스트 스크립트를 기반으로 대상 소스 언어에 맞는 테스트 드라이버를 생성하여 테스트 대상과 함께 테스트 작업 용구(Test harness)를 생성한다. 이러게 생성된 테스트 작업 용구는 이더넷(ethernet)을 통해 타겟(target)으로 전송되어 테스트를 수행한 후, 테스트 결과 로그를 호스트로 전송한다. 호스트에서는 로그를 수집하여 XML형태의 파일로 제공하여 다양한 형태의 리포트 뷰(View)를 가능하게 한다. 본 논문의 원격 단위 테스팅 도구는 임베디드 소프트웨어 개발 단계에서 반복적인 단위 테스팅의 절차를 간소화 하여 보다 효율적이고 신뢰성 있는 임베디드 소프트웨어 개발의 기회를 제공 할 것으로 기대된다.

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A Hybrid Cloud Testing System Based on Virtual Machines and Networks

  • Chen, Jing;Yan, Honghua;Wang, Chunxiao;Liu, Xuyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1520-1542
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    • 2020
  • Traditional software testing typically uses many physical resources to manually build various test environments, resulting in high resource costs and long test time due to limited resources, especially for small enterprises. Cloud computing can provide sufficient low-cost virtual resources to alleviate these problems through the virtualization of physical resources. However, the provision of various test environments and services for implementing software testing rapidly and conveniently based on cloud computing is challenging. This paper proposes a multilayer cloud testing model based on cloud computing and implements a hybrid cloud testing system based on virtual machines (VMs) and networks. This system realizes the automatic and rapid creation of test environments and the remote use of test tools and test services. We conduct experiments on this system and evaluate its applicability in terms of the VM provision time, VM performance and virtual network performance. The experimental results demonstrate that the performance of the VMs and virtual networks is satisfactory and that this system can improve the test efficiency and reduce test costs through rapid virtual resource provision and convenient test services.

Design of Remote management System Using Mobile Agents (이동에이전트를 이용한 원격관리 시스템 설계)

  • Hong, Seong-Pyo;Song, Gi-Beom;Park, Chan-Mo;Lee, Joon;Oh, Moo-Song
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.368-371
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    • 2000
  • The distributed object computing is possible to distributed computing on same or heterogeneous machine environment with growth of distributed computing and object-oriented technology. The typical of model, CORBA is int solved the interoperability in heterogeneous machine environment over the network But, the CORBA has a problem that the server is can't rely on request of client occurs network overhead by extinction of network A plan was on the rise to solve the problem that is combination of mobile agent and distributed computing technology.

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M2M Architecture: Can It Realize Ubiquitous Computing in Daily life?

  • Babamir, Seyed Morteza
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.566-579
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    • 2012
  • Ubiquitous computing called pervasive one is based on the thought of pervading ability of computation in daily life applications. In other words, it aims to include computation in devices such as electronic equipment and automobiles. This has led to disengagement of computers from desktop form. Accordingly, the notice in ubiquitous computing being taken of a world steeped in remote and wireless computer-based-services. Handheld and wearable programmed devices such as sense and control appliances are such devices. This advancement is rapidly moving domestic tasks and life from device-and-human communication to the device-and-device model. This model called Machine to Machine (M2M) has led to acceleration of developments in sciences such as nano-science, bio-science, and information science. As a result, M2M led to appearance of applications in various fields such as, environment monitoring, agricultural, health care, logistics, and business. Since it is envisaged that M2M communications will play a big role in the future in all wireless applications and will be emerged as a progressive linkage for next-generation communications, this paper aims to consider how much M2M architectures can realize ubiquitous computing in daily life applications. This is carried out after acquainting and initiating readers with M2M architectures and arguments for M2M. Some of the applications was not achievable before but are becoming viable owing to emergence of M2M communications.

An Investigation of Cloud Computing and E-Learning for Educational Advancement

  • Ali, Ashraf;Alourani, Abdullah
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.216-222
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    • 2021
  • Advances in technology have given educators a tool to empower them to assist with developing the best possible human resources. Teachers at universities prefer to use more modern technological advances to help them educate their students. This opens up a necessity to research the capabilities of cloud-based learning services so that educational solutions can be found among the available options. Based on that, this essay looks at models and levels of deployment for the e-learning cloud architecture in the education system. A project involving educators explores whether gement Systems (LMS) can function well in a collaborative remote learning environment. The study was performed on how Blackboard was being used by a public institution and included research on cloud computing. This test examined how Blackboard Learn performs as a teaching tool and featured 60 participants. It is evident from the completed research that computers are beneficial to student education, especially in improving how schools administer lessons. Convenient tools for processing educational content are included as well as effective organizational strategies for educational processes and better ways to monitor and manage knowledge. In addition, this project's conclusions help highlight the advantages of rolling out cloud-based e-learning in higher educational institutions, which are responsible for creating the integrated educational product. The study showed that a shift to cloud computing can bring progress to educational material and substantial improvement to student academic outcomes, which is related to the increased use of better learning tools and methods.

Cloudification of On-Chip Flash Memory for Reconfigurable IoTs using Connected-Instruction Execution (연결기반 명령어 실행을 이용한 재구성 가능한 IoT를 위한 온칩 플래쉬 메모리의 클라우드화)

  • Lee, Dongkyu;Cho, Jeonghun;Park, Daejin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.2
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    • pp.103-111
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    • 2019
  • The IoT-driven large-scaled systems consist of connected things with on-chip executable embedded software. These light-weighted embedded things have limited hardware space, especially small size of on-chip flash memory. In addition, on-chip embedded software in flash memory is not easy to update in runtime to equip with latest services in IoT-driven applications. It is becoming important to develop light-weighted IoT devices with various software in the limited on-chip flash memory. The remote instruction execution in cloud via IoT connectivity enables to provide high performance software execution with unlimited software instruction in cloud and low-power streaming of instruction execution in IoT edge devices. In this paper, we propose a Cloud-IoT asymmetric structure for providing high performance instruction execution in cloud, still low power code executable thing in light-weighted IoT edge environment using remote instruction execution. We propose a simulated approach to determine efficient partitioning of software runtime in cloud and IoT edge. We evaluated the instruction cloudification using remote instruction by determining the execution time by the proposed structure. The cloud-connected instruction set simulator is newly introduced to emulate the behavior of the processor. Experimental results of the cloud-IoT connected software execution using remote instruction showed the feasibility of cloudification of on-chip code flash memory. The simulation environment for cloud-connected code execution successfully emulates architectural operations of on-chip flash memory in cloud so that the various software services in IoT can be accelerated and performed in low-power by cloudification of remote instruction execution. The execution time of the program is reduced by 50% and the memory space is reduced by 24% when the cloud-connected code execution is used.