• Title/Summary/Keyword: Recursive subdivision method

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A Study on Local Hole Filling and Smoothing of the Polygon Model (폴리곤모델의 국부적 홀 메움 및 유연화에 관한 연구)

  • Yoo, Dong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.9 s.186
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    • pp.190-199
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    • 2006
  • A new approach which combines implicit surface scheme and recursive subdivision method is suggested in order to fill the holes with complex shapes in the polygon model. In the method, a base surface is constructed by creating smooth implicit surface from the points selected in the neighborhood of holes. In order to assure C$^1$ continuity between the newly generated surface and the original polygon model, offset points of same number as the selected points are used as the augmented constraint conditions in the calculation of implicit surface. In this paper the well-known recursive subdivision method is used in order to generate the triangular net with good quality using the hole boundary curve and generated base implicit surface. An efficient anisotropic smoothing algorithm is introduced to eliminate the unwanted noise data and improve the quality of polygon model. The effectiveness and validity of the proposed method are demonstrated by performing numerical experiments for the various types of holes and polygon model.

Inscribed Approximation based Adaptive Tessellation of Catmull-Clark Subdivision Surfaces

  • Lai, Shuhua;Cheng, Fuhua(Frank)
    • International Journal of CAD/CAM
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    • v.6 no.1
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    • pp.139-148
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    • 2006
  • Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces. But the number of faces in the uniformly refined meshes increases exponentially with respect to subdivision depth. Adaptive tessellation reduces the number of faces needed to yield a smooth approximation to the limit surface and, consequently, makes the rendering process more efficient. In this paper, we present a new adaptive tessellation method for general Catmull-Clark subdivision surfaces. Different from previous control mesh refinement based approaches, which generate approximate meshes that usually do not interpolate the limit surface, the new method is based on direct evaluation of the limit surface to generate an inscribed polyhedron of the limit surface. With explicit evaluation of general Catmull-Clark subdivision surfaces becoming available, the new adaptive tessellation method can precisely measure error for every point of the limit surface. Hence, it has complete control of the accuracy of the tessellation result. Cracks are avoided by using a recursive color marking process to ensure that adjacent patches or subpatches use the same limit surface points in the construction of the shared boundary. The new method performs limit surface evaluation only at points that are needed for the final rendering process. Therefore it is very fast and memory efficient. The new method is presented for the general Catmull-Clark subdivision scheme. But it can be used for any subdivision scheme that has an explicit evaluation method for its limit surface.

Research of Searching Algorithm for Cutting Region using Quadtree (Quadtree를 이용한 절삭 영역 탐색 기법에 관한 연구)

  • 김용현;고성림;이상규
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.873-876
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    • 2003
  • Z-map model is the most widely used model for NC simulation and verification. But it has several limitations to get a high precision, to apply 5 axis machining simulation. In this paper, we tried to use quadtree for searching cutting region. Quadtree representation of two dimensional objects is performed with a tree that describes the recursive subdivision. By using these quadtree model. storage requirements were reduced. And also, recursive subdivision was processed in the boundries, so, useless computation could be reduced, too. To get more high Accuracy, we applied the supersampling method in the boundaries. The Supersampling method is the most common form of the antialiasing and usually used with polygon mesh rendering in computer graphics To verify quadtree model we compared simulated results with z-map model and enhanced z-map model

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A New Method for Reconstruction of Smooth Branching Surface from Contours

  • Jha, Kailash
    • International Journal of CAD/CAM
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    • v.12 no.1
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    • pp.29-37
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    • 2012
  • A new algorithm has been developed to construct surface from the contours having branches and the final smooth surface is obtained by the reversible Catmull-Clark subdivision. In branching, a particular layer has more than one contour that correspond with at least one contour at the adjacent layer. In the next step, three-dimensional composite curve is constructed from contours of a layer having correspondence with at least one contour at the adjacent layer by inserting points between them and joining the contours. The points are inserted in such a way that the geometric center of the contours should merge at the center of the contours at the adjacent layer. This process is repeated for all layers having branching problems. Polyhedra are constructed in the next step with the help of composite curves and the contours at adjacent layer. The required smooth surface is obtained in the proposed work by providing the level of smoothness.

Development of the cutting simulation system with decomposition Algorithm. (분해 모델링 기법을 이용한 절삭 시뮬레이션 시스템 개발)

  • 김용현;고성림
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.422-425
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    • 2004
  • This paper develops an octree-based algorithm for machining simulation. Most commercial machining simulators are based on the Z map model, which has several limitations in terms of achieving a high level of precision in five-axis machining simulation. Octree representation being a three-dimensional (3D) decomposition method, an octree-based algorithm is expected to be able to overcome such limitations. With the octree model, storage requirement is reduced. Moreover, recursive subdivision is processed in the boundaries, which reduces useless computations. The supersampling method is the most common form of antialiasing and is typically used with polygon mesh rendering in computer graphics. The supersampling technique is being used to advance the efficiency of the octree algorithm..

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Development of a Cutting Simulation System using Octree Algorithm (옥트리 알고리즘을 이용한 절삭 시뮬레이션 시스템의 개발)

  • Kim Y-H.;Ko S.-L.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.2
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    • pp.107-113
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    • 2005
  • Octree-based algorithm is developed for machining simulation. Most of commercial machining simulators are based on Z map model, which have several limitations to get a high precision in 5 axis machining simulation. Octree representation is three dimensional decomposition method. So it is expected that these limitations be overcome by using octree based algorithm. By using the octree model, storage requirement is reduced. And also recursive subdivision was processed in the boundaries, which reduces useless computation. The supersampling method is the most common form of the anti-aliasing and usually used with polygon mesh rendering in computer graphics. Supersampling technique is applied for advancing its efficiency of the octree algorithm.

Development of an Arc Segmentation Technique Based on Line Segment Expansion from Simple Drawing (단순한 도면으로부터 선분 확장을 이용한 아크 분할 기법 개발)

  • 정성태
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.579-591
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    • 2004
  • This paper presents a new arc segmentation method which extracts curves from simple drawing consisted of straight lines and curves and segments them into circular arcs. First, it finds center points and finds line segments and curve segments by tracing connected center points. Next, it expands the segment by searching neighbor segment at the two endpoints. Next, it removes straight lines and segments the extracted curves into circular arcs by using the recursive subdivision method. The proposed method has been compared with previous vectorization software and vector based arc segmentation method. Experimental results show that the proposed method produces more correct results for the curves which contain intersection with other lines or curves.

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Research for the 5 axis machining simulation system with Octree Algorithm (옥트리에 기반한 5 축 가공 시뮬레이션을 위한 연구)

  • Kim Y.H.;Ko S.L.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.956-959
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    • 2005
  • The overall goal of this thesis is to develop a new algorithm based on the octree model for geometric and mechanistic milling operation at the same time. Most commercial machining simulators are based on the Z map model, which has several limitations in terms of achieving a high level of precision in five-axis machining simulation. Octree representation being a three-dimensional (3D) decomposition method, an octree-based algorithm is expected to be able to overcome such limitations. With the octree model, storage requirement is reduced. Moreover, recursive subdivision is processed in the boundaries, which reduces useless computations. To achieve a high level of accuracy, fast computation time and less memory consumption, the advanced octree model is suggested. By adopting the supersampling technique of computer graphics, the accuracy can be significantly improved at approximately equal computation time. The proposed algorithm can verify the NC machining process and estimate the material removal volume at the same time.

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