• Title/Summary/Keyword: Recording and Replay

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The Study of Data Recorder for Mission Replay (임무 재생을 위한 데이터 기록장치 연구)

  • Lee, Sang-Myung;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1817-1823
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    • 2012
  • On the matter in line with NCW(Network Centric Warfare) and information age, the military is on an efficient-expanding trend as sharing with status and information promptly through the various and complex exchange of messages and the voice communication between operators, using a highly efficient operating console. The recording devices that record an operational situation to plan a new operation through the mission analysis and result reviews after finishing military operation or training are developed and operated. Recording method is classified into two groups. one is the direct recording of video data for screen, another is the recording of an exchange of data. This study proposes the new data-oriented recording method to reduce the readiness time for replay and the improvement scheme.

The Study of Data Recorder for Mission Replay (임무 재생을 위한 데이터기록장치 연구)

  • Lee, Sang-Myung;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.357-360
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    • 2011
  • On the matter in line with NCW(Network Centric Warfare) and information age, the military is on an efficient-expanding trend as sharing with status and information promptly through the various and complex exchange of messages and the phone communication between operators, using a highly efficient operating console. The recording devices that record an operational situation to plan a new operation through the mission analysis and result reviews after finishing military operation or training are developed and operated. Recording method is classified into two groups. one is the recording of display shots, another is the recording of an exchange of messages. This study proposes the new data-oriented recording method to reduce the readiness time of replay and the improvement scheme.

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Recording and Replay Interface to manipulate 3D Structured Objects (3D 객체의 구조에 기반을 둔 기록 및 재생 인터페이스)

  • Koo, In-Young;Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.737-740
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    • 2009
  • 3D VR modeling data can be used for powerful expression in construction, because it gives help to navigate a construction in 3D space easily. But the current status of VR technique visualizes only an external shape of a construction. A construction has not only its external shape data but also its constructive information. The constructive information is very important and can be expressed as the process of construction and deconstruction. Thus we research on recording and replay interface to manipulate 3D structured objects for the process of construction and deconstruction.

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The Implementation of Recording and Replaying System and Its Device Driver Programming (HDD를 이용한 저장ㆍ재생기의 구현 및 디바이스 드라이버 프로그래밍)

  • 최효정;이중호;김대진
    • Proceedings of the IEEK Conference
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    • 2003.11c
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    • pp.382-385
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    • 2003
  • Introduction of digital broadcasting service does not only mean the change of information transmission method but also the change of total broadcasting system. In past day, Television was only received one-sided information from broadcasting station, but digital broadcasting means that digital television becomes the most important means of information transmission by the introduction of new programming, lots of channels, data service, multi communication. In the age of the digital broadcasting, the recording and replay medium's interest is getting higher. The medium is able to record more than 24 hours' digital broadcasting programs without additional tapes. In this paper the recording and replay device using HDD was implemented and device driver based on linux was programmed. It has Intel PXA250 processor and hard disk is used as storage equipment. And transport Stream is saved on hard disk through PXA250's data bus. FIFO is added to solve the different saving speed and FPGA is also added to display the saved data.

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Android-Based Synchronous Mobile Distance Learning System with Session Recording and Replay Support (세션 레코딩과 리플레이를 지원하는 안드로이드 기반 동기식 모바일 원격 교육 시스템)

  • Sung, Dae-Hyun;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1369-1380
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    • 2011
  • Most existing mobile distance learning systems are asynchronous ones that allow students to download lecture video and presentation material. However, there are a few synchronous real-time mobile distance learning systems that support slide, annotation, feedback from student, and lecture video and audio at the same time. These live mobile distance learning systems have an advantage of supporting real-time interaction between students and a lecturer thereby making students understand the lecture better. But, they also have a disadvantage in the sense that they don't allow students to experience the past lecture. This problem can be solved by recording and replaying lecture session. So far, there are few mobile distance learning systems that support session recording and replay. This paper presents a synchronous mobile distance learning system that supports video and audio, slide with annotation, and real-time feedback from students, as well as session recording and replay, which is not supported by the existing mobile distance learning systems. The evaluation of the system among students shows that 61.3% of them were satisfied while 3.2% weren't.

Implementation of the PVR(Personal Video Recorder) Chip for HDTV (HDTV용 PVR(Personal Video Recorder) 칩 구현)

  • 정수운;이동호
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.943-946
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    • 2001
  • We have developed a PVR (Personal Video Recorder) chip that is capable of simultaneous playback and recording of HD quality MPEG-2 streams for digital TV. it provides viewers with some advanced features as well as pause, instant replay, skip forward and fast forward/rewind found in conventional PVRs for analog TV. This paper describes the enhanced and innovative features that art implemented on our PVR.

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ESP : A DVR File Format for Enhanced Recording and Searching (ESP : 녹화 및 검색 기능 향상을 위한 DVR전용 파일 포맷)

  • Park, Jae-Kyung;Yang, Seung-Min
    • The KIPS Transactions:PartB
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    • v.16B no.1
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    • pp.25-34
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    • 2009
  • DVR(Digital Video Recorder) system stores video inputs in compressed digital formats and retrieve them. DVR system has several advantages over traditional analog tape recorder system which are (1) improved real-time monitoring, recording and searching capability, and (2) other capabilities such as watermarking and remote monitoring through network. AVI format is the most popular format used for DVR systems. However, AVI format has drawbacks in recording and searching due to structural problem. Some vendors develop and use their own format, do not open the format to the public. In this paper, ESP format is proposed. ESP format solves the drawbacks of AVI format, and the advantages of AVI format apply to ESP format. Moreover, ESP format provides multistream recording/replay and event-recording. In result, ESP format enchances functionality of recording and searching in DVR system.

Data augmentation in voice spoofing problem (데이터 증강기법을 이용한 음성 위조 공격 탐지모형의 성능 향상에 대한 연구)

  • Choi, Hyo-Jung;Kwak, Il-Youp
    • The Korean Journal of Applied Statistics
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    • v.34 no.3
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    • pp.449-460
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    • 2021
  • ASVspoof 2017 deals with detection of replay attacks and aims to classify real human voices and fake voices. The spoofed voice refers to the voice that reproduces the original voice by different types of microphones and speakers. data augmentation research on image data has been actively conducted, and several studies have been conducted to attempt data augmentation on voice. However, there are not many attempts to augment data for voice replay attacks, so this paper explores how audio modification through data augmentation techniques affects the detection of replay attacks. A total of 7 data augmentation techniques were applied, and among them, dynamic value change (DVC) and pitch techniques helped improve performance. DVC and pitch showed an improvement of about 8% of the base model EER, and DVC in particular showed noticeable improvement in accuracy in some environments among 57 replay configurations. The greatest increase was achieved in RC53, and DVC led to an approximately 45% improvement in base model accuracy. The high-end recording and playback devices that were previously difficult to detect were well identified. Based on this study, we found that the DVC and pitch data augmentation techniques are helpful in improving performance in the voice spoofing detection problem.

Process Annotation for Recording the Manipulation of 3D Structured Models (3D 구조물의 조작과정 기록을 위한 어노테이션 기법)

  • Lee, Gui-Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.381-390
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    • 2007
  • 3D object contents are used for various applications in the Web virtual space, where the main concerns are to navigate the 3D virtual space and visualize 3D objects. The techniques to manipulate 3D objects like disassembling and assembling and to record the manipulation process are the very first step. Until now, we can record only the result of 3D object manipulation. Thus, we have tried to study the representation technique to record meaningfully and replay the manipulation process of 3D structured objects. We analyzed the structures and their relations between components to construct 3D objects that are described in XML or VRML. Compared to the previous method, we studied a XML based annotation technique to record and store selectively by user. This technique makes 3D structured objects be used in the various applications by the selective recording and also selective replaying.

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Recording and Replay Service for a Grid-Based Hybrid Remote Experiment in Civil Engineering (그리드 기반의 토목공학 하이브리드 원격 실험의 리코딩 및 리플레이 서비스)

  • Jang, Sun;Lee, Jang-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06b
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    • pp.502-507
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    • 2007
  • 그리드 컴퓨팅 기술을 기반으로 한 원격 실험 환경 구축에 있어서 원격 실험만큼이나 실험결과 데이터를 저장하고 재연하는 것이 중요하게 대두되고 있다. 본 논문에서는 KOCED 프로젝트의 건설 연구 실험시설 중 하나인 실시간 하이브리드 다자유도 실험시설에 대한 프로토타입인 원격 하이브리드 실험에 대하여 나라다 브로커링 이라는 발간 및 구독 패러다임의 스트리밍 서버와 글로버스 툴킷에 기반 한 리코딩 및 리플레이 서비스를 통하여 실험결과 데이터를 저장하고 재연하는 시스템을 구축 하였다. 기존에 진행된 실험결과를 검색하여 볼 수 있게 함으로써 중복된 실험으로 인한 비용을 줄이고, 사용자가 원하는 데이터에 대한 토픽정보를 통하여 재연함으로써 실험결과 데이터의 효용성을 높일 수 있을 것으로 판단된다.

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