• Title/Summary/Keyword: Realms

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A Study on the Organizational Framework and Essential Elements of World Realms in World Regional Geography Subject (세계지리에서 권역 단원의 조직 방안과 필수 내용 요소의 탐구)

  • Jeon, Jong-Han
    • Journal of the Korean association of regional geographers
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    • v.21 no.1
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    • pp.192-205
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    • 2015
  • This study proposes a device for the organizational frameworks and essential (content) elements of world realms in world regional geography subject. Here, the term 'organizational framework' means the method of realms division, reasonable number and naming of realms, and approaches to reams inclusively. And the term 'essential elements' designate the core elements as big ideas that every student must study through world reams. To approach these thesis, the author suggests that there is a growing trend of a combined regional concept to apply for reams division, that it is necessary to rationalize the number of realms and to prepare rather a synthetic approach to realms than a single one. And then, the author presents five essential elements as big ideas of world reams that composed of four by thematic approach and one by global-issue approach. But, this study emphasizes that in organizing the essential elements for a realm it is a better strategy to bring elements selectively with a realm because certain element fulfils function specially to certain realm.

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The effects of augmented reality fashion application on pleasure, satisfaction and behavioral intention (증강현실 패션 어플리케이션이 즐거움, 만족 및 행동의도에 미치는 영향)

  • So, Ji In;Kim, Sun-Hee
    • The Research Journal of the Costume Culture
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    • v.21 no.6
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    • pp.810-826
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    • 2013
  • The purposes of this study were to analyze the effects of the experience realms (entertainment, educational, escapist, and esthetic) of augmented fashion reality applications on consumers' pleasure, satisfaction, intention of reuse, and purchase intention. This study is based on the survey subjecting those who have an iPhone. A total of 207 questionnaires were processed in analysis. Descriptive analysis, frequency analysis, reliability analysis and regression analysis were conducted using SPSS ver. 18.0. The results are as follows. First, entertainment and esthetic experience positively influenced consumers' pleasure. Second, entertainment, educational and esthetic experience positively influenced satisfaction. Third, pleasure positively affected satisfaction. Forth, both pleasure and satisfaction positively influenced intention of reuse and purchase intention. Fifth, there were significant differences in the effects of the experience realms of augmented fashion reality applications on pleasure, satisfaction, intention of reuse, and purchase intention by gender. In conclusion, pleasure and satisfaction that influence reuse intention and purchase intention were influenced by the experience realms. When consumers feel satisfaction and pleasure in experience realms of augmented fashion reality applications, they are more likely to reuse of an augmented reality fashion application, and to purchase the products consumers were implementing an augmented reality fashion application for.

A Typology of Experience Program of Fishing Village Tourism in Gangneung -An Application of Model of the Four Realms of an Experience by Pine & Gilmore (강릉시 어촌관광 체험 프로그램의 유형화 - Pine & Gilmore의 체험영역 모델 적용 -)

  • Lee, Young-Jin;Song, Young-Min;Lee, Kwang-Pyo
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.4
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    • pp.695-708
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    • 2011
  • Nowadays, fishing village is in trouble because of the depletion of fishing resources and an aging population. Fishing village tourism can do important roles for improving these situation as alternative resources. This study monitored 6th fishing villages in Gangneung for discovering materials of fishing village experiences. The materials have classified based on model of the four realms of an experience by Pine & Gilmore which are composed of escapist, esthetic, entertainment, education. The results showed that Jumoonjin and Youngjin village had entertainment and escapist experience programs, Sodol village had escapist and esthetic experience programs, Geumjin village had entertainment and esthetic experience programs, Jumoon 5 ri village had entertainment, SaCheon village had escapist experience programs. The results of this study can give implications for efficient management of fishing village experience program, especially can provide fishing village experience programs tourist prefer among the four realms of an experience.

Development of Elements of Horticultural Therapy Evaluation Indices (HTEI) through Delphi Method (전문가 델파이 조사를 통한 원예치료 평가지표 구성요소 개발)

  • Im, Eun-Ae;Son, Ki-Cheol;Kam, Jeong-Ki
    • Horticultural Science & Technology
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    • v.30 no.3
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    • pp.308-324
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    • 2012
  • The aim of this study is to develop and construct the elements of a new evaluation tool to assess the effectiveness of a horticultural therapy. Delphi method was applied to classify the realms of evaluation and specify their components and constituting items. Delphi process was performed through three rounds and 24 professionals attended all the rounds as panel members. Some of the items were revised or removed according to the results of such tests as content validity ratio, agreement rate, convergency and stability of each item. On the contrary, a few new items were added by accepting the opinions of the professional panels. Previous to the Delphi, the realms of evaluation were classified into physical, cognitional, psycho-emotional and social ones on the basis of literature review, professionals' consultation and in-depth interview with practitioners. At the first round, 112 items constituting four realms were reviewed. The numbers of items to be reviewed were reduced to 107 at the second round and to 102 at the third round. As a result, 98 items in 4 realms were decided as proper evaluation points of horticultural therapy. The compositions of the four respective realms are as follows: 5 components and 27 items in physical realm; 4 components and 25 items in cognitional realm; 2 components and 24 items in psycho-emotional realm; and 4 components and 22 items in social realm. These realms, components and specific items derived from this study constitute indices to evaluate the effectiveness of horticultural therapy. In addition, they might be utilized as good guidelines for planning horticultural therapy programs.

A Research on the Ethics in Daesoon Jinrihoe (大巡伦理思想探析)

  • Zeng, Yong;Qin, Ming-ang
    • Journal of the Daesoon Academy of Sciences
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    • v.37
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    • pp.357-384
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    • 2021
  • The ethics of Daesoon Jinrihoe is a system of contemporary practical morality, which contains religious features such as "One Dao" (一道), "Two Mountains" (二山, an allusion to Kang Jeungsan 姜甑山, and Jo Jeongson 趙鼎山), "Three Realms" (三界, means the realms of Heaven, Earth, and Humanity." For the purpose of my paper, "One Dao" is the ethical principle of Daesoon as well as the Tenets: "the Virtuous Concordance of Yin and Yang, Harmonious Union between Divine and Human Beings, the Resolution of Grievances for Mutual Beneficence, and Perfected Unification (jingyeong 眞境) with the Dao." "Two Mountains" are the Objects of belief. The Three Realms are the scopes of moral concern. In order to devote the Tenets of the ethical principle, ascetic practice in daily life has been emphasized as "Sincerity, Respectfulness, and Faithfulness" which are collectively called "Three Essential Attitudes." Meanwhile, "Quieting the Mind, Quieting the Body, Reverence for Heaven, and Cultivation (of oneself in accordance with doctrines)" are defined as the "Four Cardinal Mottoes." The ultimate belief is converted into guidelines for ethical conduct and religious rites. Through cultivation an interaction emerges between humankind and divine beings. The ethical ideal in Daesoon Jinrihoe includes personal "Perfected Unification with the Dao," nobility and cooperativity between humans and divine beings, and "the earthly paradise of the Later World." Compared to Buddhism, Christianity, and Daoism, Daesoon Jinrihoe's unique features are embodies by three aspects: the unity of mutual beneficence among the Three Realms, the cooperativity and nobility between humans and divinities, and the transcendental nature of the earthly paradise.

A study on an Efficient Kerberos Authentication based on X.509 (X.509 인터넷 공개키 기반구조에서 Kerberos 인증에 관한 연구)

  • 김철현;신광철;김창원
    • Journal of the Korea Computer Industry Society
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    • v.3 no.5
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    • pp.641-652
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    • 2002
  • In this paper, proposes Kerberos certification mechanism that improve certification service of PKINIT base that announce in IETF CAT Working Group. Bid to certificate other realm because search position of outside realm through DNS and apply X.509 directory certification system, acquire public key from DNS server by chain (CertPath) between realms by certification and Key exchange way that provide service between realms applying X.509, DS/DNS of PKINIT base. In order to provide regional services, Certification and key exchange between realms use Kerberos symmetric method and Session connection used Directory service to connection X.509 is designed using an asymmetric method. By efficient TGT (Ticket Granting Ticket) exchange and reusability of ticket, A Design of Kerberos system that have effect and simplification of certification formality that reduce overload on communication.

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The Impact of Information Systems Integration on Organization

  • Juhn, Sung-Hyun
    • Asia pacific journal of information systems
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    • v.7 no.2
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    • pp.225-266
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    • 1997
  • A Causal Transition Model of the IT impact on organization is proposed. The model is based upon the premise that the IT impact is a multi-phase, multi-realm phenomenon, and that the IT impact in one organizational realm logically transpires to another realm, thus forming complex causal webs among them. Two exploratory research studies, the one qualitative and the other quantitative, were conductea to validate the model in a setting involving major structural reorganization of the organizations' IT function. The research results provide support for the general theory structure of the model. The findings include: ⅰ) the IT impact manifests on multiple organizational realms, with different degrees of strength, ⅱ) the impact on the realms follow a particular causal transition path among them, and ⅲ) the IT impact manifests on and through the information processing aspect of work. The results, however, indicate that people's perception of the IT impact is strongly mitigated by the IT relevance of work, and that the organization is affected as much by the structural arrangement surrounding and accompanying the IT as by the technology itself, suggesting that the IT impact is an organizational phenomenon as well as a technological phenomenon. The implications of the research results are discussed at the end.

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A Study of Cross Certification between Realms in Public Key Infrastructure based on X.509 (X.509기반 PKI의 영역간 상호인증 프로토콜에 관한 연구)

  • 신광철
    • Journal of the Korea Computer Industry Society
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    • v.2 no.6
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    • pp.845-852
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    • 2001
  • Electronic commerce and application service is to universal on the internet, and a large quantity information transmitted on the network, It's needs procedure to access only permit objects for the integrity of information. In order to provide regional services is authentication for control resource and client identification. In particular, public key system is to implement in distributed environment, it is able to insurance users convenience and integrity at the same time. In this paper designed mechanism of cross certification between realms in PKI based on X.509 associated with DNS (Domain Name System) that is presented.

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Gesamtkunstwerk in Design: Interdisciplinary Design and Pedagogy

  • Lee, Youngjin
    • Architectural research
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    • v.15 no.3
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    • pp.111-121
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    • 2013
  • This paper examines the interdisciplinary practice within design realms including urban planning, architecture, landscape architecture and interior design. It discusses the pedagogical approaches at design schools to foster designers capable of design challenge with interdisciplinary skills. As the complexity of contemporary multicultural society increasingly requires a higher level of expertise in professional service, no individual designer can be expert in all fragmented expertise across the whole design and associated engineering areas. A designer, therefore, should rely on the expertise of other practitioners in areas where he or she doesn't possess proficiency and educational background. From this sense the need of interdisciplinary approaches across diverse range of design and engineering through the collaboration is rising. Historically most of discussion made on interdisciplinary approaches is limited to collaboration between architecture and supporting engineering. This paper focuses on the collaboration with design realms. Three case studies done in an interdisciplinary firm are explored, focusing on design process that is non-linear and complementary. Finally the integrative pedagogical approaches to provide students with more exposure to allied disciplines are navigated with exemplary student work from interdisciplinary design studio.

The Effects of Shopping Motivation and an Experiential Marketing Approach on Consumer Responses toward Small Apparel Retailers

  • Jeong, So Won;Chung, Jae-Eun;Fiore, Ann Marie
    • Fashion, Industry and Education
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    • v.15 no.2
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    • pp.11-24
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    • 2017
  • The objectives of this empirical study were to examine the relationships between shopping motivations, Pine and Gilmore's four experience realms (4Es), the emotional components of pleasure and arousal, and patronage intention toward small apparel retailers. Data from 128 college students were collected through an online survey. Regression analysis results revealed the positive impact of shopping motivations on the hypothesized experiential realms and partial effects of the 4Es on pleasure and arousal. Pleasure and arousal were found to affect patronage intention. This research benefits small retailers by identifying the experiential marketing strategies that positively affect consumer emotional experiences, which are important to consequent patronage intention toward small apparel retailers.