• Title/Summary/Keyword: Reality TV

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A GPU based Rendering Method for Multiple-view Autostereoscopic Display (무안경식 다시점 입체 디스플레이를 위한 GPU기반 렌더링 기법)

  • Ahn, Jong-Gil;Kim, Jin-Wook
    • Journal of the HCI Society of Korea
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    • v.4 no.2
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    • pp.9-16
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    • 2009
  • 3D stereo display systems gain more interests recently. Multiple-view autostereoscopic display system enables observers to watch stereo image from multiple viewpoints not wearing specific devices such as shutter glasses or HMD. Therefore, the Multiple-view autostereoscopic display is being spotlighted in the field of virtual reality, mobile, 3D TV and so on. However, one of the critical disadvantages of the system is that observer can enjoy the system only in a small designated area where the system is designed to work properly. This research provides an effective way of GPU based rendering technique to present seamless 3D stereo experiences from an arbitrary observer's view position.

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Real-Time Camera Tracking for Markerless Augmented Reality (마커 없는 증강현실을 위한 실시간 카메라 추적)

  • Oh, Ju-Hyun;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.614-623
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    • 2011
  • We propose a real-time tracking algorithm for an augmented reality (AR) system for TV broadcasting. The tracking is initialized by detecting the object with the SURF algorithm. A multi-scale approach is used for the stable real-time camera tracking. Normalized cross correlation (NCC) is used to find the patch correspondences, to cope with the unknown and changing lighting condition. Since a zooming camera is used, the focal length should be estimated online. Experimental results show that the focal length of the camera is properly estimated with the proposed online calibration procedure.

Difference of GUI Efficiency based on 3D and 2D Graphic -Imaginary 3D IPTV Interface Development Using Virtual Reality Theory- (2D와 3D Graphic 기반으로 구성된 GUI의 효율성의 차이 -가상현실이론을 활용한 가상 3D IPTV 인터페이스 개발-)

  • Sung, Jung-Hwan;Lee, Dae-Young;Kim, Hyung-Koo
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.87-95
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    • 2007
  • On this study, we researched differences between 2D and 3D with principle of GUI with the estimate that the user interface will be changed to 3D and we figured out the special feature of 3d-GUI through 3 ways, Autonomy, Interaction and Presence. Based on this theory research, we also had a survey with difference of 3d and 2d GUI to forecast the possibility of 3d-GUI for the main user interface of the future media contents and finally found out its marketability as an ideal interface.

Quality Assessment and Analysis of Stereoscopic 3D Television Pictures (양안식 3D 텔레비전 영상의 화질 평가와 분석)

  • Park, Dae-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.4
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    • pp.278-288
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    • 2010
  • In this paper, we carried out quality assessment and analysis of stereoscopic 3D Television pictures according to ITU-R contribution and recommendation by rating scales using DSCQS (Double-Stimuli Continuous Quality Scale) method. The evaluation results show that overall quality and sharpness of stereoscopic pictures revealed almost no difference compared to cases of mono pictures as to natural outdoor scenes, graphic images, and indoor scenes (about 3.0 above ~ 4.0), but depth perception and sensation of reality of stereoscopic images exhibit better quality performance over mono images as indicated more than 4.0 out of 5.0 grade. Evaluation results should be considered as human factors such as disparity when shooting and/or editing 3DTV.

Between Monster and Hero -Characters with Supernatural Powers of Fantasy Dramas (괴물과 영웅 사이 -판타지 드라마의 초능력 인물)

  • Kim, Kyung-Min
    • Journal of Popular Narrative
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    • v.26 no.1
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    • pp.9-39
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    • 2020
  • The aim of this study is to examine how heroic characters with supernatural powers are portrayed, and what shortcomings and desires are present in the societies they are born into, with reference to television series with superheroes such as , , and out of many motifs of Korean television fantasy series. The common feature of the superheroes represented in these three dramas is that they are viewed as monsters symbolizing vigilance and alienation instead of being regarded as typical heroes that are the object of praise and admiration. All three dramas criticize the corruption and limitations of bureaucratic powers such as the judiciary, prosecution, and police. The protagonists showcase their heroics by correcting such problems and helping the weak and the victimized by using their supernatural powers. At the same time, they broach uncomfortable topics, highlight truths that some may wish to hide, and also argue the concept of 'normality' and the 'world of naturalness'. For this reason, they are treated as monsters and alienated. Despite being called upon to solve the problems in reality, the deficiencies and contradictions of our society are also revealed by them. The idea of expressing the repressed desires in reality, is similar to the attributes of fantasy in that it criticizes and overthrows reality in order to meet the desires. This study verified not only the subversive characters of fantasy, but also the limitations when such attributes were combined with the characteristics of the medium of television shows. The significance of this study is to give attention to a genre that had previously been neglected by Korean productions but is now gaining traction, and also to suggest many tasks for researching more subdivided and diversified fantasy dramas in the future.

Android Device Controller using Augmented Reality (증강현실을 이용한 안드로이드 디바이스 컨트롤러)

  • Jin, Kyo-Seon;Kang, Jung-Hee;Kim, Jin-Kyu;Seo, Kyung-Bin;Park, Neungsoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.161-164
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    • 2011
  • 무선인터넷의 발달과 스마트 디바이스의 보급이 유비쿼터스 시대를 앞당기고 있다. 스마트 TV와 스마트 에어컨 등 네트워크 기반의 가전 기기들이 등장 하면서 모든 제품들을 네트워크 환경으로 묶어 사용하는 시대가 열린 것이다. 이러한 스마트 기기들이 등장함과 동시에 스마트 폰을 활용하여 유비쿼터스 디바이스를 제어하는 어플리케이션들도 많이 등장하였다. PC를 제어하거나 스마트 TV를 제어하는 어플리케이션은 안드로이드 마켓이나 애플 스토어에서 킬러 앱으로 각광 받고 있다. 그러나 이러한 스마트 디바이스들이 아직은 많이 보급되지 않았다. 아직도 각 가정에서는 스마트 TV가 아닌 보통 TV를 사용하는 경우가 많고, 에어컨의 경우 수명이 더 길어 스마트 에어컨 등이 보급되기 까지는 더욱 더 시간이 걸릴 것으로 보인다. 본 논문에서는 증강현실과 적외선 모듈을 이용하여 유비쿼터스 환경에 포함되지 못한 디바이스들을 스마트 폰으로 제어할 수 있는 AR Remote System을 제안한다.

A Study on Commercial Film Narrative based on the theory of Gerard Genette -Focused on Temporal Order- (TV 광고에 있어서 Gerard Genette 이론적 서사의 시간성 -시간의 순서(Temporal Order)를 중심으로-)

  • Ahn, Sang-Hyuk
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.245-252
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    • 2005
  • In this paper, I am going to analyze a commercial film narrative focused on a temporal order through the theory of narrative discourse by Gerard Genette. Advertisements has a special quality or feature to be convertible into mythological hyper reality to advertise an product effectively. In this process, narrative in a commercial film has visual variations using a temporal order to show an glamorously advertisements in television. The reason that narrative in a commercial film is subject to variation with a temporal order, duration, frequency is to get some aesthetic effect for making sure people see them. Under the influence of postmodernism, image making like a pop-art became the first consideration in a commercial film with the consequence that representation as a signifier came to be more important than object as a signified. As a commercial film have more sensational image as a result of visual variation, images in a commercial film became vague so that it does not explain or express an advertising concept dearly. However, those aspects have assets that it gives the TV audience a room for interpretation in advertisements by themselves.

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Problems and Improvement of Restrictions of Ad for Pay TV Market (유료방송시장의 광고규제 정체 원인과 규제완화 방안)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.123-135
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    • 2012
  • As contents go digital and networks go broadband, there are a lot of changes made to Ad market caused by multimedia and multichannel environment. While platforms as the contents distribution window are increasing, the reality is that additional Ad revenue through platforms is concentrated on mammoth exclusive media because there are small number of the media that has control over platforms is able to create production and provide capital. In addition, as Media rep laws is passed at the Assembly plenary session, tipping effect in Ad market concentrated to some media. In this reality, pay TV market is expected to be within its direct orbit as it is predicted to produce new contents and distribution growth thanks to a wide variety of genres and experimental challenge. Thus, this study is to propose the methodology and an alternative for pay Ad market expansion. As the result of this research, an improvement scheme of indirect advertisement, virtual advertisement, and prohibited advertising item is suggested, and methodology for advertising market expansion is suggested through enterprise and government.

A Study of Imitation within TV Reality Audition Program : Focused on the JTBC and Mnet (TV 리얼리티 오디션 프로그램에 표현된 모방 연구 : JTBC<히든 싱어>와 Mnet<너의 목소리가 보여>를 중심으로)

  • Oh, Seo-Hyun;Nah, Ken
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.389-398
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    • 2019
  • Imitation is an important cultural act that began with human history, and is becoming an essential strategy for innovation and creativity in the 21st century. With the advent of the concept of intellectual property in modern society, the issues of imitation and design have become inseparable. This study, in that it is necessary to understand the cultural identity of the times for the Design Studies, examined the significance of imitation of TV reality audition programs, JTBCand Mnet with a theme of "Mimic Singing" and "LipSync." First, the act of imitation itself is fair and entertaining. Second, imitation ironically expresses the power of originality. Third, imitation is eventually expanding into mixing and transformation. Through these series of processes, the act of imitation goes beyond one-sided follow-up and leads to the intention of improving it creatively. Thus, it is concluded that the issue of imitation is complementary, not mutually exclusive, as an inseparable concept from creativity.

The Non-fiction Participants in the Reality Observational Entertainment Program as Social Actors: Focusing on Youn's Kitchen Season 2 (사회적 배우로서의 리얼리티 관찰 예능 프로그램의 일반인 참여자: <윤식당2>를 중심으로)

  • Ryu, Jae Hyung
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.274-289
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    • 2019
  • The purpose of this study is to regard the non-fiction participants in the reality observational entertainment program as social actors. For this, the study has examined the concepts of social actor and performance, understood how the performances of social actors are projected onto the screen, and textually analyzed Youn's Kitchen season 2. As a result, the non-fiction participants(the guests) of Youn's Kitchen functioned as the social actors who performed the roles derived from their social relations under the consciousness of the camera. The more the number of social actors in the observational space increased, the more the number of their performing roles grew. Their everyday activities have been chosen by various filmic devices, such as the cameras, within the specific frame of hybrid performance mode that representational and presentational performances coexist.