• Title/Summary/Keyword: Realistic Visual Image

Search Result 105, Processing Time 0.028 seconds

PARALLAX ADJUSTMENT FOR REALISTIC 3D STEREO VIEWING OF A SINGLE REMOTE SENSING IMAGE

  • Kim, Hye-Jin;Choi, Jae-Wan;Chang, An-Jin;Yu, Ki-Yun
    • Proceedings of the KSRS Conference
    • /
    • 2007.10a
    • /
    • pp.452-455
    • /
    • 2007
  • 3D stereoscopic viewing of large scale imagery, such as aerial photography and satellite images, needs different parallaxes relative to the display scale. For example, when a viewer sees a stereoscopic image of aerial photography, the optimal parallax of its zoom-in image should be smaller than that of its zoom-out. Therefore, relative parallax adjustment according to the display scale is required. Merely adjusting the spacing between stereo images is not appropriate because the depths of the whole image are either exaggerated or reduced entirely. This paper focuses on the improving stereoscopic viewing with a single remote sensing image and a digital surface model (DSM). We present the parallax adjustment technique to maximize the 3D realistic effect and the visual comfort. For remote sensing data, DSM height value can be regarded as disparity. There are two possible kinds of methods to adjust the relative parallax with a single image performance. One is the DSM compression technique: the other is an adjustment of the distance between the original image and its stereo-mate. In our approach, we carried out a test to evaluate the optimal distance between a single remote sensing image and its stereo-mate, relative to the viewing scale. Several synthetic stereo-mates according to certain viewing scale were created using a parallel projection model and their anaglyphs were estimated visually. The occlusion of the synthetic stereo-mate was restored by the inpainting method using the fields of experts (FoE) model. With the experiments using QuickBird imagery, we could obtain stereoscopic images with optimized parallax at varied display scales.

  • PDF

Deep Residual Networks for Single Image De-snowing (이미지의 눈제거를 위한 심층 Resnet)

  • Wan, Weiguo;Lee, Hyo Jong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.05a
    • /
    • pp.525-528
    • /
    • 2019
  • Atmospheric particle removal is a challenging task and attacks wide interests in computer vision filed. In this paper, we proposed a single image snow removal framework based on deep residual networks. According to the fact that there are various snow sizes in a snow image, the inception module which consists of different filter kernels was adopted to extract multiple resolution features of the input snow image. Except the traditional mean square error loss, the perceptual loss and total variation loss were employed to generate more clean images. Experimental results on synthetic and realistic snow images indicated that the proposed method achieves superior performance in respect of visual perception and objective evaluation.

Realistic 3-dimensional using computer graphics Expression of Human illustrations (컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현)

  • Kim, Hoon
    • Archives of design research
    • /
    • v.19 no.1 s.63
    • /
    • pp.79-88
    • /
    • 2006
  • A human face figure is a visual symbol of identity. Each different face per person is a critical information differentiating each person from others and it directly relates to individual identity. When we look back human history, historical change of recognition for a face led to the change of expression and communication media and it in turn caused many changes in expressing a face. However, there has not been no time period when people pay attention to a face more than this time. Technically, the advent of computer graphics opened new turning point in expressing human face figure. Especially, a visual image which can be produced, saved, and transferred in digital has no limitation in time and space, and its importance in communication is getting higher and higher. Among those visual image information, a face image in digital is getting more applications. Therefore, 3d (3-dimensional) expression of a face using computer graphics can be easily produced without any professional techniques, just like assembling puzzle parts composed of the shape of each part ands texture map, etc. This study presents a method with which a general visual designer can effectively express 3d type face by studying each producing step of 3d face expression and by visualizing case study based on the above-mentioned study result.

  • PDF

Effective Analsis of GAN based Fake Date for the Deep Learning Model (딥러닝 훈련을 위한 GAN 기반 거짓 영상 분석효과에 대한 연구)

  • Seungmin, Jang;Seungwoo, Son;Bongsuck, Kim
    • KEPCO Journal on Electric Power and Energy
    • /
    • v.8 no.2
    • /
    • pp.137-141
    • /
    • 2022
  • To inspect the power facility faults using artificial intelligence, it need that improve the accuracy of the diagnostic model are required. Data augmentation skill using generative adversarial network (GAN) is one of the best ways to improve deep learning performance. GAN model can create realistic-looking fake images using two competitive learning networks such as discriminator and generator. In this study, we intend to verify the effectiveness of virtual data generation technology by including the fake image of power facility generated through GAN in the deep learning training set. The GAN-based fake image was created for damage of LP insulator, and ResNet based normal and defect classification model was developed to verify the effect. Through this, we analyzed the model accuracy according to the ratio of normal and defective training data.

A Study on the Transition of the Grotesque Expression Method in Animation (애니메이션에 나타난 그로테스크 표현방법 추이 연구)

  • 이종한
    • Archives of design research
    • /
    • v.17 no.3
    • /
    • pp.51-60
    • /
    • 2004
  • The esthetics of 'grotesque' and its entertaining values have many things in common with the characteristics and properties of animation as a medium of expression. The ways to express grotesque images in animation have expanded its realm of expression with the development of modern image digitalization technologies. The grotesque images that were expressed by the combination of photographs and animations and objet animations have been developing its disharmony in a more realistic manner with full 3D animation technology and realistic motions of virtual characters with motion capture. The subject matter also has become more diverse with the advance of modern scientific civilization. An example is the appearance of Cyborg(cybernetic+organism) characters and the grotesque images in the modern times mainly start to appear in animations dealing with the isolation of human beings among its characteristics. Also, the changes of the expression methods of grotesque images along with the development of visual technology development in the future will transform its methodological forms by changing its expression methods to VR forms and interactive visuals. Thus it is expected that the grotesque images and characteristics will change into a visual genre which emphasizes dehumanization.

  • PDF

Perceptual Generative Adversarial Network for Single Image De-Snowing (단일 영상에서 눈송이 제거를 위한 지각적 GAN)

  • Wan, Weiguo;Lee, Hyo Jong
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.8 no.10
    • /
    • pp.403-410
    • /
    • 2019
  • Image de-snowing aims at eliminating the negative influence by snow particles and improving scene understanding in images. In this paper, a perceptual generative adversarial network based a single image snow removal method is proposed. The residual U-Net is designed as a generator to generate the snow free image. In order to handle various sizes of snow particles, the inception module with different filter kernels is adopted to extract multiple resolution features of the input snow image. Except the adversarial loss, the perceptual loss and total variation loss are employed to improve the quality of the resulted image. Experimental results indicate that our method can obtain excellent performance both on synthetic and realistic snow images in terms of visual observation and commonly used visual quality indices.

A Study on the Deconstruction of Perspective in Fashion Illustrations (패션 일러스트레이션에 나타난 원근법 해체에 대한 연구)

  • Kim, Soon-Ja
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.17 no.2
    • /
    • pp.93-109
    • /
    • 2015
  • Advent of diverse media and advancement in digital technology significantly affected our perception of time and space. By utilizing digital media actively, fashion illustration has come to go beyond the limitation on conventional perspective expression. This study aims to examine the phenomenon of deconstruction of perspective in fashion illustration, and to analyze a variety of space expressions and effects of visual expression in fashion illustration. By way of literature research for the study, theoretical data are reviewed about basic concepts of conventional perspective and the characteristics and aesthetic concept of perspective deconstruction expression in visual art. By way of an empirical study, fashion illustrations that represent the deconstruction of perspective are classified and analyzed characteristics and image effects of such expressions. Deconstruction of perspective in fashion illustration find in expression of spaces by means of multi-space, multi-layer space, reverse perspective, perspective through the exaggeration, multi-perspective space, and panoramic visual condition. Fashion illustration expresses visual confusion or fantasy rather than creating realistic spaces that have utilized reasonable perspective. Fashion illustration is moving toward a trait with disharmony and an in-depth visionary space by overlapping or mixing spaces differing from each other, and by means of such peculiar and unrealistic expressions, unfamiliar images are created.

  • PDF

Night-to-Day Road Image Translation with Generative Adversarial Network for Driver Safety Enhancement (운전자 안정성 향상을 위한 Generative Adversarial Network 기반의 야간 도로 영상 변환 시스템)

  • Ahn, Namhyun;Kang, Suk-Ju
    • Journal of Broadcast Engineering
    • /
    • v.23 no.6
    • /
    • pp.760-767
    • /
    • 2018
  • Advanced driver assistance system(ADAS) is a major technique in the intelligent vehicle field. The techniques for ADAS can be separated in two classes, i.e., methods that directly control the movement of vehicle and that indirectly provide convenience to driver. In this paper, we propose a novel system that gives a visual assistance to driver by translating a night road image to a day road image. We use the black box images capturing the front road view of vehicle as inputs. The black box images are cropped into three parts and simultaneously translated into day images by the proposed image translation module. Then, the translated images are recollected to original size. The experimental result shows that the proposed method generates realistic images and outperforms the conventional algorithms.

A Study on Visual Tactility and Spatial Illusion in Virtual Reality Games (가상현실 게임에 나타난 시각적 촉각성과 공간의 환영성)

  • Park, Jin-Ok
    • Journal of Digital Contents Society
    • /
    • v.19 no.2
    • /
    • pp.229-236
    • /
    • 2018
  • The background fort this study is related to the concept of modern time and space which has been extended from physical space to virtual space in the present times witnessing the advent of the Fourth Industrial Revolution. Based on visual tactility and illusion in virtual reality, we intended to present the possibility of the interactions as realistic as the interactions occurring in reality. Regarding the scope of this study, we analyzed the relationship between illusion in game space and immersion in interactions based on the games used frequently among current virtual reality contents. The results of the study showed that the interactions in virtual reality occurred within the space converging the time and space and that the illusion of digital images had realistic position of reality without original. Research which investigates the interaction in virtual space and media projection method for real space and virtual space will provide useful basis for promoting technological development based on novel methods differentiated from existing image grammar and for identifying the content utilization methods.

A study of dream sequence in Freud's Psychoanalysis (Focusing on the David lynch's film "Mulholland Drive (2001)) (꿈 시퀀스 이미지에 대한 프로이드의 정신분석학적 연구 (데이빗 린치의 영화 "멀홀랜드 드라이브(2001)" 를 중심으로))

  • Lee, Tae-hoon
    • Journal of Digital Convergence
    • /
    • v.14 no.12
    • /
    • pp.433-439
    • /
    • 2016
  • For the past hundred years, since many films have only been focusing on expressing suppressed desire and obsession, there have been few films in which unconsciousness desire is expressed and pursuing dream comes true as Freud says. Well known for a convoluted and dreamy structure and plot, David Lynch successfully represents a real dream sequence with his own way of image presentation form in his representative film "Mulholland Drive (2001)". In this study, I attempt to analyze how he expresses the realistic dream sequence with a strange film structure based on Freud's psychoanalysis. In general, dream world is known as completely visual matter, but the feeling of things is more important for making a realistic dream and it is the main reason that we can have more realistic experiences in a dream.