• Title/Summary/Keyword: Real-time usage

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The Smartphone Addiction, Self-Efficacy, and Communication Skills of Nursing College Students before Clinical Training Relationship between Communication Skills (임상실습교육 전 간호대학생의 스마트폰 중독, 자기효능감 및 의사소통능력 관계)

  • Mi-Young Kim;Hyo-Jin Park
    • Journal of The Korean Society of Integrative Medicine
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    • v.11 no.4
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    • pp.157-166
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    • 2023
  • Purpose : The purposes of this study were to determine the relationships of communication skills with smartphone addiction and self-efficacy before clinical practice training among nursing students and to provide basic data for developing and verifying the effectiveness of an intervention program for improving nursing students' communication skills. Methods : This study targeted those who obtained consent to collect data explained the purpose and procedure of the study for the first and second graders of the nursing department at one university located in B city. The data collection period was from April 24 to May 13, 2023. A total of 207 questionnaire responses were included in the analysis. The collected data were analyzed using t-tests and analysis of variance in the SPSS/Win 230 program. The results were reported as real numbers, percentages, mean values, and standard deviations. The correlations between the variables were analyzed using the Pearson correlation coefficient. Results : Smartphone addiction according to the general characteristics of the study subjects showed significant differences in 'residence type' (F=2.91, p=.035) and 'average smartphone usage time' (F=20.15, p=.000). It seemed. self-efficacy was determined by 'age' (F=2.74, p=.045), 'subjective academic level' (F=7.71, p=.001), and 'average smartphone usage time' (F=3.96, p=.009) showed a significant difference. Communication skills showed a significant difference in 'average smartphone usage time' (F=3.83, p=.011). The correlation between the variables of the study subjects showed that self-efficacy was negatively correlated with smartphone addiction (r=-.42, p<.001), and communication ability was positively correlated with self-efficacy. It was found that (r=.55, p<.001). 15) Conclusion : On the basis of the study results, the higher the nursing students' smartphone addiction, the lower their self-efficacy, and the higher their communication ability, the higher their self-efficacy. Therefore, intervention research is necessary to develop interventions for preventing smartphone addiction and increasing communication ability among nursing students.

Real-time CRM Strategy of Big Data and Smart Offering System: KB Kookmin Card Case (KB국민카드의 빅데이터를 활용한 실시간 CRM 전략: 스마트 오퍼링 시스템)

  • Choi, Jaewon;Sohn, Bongjin;Lim, Hyuna
    • Journal of Intelligence and Information Systems
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    • v.25 no.2
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    • pp.1-23
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    • 2019
  • Big data refers to data that is difficult to store, manage, and analyze by existing software. As the lifestyle changes of consumers increase the size and types of needs that consumers desire, they are investing a lot of time and money to understand the needs of consumers. Companies in various industries utilize Big Data to improve their products and services to meet their needs, analyze unstructured data, and respond to real-time responses to products and services. The financial industry operates a decision support system that uses financial data to develop financial products and manage customer risks. The use of big data by financial institutions can effectively create added value of the value chain, and it is possible to develop a more advanced customer relationship management strategy. Financial institutions can utilize the purchase data and unstructured data generated by the credit card, and it becomes possible to confirm and satisfy the customer's desire. CRM has a granular process that can be measured in real time as it grows with information knowledge systems. With the development of information service and CRM, the platform has change and it has become possible to meet consumer needs in various environments. Recently, as the needs of consumers have diversified, more companies are providing systematic marketing services using data mining and advanced CRM (Customer Relationship Management) techniques. KB Kookmin Card, which started as a credit card business in 1980, introduced early stabilization of processes and computer systems, and actively participated in introducing new technologies and systems. In 2011, the bank and credit card companies separated, leading the 'Hye-dam Card' and 'One Card' markets, which were deviated from the existing concept. In 2017, the total use of domestic credit cards and check cards grew by 5.6% year-on-year to 886 trillion won. In 2018, we received a long-term rating of AA + as a result of our credit card evaluation. We confirmed that our credit rating was at the top of the list through effective marketing strategies and services. At present, Kookmin Card emphasizes strategies to meet the individual needs of customers and to maximize the lifetime value of consumers by utilizing payment data of customers. KB Kookmin Card combines internal and external big data and conducts marketing in real time or builds a system for monitoring. KB Kookmin Card has built a marketing system that detects realtime behavior using big data such as visiting the homepage and purchasing history by using the customer card information. It is designed to enable customers to capture action events in real time and execute marketing by utilizing the stores, locations, amounts, usage pattern, etc. of the card transactions. We have created more than 280 different scenarios based on the customer's life cycle and are conducting marketing plans to accommodate various customer groups in real time. We operate a smart offering system, which is a highly efficient marketing management system that detects customers' card usage, customer behavior, and location information in real time, and provides further refinement services by combining with various apps. This study aims to identify the traditional CRM to the current CRM strategy through the process of changing the CRM strategy. Finally, I will confirm the current CRM strategy through KB Kookmin card's big data utilization strategy and marketing activities and propose a marketing plan for KB Kookmin card's future CRM strategy. KB Kookmin Card should invest in securing ICT technology and human resources, which are becoming more sophisticated for the success and continuous growth of smart offering system. It is necessary to establish a strategy for securing profit from a long-term perspective and systematically proceed. Especially, in the current situation where privacy violation and personal information leakage issues are being addressed, efforts should be made to induce customers' recognition of marketing using customer information and to form corporate image emphasizing security.

An Implementation and Verification of Performance Monitor for Parallel Signal Processing System (병렬신호처리시스템을 위한 성능 모니터의 구현 및 검증)

  • Lee Won-Joo;Kim Hyo-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.313-322
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    • 2005
  • In this paper, we implement and verify performance monitor for parallel signal processing system, using DSP Starter Kit(DSK) of which the basic Processor is TMS302C6711 chip. The key ideas of this performance monitor is, using Real Time Data Exchange(RTDX) for the Purpose of real-time data transfer and function of DSP/BIOS, the ability to measure the Performance measure like DSP workload, memory usage, and bridge traffic. In the simulation, FFT, 2D FFT, Matrix Multiplication, and Fir Filter, which are widely used DSP algorithms, have been employed. Using performance monitor and Code Composer Studio from Texas Instrument(Tl) , the result has been recorded according to different frequencies, data sizes, and buffer sizes for a single wave file. The accuracy of our performance monitor has been verified by comparing those recorded results.

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Implementation of a backend system for real-time intravascular ultrasound imaging (실시간 혈관내초음파 영상을 위한 후단부 시스템 구현)

  • Park, Jun-Won;Moon, Ju-Young;Lee, Junsu;Chang, Jin Ho
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.4
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    • pp.215-222
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    • 2018
  • This paper reports the development and performance evaluation of a backend system for real-time IVUS (Intravascular Ultrasound) imaging. The developed backend system was designed to minimize the amount of logic and memory usage by means of efficient LUTs (Look-up Tables), and it was implemented in a single FPGA (Field Programmable Gate Array) without using external memory. This makes it possible to implement the backend system that is less expensive, smaller, and lighter. The accuracy of the backend system implemented was evaluated by comparing the output of the FPGA with the result computed using a MATLAB program implemented in the same way as the VHDL (VHSIC Hardware Description Language) code. Based on the result of ex-vivo experiment using rabbit artery, the developed backend system was found to be suitable for real-time intravascular ultrasound imaging.

Design of Framework for Implementation of the New Paradigm Map (신 패러다임 맵 구현을 위한 프레임워크 설계)

  • Kim, Sun-Woo;Yang, Kwang-Ho;Park, Ki-Shik;Park, Ju-Young;Ra, In-Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.32-39
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    • 2015
  • In this paper, We propose the futuristic map using variety technology of advanced ICT-based. The futuristic maps are expected to developed into a new format of user participation to express the results in various formats through the understanding and interpretation of the facts and phenomena of tangible and intangible that exist in the real world. In the future, the map is expected to be developed into form of a new paradigm map made in real time that economy, industry, the collection of information necessary for everyday life, processing, usage, analysis, distribution and sharing. In this paper, we provide a real-time personalized contents to digitize the information of the real space based on the concept of map, databases, spatial analysis and describes the key technologies that characterized by the representation of time-series data by analyzing and prediction every field macro phenomena of society, economy, culture and etc. And we establish the concepts of the 'New Paradigm Map' for future creative economy.

Development of a SAD Correlater for Real-time Stereo Vision (실시간 스테레오 비젼 시스템을 위한 SAD 정합연산기 설계)

  • Yi, Jong-Su;Yang, Seung-Gu;Kim, Jun-Seong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.1
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    • pp.55-61
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    • 2008
  • A real-time three-dimensional vision is a passive system, which would support various applications including collision avoidance, home networks. It is a good alternative of active systems, which are subject to interference in noisy environments. In this paper, we designed a SAD correlator with respect to resource usage for a real-time three-dimensional vision system. Regular structures, linear data flow and abundant parallelism make the correlation algorithm a good candidate for a reconfigurable hardware. We implemented two versions of SAD correlator in HDL and synthesized them to determine resource requirements and performance. From the experiment we show that the SAD correlator fits into reconfigurable hardware in marginal cost and can handle about 30 frames/sec with $640{\times}480$ images.

RSP-DS: Real Time Sequential Patterns Analysis in Data Streams (RSP-DS: 데이터 스트림에서의 실시간 순차 패턴 분석)

  • Shin Jae-Jyn;Kim Ho-Seok;Kim Kyoung-Bae;Bae Hae-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.9
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    • pp.1118-1130
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    • 2006
  • Existed pattern analysis algorithms in data streams environment have researched performance improvement and effective memory usage. But when new data streams come, existed pattern analysis algorithms have to analyze patterns again and have to generate pattern tree again. This approach needs many calculations in real situation that needs real time pattern analysis. This paper proposes a method that continuously analyzes patterns of incoming data streams in real time. This method analyzes patterns fast, and thereafter obtains real time patterns by updating previously analyzed patterns. The incoming data streams are divided into several sequences based on time based window. Informations of the sequences are inputted into a hash table. When the number of the sequences are over predefined bound, patterns are analyzed from the hash table. The patterns form a pattern tree, and later created new patterns update the pattern tree. In this way, real time patterns are always maintained in the pattern tree. During pattern analysis, suffixes of both new pattern and existed pattern in the tree can be same. Then a pointer is created from the new pattern to the existed pattern. This method reduce calculation time during duplicated pattern analysis. And old patterns in the tree are deleted easily by FIFO method. The advantage of our algorithm is proved by performance comparison with existed method, MILE, in a condition that pattern is changed continuously. And we look around performance variation by changing several variable in the algorithm.

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Service Status Analysis About the Spatial Information Open Platform based on the Analysis of Web Server Log and System Log (웹 및 시스템 로그 분석 기반 공간정보 오픈플랫폼 서비스 사용 현황 분석)

  • Jang, Han Sol;Hong, Seong Hun;Kim, Min Soo;Jang, In Sung
    • Spatial Information Research
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    • v.23 no.3
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    • pp.45-54
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    • 2015
  • Since the V-World, the Spatial Information Open Platform service, has started in 2012, a lot of people have increased explosively every year with their interest. It is necessary to know the specific service status in order to serve as indicators of the improvement of user's environment and the service to be added in the future based on the user's increasing need. However, there is difficulty to figure out more specific service status, such as the usage of hardware resources for 2D / 3D / Portal services and the actual user usage patterns, because the current system does not have the real-time monitoring system. Therefore, in this paper, through the analysis of the usage of system resources for 2D / 3D / Portal services based on web server log and the usage of hardware resources such as CPU, Memory based on system log, we analyze the usage of service in 2015 and compare with the results of the 2014, to present problems of the current system and the solutions about the problems.

The Effect of The Characteristics of One-Person Media on Intention of Usage: Focusing on The Mediating Effect of Perceived Value (1인 미디어의 특성이 사용의도에 미치는 영향: 지각된 가치의 매개효과를 중심으로)

  • Chen Yu, Fei;Chen, Xing
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.357-362
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    • 2022
  • This study classified the characteristics of one-person media into two factors: interactivity and entertainment, and investigated the effect on intention of usage and the mediating effect of perceived value. In order to confirm this, this study conducted an empirical analysis targeting Chinese people who have experience watching one-person media real-time broadcasting and Chinese students studying in South Korea. As a result of the analysis, it was found that the interactivity and entertainment of one-person media had a positive (+) effect on intention of usage, and the partial mediating role of the perceived value was also verified in the relationship between the characteristics of one-person media and the intention of usage. Based on the above results, characteristics such as interactivity and entertainment of one-person media were identified as important factors that can increase users' intention to use. In addition, it also introduces the significance of this study, and reviews the limitations of the study and the direction of follow-up research.

A Study on the Risk Perception differences by Age on Augmented Reality Game (증강현실 게임에서 연령에 따른 위험 인식 차이 연구)

  • Choi, Jieun;Kang, Juyoung;Lee, Hwansoo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.401-410
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    • 2017
  • Augmented reality game has differences with traditional games in the way what it includes physical risks happened in the real world. Although accidents related to Pokemon Go are increasing, academic discussions on the issues are rare. Thus, this study explores risk types caused by the augmented reality game and examined how perception of the risks affect usage intention on the game. This study also provides the research implications through comparative analysis between youth group who generally has the tendency toward game addiction and older group. According to the results, teenagers had less usage intention when perceived financial risk increase. In case of over twenty, time risk had negative relationship with usage intention. Physical risk had no significant effect on usage intention for teenagers, but positive relationship was observed in case over twenty. These results imply the necessity of an appropriate regulation for safe game play.