• Title/Summary/Keyword: Real-time object

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Real-time Target Tracking System by Extended Kalman Filter (확장칼만필터를 이용한 실시간 표적추적)

  • 임양남;이성철
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.7
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    • pp.175-181
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    • 1998
  • This paper describes realtime visual tracking system of moving object for three dimensional target using EKF(Extended Kalman Filter). We present a new realtime visual tracking using EKF algorithm and image prediction algorithm. We demonstrate the performance of these tracking algorithm through real experiment. The experimental results show the effectiveness of the EKF algorithm and image prediction algorithm for realtime tracking and estimated state value of filter, predicting the position of moving object to minimize an image processing area, and by reducing the effect by quantization noise of image.

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Comparative Study of Corner and Feature Extractors for Real-Time Object Recognition in Image Processing

  • Mohapatra, Arpita;Sarangi, Sunita;Patnaik, Srikanta;Sabut, Sukant
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.263-270
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    • 2014
  • Corner detection and feature extraction are essential aspects of computer vision problems such as object recognition and tracking. Feature detectors such as Scale Invariant Feature Transform (SIFT) yields high quality features but computationally intensive for use in real-time applications. The Features from Accelerated Segment Test (FAST) detector provides faster feature computation by extracting only corner information in recognising an object. In this paper we have analyzed the efficient object detection algorithms with respect to efficiency, quality and robustness by comparing characteristics of image detectors for corner detector and feature extractors. The simulated result shows that compared to conventional SIFT algorithm, the object recognition system based on the FAST corner detector yields increased speed and low performance degradation. The average time to find keypoints in SIFT method is about 0.116 seconds for extracting 2169 keypoints. Similarly the average time to find corner points was 0.651 seconds for detecting 1714 keypoints in FAST methods at threshold 30. Thus the FAST method detects corner points faster with better quality images for object recognition.

Integration of Condensation and Mean-shift algorithms for real-time object tracking (실시간 객체 추적을 위한 Condensation 알고리즘과 Mean-shift 알고리즘의 결합)

  • Cho Sang-Hyun;Kang Hang-Bong
    • The KIPS Transactions:PartB
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    • v.12B no.3 s.99
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    • pp.273-282
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    • 2005
  • Real-time Object tracking is an important field in developing vision applications such as surveillance systems and vision based navigation. mean-shift algerian and Condensation algorithm are widely used in robust object tracking systems. Since the mean-shift algorithm is easy to implement and is effective in object tracking computation, it is widely used, especially in real-time tracking systems. One of the drawbacks is that it always converges to a local maximum which may not be a global maximum. Therefore, in a cluttered environment, the Mean-shift algorithm does not perform well. On the other hand, since it uses multiple hypotheses, the Condensation algorithm is useful in tracking in a cluttered background. Since it requires a complex object model and many hypotheses, it contains a high computational complexity. Therefore, it is not easy to apply a Condensation algorithm in real-time systems. In this paper, by combining the merits of the Condensation algorithm and the mean-shift algorithm we propose a new model which is suitable for real-time tracking. Although it uses only a few hypotheses, the proposed method use a high-likelihood hypotheses using mean-shift algorithm. As a result, we can obtain a better result than either the result produced by the Condensation algorithm or the result produced by the mean-shift algorithm.

A Real-time SoC Design of Foreground Object Segmentation (Foreground 객체 추출을 위한 실시간 SoC 설계)

  • Kim Ji-Su;Lee Tae-Ho;Lee Hyuk-Jae
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.9 s.351
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    • pp.44-52
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    • 2006
  • Recently developed MPEG-4 Part 2 compression standard provides a novel capability to handle arbitrary video objects. To support this capability, an efficient object segmentation technique is required. This paper proposes a real-time algorithm for foreground object segmentation in video sequences. The proposed algorithm consists of two steps: the first step that segments a video frame into multiple sub-regions using Spatio-Temporal Watershed Transform and the second step in which a foreground object segment is extracted from the sub-regions generated in the first step. For real-time processing, the algorithm is partitioned into hardware and software parts so that computationally expensive parts are off-loaded from a processor and executed by hardware accelerators. Simulation results show that the proposed implementation can handle QCIF-size video at 15 fps and extracts an accurate foreground object.

Low-Complexity MPEG-4 Shape Encoding towards Realtime Object-Based Applications

  • Jang, Euee-Seon
    • ETRI Journal
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    • v.26 no.2
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    • pp.122-135
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    • 2004
  • Although frame-based MPEG-4 video services have been successfully deployed since 2000, MPEG-4 video coding is now facing great competition in becoming a dominant player in the market. Object-based coding is one of the key functionalities of MPEG-4 video coding. Real-time object-based video encoding is also important for multimedia broadcasting for the near future. Object-based video services using MPEG-4 have not yet made a successful debut due to several reasons. One of the critical problems is the coding complexity of object-based video coding over frame-based video coding. Since a video object is described with an arbitrary shape, the bitstream contains not only motion and texture data but also shape data. This has introduced additional complexity to the decoder side as well as to the encoder side. In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efficient coding technologies that reduce the complexity of the encoder. Using the proposed coding schemes, we have obtained a 56 percent reduction in shape-coding complexity over the MPEG-4 video reference software (Microsoft version, 2000 edition).

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Object-Oriented Model of Resources for Real-Time Applications (실시간 활용을 위한 객체지향 자원관리)

  • Park, Dong-Won
    • The Journal of Engineering Research
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    • v.3 no.1
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    • pp.117-121
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    • 1998
  • This paper describes a model suitable for real-time languages, which explicitly defines a set of resource objects. The resource objects are constituted in a specialization hierarchy which allows programmers to perform resource handling at any desired level of detail, as well as providing a uniform interface. This object-oriented model is used to extend the applicability of the imprecise computation approach to deal with shortfalls of any computational resource, and enable to build real-time systems which can handle dynamic situations.

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Real-time Measurement System for 3D Motion of a Body (구조물의 운동에 대한 실시간 측정시스템 개발)

  • Kim, Wonjin;Yoon, Hyesung
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.23 no.5
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    • pp.428-434
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    • 2014
  • Measurement of the absolute displacement of the moving machinery components in three-dimensions (3D) is of critical functional importance. This paper describes the system that measures motion associated with six degrees-of-freedom in 3D. Wire-sensors are used to estimate the positions of an object in a 3D Cartesian coordinate system, based on the values of their initial position and the measured values. For inducing the transfer function, which represents the motion of an object, the number of the minimum measurement points is determined. Also, the experimental measuring device is configured to visualize the behavior of a rectangular object in real-time. The software for measuring the six types of motions is directly programmed using a commercial software.

Real-time Projectile Motion Trajectory Estimation Considering Air Resistance of Obliquely Thrown Object Using Recursive Least Squares Estimation (비스듬히 던진 물체의 공기저항을 고려한 재귀 최소 자승법 기반 실시간 포물선 운동 궤적 추정)

  • Jeong, Sangyoon;Chwa, Dongkyoung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.3
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    • pp.427-432
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    • 2018
  • This paper uses a recursive least squares method to estimate the projectile motion trajectory of an object in real time. The equations of motion of the object are obtained considering the air resistance which occurs in the actual experiment environment. Because these equations consider air resistance, parameter estimation of nonlinear terms is required. However, nonlinear recursive least squares estimation is not suitable for estimating trajectory of projectile in that it requires a lot of computation time. Therefore, parameter estimation for real-time trajectory prediction is performed by recursive least square estimation after using Taylor series expansion to approximate nonlinear terms to polynomials. The proposed method is verified through experiments by using VICON Bonita motion capture system which can get three dimensional coordinates of projectile. The results indicate that proposed method is more accurate than linear Kalman filter method based on the equations of motion of projectile that does not consider air resistance.

Robust Multi-person Tracking for Real-Time Intelligent Video Surveillance

  • Choi, Jin-Woo;Moon, Daesung;Yoo, Jang-Hee
    • ETRI Journal
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    • v.37 no.3
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    • pp.551-561
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    • 2015
  • We propose a novel multiple-object tracking algorithm for real-time intelligent video surveillance. We adopt particle filtering as our tracking framework. Background modeling and subtraction are used to generate a region of interest. A two-step pedestrian detection is employed to reduce the computation time of the algorithm, and an iterative particle repropagation method is proposed to enhance its tracking accuracy. A matching score for greedy data association is proposed to assign the detection results of the two-step pedestrian detector to trackers. Various experimental results demonstrate that the proposed algorithm tracks multiple objects accurately and precisely in real time.

Study on Underwater Object Tracking Based on Real-Time Recurrent Regression Networks Using Multi-beam Sonar Images (실시간 순환 신경망 기반의 멀티빔 소나 이미지를 이용한 수중 물체의 추적에 관한 연구)

  • Lee, Eon-ho;Lee, Yeongjun;Choi, Jinwoo;Lee, Sejin
    • The Journal of Korea Robotics Society
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    • v.15 no.1
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    • pp.8-15
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    • 2020
  • This research is a case study of underwater object tracking based on real-time recurrent regression networks (Re3). Re3 has the concept of generic object tracking. Because of these characteristics, it is very effective to apply this model to unclear underwater sonar images. The model also an pursues object tracking method, thus it solves the problem of calculating load that may be limited when object detection models are used, unlike the tracking models. The model is also highly intuitive, so it has excellent continuity of tracking even if the object being tracked temporarily becomes partially occluded or faded. There are 4 types of the dataset using multi-beam sonar images: including (a) dummy object floated at the testbed; (b) dummy object settled at the bottom of the sea; (c) tire object settled at the bottom of the testbed; (d) multi-objects settled at the bottom of the testbed. For this study, the experiments were conducted to obtain underwater sonar images from the sea and underwater testbed, and the validity of using noisy underwater sonar images was tested to be able to track objects robustly.