• Title/Summary/Keyword: Real-time broadcasting

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Proposed Assessment for Quality of Experience of Live IPTV in Home Environments

  • Jeong, Jongpil;Choi, Jae-Young
    • International journal of advanced smart convergence
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    • v.4 no.1
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    • pp.18-30
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    • 2015
  • As the speed of networks that subscribers can use has greatly increased, demand for high-quality broadcast content, such as from Internet Protocol Television (IPTV) and Video on Demand (VoD), is likewise increasing. Therefore, while broadcasters are increasing content and channels, they are striving to improve consumer quality of experience (QoE) to differentiate themselves from competitors, including by producing higher physical-quality content. Recently, subjective measurement methods have been internationally standardized as the most reliable approach for measuring and evaluating IPTV QoE. However, a majority of these methods are performed in experimental environments and are based on the extremely brief viewing period of approximately ten seconds using original reference videos. It is actually difficult to apply standard evaluation methods based on a ten-second viewing interval to assess real broadcast watching of IPTV or other services that involve a longer time (i.e., more than thirty minutes). In this paper, we therefore propose a method that accommodates actual viewing environments. Using the mean opinion score, we experimentally analyze the effects of evaluation interval changes under actual conditions in which IPTV service is provided. In addition, we propose improvements by applying the results into actual live broadcast IPTV service and by analyzing consumer service QoE.

An SSD-Based Storage System for an Interactive Media Server Using Video Frame Grouping

  • Jeong, Yo-Won;Park, Youngwoo;Seo, Kwang-Deok;Yoo, Jeong Ju;Park, Kyu Ho
    • ETRI Journal
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    • v.35 no.1
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    • pp.69-79
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    • 2013
  • For real-time interactive multimedia operations, such as video uploading, video play, fast-forward, and fast-rewind, solid state disk (SSD)-based storage systems for video streaming servers are becoming more important. Random access rates in storage systems increase significantly with the number of users; it is thus difficult to simultaneously serve many users with HDD-based storage systems, which have low random access performance. Because there is no mechanical operation in NAND flash-based SSDs, they outperform HDDs in terms of flexible random access operation. In addition, due to the multichannel architecture of SSDs, they perform similarly to HDDs in terms of sequential access. In this paper, we propose a new SSD-based storage system for interactive media servers. Based on the proposed method, it is possible to maximize the channel utilization of the SSD's multichannel architecture. Accordingly, we can improve the performance of SSD-based storage systems for interactive media operations.

Implementation of On-site Audio Center based on AoIP

  • Lee, Jaeho;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.51-58
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    • 2017
  • Recently, rapid advances of Ethernet and IP technology have brought many changes in the sound industry. In addition, due to AoIP-based audio transmission technology, various problems of the acoustic system (sound quality deterioration due to long distance transmission, complicated wiring) have improved dramatically. However, when many distributed audio systems are connected with AoIP equipment, if there is a problem in the equipment, it is impossible to operate the connected system. AoIP equipment only can transmit audio signals but cannot adjust the system for acoustic environment. In this paper, AoIP equipment is to be installed with sound equipment on a one-to-one basis, so that various existing problems can be solved and adjustment of sound quality (reverberation, echo, delay and EQ) can be possible by AoIP-based OAC (On-site Audio Center) with built-in DSP function. As a result, uncompressed real-time transmission by distributed transmission/receipt module in OAC (On-site Audio Center) and high quality sound by adjustment of sound quality with built-in DSP can be acquired. It is expected that OAC based sound system will be the industry standard in ubiquitous environment.

Best Practices on Educational Service Platform with AI Approach

  • Hong, Je Seong;Park, Bo Kyung;Kwak, Jeil;Kim, R. Young Chul;Son, Hyun Seung
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.40-46
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    • 2019
  • The current education is becoming more extensive with the application of various teaching methods. This is a problem that is so distributed that it is difficult for users to find the data and it takes a long time to find the information they need. Currently, various educational services, materials, and instruments are developed and scattered. Therefore, it is important to raise students' awareness of aptitude and career path with customized education tailored to students. Conventional education platforms have very difficult to choose the right materials for students because of the spread of educational programs and institution materials. To solve this, we propose a customized recommendation approach to recommend customized educational service materials and institution for students to teachers, which helps teachers conveniently choose materials suitable for their respective environments. On this new platform, the CNN algorithm provides recommended content for classes and students. For real service on the educational service platform, we implement this system for Jeil edus business. Through this mechanism, we expect to improve the quality of education by helping to select the right service.

Facial Shape Recognition Using Self Organized Feature Map(SOFM)

  • Kim, Seung-Jae;Lee, Jung-Jae
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.104-112
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    • 2019
  • This study proposed a robust detection algorithm. It detects face more stably with respect to changes in light and rotation forthe identification of a face shape. The proposed algorithm uses face shape asinput information in a single camera environment and divides only face area through preprocessing process. However, it is not easy to accurately recognize the face area that is sensitive to lighting changes and has a large degree of freedom, and the error range is large. In this paper, we separated the background and face area using the brightness difference of the two images to increase the recognition rate. The brightness difference between the two images means the difference between the images taken under the bright light and the images taken under the dark light. After separating only the face region, the face shape is recognized by using the self-organization feature map (SOFM) algorithm. SOFM first selects the first top neuron through the learning process. Second, the highest neuron is renewed by competing again between the highest neuron and neighboring neurons through the competition process. Third, the final top neuron is selected by repeating the learning process and the competition process. In addition, the competition will go through a three-step learning process to ensure that the top neurons are updated well among neurons. By using these SOFM neural network algorithms, we intend to implement a stable and robust real-time face shape recognition system in face shape recognition.

IoT based real time agriculture farming

  • Mateen, Ahmed;Zhu, Qingsheng;Afsar, Salman
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.16-25
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    • 2019
  • The Internet of things (IOT) is remodeling the agribusiness empowering the agriculturists through the extensive range of strategies, for example, accuracy as well as practical farming to deal with challenges in the field. The paper aims making use of evolving technology i.e. IoT and smart agriculture using automation. The objective of this research paper to present tools and best practices for understanding the role of information and communication technologies in agriculture sector, motivate and make the illiterate farmers to understand the best insights given by the big data analytics using machine learning. The methodology used in this system can monitor the humidity, moisture level and can even detect motions. According to the data received from all the sensors the water pump, cutter and sprayer get automatically activated or deactivated. we investigate a remote monitoring system using Wi-Fi. These nodes send data wirelessly to a central server, which collects the data, stores it and will allow it to be analyzed then displayed as needed and can also be sent to the client mobile.

Visual-Attention-Aware Progressive RoI Trick Mode Streaming in Interactive Panoramic Video Service

  • Seok, Joo Myoung;Lee, Yonghun
    • ETRI Journal
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    • v.36 no.2
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    • pp.253-263
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    • 2014
  • In the near future, traditional narrow and fixed viewpoint video services will be replaced by high-quality panorama video services. This paper proposes a visual-attention-aware progressive region of interest (RoI) trick mode streaming service (VA-PRTS) that prioritizes video data to transmit according to the visual attention and transmits prioritized video data progressively. VA-PRTS enables the receiver to speed up the time to display without degrading the perceptual quality. For the proposed VA-PRTS, this paper defines a cutoff visual attention metric algorithm to determine the quality of the encoded video slice based on the capability of visual attention and the progressive streaming method based on the priority of RoI video data. Compared to conventional methods, VA-PRTS increases the bitrate saving by over 57% and decreases the interactive delay by over 66%, while maintaining a level of perceptual video quality. The experiment results show that the proposed VA-PRTS improves the quality of the viewer experience for interactive panoramic video streaming services. The development results show that the VA-PRTS has highly practical real-field feasibility.

Fast Generation of Digital Hologram Based on Multi-GPU (Multi-GPU 기반의 고속 디지털 홀로그램 생성)

  • Song, Joong-Seok;Park, Jung-Sik;Seo, Young-Ho;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.1009-1017
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    • 2011
  • Fast generation of digital hologram is of importance for real-time holography broadcasting. In this paper, we propose such a method that parallelizes the Computer-Generated Holography (CGH) algorithm for digital hologram generation and make it faster using Multi Graphic Processing Unit (Multi-GPU) with help of the Compute Unified Device Architecture (CUDA) and the Open Multi-Processing (OpenMP). In addition, we propose optimization methods such as fixation variable, vectorization, and loop unrolling for making the CGH algorithm much faster. Experimental results show that our method is about 9,700 times faster than a CPU-based one.

Implementation of ETI Adapter for Multimedia Service based on T-DMB (지상파 DMB 기반 멀티미디어 서비스용 ETI 어댑터 구현)

  • Lee, Hyung
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.60-66
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    • 2009
  • In this paper, implementation of an ensemble transport interface (ETI) adapter for multimedia services based on terrestrial-digital multimedia broadcasting (T-DMB) is introduced. In general, ETI adapter should manipulate three functions: receiving packets packing multimedia data from service providers, configuring an ETI frame (G.703) from these data, and transmitting these frames to T-DMB multiplexer. To achieve these roles, the proposed ETI adapter consists of the network management module for data transmission and flow control between service providers and this adapter, the ETI configuration module for gathering data and then making ETI frames, and the hardware board for pushing ETI frames in real-time. The proposed adapter yielded faithful results without data lose on transmitting ETI frames to T-DMB multiplexer in the range of $64{\sim}1,153kbps$ specified in ETSI EN 300 401 after packing multimedia data received via Internet.

Distributed Multicast Routing Algorithm for Non-Interactive Video/Audio Distribution (비상호적 비디오/오디오 분배를 위한 분산형 멀티캐스트 라우팅 알고리즘)

  • Yi, Yung;Lee, Young-Seok;Choi, Yang-Hee
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.508-516
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    • 2001
  • This paper proposes multicast routing algorithm that operates for non-interactive multimedia applications such as VOD(Video On Demand) and real-time data broadcasting. It is possible that there exist multiple senders in non-interactive multimedia applications. This paper designs multicast routing algorithm in this environment. The simulation of algorithm proposed in this paper shows much better performancetcost, delay) than that of only one source. To guarantee the performance of algorithm, Broadband ATM network is modelled in simulation.

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