• Title/Summary/Keyword: Real-time applications

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High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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Video object segmentation and frame preprocessing for real-time and high compression MPEG-4 encoding (실시간 고압축 MPEG-4 부호화를 위한 비디오 객체 분할과 프레임 전처리)

  • 김준기;이호석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.147-161
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    • 2003
  • Video object segmentation is one of the core technologies for content-based real-time MPEG-4 encoding system. For real-time requirement, the segmentation algorithm should be fast and accurate but almost all existing algorithms are computationally intensive and not suitable for real-time applications. The MPEG-4 VM(Verification Model) has provided basic algorithms for MPEG-4 encoding but it has many limitations in practical software development, real-time camera input system and compression efficiency. In this paper, we implemented the preprocessing system for real-time camera input and VOP extraction for content-based video coding and also implemented motion detection to achieve the 180 : 1 compression rate for real-time and high compression MPEG-4 encoding.

A Heuristic Approach for Establishing On-line Real-time Exam Timetables in Cyber Universities (중복시험을 배제할 수 있는 사이버대학의 온라인 실시간 시험 시간표 작성 방안)

  • Park, Chan-Kwon;Kim, Hyoung-Do;Yum, Ji-Hwan
    • Journal of Information Technology Applications and Management
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    • v.14 no.3
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    • pp.227-236
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    • 2007
  • Students in cyber universities can take every course because there are no physical constraints such as class rooms. On the other hand. cyber universities should take a heavy burden to schedule real-time exams in a designated time period. Any two courses a student takes must not be simultaneously allocated to a time slot in such a schedule. It is well known that the complexity of this kind of scheduling problem increases exponentially as the number of courses does. This research provides a heuristic method to make on-line real-time exam timetables with minimal exam time span. It considers the constraint of not allocating courses a student takes to simultaneous exam time and prioritizes courses by the number of students.

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A Realtime Analytical System of Football Game

  • Min, Dae-kee
    • Communications for Statistical Applications and Methods
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    • v.8 no.2
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    • pp.557-564
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    • 2001
  • The objective of he study is to record the real conditions along with the soccer ball that is, each player's ball keeping time, the number football keeping, accuracy of passing to other player, direction, etc., on a real-time basis, measure them in numbers and get necessary analyzed output as much as one needs. The study consists of the following stages: (1) Record the data by drawing through Visual Interface on a real-time basis; (2) Graphic windows to display the recorded data item by item in graphic; (3) Form windows to display the individual or team scores anytime when needed; (4) Windows to display the analyzed data in visualized form. The effect of the study is threefold: (1) It inputs all the game-related data on a real-time basis, which was impossible before and shows analyzed contents during the game enabling each tea manager o use; (2) In cse of TV broadcasting or newspaper articles, it explains objectively the situations of he game to the TV viewers or readers; (3) After the game, it provides importance information on each team's playing ability and individual player's technical improvement through data analysis.

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An Efficient 2-D Conveolver Chip for Real-Time Image Processing (효율적인 실시간 영상처리용 2-D 컨볼루션 필터 칩)

  • 은세영;선우명
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.10
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    • pp.1-7
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    • 1997
  • This paper proposes a new real-time 2-D convolver filter architecture wihtout using any multiplier. To meet the massive amount of computations for real-time image processing, several commercial 2-D convolver chips have many multipliers occupying large VLSI area. Te proposed architecture using only one shift-and-accumulator can reduce the chip size by more than 70% of commercial 2-D convolver filter chips and can meet the real-time image processing srequirement, i.e., the standard of CCIR601. In addition, the proposed chip can be used for not only 2-D image processing but also 1-D signal processing and has bood scalability for higher speed applications. We have simulated the architecture by using VHDL models and have performed logic synthesis. We used the samsung SOG cell library (KG60K) and verified completely function and timing simulations. The implemented filter chip consists of only 3,893 gates, operates at 125 MHz and can meet the real-time image processing requirement, that is, 720*480 pixels per frame and 30 frames per second (10.4 mpixels/second).

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A Design of the Real-Time Preprocessor for CMOS image sensor (CMOS 이미지 센서를 위한 실시간 전처리 프로세서의 설계)

  • 정윤호;이준환;김재석
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.224-227
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    • 1999
  • This paper presents a design of the real-time preprocessor for CMOS image sensor suitable to the digital camera applications. CMOS image sensor offers some advantages in on-chip integration, system power reduction, and low cost. However, it has a lower-quality image than CCDs. We describe an image enhancement algorithm, which includes color interpolation, color correction, gamma correction, sharpening, and automatic exposure control, to compensate for this disadvantage, and present its efficient hardware architecture to implement on the real-time processor. The presented real-time preprocessor was designed using VHDL, and it contains about 19.2K logic gates. We also implement our system on FPGA chips in order to provide the real-time adjustment and it was successfully tested.

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A High-Speed Autonomous Navigation Based on Real Time Traversability for 6×6 Skid Vehicle (실시간 주행성 분석에 기반한 6×6 스키드 차량의 야지 고속 자율주행 방법)

  • Joo, Sang-Hyun;Lee, Ji-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.3
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    • pp.251-257
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    • 2012
  • Unmanned ground vehicles have important military, reconnaissance, and materials handling application. Many of these applications require the UGVs to move at high speeds through uneven, natural terrain with various compositions and physical parameters. This paper presents a framework for high speed autonomous navigation based on the integrated real time traversability. Specifically, the proposed system performs real-time dynamic simulation and calculate maximum traversing velocity guaranteeing safe motion over rough terrain. The architecture of autonomous navigation is firstly presented for high-speed autonomous navigation. Then, the integrated real time traversability, which is composed of initial velocity profiling step, dynamic analysis step, road classification step and stable velocity profiling step, is introduced. Experimental results are presented that demonstrate the method for a $6{\times}6$ autonomous vehicle moving on flat terrain with bump.

Implementation of Real-time Monitoring and Remote Control System Testbed based on Digital Twin (디지털 트윈을 활용한 실시간 모니터링 및 원격제어 시스템의 테스트베드 구현)

  • Yoon, Jung-Eun;Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.325-334
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    • 2022
  • Digital twin has the advantages of quality improvement and cost reduction, so it is widely applied to various industries. In this paper, a method to implement the major technologies of digital twin easily and quickly is presented. These include data management and relay servers, real-time monitoring applications including remote control interfaces, and direct connection protocols for video streaming. In addition, an algorithm for controlling a two-wheeled vehicle with a 2D interface is also proposed. The implemented system performs near real-time synchronization between the real environment and the virtual space. The delay time that occurs in remote control of the vehicle in the real environment was compared with the results of applying the proposed delay time reduction method. In addition, in the case of 2D interface-based control, an algorithm that can guarantee the user experience was implemented and applied to the actual environment and verified through experiments.

Fine-Grain Real-Time Code Scheduling for VLIW Architecture

  • Chung, Tai M.;Hwang, Dae J.
    • Journal of Electrical Engineering and information Science
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    • v.1 no.1
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    • pp.118-128
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    • 1996
  • In safety critical hard real-time systems, a timing fault may yield catastrophic results. In order to eliminate the timing faults from the fast responsive real-time control systems, it is necessary to schedule a code based on high precision timing analysis. Further, the schedulability enhancement by having multiple processors is of wide spread interest. However, although an instruction level parallel processing is quite effective to improve the schedulability of such a system, none of the real-time applications employ instruction level parallel scheduling techniques because most of the real-time scheduling models have not been designed for fine-grain execution. In this paper, we present a timing constraint model specifying high precision timing constraints, and a practical approach for constructing static schedules for a VLIW execution model. The new model and analysis can guarantee timing accuracy to within a single machine clock cycle.

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Distributed Control Algorithms for QoS in Wireless Networks Using Wireless Token Ring Protocol (무선토큰링 프로토콜을 사용한 무선 네트워크에서 QoS를 지원하는 분산 제어 알고리즘)

  • 김성철
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.187-193
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    • 2004
  • Wireless networks play a very important role in communications today. For example, wireless networks today provide from the basic services like e-mail and FTP to the multimedia applications like Web service. It is obvious that QoS requirements to these diverse applications over wireless networks will continue as in wired networks. Much research has been done to develop QoS supporting algorithms on Internet. But due to the limited bandwidth and varying channel states of the wireless networks, it is difficult to support differentiated service over wireless networks. In this paper we propose the modified wireless token ring protocol supporting QoS to the real-time traffic service node over Internet environments in which non-real-time and real-time traffic service nodes coexist. In the proposed algorithm, the real-time traffic service node gets the priority to take token over the non-real-time traffic service node. So the proposed algorithm support quick transmission of the real-time traffic service node. And this advantage can be obtained with minor modification of the legacy wireless token ing protocol to support QoS. We also consider the lost token recovery mechanism.

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