• Title/Summary/Keyword: Real-Time Image Transmission

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Low Complexity Single Image Dehazing via Edge-Preserving Transmission Estimation and Pixel-Based JBDC (에지 보존 전달량 추정 및 픽셀 단위 JBDC를 통한 저 복잡도 단일 영상 안개 제거)

  • Kim, Jongho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.1-7
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    • 2019
  • This paper presents low-complexity single-image dehazing to enhance the visibility of outdoor images that are susceptible to degradation due to weather and environmental conditions, and applies it to various devices. The conventional methods involve refinement of coarse transmission with high computational complexity and extensive memory requirements. But the proposed transmission estimation method includes excellent edge-preserving performance from comparison of the pixel-based dark channel and the patch-based dark channel in the vicinity of edges, and transmission can be estimated with low complexity since no refinement is required. Moreover, it is possible to accurately estimate transmissions and adaptively remove haze according to the characteristics of the images via prediction of the atmospheric light for each pixel using joint bright and dark channel (JBDC). Comprehensive experiments on various hazy images show that the proposed method exhibits reduced computational complexity and excellent dehazing performance, compared to the existing methods; thus, it can be applied to various fields including real-time devices.

Real-time Camera and Video Streaming Through Optimized Settings of Ethernet AVB in Vehicle Network System

  • An, Byoungman;Kim, Youngseop
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.8
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    • pp.3025-3047
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    • 2021
  • This paper presents the latest Ethernet standardization of in-vehicle network and the future trends of automotive Ethernet technology. The proposed system provides design and optimization algorithms for automotive networking technology related to AVB (Audio Video Bridge) technology. We present a design of in-vehicle network system as well as the optimization of AVB for automotive. A proposal of Reduced Latency of Machine to Machine (RLMM) plays an outstanding role in reducing the latency among devices. RLMM's approach to real-world experimental cases indicates a reduction in latency of around 41.2%. The setup optimized for the automotive network environment is expected to significantly reduce the time in the development and design process. The results obtained in the study of image transmission latency are trustworthy because average values were collected over a long period of time. It is necessary to analyze a latency between multimedia devices within limited time which will be of considerable benefit to the industry. Furthermore, the proposed reliable camera and video streaming through optimized AVB device settings would provide a high level of support in the real-time comprehension and analysis of images with AI (Artificial Intelligence) algorithms in autonomous driving.

Multi-Channel Data Link Module Design for High Speed Image Data Transmission from Spaceborne SAR (위성 영상 레이다의 고속자료 전송을 위한 멀티 채널 데이터 전송 모듈 설계와 성능 특징)

  • Kwag, Young-Kil
    • Journal of Advanced Navigation Technology
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    • v.5 no.2
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    • pp.149-157
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    • 2001
  • A high speed data link capability is one of the critical factors in determining the performance of the spaceborne SAR system with high resolution. It is due to the strict requirement for the real-time data transmission from a series of massive raw image data of spaceborne SAR to the ground station in a limited time of mission. In this paper, based on the data link model characterized by the spaceborne small SAR system, the high rate multi-channel data link module is designed including link storage, link processor, transmitter, and wide-angle antenna. The design results are presented with the performance analysis on the data link budget as well as the multi-mode data rate in association with the SAR imaging mode of operation from high resolution to the wide swath.

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Real-time 3D model generation system using multi-view images (다시점 영상을 이용한 실시간 3D 모델 생성 시스템)

  • Park, Jeong-Sun;Son, Hyung-Jae;Park, Jeung-Chul;Oh, Il-Seok
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.383-392
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    • 2017
  • This paper introduces a real-time 3D model generation system that can process in real time from multi-view image acquisition to image-based 3D model generation. This system describes how to collect, transmit, and manage the HD images input from 18 cameras and explain the background separation and smooth 3D volume model generation process. This paper proposes a new distributed data transmission and reception method for real-time processing of HD images input from 18 cameras. In addition, we describe a codebook-based background separating algorithm and a modified marching cube algorithm using perspective difference interpolation to generate smooth 3D models from multi-view images. The system is currently being built with a throughput rate of 30 frames per second.

Development and It's Real-sea Test of an Underwater Acoustic Communication System (수중무선통신 시스템 개발 및 성능시험)

  • Lim, Yong-Kon;Park, Jong-Won;Kim, Seung-Geun;Choi, Young-Chol;Kim, Sea-Moon;Byun, Sung-Hoon
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.89-90
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    • 2008
  • We present an implementation and it's real-sea test of an underwater acoustic communication system, which allows the system to reduce complexity and increase robustness in time variant underwater environments. For easy adaptation to complicated and time-varying environments of the ocean, all-digital transmitter and receiver systems were implemented. For frame synchronization the CAZAC sequence was used, and QPSK modulation/demodulation method with carrier frequency of 25kHz and a bandwidth of 5kHz were applied to generate 10kbps transmission rate including overhead. To improve transmission quality, we used several techniques and algorithms such as adaptive beamforming, adaptive equalizer, and convolution coding/Viterbi decoding. For the verification of the system performance, measurement of BER has been done in a very shallow water with depth of 20m at JangMok, Geoje. During the experiment, image data were successfully transmitted up to about 9.6km.

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3D Model Extraction Method Using Compact Genetic Algorithm from Real Scene Stereoscopic Image (소형 유전자 알고리즘을 이용한 스테레오 영상으로부터의 3차원 모델 추출기법)

  • Han, Gyu-Pil;Eom, Tae-Eok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.538-547
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    • 2001
  • Currently, 2D real-time image coding techniques had great developments and many related products were commercially developed. However, these techniques lack the capability of handling 3D actuality, occurred by the advent of virtual reality, because they handle only the temporal transmission for 2D image. Besides, many 3D virtual reality researches have been studied in computer graphics. Since the graphical researches were limited to the application of artificial models, the 3D actuality for real scene images could not be managed also. Therefore, a new 3D model extraction method based on stereo vision, that can deal with real scene virtual reality, is proposed in this paper. The proposed method adapted a compact genetic algorithm using population-based incremental learning (PBIL) to matching environments, in order to reduce memory consumption and computational time of conventional genetic algorithms. Since the PBIL used a probability vector and competitive learning, the matching algorithm became simple and the computation load was considerably reduced. Moreover, the matching quality was superior than conventional methods. Even if the characteristics of images are changed, stable outputs were obtained without the modification of the matching algorithm.

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Teleoperation of an Autonomous Mobile Robot Based on H.263 and Internet (H.263과 인터넷을 이용한 자율 이동 로봇의 원격 운용)

  • Park, Bok-Man;Kang, Geun-Taek;Lee, Won-Chang
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.183-187
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    • 2002
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. This system offers an image compression method using motion H.263 concept which reduces large time delay that occurs in network during image transmission.

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Internal Teleoperation of an Autonomous Mobile Robot (인터넷을 이용한 자율운행로봇의 원격운용)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.45-45
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    • 2000
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the server part for communication between user and robot and the client part for the user interface and a robot control system. The server and client parts are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore, this system offers an image compression method using motion JPEG concept which reduces large time delay that occurs in network during image transmission.

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Construction of rapid earthquake damage evaluation system - Real-time two-dimensional visualization of ground motion (지진신속피해평가시스템 구축 - 실시간 지진동의 2차원적 영상화)

  • 지헌철;전정수;이희일;박정호;임인섭
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2002.09a
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    • pp.51-60
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    • 2002
  • In this study we developed the visualization scheme of spatial ground-motion measurements in real time by using DSS data. Even though this scheme itself is useful for national earthquake mitigation plans, this scheme could be served as the crucial core for constructing rapid earthquake damage evaluation system. DSS is the abbreviation of Data Subscription Service and this is the pre-assigned request for the seismic stations to send very limited brief data with high priority and negligible transmission load. In addition to visualize the damage area with intensity, the corresponding epicenter can be estimated roughly for quick event alarm. For the interpolation of spatially irregular PGA data, the program, named as surface. of GMT was used with NetCDF grid file format. Since the grid file is similar to a postscript file, the program, called as shading, was coded with C language by using Matpak library in order to convert grid files into image files.

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Interactive Typography System using Combined Corner and Contour Detection

  • Lim, Sooyeon;Kim, Sangwook
    • International Journal of Contents
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    • v.13 no.1
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    • pp.68-75
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    • 2017
  • Interactive Typography is a process where a user communicates by interacting with text and a moving factor. This research covers interactive typography using real-time response to a user's gesture. In order to form a language-independent system, preprocessing of entered text data presents image data. This preprocessing is followed by recognizing the image data and the setting interaction points. This is done using computer vision technology such as the Harris corner detector and contour detection. User interaction is achieved using skeleton information tracked by a depth camera. By synchronizing the user's skeleton information acquired by Kinect (a depth camera,) and the typography components (interaction points), all user gestures are linked with the typography in real time. An experiment was conducted, in both English and Korean, where users showed an 81% satisfaction level using an interactive typography system where text components showed discrete movements in accordance with the users' gestures. Through this experiment, it was possible to ascertain that sensibility varied depending on the size and the speed of the text and interactive alteration. The results show that interactive typography can potentially be an accurate communication tool, and not merely a uniform text transmission system.