• Title/Summary/Keyword: Real terrain

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Terrain Information Extraction for Traversability Analysis of Unmaned Robots (무인로봇의 주행성 분석을 위한 지형정보 추출)

  • Jin, Gang-Gyoo;Lee, Hyun-Sik;Lee, Yun-Hyung;So, Myung-Ok;Chae, Jeong-Sook;Lee, Young-Il
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.233-236
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    • 2008
  • Recently, the development and application of unmaned robots are increasing in various fields including surveillance and reconnaissance, planet exploration and disaster relief. Unmaned robots are usually controlled from distance using radio communications but they should be equipped with autonomous travelling function to cope with unexpected terrains and obstacles. This means that unmanned robots should be able to evaluate terrain's characteristics quantitatively using mounted sensors so as to traverse harsh natural terrains autonomously. For this purpose, this paper presents an algorithm for extracting terrain information from elevation maps as an early step of traversability analysis. Slope and roughness information are extracted from a world terrain map based on least squares method and fractal theory, respectively. The effectiveness of the proposed algorithm is verified on both fractal and real terrain maps.

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Development of Wheel-Terrain Interaction Device for Mobility Prediction of Off-road Vehicle (야지 차량의 기동성 예측을 위한 휠-토양 상호작용 시험장치 개발)

  • Oh, Hyunhwan;Kim, Gwanyoung;Kim, Jinseong;Shin, Yongjae;Lee, Kyu-Jin;Choi, Minsuk;Lee, Soo Jin
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.332-339
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    • 2014
  • This paper presents on the development of wheel-terrain interaction device using low-priced sensors, which will be used to predict the drawbar pull and optimal slip of off-road vehicle in real time. The essential variables obtained in the device to predict the mobility of vehicles are determined based on semi-empirical model describing the wheel-terrain interaction. Using the developed device, the experiments about the wheel-terrain interaction were performed on the soil of the Jumunjin standard sand, which yielded dynamic weight, motor driving torque, drawbar pull, and sinkage with respect to wheel slip ratio. Finally, the repeatability of the measured data are verified through repeating the experiments three times on the same condition.

Analysis on MAUP' Effects in Visibility Analysis using GIS (가시권 분석에서의 MAUP 영향 분석)

  • Lee, Joon-Hak;Kim, Hang-Deuk;Oh, Kyoung-Doo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.1
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    • pp.80-87
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    • 2009
  • The purpose of this study is to analyze the MAUP's effect in visibility analysis using GIS. MAUP normally occurs in the process in terrain spatial analysis including visibility analysis. There are two different types of grid data(based on digital map and Digital Terrain Elevation Data) and 10 different types of areal units are made for modeling, such as $5m{\times}5m,\;10m{\times}10m,\;15m{\times}15m,\;20m{\times}20m,\;25m{\times}25m,\;30m{\times}30m,\;35m{\times}35m,\;40m{\times}40m,\;45m{\times}45m,\;50m{\times}50$. By analyzing the result, it was possible to observe varying viewshed areas according to different grid cell sizes and the viewshed area did not varied linearly as expected. From a general point of view, smaller unit data map out the real world in more detail, but the results of modeling do not always reach a good conclusion when data are used in modeling for terrain analysis because of the MAUP' effect. The grid cell sizes of 30m or less seems to be adequate for visibility analysis, including terrain analysis considering vegetation heights.

Seafloor terrain detection from acoustic images utilizing the fast two-dimensional CMLD-CFAR

  • Wang, Jiaqi;Li, Haisen;Du, Weidong;Xing, Tianyao;Zhou, Tian
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.13 no.1
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    • pp.187-193
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    • 2021
  • In order to solve the problem of false terrains caused by environmental interferences and tunneling effect in the conventional multi-beam seafloor terrain detection, this paper proposed a seafloor topography detection method based on fast two-dimensional (2D) Censored Mean Level Detector-statistics Constant False Alarm Rate (CMLD-CFAR) method. The proposed method uses s cross-sliding window. The target occlusion phenomenon that occurs in multi-target environments can be eliminated by censoring some of the large cells of the reference cells, while the remaining reference cells are used to calculate the local threshold. The conventional 2D CMLD-CFAR methods need to estimate the background clutter power level for every pixel, thus increasing the computational burden significantly. In order to overcome this limitation, the proposed method uses a fast algorithm to select the Regions of Interest (ROI) based on a global threshold, while the rest pixels are distinguished as clutter directly. The proposed method is verified by experiments with real multi-beam data. The results show that the proposed method can effectively solve the problem of false terrain in a multi-beam terrain survey and achieve a high detection accuracy.

Unmanned Vehicle System Configuration using All Terrain Vehicle

  • Moon, Hee-Chang;Park, Eun-Young;Kim, Jung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1550-1554
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    • 2004
  • This paper deals with an unmanned vehicle system configuration using all terrain vehicle. Many research institutes and university study and develop unmanned vehicle system and control algorithm. Now a day, they try to apply unmanned vehicle to use military device and explore space and deep sea. These unmanned vehicles can help us to work is difficult task and approach. In the previous research of unmanned vehicle in our lab, we used 1/10 scale radio control vehicle and composed the unmanned vehicle system using ultrasonic sensors, CCD camera and kinds of sensor for vehicle's motion control. We designed lane detecting algorithm using vision system and obstacle detecting and avoidance algorithm using ultrasonic sensor and infrared ray sensor. As the system is increased, it is hard to compose the system on the 1/10 scale RC car. So we have to choose a new vehicle is bigger than 1/10 scale RC car but it is smaller than real size vehicle. ATV(all terrain vehicle) and real size vehicle have similar structure and its size is smaller. In this research, we make unmanned vehicle using ATV and explain control theory of each component

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Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation (Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합)

  • Kang, Hyun-Joo;Yoon, Sug-Joon;Kong, Ji-Young;Kim, Kang-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.681-687
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    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

Development of CanSat System With 3D Rendering and Real-time Object Detection Functions (3D 렌더링 및 실시간 물체 검출 기능 탑재 캔위성 시스템 개발)

  • Kim, Youngjun;Park, Junsoo;Nam, Jaeyoung;Yoo, Seunghoon;Kim, Songhyon;Lee, Sanghyun;Lee, Younggun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.8
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    • pp.671-680
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    • 2021
  • This paper deals with the contents of designing and producing reconnaissance hardware and software, and verifying the functions after being installed on the CanSat platform and ground stations. The main reconnaissance mission is largely composed of two things: terrain search that renders the surrounding terrain in 3D using radar, GPS, and IMU sensors, and real-time detection of major objects through optical camera image analysis. In addition, data analysis efficiency was improved through GUI software to enhance the completeness of the CanSat system. Specifically, software that can check terrain information and object detection information in real time at the ground station was produced, and mission failure was prevented through abnormal packet exception processing and system initialization functions. Communication through LTE and AWS server was used as the main channel, and ZigBee was used as the auxiliary channel. The completed CanSat was tested for air fall using a rocket launch method and a drone mount method. In experimental results, the terrain search and object detection performance was excellent, and all the results were processed in real-time and then successfully displayed on the ground station software.

Dynamic Culling Scheme Based on Altitude for Real-Time Rendering System (고도에 따른 렌더링 시스템을 위한 동적 컬링 방안)

  • Lee, Chungjae;Kang, Seokyoon;Kim, Ki Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.2
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    • pp.73-79
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    • 2015
  • Dynamic culling scheme is usually implemented to handle overhead caused by rendering the massive large-scale terrain data in flight simulator. However, existing culling scheme without considering altitude is not suitable for flight simulator due to additional computational overhead. To solve this problem, in this paper, we propose hybrid approach by applying two dynamic culling schemes depending on altitude. In addition, we remove unnessary computational overhead by creating different z-map resolution when aircraft changes its altitude. The proposed scheme is implemented with open graphic library and tested with real terrain data. Through the experimental results, we can recognize the improved rendering speed about 8 to 73 percents as compared to existing scheme.

The Generation of Directional Velocity Grid Map for Traversability Analysis of Unmanned Ground Vehicle (무인차량의 주행성분석을 위한 방향별 속도지도 생성)

  • Lee, Young-Il;Lee, Ho-Joo;Jee, Tae-Young
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.5
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    • pp.549-556
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    • 2009
  • One of the basic technology for implementing the autonomy of UGV(Unmanned Ground Vehicle) is a path planning algorithm using obstacle and raw terrain information which are gathered from perception sensors such as stereo camera and laser scanner. In this paper, we propose a generation method of DVGM(Directional Velocity Grid Map) which have traverse speed of UGV for the five heading directions except the rear one. The fuzzy system is designed to generate a resonable traveling speed for DVGM from current patch to the next one by using terrain slope, roughness and obstacle information extracted from raw world model data. A simulation is conducted with world model data sampled from real terrain so as to verify the performance of proposed fuzzy inference system.

An Efficient and Robust Robot Path Planning Algorithm (능률적이고 안정된 로보트 경로계획 알고리즘 개발에 관한 연구)

  • Lee, S.C.
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.823-825
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    • 1995
  • This paper presents an efficient and robust robot path planning technique that can always find a path, if one exists, in a densely cluttered, unknown and unstructured obstacle environment. The terrain in which the robot is expected to navigate is represented as a tesselated grid of square cells. The generated path is resolution complete and also resolution optimal once the terrain is fully explored by the robot or all the information about the terrain is given. The technique enables the accurate wave propagation to the diagonally adjacent cells and facilitates the implementations of various essential features for a real-time path planner such as partial updates and parallel computations.

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