• Title/Summary/Keyword: Real World

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Is Currency Appreciation or Depreciation Expansionary in Thailand?

  • Hsing, Yu
    • The Journal of Asian Finance, Economics and Business
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    • v.5 no.1
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    • pp.5-9
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    • 2018
  • Many developing countries have attempted to depreciate their currencies in order to make their products cheaper, stimulate exports, shift aggregate demand to the right, and increase aggregate output. However, currency depreciation tends to increase import prices, raise domestic inflation, reduce capital inflows, and shift aggregate supply to the left. The net impact is unclear. The paper incorporates the monetary policy function in the model, which is determined by the inflation gap, the output gap, the real effective exchange rate, and the world real interest rate. Applying an extended IS-MP-AS model (Romer, 2000), the paper finds that real depreciation raised real GDP during 1997.Q1-2005.Q3 whereas real appreciation increased real GDP during 2005.Q4-2017.Q2. In addition, a higher government debt-to-GDP ratio, a lower U.S. real federal funds rate, a higher real stock price, a lower real oil price or a lower expected inflation rate would help increase real GDP. Hence, real depreciation or real appreciation may increase or reduce aggregate output, depending upon the level of economic development. Although expansionary fiscal policy is effective in stimulating the economy, caution needs to be exercised as there may be a debt threshold beyond which a further increase in the debt-to-GDO ratio would hurt economic growth.

Representing Navigation Information on Real-time Video in Visual Car Navigation System

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • Korean Journal of Remote Sensing
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    • v.23 no.5
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    • pp.365-373
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    • 2007
  • Car navigation system is a key application in geographic information system and telematics. A recent trend of car navigation system is using real video captured by camera equipped on the vehicle, because video has more representation power about real world than conventional map. In this paper, we suggest a visual car navigation system that visually represents route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid directly on the video. The system integrates real-time data acquisition, conventional route finding and guidance, computer vision, and augmented reality display. We also designed visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to current location and driving circumstances. We briefly show implementation of the system.

How Have Financialization and Offshoring Affected the Firm's Investment in Korea?

  • Lee, Woocheol;Kim, Joonil
    • Asia-Pacific Journal of Business
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    • v.10 no.3
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    • pp.1-16
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    • 2019
  • This paper examines how firm's investment has been affected by offshoring and financialization in Korea over the period 2000-2014 by using industry-level data collected from World Input Output Database (WIOD) and firm-level data collected from the KIS-Value Database. The findings are summarized as follows. First, offshoring index as expected shows a negative relationship with real investment. This negative impact is stronger in a large firm group. Second, there is a positive relationship between dividend payments and real investment. The positive relationship is greater in a small & medium-sized firm group. Third, the purchase of financial assets and the income generated from financial assets are positively related to real investment. The positive relationship is stronger in the small & medium-sized firm group. The empirical results show that firm size is a factor that effectively affects firm's real investment. This paper suggests that the influence of financialization and offshoring on firm's real investment should be assessed in various contexts rather than in a unilateral context.

Technology in Place : Real Virtuality (공간연구를 위한 정보 기술 : 가상 현실)

  • Abler, Ronald F.
    • Journal of the Korean Geographical Society
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    • v.32 no.4
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    • pp.543-548
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    • 1997
  • New technologie of information and interaction create ambiguous, multifaceted relationships between concepts and realities that once seemed clear and simple. The acvent of cyberspace implies the existence of cyberplaces and relationships among cyberspace and places that could be as or more complex then those that exist among the spaces and places of the non-digital world. Virtual reality-the current uses of infomation technologies to create replicas of places and processes in the world-offers a point of exploring such relationships. But more penetrating insights become evident in the examination of real virtuality-the uses of information technologies to enhance the experience of places in the world. Real virtuality offers geographers a variety of innovative and powerful tools for augmenting the effectiveness and domain of their craft. Widespread use of real virtuality by geograpgers will alter their use of data, methods, and theory in research, teaching, and practice.

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A Study of MMOPRG Background Story based on Fantasy Theory (환상의 범주에 따른 MMORPG의 세계관 연구)

  • Ahn, Jin-Kyoung;Lyou, Chul-Gyun
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.349-356
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    • 2008
  • MMORPG which offers a utopian world that includes a different rule from the real to satisfy players' needs for escape from the real world has changed. In these days, MMORPGs which have a unique world than middle-age fantasy have appeared as a new experience field. This paper compares MMORPGs have a middle-aged fantasy background story like J.R.R. Tolkein with another types bases on fantasy theory and presents difference.

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A Camera Pose Estimation Method for Rectangle Feature based Visual SLAM (사각형 특징 기반 Visual SLAM을 위한 자세 추정 방법)

  • Lee, Jae-Min;Kim, Gon-Woo
    • The Journal of Korea Robotics Society
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    • v.11 no.1
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    • pp.33-40
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    • 2016
  • In this paper, we propose a method for estimating the pose of the camera using a rectangle feature utilized for the visual SLAM. A warped rectangle feature as a quadrilateral in the image by the perspective transformation is reconstructed by the Coupled Line Camera algorithm. In order to fully reconstruct a rectangle in the real world coordinate, the distance between the features and the camera is needed. The distance in the real world coordinate can be measured by using a stereo camera. Using properties of the line camera, the physical size of the rectangle feature can be induced from the distance. The correspondence between the quadrilateral in the image and the rectangle in the real world coordinate can restore the relative pose between the camera and the feature through obtaining the homography. In order to evaluate the performance, we analyzed the result of proposed method with its reference pose in Gazebo robot simulator.

The Conceptual Understanding of a Fraction in the Real World Problems (실생활문제에서 분수의 개념적 이해)

  • 고상숙;고호경;강현희
    • Journal of the Korean School Mathematics Society
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    • v.6 no.2
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    • pp.117-126
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    • 2003
  • In this article, we described students' conceptions of fraction, based on the mathematical learning theory of Skemp who contributed to the understanding of a mathematical conception in the real world problems. We analyzed students' responses to given three problems in order to examine a degree of the conceptual understanding in their responses. In conclusion, it suggests some instructional methods which facilitate students to understand the conceptions the fraction implies.

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Real-world Accident Study on Injury Characteristics of Elderly Driver in Car-to-Car Frontal Crashes (정면충돌 시 고령운전자 상해 특성에 관한 실사고 연구)

  • Hong, Seung-Jun;Park, Won-Pil
    • Transactions of the Korean Society of Automotive Engineers
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    • v.19 no.2
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    • pp.12-19
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    • 2011
  • Real-world accident cases were investigated to understand injury characteristics of the elderly driver. A total 10 cases of car-to-car frontal crash accidents from passenger car including SUV claimed to domestic car insurance company were reviewed. The injury characteristics of the elderly were analyzed from personal information (gender, age), medical treatment record (medical certificate, curative days), vehicle information (model, air-bag, seatbelt) and damage information. This study showed that elderly driver has higher possibility of thorax injury than non-elderly's. Moreover, Injury type and severity were more severe than non-elderly driver at similar type accident conditions. Also, elderly driver's medical treatment period needs 3 times more than non-elderly driver's.

A Real-world Accident Study on Vehicle Damage Types and Occupant Injury (자동차사고 손상유형과 상해에 관한 실사고 연구)

  • Hong, Seungjun;Park, Wonpil;Ha, Sungyong
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.1
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    • pp.107-112
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    • 2013
  • Base on insurance vehicle collision and bodily injury claim reports, 23,655 cases of vehicle to vehicle accidents occurred in Korea 2010 are investigated in order to understand vehicle damage severities, repair costs and occupant injury types. The results of our statistical analysis reveal that minor damages with small dent or scratches on vehicle body panels which is assumed to imply during very low speed crashes are major portion of accident severities types. The most vulnerable body regions due to the real-world accident are neck. The 86.3% of total injured driver in minor rear damaged vehicles has reported neck pains and they are followed by whole bodies and head but with much lower occurrence rates.

Real-World Pointing Region Estimation Using 3D Geometry Information (3차원 기하학 정보를 이용한 실세계 지시 영역 추정)

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.353-354
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    • 2007
  • This paper proposes the method which estimates the pointing region at the real world. This paper uses the technique to easily calibrate a camera of Z. Zhang. First, we calculate the projection matrix of each camera by the technique. Next, we estimate the location of the shoulder and the fingertip. Then we compute the pointing region in 3D real world by using projection matrix of each camera. Experiment result showed that the error between estimated point and the plane center point is less than 5cm.

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