• Title/Summary/Keyword: Real Product Image

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Deep Learning Similarity-based 1:1 Matching Method for Real Product Image and Drawing Image

  • Han, Gi-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.59-68
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    • 2022
  • This paper presents a method for 1:1 verification by comparing the similarity between the given real product image and the drawing image. The proposed method combines two existing CNN-based deep learning models to construct a Siamese Network. After extracting the feature vector of the image through the FC (Fully Connected) Layer of each network and comparing the similarity, if the real product image and the drawing image (front view, left and right side view, top view, etc) are the same product, the similarity is set to 1 for learning and, if it is a different product, the similarity is set to 0. The test (inference) model is a deep learning model that queries the real product image and the drawing image in pairs to determine whether the pair is the same product or not. In the proposed model, through a comparison of the similarity between the real product image and the drawing image, if the similarity is greater than or equal to a threshold value (Threshold: 0.5), it is determined that the product is the same, and if it is less than or equal to, it is determined that the product is a different product. The proposed model showed an accuracy of about 71.8% for a query to a product (positive: positive) with the same drawing as the real product, and an accuracy of about 83.1% for a query to a different product (positive: negative). In the future, we plan to conduct a study to improve the matching accuracy between the real product image and the drawing image by combining the parameter optimization study with the proposed model and adding processes such as data purification.

Similarity Comparison between Real Product and Graphic Image through Human Sensibility Evaluation

  • Kang, Seon-Mo;Paik, Seung-Youl;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.60
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    • pp.1-9
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    • 2000
  • This paper deals with the difference between human sensibility collected from real product and that through graphic image(photographs and graphic images on CRT monitor) on the same automotive interior. The objective of this study is to verify the possibility that, If there are some restrictions in collecting human sensibility through real product directly, they can be overcome by using graphic image instead, making it easy to collect and analyze human sensibility so as to reflect consumers sensibility in the design of automotive interior, and also comparing the result between real product and graphic image on CRT monitor in order to confirm the potentiality of developing a remote human sensibility survey system through Internet. Therefore two experiments were conducted and the object for experiments was limited to automotive interior. The analysis results showed that there were significant differences between graphic image and real product in case of total interior and IPC(Instrument Panel Center) and no significant difference in case of display panel. Also, there were no significant difference when the subject group was female(housewife). To conclude, we can infer, in case of display panel, that it is possible to replace real product with graphic image to extract similar results on human sensibility and to collect human sensibility through Internet.

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Study of the corporate image and product attitude in view of consumer perception of corporate social responsibility ; - focus on the moderating effect of self-image accordance (사회적기업의 책임활동에 대한 소비자 인식이 기업이미지와 제품 태도에 미치는 영향에 관한 연구 - 자아이미지 일치성의 조절효과를 중심으로 -)

  • Jin, Yong-Sam;Lee, Jae Kwang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7077-7092
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    • 2014
  • This study examined that how the corporate social responsibilities of a social enterprise affect their image and product attitude. In particular, separating into a real self-image and social self-image, the moderate effects of the accordance of self-image were tested. The results showed that each corporate social responsibility of a social enterprise affects their image except for social image. In addition, an accordance of the real self-image moderates the effect of the corporate activity image and social contribution activity image on the product attitude.

Optical Image Hiding Technique using Real-Valued Decoding Key (실수값 복원키를 이용한 광 영상 은닉 기술)

  • Cho, Kyu-Bo;Seo, Dong-Hoan;Choi, Eun-chang
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.3
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    • pp.168-173
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    • 2011
  • In this paper, an optical image hiding technique using real-valued decoding key is proposed. In the embedding process, a each zero-padded original image placed in a quadrants on an input plane is multiplied by a statistically independent random phase pattern and is Fourier transformed. An encoded image is obtained by taking the real-valued data from the Fourier transformed image. And then a phase-encoded pattern, used as a hidden image and a decoding key, is generated by the use of multiple phase wrapping from the encoded images. A transmitted image is made from the linear superposition of the weighted hidden images and a cover image. In reconstruction process, the mirror reconstructed images can be obtained at two quadrants by the inverse-Fourier transform of the product of the transmitted image and the decoding key. Computer simulation and optical experiment are demonstrated in order to confirm the proposed technique.

Resolving Hand Region Occlusion in Tangible Augmented Reality Envrionments (감각형 증강현실 환경에서의 손 가림 현상 해결 방안)

  • Moon, Hee-Cheol;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.277-284
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    • 2011
  • In tangible augmented reality (AR) environments for virtual prototyping, the user interacts with virtual products by manipulating tangible objects with his or her hands, but the user often encounter awkward situations in which his or her hands are occluded by augmented virtual objects, which reduces both immersion and ease of interaction. In this paper, we present how to resolve such hand region occlusion in order to enhance natural interaction and immersive visualization. In the AR environment considered, we use two types (product-type and pointer-type) of tangible objects for tangible user interaction with a virtual product of interest. Holding the tangible objects with his or her hands, the user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. We developed a method for resolving hand region occlusion frequently arising during such user interaction, It first detect hand region in a real image and refines the rendered image of the virtual object by subtracting the hand region from the rendered image, Then, it superimposes the refined image onto the real image to obtain an image in which the occlusion is resolved. Incorporated into tangible AR interaction for virtual prototyping of handheld products such as cellular phones and MP3 players, the method has been found by a preliminary user study that it is not only useful to improve natural interaction and immersive visualization of virtual products, but also helpful for making the users experience the products' shapes and functions better.

The Study of Self-image and Shopping Orientation by Female's (성인여성의 자기이미지와 상표이미지 및 쇼핑성향에 관한 연구)

  • 류현주;홍금희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.8
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    • pp.1367-1377
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    • 2001
  • Cousumers developed self-image through clothing symbolic product for reveal one’self image. When consumers select particular brand of various brand in the market that congruent with one’self image. They have to continue image. In this purpose, the research model was constituted and the questionnaire was made, reviewing preceding studies on self-image, shopping orientation. As for the method of the research, 635 female consumers were the object for the data of this research. The major results of this were as follows: 1. The factor or real self-image was composed of four factors: the refined and deluxe image, casual and simple image, decorous and dressy image, quiet and feminine image. 2. The consumer with real self-image were classified three groups: the group of feminine and dressy image 288 persons, the group of casual image 167 persons and poor image 171 persons. In the consumer’s classified real purchasing brand-image the group of feminine and dressy image was given higher score at feminine and refined and deluxe image, the group of casual image was given higher score at casual and active. 3. The factor of shopping orientation was composed of four factors: pleasant, planned, loyal, recreational shopping orientation. The group of feminine and dressy image was given higher score at pleasant and planned shopping orientation, the group of casual image was given lower score loyal and confident shopping orientation than the other group.

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The Accurate Measurement of Center Position and Orientation of SMD Mounted VR on PCB used geometric characteristics by Computer Vision in Real Time (SMD VR 형상특징을 적극적으로 이용한 VR의 위치 및 홈각도 계측)

  • 김병엽;송재용;장경영;한창수;박종현;감도영
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.504-509
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    • 1994
  • Recently SMT is used widely to place the SMD on bare board which is very small and highly integrated. And that is one of the issue directly in the electric products assembly process and especiallly in the field of optimizing electric product's performance, automatically tuning method which is highly demanded in the electronics industry. To tune product's performance, variable resistances's resistivity should be changed until it has good performance characteristics. In this paper to automatically regulate the 8mm camcoder's performance, it is proposed variable resistence's center position and orientation detection algorithm by image processing, which has very precise and accurate result. And we found optimal conditions which can have effects on image acquisition process. And real time processing is done by DSP to detect vr's center and orientation. This results make it possible to utilize proposed image processing algorithm and system directly in electronics industry.

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Study on the Emotional Response of VR Contents Based on Photorealism: Focusing on 360 Product Image (실사 기반 VR 콘텐츠의 감성 반응 연구: 360 제품 이미지를 중심으로)

  • Sim, Hyun-Jun;Noh, Yeon-Sook
    • Science of Emotion and Sensibility
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    • v.23 no.2
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    • pp.75-88
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    • 2020
  • Given the development of information technology, various methods for efficient information delivery have been constructed as the method of delivering product information moves from offline and 2D to online and 3D. These attempts not only are about delivering product information in an online space where no real product exists but also play a crucial role in diversifying and revitalizing online shopping by providing virtual experiences to consumers. 360 product image is a photorealistic VR that allows a subject to be rotated and photographed to view objects in three dimensions. 360 product image has also attracted considerable attention considering that it can deliver richer information about an object compared with the existing still image photography. 360 product image is influenced by divergent production factors, and accordingly, a difference emerges in the responses of users. However, as the history of technology is short, related research is also insufficient. Therefore, this study aimed to grasp the responses of users, which vary depending on the type of products and the number of source images in the 360 product image process. To this end, a representative product among the product groups that can be frequently found in online shopping malls was selected to produce a 360 product image and experiment with 75 users. The emotional responses to the 360 product image were analyzed through an experimental questionnaire to which the semantic classification method was applied. The results of this study could be used as basic data to understand and grasp the sensitivity of consumers to 360 product image.

Implementation of Real Time Optical Associative Memory using LCTV (LCTV를 이용한 실시간 광 연상 메모리의 구현)

  • 정승우
    • Proceedings of the Optical Society of Korea Conference
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    • 1990.02a
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    • pp.102-111
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    • 1990
  • In this thesis, an optical bidirectional inner-product associative memory model using liquid crystal television is proposed and analyzed theoretically and realized experimentally. The LCTV is used as a SLM(spatial light modulator), which is more practical than conventional SLMs, to produce image vector in terms of computer and CCD camera. Memory and input vectors are recorded into each LCTV through the video input connectors of it by using the image board. Two multi-focus hololenses are constructed in order to perform optical inner-product process. In forward process, the analog values of inner-products are measured by photodetectors and are converted to digital values which are enable to control the weighting values of the stored vectors by changing the gray levels of the pixels of the LCTV. In backward process, changed stored vectors are used to produce output image vector which is used again for input vector after thresholding. After some iterations, one of the stored vectors is retrieved which is most similar to input vector in other words, has the nearest hamming distance. The experimental results show that the proposed inner-product associative memory model can be realized optically and coincide well with the computer simulation.

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A study on the Automatic Detection of the Welding Dimension Defect of Steel Construct using Digital Image Processing (디지털 화상처리에 의한 강.구조물의 용접부 치수 결함 검출의 자동화에 관한 연구)

  • Kim, Jae-Yeol;You, Sin;Park, Ki-Hyung
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.3
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    • pp.92-99
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    • 1999
  • The inspection unit which is developed and used in this study, is processed the shape data from the CCD camera to seek welding bite section shape, and then calculated as a real dimension from measuring the value of each inspection item. The reason of measuring with the real in this study is came out from the image method which used for a long time, which is extricated the characteristic as the dimension of pixel by recognize pixel. The measurement method of the section shape is that we decide the thresholding value after we drew the histogram to binarizate the object. After that, we make flat the object to get rid of the noise and measure the shape of welded part through the boundarization of the object. The shape measurement is that measure the value of the welding part to adapt the actual operation program from using the ratio between the actual dimension of the standard specimen and the dimension of image, to measure the ratio between the actual product and the camera image. The inspection algorithm which estimates the quality of welded product is developed and also, the software GUI(Graphic User Interface) which processes the automatic test function of the inspection system is developed. We make the foundation of the inspection automatic system and we will help to apply other welding machine.

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