• Title/Summary/Keyword: Ray tracing method

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3D Propagation Prediction Model for Indoor Environment (실내 환경에서의 3차원 전파예측 모델)

  • 고욱희
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.1
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    • pp.133-141
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    • 1999
  • In this paper, we present an indoor propagation prediction model which is based on a three-dimensional ray-tracing technique. In this model, instead of considering all obstacles such as furnitures and fixtures, etc., only main obstacles to the propagation such as walls, ceiling and floors are modeled as slabs with finite thickness and conductivity, and the significant phenomena of propagation are considered, so we can calculate simply and predict accurately the propagation losses. The propagating rays are considered to be reflected and transmitted specularly at the boundaries of obstacles, and diffracted at edges. The reflection and transmission losses on flat obstacles are calculated by using ray tracing method, and the diffraction losses at edges are calculated by using the uniform theory of diffraction (UTD) for finite conductivity media. The results simulated for some cases by this propagation model good agree with the measured value of pathloss.

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Optimum Design and Characterization of F-Theta Lens by a 3D Printer(I) (초점보정 렌즈설계 및 3D 프린터 이용 가공 특성평가(I))

  • Shin, Hyun-Myung;Yoon, Sung-Chul;Choi, Hae-Woon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.4
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    • pp.43-48
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    • 2015
  • A focal length-correcting lens called the F-theta lens is required to compensate for the different focus on spot size due to the deflected incident laser beam. The F-theta lens was designed by the ray tracing method and fabricated by a 3D printer with polymer-based material. The designed F-theta lens is able to compensate for the focus on spot size by an incidence angle of 0 to 2 degrees. Based on the analysis of the simulation, there was almost no aberration in the $0^{\circ}C$ incidence angle, and the maximum of $50{\mu}m$ of aberration was observed at the incidence angle of $2^{\circ}$. Diffraction-encircled energy was analyzed to characterize the designed optics, and an image simulation was performed to confirm the actual image resolution.

Analysis of Radio-Wave Propagation Characteristics in Curved Tunnel (곡선 터널 내에서 전파특성 분석)

  • 김영문;정민석;진용옥;이범선
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.13 no.10
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    • pp.1017-1024
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    • 2002
  • In this paper, we present the analysis of radio wave propagation characteristics in curved tunnels. Tunnel propagation models are performed in two cases which are using ray-tracing method for straight tunnels and geometrical optics extension to the standard hybrid waveguide model for curved ones. By regression analysis for measured power based on distance between the transmitter and the received antenna in tunnels that have 3.5 m $\times$ 6 m cross section and limited wall depth path loss are 0.19 dB/m for straight section and 0.68 dB/m for curved ones. By comparing model analysis with measurement in tunnels, it has been shown that the simulated results of tunnel propagation models are similar to the measured values.

A Study of Indoor Radio Wave Propagation using 3D Ray Tracing Method (3차원 광선추적(Ray tracing)법을 이용한 실내 전파(傳播)특성 분석)

  • Chae, Gyoo-Soo;Lim, Joong-Soo
    • Journal of Convergence Society for SMB
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    • v.4 no.2
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    • pp.7-12
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    • 2014
  • In this study, we present the investigation results using a 3D radio wave propagation simulator in indoor environments. Previous studies treat only the path loss between the transmitter and receiver in 2D geometry. We provide the simulation results of indoor propagation prediction based on various ITU-R Recommendations. Simulation results compared here indicate that 150MHz and 2GHz frequency bands give quite different characteristics in presented indoor geometry. Since the field intensity is affected by the loss at the wall, the transmitting power level is one of the key factor for receiving power.

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Analysis of Optical Characteristics of Oil Immersion Lens in Aqueous Environment (액상유체 오일 이멀전 렌즈의 광학 물성치 해석)

  • Choi, Hae Woon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.18 no.11
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    • pp.18-23
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    • 2019
  • The oil immersion method can be used to create objective lenses with long working distances without sacrificing the focusing resolution for laser processing. In this study, a space in which air or oil can be filled was formed in the middle of a lens for analyzing the optical properties of a liquid-oil immersion lens. As the refractive media, air and oils of different refractive index values (1.2 and 1.5, respectively) were used. A simulation was conducted in the ZEMAX software environment using the ray-tracing technique, and the performance of the oil immersion lens was verified by determining its image distortion and focal length (FL) in each medium. In the case of air, the calculated FL was 0.813 mm, whereas the imaged FLs were 1.594 mm and 8.126 mm when the refraction indices were 1.2 and 1.5, respectively. The FL of an oil immersion lens could be increased considerably. In terms of image distortion, the oil immersion lens exhibited little distortion at the center in all cases, but different degrees of image distortion were observed at different points away from the center depending on the refraction index degree.

Numerical Calculation Method for Paraxial Zoom Loci of Complicated Zoom Lenses with Infinite Object Distance by Using Gaussian Bracket Method (가우스 괄호법을 이용한 무한 물점을 갖는 복잡한 줌 렌즈의 수치해석적인 근축광선 줌 궤적 추적법)

  • Yoo, Nam-Jun;Kim, Won-Seob;Jo, Jae-Heung;Ryu, Jae-Myung;Lee, Hae-Jin;Kang, Geon-Mo
    • Korean Journal of Optics and Photonics
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    • v.18 no.6
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    • pp.410-420
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    • 2007
  • We theoretically derive the set of utilizable paraxial zoom locus equations for all complicated zoom lens systems with infinite object distance, such as a camera zoom lens, by using the Gaussian bracket method and the matrix representation of paraxial ray tracing. And we make the zoom locus program according to these equations in Visual Basic. Since we have applied the paraxial ray tracing equations into Gaussian bracket representation, the resultant program systematically simplifies various constraints of the zoom loci of various N group types. Consequently, the solutions of this method can be consistently used in all types of zoom lens in the step of initial design about zoom loci. Finally, in order to verify the usefulness of this method, we show that one example among 4 groups and that among 5 groups, which are very complex zoom lens systems, can be rapidly and with versatility traced through various interpolations by using this program.

3-D Optical Earth System Model Construction and Disk Averaged Spectral Simulation for Habitable Earth-like Exoplanet

  • Ryu, Dong-Ok;Kim, Sug-Whan
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.1
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    • pp.27.2-27.2
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    • 2011
  • The Kepler(NASA) and CoRoT(ESA) space telescopes are surveying thousands of exoplanet for finding Earth-like exoplanets with similar environments of the Earth. Then the TPF(NASA), DARWIN(ESA) and many large-aperture ground telescopes have plan for spectroscopic observations of these earth-like exoplanets in next decades. Now, it has been started to simulate the disk averaged spectra of the earthlike exoplanets for comparing the observed spectra and suggesting solutions of environment of these planets. Previous research, the simulations are based on radiative transfer method, but these are limited by optical models of Earth system and instruments. We introduce a new simulation method, IRT(Integrated Ray Tracing) to overcome limitations of previous method. The 3 components are defined in IRT; 1)Sun model, 2)Earth system model (Atmosphere, Land and Ocean), 3)Instrument model. The ray tracing in IRT is simulated in composed 3D real scale space from inside the sun model to the detector of instrument. The Sun model has hemisphere structure with Lambertian scattering optical model. Atmosphere is composed of 16 distributed structures and each optical model includes BSDF with using 6SV radiative transfer code. Coastline and 5 kinds of vegetation distribution data are used to land model structure, and its non-Lambertian scattering optical model is defined with the semi-empirical "parametric kernel method" used for MODIS(NASA) and POLDER(CNES) missions. The ocean model includes sea ice cap structure with the monthly sea ice area variation, and sea water optical model which is considering non-lambertian sun-glint scattering. Computation of spectral imaging and radiative transfer performance of Earth system model is tested with hypothetical space instrument in IRT model. Then we calculated the disk averaged spectra of the Earth system model in IRT computation model for 8 cases; 4 viewing orientation cases with full illuminated phase, and 4 illuminated phase cases in a viewing orientation. Finally the DAS results are compared with previous researching results of radiative transfer method.

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Influence of Ray-Handling Method within LED capsule on Light Distribution Pattern (LED 캡슐 내부의 광선 추적 방식이 LED 배광 분포에 미치는 영향 분석)

  • Jeong, Sang-Cheol;Lee, Yun-Seok;Kim, Dae-Chan;Seo, Seung-Won;Choe, Tae-Il;O, Beom-Hwan;Park, Se-Geun;Lee, Il-Hang;Lee, Seung-Geol
    • Proceedings of the Optical Society of Korea Conference
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    • 2008.02a
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    • pp.141-142
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    • 2008
  • In order to develop a simple ray tracing model for simulating the radiation pattern of a LED, the propagation of a ray within the LED capsule was systematically evaluated by considering refraction and reflection from the capsule-air interface, multiple reflection within the capsule, and total internal reflection at the boundary. It was found that concentric ring shapes on the radiation pattern was formed by the rays multiple-reflected from the capsule surface, and that the strength of these rays were decreased rapidly as the number of multiple reflection is increased.

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Design Method for a Total Internal Reflection LED Lens with Double Freeform Surfaces for Narrow and Uniform Illumination

  • Yang, Jae Suk;Park, Jae-Hyeung;O, Beom-Hoan;Park, Se-Geun;Lee, Seung Gol
    • Journal of the Optical Society of Korea
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    • v.20 no.5
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    • pp.614-622
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    • 2016
  • In this paper, we propose a novel differential equation method for designing a total internal reflection (TIR) LED lens with double freeform surfaces. A complete set of simultaneous differential equations for the method is derived from the condition for minimizing the Fresnel loss, illumination models, Snell’s Law of ray propagation, and a new constraint on the incident angle of a ray on the light-exiting surface of the lens. The last constraint is essential to complete the set of simultaneous differential equations. By adopting the TIR structure and applying the condition for minimizing the Fresnel loss, it is expected that the proposed TIR LED lens can have a high luminous flux efficiency, even though its beam-spread angle is narrow. To validate the proposed method, three TIR LED lenses with beam-spread angles of less than 22.6° have been designed, and their performances evaluated by ray tracing. Their luminous flux efficiencies could be obviously increased by at least 35% and 5%, compared to conventional LED lenses with a single freeform surface and with double freeform surfaces, respectively.

Fast Generation and Reconstruction of Digital Holograms Using a Novel Look-up Table (새로운 룩업테이블을 이용한 3차원 디지털 홀로그램의 고속 합성 및 복원)

  • Kim, Seung-Chul;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3C
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    • pp.255-261
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    • 2008
  • Conventional look-up table(LT) has gained a lot of speed increase in generation of digital holograms for 3D objects, but it has required an enormous memory size of the LT. In this paper, a novel approach to dramatically reduce the size of the conventional LT, still keeping its advantage of fast computational speed is proposed, which is called here a N-LT(novel look-up table) method. In the proposed method, only the fringe patterns of the center points on each image plane are pre-calculated, called elemental fringe patterns and stored in the look-up table. Then, the fringe patterns for other object points on each image plane can be obtained by simply shifting this pre-calculated elemental fringe pattern according to the displaced values from the center to those points and adding them together. Some experimental results revealed that the computational speed and the required memory size of the proposed approach are found to be 48.7 times faster than that of the ray-tracing method and 217 times smaller than that of the conventional LT method, respectively.