• Title/Summary/Keyword: Ray tracing method

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Heat-Flux Analysis of Solar Furnace Using the Monte Carlo Ray-Tracing Method (몬테카를로 광선추적법을 이용한 태양로의 열유속 해석)

  • Lee, Hyun-Jin;Kim, Jong-Kyu;Lee, Sang-Nam;Kang, Yong-Heack
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.35 no.10
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    • pp.989-996
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    • 2011
  • An understanding of the concentrated solar flux is critical for the analysis and design of solar-energy-utilization systems. The current work focuses on the development of an algorithm that uses the Monte Carlo ray-tracing method with excellent flexibility and expandability; this method considers both solar limb darkening and the surface slope error of reflectors, thereby analyzing the solar flux. A comparison of the modeling results with measurements at the solar furnace in Korea Institute of Energy Research (KIER) show good agreement within a measurement uncertainty of 10%. The model evaluates the concentration performance of the KIER solar furnace with a tracking accuracy of 2 mrad and a maximum attainable concentration ratio of 4400 sun. Flux variations according to measurement position and flux distributions depending on acceptance angles provide detailed information for the design of chemical reactors or secondary concentrators.

The Representation of 3-D Objects Using the Lattice-Structured Space Subdivision for the Simplification of the Inside Test in the Bounding Box (Bounding box의 Inside Test를 간단화시킨 격자형공간분할을 이용한 입체원형의 표현)

  • 김영일;조동익;최병욱
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.12
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    • pp.1633-1638
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    • 1988
  • This paper proposes the lattice-structured space subdivision method using bounding volume to reduce a great number of ray-surface intersection calculations in ray tracing algorithm for the computer graphics. We show that this method reduced 50%-70% calculations compard to pre-exist method by experiments.

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Study of Optimal Light Scattering Pattern Design for Flat Lighting Device using Glass Light Guide (유리도광체를 이용한 평판조명용 광확산패턴의 최적설계 연구)

  • Han, Jeong-Min;Kim, Won-Bae
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.66 no.4
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    • pp.242-246
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    • 2017
  • In this study, it was investigated about optical simulation in high brightness and high uniformity general lighting using glass light guide plate. And we adopt edge-light emission type light plate. Edge-light type lighting has been used LCD application, especially note PC or smart phone backlight unit. Because it had the good properties such as slim shape and light weight. We thought this type was suitable for general lighting application such as wall attached type or ceiling mount type. But many of edge-light type lighting had problems. It called slanted output light rays. That was main key parameter how could control the direction of output light rays. We investigated the solution of this problems, using ray tracing method, we recognized the major fact of the solution relied on the geometric structure of diffusing dot shape. We set the conditions of aspect ratio in diffusing dot shape such as 0.5 to 1. And, at first, we designed diffusing dots shape based on the results of optical simulation and made specimen. as above condition, and acquired good result in confirming dots shape such as the value of the output rays's peak angle was around 75 degrees. And good light distribution characteristics were measured by slated spectro-radiometer. It was shown that the effective ways of designing light distribution characteristics using optical simulation such as ray tracing linear method for making general lighting using glass light guide plate.

Acoustic Characteristics of Wedge-shaped Anechoic Tiles with Different Wedge-apex Angles (꼭지각이 다른 쐐기형 무반향 타일의 음향특성)

  • 김성기;이강일;윤석왕
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.4
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    • pp.5-11
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    • 2001
  • Acoustic characteristics of the wedge-shaped anechoic tiles, used as absorbing lining materials for an anechoic water tank, were investigated for different wedge-apex angles. The anechoic tile base has the dimensions of 400mm x 385mm x 15.5mm. In order to investigate anechoic effect, the wedge-apex angles 30° and 60° were selected by using a ray-tracing method. The reflection loss of the anechoic tiles with and without wedges were experimentally studied at normal incident sound waves in water. In this experiment, the reflection loss of wedge-shaped anechoic tiles with the optimum wedge-apex angle 30° is larger than one with the angle 60° and one without wedges. The experimental results show that the wedge-shaped anechoic tiles with the wedge-apex angle 30°, optimized by using ray-tracing method, turn out better absorbing lining materials of an anechoic water tank.

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Design and fabrication of a holographic scanner using the ray tracing method (광선 추적을 이용한 홀로그래픽 스캐너의 설계 및 제작)

  • 김종재;정만호
    • Korean Journal of Optics and Photonics
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    • v.10 no.2
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    • pp.107-113
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    • 1999
  • Low-aberration holographic scanners that eliminate the need for lenses and mirrors promise to greatly reduce the cost of laser printers and image scanners. In this study, a holographic optical element that can simultaneously scan and focus a laser beam is designed with analytic ray tracing method. An analytic and experimental work is conducted in which we investigated the hologram structure and hologon configuration for linear aberration-free scanning. For a prototype scanner, a He-Ne laser is used to manufacture and reconstruct the hologram, and the measured bow is about $\pm$133$\mu\textrm{m}$ and spot size(half-intensity beamwidth) in under 100$\mu\textrm{m}$ for a 300 mm scan length without using a correcting lens or mirror. The diffraction efficiency is about 55$\pm$5%, which is acceptably flat. The experimentally measured results agrees with the computed values. From this fact, we can conclude that the computed results using ray tracing method are practical and useful values, and have a potential for use in high resolution laser printers.

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Improving the Calculation Speed of Ray-tracing Based Simulator for Analyzing an Integrating Sphere with OpenMP Directive and Guaranteeing the Randomness of Monte Carlo Method (광선추적법 기반의 적분구 분석 시뮬레이터에서 OpenMP 지시어를 이용한 속도 향상 및 몬테카를로 방법의 무작위성 보장)

  • Kim, Seung-Yong;Kim, Dae-Chan;O, Beom-Hoan;Park, Se-Geun;Lee, El-Hang;Lee, Seung-Gol
    • Korean Journal of Optics and Photonics
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    • v.22 no.2
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    • pp.83-89
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    • 2011
  • In order to improve the calculation speed of an integrating-sphere simulator based on a ray-tracing method, parallel processing with OpenMP directive was implemented into the simulator and the randomness of Monte Carlo method was guaranteed by utilizing a parallel random number generator. It was confirmed that simulation results obtained with more than $10^7$ rays showed good agreement with theoretical results within the error range of 0.5%, and that the calculation speed improved as the number of threads increased. Finally, the spatial response distribution functions of a real integrating sphere were simulated and compared with previous results.

Performance Analysis and Enhancing Techniques of Kd-Tree Traversal Methods on GPU (GPU용 Kd-트리 탐색 방법의 성능 분석 및 향상 기법)

  • Chang, Byung-Joon;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.177-185
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    • 2010
  • Ray-object intersection is an important element in ray tracing that takes up a substantial amount of computing time. In general, such spatial data structure as kd-tree has been frequently used for static scenes to accelerate the intersection computation. Recently, a few variants of kd-tree traversal have been proposed suitable for the GPU that has a relatively restricted computing architecture compared to the CPU. In this article, we propose yet another two implementation techniques that can improve those previous ones. First, we present a cached stack method that is aimed to reduce the costly global memory access time needed when the stack is allocated to global memory. Secondly, we present a rope-with-short-stack method that eases the substantial memory requirement, often necessary for the previous rope method. In order to show the effectiveness of our techniques, we compare their performances with those of the previous GPU traversal methods. The experimental results will provide prospective GPU ray tracer developers with valuable information, helping them choose a proper kd-tree traversal method.

Volume Visualization System Using an Analytical Ray Casting (분석적 광선 추적법을 이용한 체적시각화 시스템)

  • Park, Hyun-Woo;Paik, Doo-Won;Jung, Moon-Ryul
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.477-487
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    • 2000
  • When volume data is visualized by the ray casting method, the color value of each pixel in the image is obtained by composing the color contributions of the sample points that lie on the ray cast from the pixel point. In most ray tracing methods including Levoy's classical method, the color composition is formulated as a summation of the color contributions of the discrete sample points. However, the more precise color composition is formulated as differential equations over the color contributions of the continuous sample points. The discrete formulation is used, because analytical solutions to the continuous formulations are hard to find. In this paper, however, we have discovered a semi-analytical solution to the continuous formulation of a typical ray tracing of volume data. We have applied both Levoy's method and ours to the same set of data, and compared the visual quality of both results. The comparison shows that our method produces a more fine-grained visualization of volume data.

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A Simplified Visual Simulation of Urban Space in Consideration with Weather and Sunlight

  • Kato, Rie;Makino, Mitsunori
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1076-1079
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    • 2000
  • In this paper, a simplified visualization method is proposed for an urban space in consideration of weather and sun moving. In the proposed method, buildings and roads with shadows are visualized by the ray tracing algorithm. Also sky, snow, and rain are visualized by textures. Some textures such as snow and rain are generated in advance by the ray casting algorithm. Then we can obtain images with weather condition and shadows of sunlight by buildings along the road in relatively low computational cost

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Seismic Traveltime Tomography using Neural Network (신경망 이론을 이용한 탄성파 주시 토모그래피의 연구)

  • Kim, Tae-Yeon;Yoon, Wang-Jung
    • Geophysics and Geophysical Exploration
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    • v.2 no.4
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    • pp.167-173
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    • 1999
  • Since the resolution of the 2-D hole-to-hole seismic traveltime tomography is affected by the limited ray transmission angle, various methods were used to improve the resolution. Linear traveltime interpolation(LTI) ray tracing method was chosen for forward-modeling method. Inversion results using the LTI method were compared with those using the other ray tracing methods. As an inversion algorithm, SIRT method was used. In the iterative non-linear inversion method, the cost of ray tracing is quite expensive. To reduce the cost, each raypath was stored and the inversion was performed from this information. Using the proposed method, fast convergence was achieved. Inversion results are likely to be affected by the initial velocity guess, especially when the ray transmission angle was limited. To provide a good initial guess for the inversion, generalized regression neural network(GRNN) method was used. When the transmitted raypath angle is not limited or the geological model is very complex, the inversion results are not affected by initial velocity model very much. Since the raypath angles, however, are limited in most geophysical tomographic problems, the enhancement of resolution in tomography can be achieved by providing a proper initial velocity model by another inversion algorithm such as GRNN.

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