• Title/Summary/Keyword: Radiosity method

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Acoustic Field Analysis of Reverberant Water Tank using Acoustic Radiosity Method and Experimental Verification (음향라디오시티법을 이용한 잔향수조 음장 해석과 실험검증)

  • Kim, Kookhyun
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.5
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    • pp.464-471
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    • 2019
  • The acoustic power is a major acoustical characteristic of an underwater vehicle and could be measured in a reverberant water tank. In order to obtain accurate measurement results, the acoustic field formed by the sound source should be investigated quantitatively in the reverberant water tank. In this research, the acoustic field of a reverberant water tank containing an underwater sound source has been analyzed by using an acoustic radiosity method one of the numerical analysis methods suitable for the acoustic analysis of the highly diffused space. The source level of the underwater sound source and acoustical properties of the water tank input to the numerical analysis have been estimated by applying the reverberant tank plot method through a preliminary experiment result. The comparison of the numerical analysis result with that of the experiment has verified the accuracy of the acoustic radiosity method.

A Study on Room Acoustic Field Analysis using Radiosity Method (라디오시티법을 이용한 실내 음향장 해석 연구)

  • Kim, Kookhyun
    • Journal of the Society of Naval Architects of Korea
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    • v.55 no.5
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    • pp.394-400
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    • 2018
  • Various numerical methods have been adopted for indoor noise assessments of ship plant. Acoustical radiosity method is one of the high frequency approaches for acoustic field analysis, which assumes diffuse reflections by boundaries so that it could be efficiently applied to the acoustically diffused indoor space noise analysis. In this study, an acoustic field analysis program has been developed based on radiosity method, which could apply for acoustically large enclosures such as ship's indoor space. For this purpose, the procedure of the acoustical radiosity method has been summarized and implemented to an acoustic field analysis program using MATLAB. Numerical example for a rectangular indoor space has investigated validity of the implemented program. Steady state sound pressure levels calculated for a continuous acoustic source signal have shown good agreement with those by other solutions such as an analytic solution and a ray tracing method. Instantaneous sound pressure levels calculated for an impulsive acoustic signal have provided the clues of direct/reflected acoustic field and reverberation time.

Image based Relighting Using HDRI Enviroment Map & Progressive refinement radiosity on GPU (HDRI 환경맵과 GPU 기반 점진적 세분 래디오시티를 이용한 영상기반 재조명)

  • Kim, Jun-Hwan;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.53-62
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    • 2007
  • Although radiosity can represent diffuse reflections of the object surfaces by modeling energy exchange in 3D space, there are some restrictions for real-time applications because of its computation loads. Therefore, GPU(Graphics Processing Unit) based radiosity algorithms have been presented actively to improve its rendering performance. We implement the progressive refinement radiosity on GPU by G. Coombe in 3D scene that is constructed with HDR(High Dynamic Range) radiance map. This radiosity method can generate a photo-realistic rendering image in 3D space, where the synthetic objects were illuminated by the environmental light sources. In the simulation results, the rendering performance is analyzed according to the resolution of the texel in the environmental map and mipmaping. In addition, we compare the rendering results by our method with those by the incremental radiosity.

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Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

Effect of Higher Order Form Factors on the Prediction of Room Acoustics by Extended Radiosity Method (확장 라디오시티법에 의한 실내음향 예측에 있어 고차 형태 계수의 영향)

  • 이희원;고일두;오양기;두세진;정대업
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.1
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    • pp.7-13
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    • 2003
  • Numerous investigations have demonstrated that diffused reflection is one of the most important factors in predicting room acoustics by computer simulation. Recent studies have suggested several computational algorithms in order to account for diffused reflections in the ray tracing or beam tracing method. In this study, a computational algorithm for the calculation of diffuse sound reflections in the image method is suggested and a computer simulation system is developed based on the suggested algorithm. The methodology adopted in our computer simulation system is similar to the extended radiosity method, which is developed for the computer graphics. In a real room, sound energy is reflected in a partially diffused manner which results in four reflection combinations: diffuse-diffuse, specular-specular, diffuse-specular and specular-diffuse. In this study, higher order form factor is introduced to handle the four types of reflection combinations so that the partially diffused reflection could be modeled. In this paper, the concept of extended radiosity method is described and the approximate method of calculating higher order form factor is suggested. Finally, the effect of higher order form factors on the simulation of reverberation time is investigated.

A Study on the Computer Simulation Estimate of Light Shelf Using Lightscape (Lightscape를 이용한 광선반의 시뮬레이션 평가 연구)

  • Cho, Yil-Sik;Kim, Ki-Se;Yoon, Jong-Ho;Lee, Jin-Sook
    • Journal of the Korean Solar Energy Society
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    • v.23 no.3
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    • pp.93-102
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    • 2003
  • One of the promising optical daylighting systems is light shelf type daylighting system, Two types of lighting performance analysis methods are 1) Ray-Tracing method and 2) Radiosity method. The purpose of this paper is to compare two methods in terms of advantages and disadvantages by further looking at the detail algorithm. Also. model verification with Lightscape simulations has been conducted. Effectiveness of light penetration factor in terms of daylighting factor has been investigated and quantified. In summer time. the performance of the light shelf was twice better than the case without it.

IMAGE SYNTHESIS FOR DYNAMIC SCENES

  • Feng, Chen-Chin;Chang, Su-Yuan;Yang, Shi-Nine
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.15.1-21
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    • 1999
  • Radiosity method is a global illumination model for image synthesis. It computes all energy interactions among diffuse elements in a virtual environment. One of the major drawbacks if its time consuming computation. Existing radiosity algorithms for static scene is difficult to be applicable to dynamic environments. In this paper we proposed an hierarchical scene partition scheme to speedup the link update computations in the dynamic environments. Since the proposed spatial data structure is global, it not only can be used to speedup the culling of non-affected links after geometry change, but also can be used to accelerate the subsequent visibility computation. Several empirical tests are given to show the efficiency of our improved algorithm.

Simple Estimation of Sound Source Directivity in Diffused Acoustic Field: Numerical Simulation (확산음향장에서의 음원 지향성 간이추정: 수치시뮬레이션)

  • Kim, Kookhyun
    • Journal of Ocean Engineering and Technology
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    • v.33 no.5
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    • pp.421-426
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    • 2019
  • The directivity of an underwater sound source should be measured in an acoustically open field such as a calm sea or lake, or an anechoic water tank facility. However, technical difficulties arise when practically implementing this in open fields. Signal processing-based techniques such as a sound intensity method and near-field acoustic holography have been adopted to overcome the problem, but these are inefficient in terms of acquisition and maintenance costs. This study established a simple directivity estimation technique with data acquisition, filtering, and analysis tools. A numerical simulation based on an acoustic radiosity method showed that the technique is practicable for sound source directivity estimation in a diffused reverberant acoustic field like a reverberant water tank.

Effect of Higher Order Form Factors on the Prediction of Room Acoustics by Extended Radiosity Method (확장 라디오시티법에 의한 실내음향 예측에 있어 고차형태계수의 영향)

  • Lee Heewon;Goh Ildu;Oh Yangki;Doo Sejin;Jeong Dae-up
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.519-522
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    • 2002
  • 컴퓨터에 의한 실내음향 예측에 있어 확산반사의 고려는 매우 중요한 요소의 하나로 간주된다. 지난 수년 동안 음선추적법을 이용하여 실내음향을 예측하는 경우에 확산 반사를 고려하기 위한 방안들이 다양하게 제시되었으나 경면반사를 근본으로 하는 영상법에서는 확산 반사를 고려하기가 어려운 것으로 알려져 있다. 본 연구에서는 컴퓨터 그래픽 분야에서 제안된 확장 라디오 시티법을 적용하여 영상법에서 확산반사를 고려하는 방안을 제시하였다. 부분적으로 확산성을 갖는 반사면에서의 음향에너지 반사는 확산반사와 경면반사의 형태로 나누어 볼 수 있으며 반사의 횟수를 거듭함에 따라 확산-확산, 확산-경면, 경면-확산, 경면-경면의 형태로 반사에너지의 전환이 이루어진다. 본 연구에서는 고차 형태계수의 개념을 이용하여 이 네가지 형태의 반사음전달과정을 모두 고려할 수 있도록 함으로써 실내의 벽면을 부분적 확산반사의 특성을 갖는 반사면으로 모델링 할 수 있도록 하였다. 본 논문에서는 확장라디오시티법의 개념과 이에 따른 고차형태계수의 근사 계산법을 제시하고 고차형태계수가 실내음향 씨뮬레이션의 결과에 미치는 영향 등을 분석해 보았다. [본 연구는 한국과학재단 특정기초 연구 (과제번호 1999-1-310-004-3)의 지원에 의한 연구결과의 일부임]

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Heat Transfer in Radiatively Participating Gas-Particle Cavity Flows (輻射가 關與하는 氣體-固體粒子 캐비티 流動에서의 熱傳達)

  • 이종욱;이준식;이택식
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.3
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    • pp.551-560
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    • 1988
  • Gas-particle two phase flow and heat transfer in a cavity receiving thermal radiation through selectively transparent walls have been analyzed by a finite difference method. Particles injected from the upper hole of the cavity are accelerated downward by gravity and exit through the lower hole while they absorb, emit and scatter the incident thermal radiation. Gas phase is heated through convection heat transfer from particles, and consequently buoyancy induced flow field is formed. Two-equation model with two-way coupling is adopted and interaction terms are treated as sources by PSI-Cell method. For the particulate phase, Lagrangian method is employed to describe velocities and temperatures of particles. As thermal radiation is incident upon horizontally, radiative heat transfer in the vertical direction is assumed negligible and two-flux model is used for the solution of radiative heat flus. Gas phase velocity and temperature distributions, and particle trajectories, velocities and temperatures are presented. The effects of particle inlet condition, particle size, injection velocity and particle mass rate are mainly investigated.