• Title/Summary/Keyword: Racing time

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Propeller racing of ocean-going ships with multiple screw propellers (다축선의 프로펠러 레이싱 추정에 관한 연구)

  • Park, Jong-Heon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.43 no.3
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    • pp.222-231
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    • 2007
  • This paper represents a basic statistical examination on the navigability of ocean-going ship from the point of estimating the time lasting period when propeller racing occurred by using the basic probability theory and the statistics. The propeller racing is one of the most important seakeeping qualities in relation to the safety of the main engine and shafting system. The trend of the racing has been mainly investigated in order to estimate allowable maximum propeller diameter, operation of ocean-going ships, etc.. In those studies, the propeller racing generally and mainly means the situation (propeller exposed) in which the relative motion amplitude between ship hull and wave surface would exceed a depth of point in rotary disk propeller. Therefore, it seems that the magnitude of the amplitude and its exceeding frequency of propeller racing have been examined as a principal subject of study as usual. However, the time during which the amplitude exceeds the depth of point, that is, the propeller exposes in the air, must be also one of most important factor affecting the trend of propeller racing. Then, this paper proposes a new practical method for estimating the time lasting of exposed propeller related to propeller racing in rough-confused seas on the basis of the linear strip theory and the statistics. And, numerical examples of estimating the propeller racing probability are given for four wide ship forms. Finally the usefulness of the proposed method for predicting propeller racing based on the time lasting period is discussed.

Propeller Racing of Ocean-going Ships with Twin Screw Propellers (2축선의 프로펠러 레이싱 추정법에 관한 연구)

  • Park, J.H.
    • Journal of Power System Engineering
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    • v.11 no.1
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    • pp.98-106
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    • 2007
  • This paper presents a statistical prediction procedure for the propeller racing of ships with twin screw propellers sailing in ocean waves. The propeller racing is one of the most important factors of seakeeping qualities in relation to the safety of main engine and shafting system. It is especially significant key word for designing the twin-screw-propeller-type ship in view of allowable maximum propeller diameter etc.. In former studies, the propeller racing generally means the situation (propeller exposed) in which the relative motion amplitude between ship hull and wave surface would exceed a depth of point in rotary disk propeller. Therefore, it seems that the magnitude of the amplitude and its exceeding frequency have been examined as a principal subject of study as usual. However, the time during which the amplitude exceeds a depth of point must be also one of most important factor affecting the trend of propeller racing. This paper proposes a simply practical method for estimating the time lasting of exposed propeller related to twin screw propeller racing in rough confused seas on the basis of the statistics. Then, it is confirmed that the practical method is useful and convenience for considering the propeller racing in the stage of the basic design.

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Relationship between hoof parameters and racing time in racehorses (경주마의 발굽지표와 경주기록과의 관계)

  • Um, Young-ho;Kim, Tae-wan;Yang, Il-suk
    • Korean Journal of Veterinary Research
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    • v.37 no.3
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    • pp.525-532
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    • 1997
  • The hoof parameters - hoof angle, toe length, heel length, hoof width, hoof length, heel width, hoof circumference - of 1372 Thoroughbred racehorses in Seoul racecourse were measured. Each parameter was compared with the racing time. The parameters were as follows: fore hoof angle $50.1{\pm}0.09^{\circ}$, hind hoof angle $50.1{\pm}0.08^{\circ}$; fore toe fength $82.8{\pm}0.21mm$, hind toe length $88.8{\pm}0.23mm$; fore heel length $28.6{\pm}0.19mm$, hind heel length $24.5{\pm}0.19mm$; fore hoof width $130.9{\pm}0.30mm$, hind hoof width $125.7{\pm}0.28mm$; fore hoof length $133.3{\pm}0.22mm$, hind hoof length $28.1{\pm}0.22mm$; fore heel width $61.2{\pm}0.32mm$, hind heel width $67.9{\p}0.35mm$; fore hoof circumference $264.2{\pm}0.48mm$, hind hoof circumference $253.8{\pm}0.40mm$. Apart from the hoof angle, the hoof parameters increased in proportion to the body weight. The parameters of forelimbs affected the racing time more than those of hindlimbs. The correlation between hoof parameters and racing time was shown more in short-distance race (1000M) than in long-distance race(2200M). The parameters that had correlation with racing time were hoof width, hoof length, heel width of forelimbs and heel width of hindlimbs.

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Effects of Change of Body Weight on Racing Time in Thoroughbred Racehorses (더러브렛 경주마의 체중변화가 주파기록에 미치는 효과)

  • Cho, Kwang-Hyun;Son, Sam-Kyu;Cho, Byung-Wook;Lee, Hak-Kyo;Kong, Hong-Sik;Jeon, Gwang-Joo;Park, Kyung-Do
    • Journal of Animal Science and Technology
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    • v.50 no.6
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    • pp.741-746
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    • 2008
  • The objective of this study was to estimate the effects of change in body weight on racing time in Thoroughbred racehorses, using total 8,197 horses and 155,656 racing records collected from Korea Racing Association(KRA). The average body weight of the racehorses was 449kg, and the average body weights of stallion, gelding and mare were 460kg, 454kg and 441kg, respectively. Body weight of stallion was the greatest. The considerable loss of body weight was observed in March, April and May for mare, and in May, Jun and July for stallion and gelding. Overall, the body weight of the racehorses decreased in spring and summer, and increased in autumn and winter. The estimated heritability and repeatability for racing time were 0.237 and 0.525, respectively. The heritability for body weight estimated from total records was 0.612. The estimated heri- tabilities for body weight were 0.472, 0.578 and 0.555 for gelding, stallion and mare, respectively. As the change of body weight was greater than ±10kg, the racing time increased significantly. When the body weight changed more than ±20kg in comparison to the changes of body weight of ±5kg, the racing time increased by 0.3 second. When the change of body weight was ±0.5% of body weight, the racing time was the best(fastest). When the change of body weight was more than ±2.5%, racing performance decreased considerably.

A Study on the Program Development of Estimating the Elapsed Time Considering the Various Racing Lines on the 90 Degree Corner (직각 코너에서의 레이싱라인에 따른 주행 소요시간 예측 프로그램 개발에 관한 연구)

  • 장성국
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.220-225
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    • 2003
  • In this paper, various types of racing line are analyzed for the best time to go through a 90 degree comer. 'Best' means the least time, at the greatest average speed. The comer concerned here has the long straights before and after the corner so that the vehicle is able to n with its maximum speed along the straights. It is shown that both inside and outside driving lines including the modified outside driving lines never beat classical racing line. It is also found that outside driving line is better than inside driving inside driving line as long as there are straight lines before and after the comer.

Comparison of simulation racing reality using simulation racing data based on racing equipment (레이싱 장비 기반의 시뮬레이션 레이싱 데이터를 활용한 시뮬레이션 레이싱 현실성 비교)

  • Lee, Yoseb;Lim, Young-Han
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.393-398
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    • 2022
  • In order to experience and compete in car racing in reality, the barrier to entry is very high. It takes a lot of money and time to recruit or participate in a license, expensive vehicle, and stadium where the game can be played. Because of this problem, various equipment is used to create a feeling similar to real racing in their own space through sim racing equipment. Equipment similar to this reality is called sim racing equipment. The sim racing equipment can be divided into three categories. The first is a racing game device that can run virtual racing, the second is a steering wheel, seat, and cradle that are linked to the racing game device, and the third is a racing motion device that allows the body to experience the direction of movement in the racing game. In this thesis, the feeling of real car racing is based on game racing, and how similar reality to real racing is through the steering wheel and cradle equipment, which are equipment that can control game racing, and motion equipment that allows you to experience the direction of game racing. Let's check how the difference between real racing and data value changes through the G-Force direction and speed change values.

National genomic evaluation of Korean thoroughbreds through indirect racing phenotype

  • Lee, Jinwoo;Shin, Donghyun;Kim, Heebal
    • Animal Bioscience
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    • v.35 no.5
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    • pp.659-669
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    • 2022
  • Objective: Thoroughbred horses have been bred exclusively for racing in England for a long time. Additionally, because horse racing is a global sport, a healthy leisure activity for ordinary citizens, and a high-value business, systematic racehorse breeding at the population level is a requirement for continuous industrial development. Therefore, we established genomic evaluation system (using prize money as horse racing traits) to produce spirited, agile, and strong racing horse population Methods: We used phenotypic data from 25,061 Thoroughbred horses (all registered individuals in Korea) that competed in races between 1994 and 2019 at the Korea Racing Authority and constructed pedigree structures. We quantified the improvement in racehorse breeding output by year in Korea, and this aided in the establishment of a high-level horse-fill industry. Results: We found that pedigree-based best linear unbiased prediction method improved the racing performance of the Thoroughbred population with high accuracy, making it possible to construct an excellent Thoroughbred racehorse population in Korea. Conclusion: This study could be used to develop an efficient breeding program at the population level for Korean Thoroughbred racehorse populations as well as others.

Trends on Racing Speed Traits in Thoroughbred Racehorses (더러브렛 경주마의 속도형질에 대한 추세 분석)

  • Park, Kyung-Do;Lee, Hak-Kyo;Jeon, Gwang-Joo;Kong, Hong-Sik;Cho, Byung-Wook;Cho, Kwang-Hyun;Son, Sam-Kyu
    • Journal of Animal Science and Technology
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    • v.50 no.6
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    • pp.747-752
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    • 2008
  • This study was carried out to calculate genetic trends on racing speed traits of Thoroughbred racehorses, using a total 208,043 racing records of 9,934 heads collected from January, 1990 to December, 2006 in Gwacheon racecourse. Repeated time, winning time and annual best time were used racing speed traits. The estimated heritabilities and repeatabilities for repeated time, winning time and annual best time were 0.288, 0.275, 0.341 and 0.502, 0.475, 0.496, respectively. Average phenotypic improvement per race year for racing speed traits were ranged from -0.115 to 0.148 second. The other side, the genetic improvement per race year for repeated time was -0.027 second but winning time and annual best time were not shown consistent trends. Therefore, we concluded that repeated time is recommended improvement trait of Thoroughbred racehorses.

Effect of Corner Exit Speed on the Time to Go Down a Straight (코너 출구속도가 직선주로 주행 소요시간에 미치는 영향)

  • 장성국
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.6
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    • pp.141-146
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    • 2003
  • This paper calculates the elapsed time to go down a straight as a function of the corner exit speed and considers air resistance, rolling resistance, and slope resistance to figure out the force for forward acceleration. In a car racing, the most critical comer in a course is the one before the longest straight. A driver can lose a quite amount of time by taking a bad line in a corner. Taking a bad line also causes poor comer exit speed which in turn costs more elapsed time to go down a straight. The results are not so dramatic as in the case of cornering but are showing why one should take the correct corner racing line to get the maximum exit speed. Also, for the case of drag race, the elapsed time to go 1/4 mile is calculated.

Development of a Racing Game for Mobile Robots using Multiple Smartphones (다중 스마트폰을 이용한 이동로봇 대상의 레이싱게임 구현)

  • Jung, Hahmin;Kim, Dong Hun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.10
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    • pp.861-866
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    • 2013
  • This paper presents the development of a racing game by controlling multiple smartphones based on ad hoc communication. The proposed racing game by the smartphone-based control interface does not require any specific game console or remote controller. Thus, any multiple users who have smartphones are able to play the game in a monitor at the same time. In addition, the developed game is applicable to actual mobile robots in cases where the positions of all robots are measured, since its game unit is a mobile robot model with a differential drive. An experimental result shows that the racing game in a PC can be realized by the proposed communication interface through four iPhones based on acceleration sensors.