• Title/Summary/Keyword: RTA* Algorithm

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Lineament Extraction from DEM Using Raindrop Tracing Algorithm

  • Yun, Sang-ho
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.290-295
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    • 1999
  • Lineament extraction from mountain area often provides valuable geological information. In many cases, the lineaments correspond to a series of continuous large valleys. This paper introduces a new lineament extraction method from Digital Elevation Model (DEM) using Raindrop Tracing Algorithm (RTA). The main advantage of this algorithm over conventional Segment Tracing Algorithm (STA) is that it utilizes DEM directly unlike the STA Which utilizes the shaded relief of DEM. The RTA simulates the real life of raindrops that converge into a large valley. The simulation has been done by sprinkling the randomized raindrops over DEM and counting the number of raindrop path that follows the negative gradient of the DEM. The large counting number indicates the location of a big valley where the raindrops converge. With the help of the counting number array (accumulator array) recording the flowing path information, RTA can produce perfectly unbiased binary image of the lineament.

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미지의 공간 탐사를 위한 실시간 그래프 탐색

  • Choe, Eun-Mi;Kim, In-Cheol
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.05a
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    • pp.222-231
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    • 2005
  • 본 논문에서는 자율 에이전트에 의해 미지의 공간을 탐사하는 실시간 그래프 탐색 알고리즘 $DFS-RTA^{\ast}$$DFS-PHA^{\ast}$를 제안하고 그 효율성을 비교한다. 두 알고리즘들은 모두 깊이-우선 탐색(DFS)을 기초로 하고 있으며, 직전 노드로의 빠른 후진(backtrack) 을 위해 각각 실시간 최단 경로 탐색 방법인 $RTA^{\ast}$$PHA^{\ast}$를 적용하는 것이 특징이다. 본 논문에서는 대표적인 3차원 온라인 게임 환경인 Unreal Tournament 게임과 지능형 캐릭터 에이전트인 KGBot를 이용한 실험을 통해 두 탐색 알고리즘의 완전성과 효율성을 분석해본다.

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Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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A Study on the Real - time Search Algorithm based on Dynamic Time Control (동적 시간제어에 기반한 실시간 탐색 알고리즘에 관한 연구)

  • Ahn, Jong-Il;Chung, Tae-Choong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2470-2476
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    • 1997
  • We propose a new real-time search algorithm and provide experimental evaluation and comparison of the new algorithm with mini-min lookahead algorithm. Many other real-time heuristic-search approached often divide the problem space to several sub-problems. In this paper, the proposed algorithm guarantees not only the sub-problem deadline but also total deadline. Several heuristic real-time search algorithms such as $RTA^{\ast}$, SARTS and DYNORA have been proposed. The performance of such algorithms depend on the quality of their heuristic functions, because such algorithms estimate the search time based on the heuristic function. In real-world problem, however, we often fail to get an effective heuristic function beforehand. Therefore, we propose a new real-time algorithm that determines the sub-problem deadline based on the status of search space during sub-problem search process. That uses the cut-off method that is a dynamic stopping-criterion-strategy to search the sub-problem.

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Rate Monotonic Algorithm Based Analytic Evaluation Model of CAN (비율단조 알고리즘 기반 CAN 분석 평가 모델)

  • Lee, Ji-Yeon;Baik, Doo-Kwon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.438-441
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    • 2013
  • 자동차 관련 기술은 점차 전기, 전자 장치로 빠르게 바뀌어 가고 있다. 차량 내 연결되어 있는 전자 제어 장치들도 그에 따라 증가하게 되었고 장치간의 통신 성능도 중요하게 되었다. 가장 널리 사용되고 있는 차량용 네트워크 프로토콜로는 CAN(Controller Area Network)을 들 수 있다. 그러나 최근 통신 복잡도가 증가함에 따라 주기적 메시지 통신의 메시지 전송 지연 및 중단이 발생되고 있다. 본 논문에서는 이러한 문제에 대한 해결 방안을 제시하기 위해 메시지들의 스케줄 가능성 및 응답시간에 따른 실 시간성 검증 모델을 제안한다. CAN 메시지 수신 시 RMA(Rate Monotonic Algorithm)기반으로 메시지 스케줄 가능성 평가 모델을 개발하였다. 또한, CAN 메시지를 송신할 경우 RTA(Response Time Analysis)를 고려한 실 시간성 평가 모델을 제시하였다. 실험 1 에서는 기존 RMA 기법으로 통신을 수행한 결과 통신 중 중단되는 현상을 확인하였고 이후 제안 모델에서는 23%정도의 추가 시간을 확보하여 통신을 완료하는 것을 증명하였다. 실험 2 에서는 메시지 통신의 응답시간이 모두 제안된 Worst-case 응답시간 이내로 측정되어 실 시간성을 만족함을 확인하였다.

Load-Balancing Rendezvous Approach for Mobility-Enabled Adaptive Energy-Efficient Data Collection in WSNs

  • Zhang, Jian;Tang, Jian;Wang, Zhonghui;Wang, Feng;Yu, Gang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.1204-1227
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    • 2020
  • The tradeoff between energy conservation and traffic balancing is a dilemma problem in Wireless Sensor Networks (WSNs). By analyzing the intrinsic relationship between cluster properties and long distance transmission energy consumption, we characterize three node sets of the cluster as a theoretical foundation to enhance high performance of WSNs, and propose optimal solutions by introducing rendezvous and Mobile Elements (MEs) to optimize energy consumption for prolonging the lifetime of WSNs. First, we exploit an approximate method based on the transmission distance from the different node to an ME to select suboptimal Rendezvous Point (RP) on the trajectory for ME to collect data. Then, we define data transmission routing sequence and model rendezvous planning for the cluster. In order to achieve optimization of energy consumption, we specifically apply the economic theory called Diminishing Marginal Utility Rule (DMUR) and create the utility function with regard to energy to develop an adaptive energy consumption optimization framework to achieve energy efficiency for data collection. At last, Rendezvous Transmission Algorithm (RTA) is proposed to better tradeoff between energy conservation and traffic balancing. Furthermore, via collaborations among multiple MEs, we design Two-Orbit Back-Propagation Algorithm (TOBPA) which concurrently handles load imbalance phenomenon to improve the efficiency of data collection. The simulation results show that our solutions can improve energy efficiency of the whole network and reduce the energy consumption of sensor nodes, which in turn prolong the lifetime of WSNs.

Computationally Efficient ion-Splitting Method for Monte Carlo ion Implantation Simulation for the Analysis of ULSI CMOS Characteristics (ULSI급 CMOS 소자 특성 분석을 위한 몬테 카를로 이온 주입 공정 시뮬레이션시의 효율적인 가상 이온 발생법)

  • Son, Myeong-Sik;Lee, Jin-Gu
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.11
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    • pp.771-780
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    • 2001
  • It is indispensable to use the process and device simulation tool in order to analyze accurately the electrical characteristics of ULSI CMOS devices, in addition to developing and manufacturing those devices. The 3D Monte Carlo (MC) simulation result is not efficient for large-area application because of the lack of simulation particles. In this paper is reported a new efficient simulation strategy for 3D MC ion implantation into large-area application using the 3D MC code of TRICSI(TRansport Ions into Crystal Silicon). The strategy is related to our newly proposed split-trajectory method and ion-splitting method(ion-shadowing approach) for 3D large-area application in order to increase the simulation ions, not to sacrifice the simulation accuracy for defects and implanted ions. In addition to our proposed methods, we have developed the cell based 3D interpolation algorithm to feed the 3D MC simulation result into the device simulator and not to diverge the solution of continuous diffusion equations for diffusion and RTA(rapid thermal annealing) after ion implantation. We found that our proposed simulation strategy is very computationally efficient. The increased number of simulation ions is about more than 10 times and the increase of simulation time is not twice compared to the split-trajectory method only.

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