• Title/Summary/Keyword: RGB values

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Efficient method for acquirement of geospatial information using drone equipment in stream (드론을 이용한 하천공간정보 획득의 효율적 방안)

  • Lee, Jong-Seok;Kim, Si-Chul
    • Journal of Korea Water Resources Association
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    • v.55 no.2
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    • pp.135-145
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    • 2022
  • This study aims to verify the Drone utilization and the accuracy of the global navigation satellite system (GNSS), Drone RGB (Photogrammetry) (D-RGB), and Drone LiDAR (D-LiDAR) surveying performance in the downstream reaches of the local stream. The results of the measurement of Ground Control Point (GCP) and Check Point (CP) coordinates confirmed the excellence. This study was carried out by comparing GNSS, D-RGB, and D-LiDAR with the values which the hydraulic characteristics calculated using HEC-RAS model. The accuracy of three survey methods was compared in the area of the study which is the ownership station, to 6 GCP and 3 CP were installed. The comparison results showed that the D-LiDAR survey was excellent. The 100-year frequency design flood discharge was applied in the channel sections of the small stream. As a result of D-RGB surveying 2.30 m and D-LiDAR 1.80 m in the average bed elevation, and D-RGB surveying 4.73 m and D-LiDAR 4.25 m in the average flood condition. It is recommended that the performance of D-LiDAR surveying is efficient method and useful as the surveying technique of the geospatial information using the drone equipment in stream channel.

A Study on Analysis of Color characteristic of On-line of Game Play Image of according to the Users (온라인 게임 플레이영상의 이용자에 따른 색채 특성 분석 연구)

  • Jang, Hyun-Joo;Jung, Hyung-Won
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.399-404
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    • 2017
  • If game images use colors improper for certain ages, the characteristics of games disappear, and the efficiency of image expression drops. thus a study in color is very important. Nevertheless, there is a lack of research on this subject. In this study, we investigated the difference of color of game images according to users. User group is divided into all users and users over 18 years old. Among the rank of games,10 each from games for all ages and games for non-teen-rated are selected, and the game-playing images are taken as snapshots to have 100 each images each, A total of 2000 images were extracted and the mean values of RGB and HSB of each game were obtained and independent sample t test was performed. The results showed that the RGB color values between the two users were significantly significant. In the future, it is expected that it will be helpful in color selection when developing psychotherapy games and emotional games using color psychology. Furthermore, we will use color image scales to express colors as adjectives, analyze colors in a variety of ways, and investigate the difference in color of game images in each country.

Optimum Parameter Ranges on Highly Preferred Images: Focus on Dynamic Range, Color, and Contrast (선호도 높은 이미지의 최적 파라미터 범위 연구: 다이내믹 레인지, 컬러, 콘트라스트를 중심으로)

  • Park, Hyung-Ju;Har, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.9-18
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    • 2013
  • In order to measure the parameters of consumers' preferred image quality, this research suggests image quality assessment factors; dynamic range, color, and contrast. They have both physical image quality factors and psychological characteristics from the previous researches. We found out the specific ranges of preferred image quality metrics. As a result, Digital Zone System meant for dynamic range generally shows 6~10 stop ranges in portrait, nightscape, and landscape. Total RGB mean values represent in portrait (67.2~215.2), nightscape (46~142), and landscape (52~185). Portrait total RGB averages have the widest range, landscape, and nightscape, respectively. Total scene contrast ranges show in portrait (196~589), nightscape (131~575), and landscape (104~767). Especially in portrait, skin tone RGB mean values are in ZONE V as the exposure standard, but practically image consumers' preferred skin tone level is in ZONE IV. Also, total scene versus main subject contrast ratio represents 1:1.2; therefore, we conclude that image consumers prefer the out-of-focus effect in portrait. Throughout this research, we can measure the preferred image quality metrics ranges. Also, we expect the practical and specific dynamic range, color, and contrast information of preferred image quality to positively influence product development.

An Adaptive Colorimetry Analysis Method of Image using a CIS Transfer Characteristic and SGL Functions (CIS의 전달특성과 SGL 함수를 이용한 적응적인 영상의 Colorimetry 분석 기법)

  • Lee, Sung-Hak;Lee, Jong-Hyub;Sohng, Kyu-Ik
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.641-650
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    • 2010
  • Color image sensors (CIS) output color images through image sensors and image signal processing. Image sensors that convert light to electrical signal are divided into CMOS image sensor and CCD image sensor according to transferring method of signal charge. In general, a CIS has RGB output signals from tri-stimulus XYZ of the scene through image signal processing. This paper presents an adaptive colorimetric analysis method to obtain chromaticity and luminance using CIS under various environments. An image sensor for the use of colorimeter is characterized based on the CIE standard colorimetric observer. We use the method of least squares to derive a colorimetric characterization matrix between camera RGB output signals and CIE XYZ tristimulus values. We first survey the camera characterization in the standard environment then derive a SGL(shutter-gain-level) function which is relationship between luminance and auto exposure (AE) characteristic of CIS, and read the status of an AWB(auto white balance) function. Then we can apply CIS to measure luminance and chromaticity from camera outputs and AE resister values without any preprocessing. Camera RGB outputs, register values, and camera photoelectric characteristic are used to analyze the colorimetric results for real scenes such as chromaticity and luminance. Experimental results show that the proposed method is valid in the measuring performance. The proposed method can apply to various fields like surveillant systems of the display or security systems.

Design and Implementation of Wireless Lighting LED Controller using Modbus TCP for a Ship (Modbus TCP를 이용한 선박용 무선 LED 제어기의 설계 및 구현)

  • Jeong, Jeong-Soo;Lee, Sang-Bae
    • Journal of Navigation and Port Research
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    • v.41 no.6
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    • pp.395-400
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    • 2017
  • As a serial communications protocol, Modbus has become a practically standard communication protocol and is now a commonly available means of connecting industrial electronic devices. Therefore, all devices can be connected using the Modbus protocol with the measurement and remote control on ships, buildings, trains, airplanes and more. The existing Modbus that has been used is based on serial communication. Modbus TCP uses Ethernet communication based on TCP / IP which is the most widely used Internet protocol today; so, it is faster than serial communication and can be connected to the Internet of Things. In this paper, we designed an algorithm to control LED lighting in a wireless Wi-Fi environment using the Modbus TCP communication protocol, and designed and implemented a LED controller circuit that can check external environmental factors and control remotely through the integrated management system of a ship. Temperature, humidity, current and illuminance values, which are external environmental factors, are received by the controller through the sensors, and these values are communicated to the ship's integrated management system via the Modbus protocol. The Modbus can be connected to Master devices via TCP communication to monitor temperature, humidity, current, illuminance status and LED output values, and also users can change the RGB value remotely in order to change to the desired color. In addition, in order to confirm the implementation of the controller, we developed a simulated ship management system to monitor the temperature, humidity, current and illumination conditions, and change the LED color of the controller by changing the RGB value remotely.

Hue Shift Model and Hue Correction in High Luminance Display (고휘도 디스플레이의 색상이동모델과 색 보정)

  • Lee, Tae-Hyoung;Kwon, Oh-Seol;Park, Tae-Yong;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.60-69
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    • 2007
  • The human eye usually experiences a loss of color sensitivity when it is subjected to high levels of luminance, and perceives a discrepancy in color between high and normal-luminance displays, generally known as a hue shift. Accordingly, this paper models the hue-shift phenomenon and proposes a hue-correction method to provide perceptual matching between high and normal-luminance displays. The value of hue-shift is determined by perceived hue matching experiments. At first the phenomenon is observed at three lightness levels, that is, the ratio of luminance is the same between high and normal-luminance display when the perceived hue matching experiments we performed. To quantify the hue-shift phenomenon for the whole hue angle, color patches with the same lightness are first created and equally spaced inside the hue angle. These patches are then displayed one-by-one on both displays with the ratio of luminance between two displays. Next, the hue value for each patch appearing on the high-luminance display is adjusted by observers until the perceived hue for the patches on both displays appears the same visually. After obtaining the hue-shift values, these values are fit piecewise to allow shifted-hue amounts to be approximately determined for arbitrary hue values of pixels in a high-luminance display and then used for correction. Essentially, input RGB values of an image is converted to CIELAB values, and then, LCh (lightness, chroma, and hue) values are calculated to obtain the hue values for all the pixels. These hue values are shifted according to the amount calculated by the functions of the hue-shift model. Finally, the corrected CIELAB values are calculated from corrected hue values, after that, output RGB values for all pixels are estimated. For evaluation, an observer's preference test was performed with hue-shift results and Almost observers conclude that the images from hue-shift model were visually matched with images on normal luminance display.

The Automation of VOD Content Posting by Detection Black Frame of Broadcasting Program (방송프로그램 블랙프레임 검출을 통한 VOD 콘텐츠 자동생성)

  • Moon, Myong-Sok;Yoon, Myong-Jin;Choi, Seong-Jhin
    • Journal of Satellite, Information and Communications
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    • v.11 no.2
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    • pp.48-54
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    • 2016
  • As the nonlinear viewing patterns are getting generalized, the needs for VOD service of consumers are increasing in TV, webTV. But today's VOD system is all automated, except the part for posting contents. This study proposes the method for automation of the content posting. For this we analyzed the broadcast program structures by genre in order to detect the transition point between the advertisement and the contents. It was found that regular black frames were set in the transition during fade in and out. We propose an efficient approach to automatically detect the black frames using RGB values of each frame that enable VOD content posting and replace an advertisement in VOD service.

A Flame-Detection System Robust to Lighting and Environments (조명과 환경 변화에 강건한 화염 검출 시스템)

  • Park, Jang-Sik;Kim, Hyun-Tae;Park, Soo-Chang;Son, Kyung-Sik
    • Fire Science and Engineering
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    • v.22 no.1
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    • pp.68-75
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    • 2008
  • In this paper, we introduce a fire-detection system which is robust to light sources and environment changing. We can decide the threshold values that classify the regions between a fire flame and light sources by analyzing them in RGB color space. But we could not discriminate quasi-flame region from fire flame region with the value. The difference of mean-histogram technique make it possible to extract flame region more efficient because fire flame is continuously changing after it occurs. In order to validate real fire, this paper uses regional compactness in the end of process. Computer simulation show that proposed method make more robust to light sources and environment changing.

Study on full color RGB LED source lighting for general lighting and Improvement of CRI (Color Rendering Index)

  • Park, Yung-Kyung
    • Science of Emotion and Sensibility
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    • v.15 no.3
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    • pp.381-388
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    • 2012
  • The purpose of this study is to check if LED lighting can be used as general lighting and examine the color rendering property of full color RGB LED lighting. CRI is one of the important properties of evaluating lighting. However the present CRI does not fully evaluate LED lightings. Firstly, the performance of a simple task was compared other than comparing CRI values for different lighting. For experimental preparation three types of lightings were used; standard D65 fluorescent tube, general household fluorescent tube, and RGB LED lighting. All three lightings show high error for Purple-Red. All three lightings show similar error for all hues and prove that color discrimination is not affected by the lighting. This proves that LED could be used as general lighting. Secondly, problems of the conventional CIE CRI method are considered and new models are suggested for the new lighting source. Each of the models was evaluated with visual experiment results obtained by the white light matching experiment. The suggested model is based on the CIE CRI method but replaces the color space model by CIELAB, color difference model by CIEDE2000, and chromatic adaptation model by CAT02.

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Skin Segmentation Using YUV and RGB Color Spaces

  • Al-Tairi, Zaher Hamid;Rahmat, Rahmita Wirza;Saripan, M. Iqbal;Sulaiman, Puteri Suhaiza
    • Journal of Information Processing Systems
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    • v.10 no.2
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    • pp.283-299
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    • 2014
  • Skin detection is used in many applications, such as face recognition, hand tracking, and human-computer interaction. There are many skin color detection algorithms that are used to extract human skin color regions that are based on the thresholding technique since it is simple and fast for computation. The efficiency of each color space depends on its robustness to the change in lighting and the ability to distinguish skin color pixels in images that have a complex background. For more accurate skin detection, we are proposing a new threshold based on RGB and YUV color spaces. The proposed approach starts by converting the RGB color space to the YUV color model. Then it separates the Y channel, which represents the intensity of the color model from the U and V channels to eliminate the effects of luminance. After that the threshold values are selected based on the testing of the boundary of skin colors with the help of the color histogram. Finally, the threshold was applied to the input image to extract skin parts. The detected skin regions were quantitatively compared to the actual skin parts in the input images to measure the accuracy and to compare the results of our threshold to the results of other's thresholds to prove the efficiency of our approach. The results of the experiment show that the proposed threshold is more robust in terms of dealing with the complex background and light conditions than others.