• Title/Summary/Keyword: Quest Design

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A Study on Minimal Expression Techniques Depicted in Modern Fashion Design (현대패션에 나타난 최소표현기법에 관한 연구)

  • 김은덕;김민자
    • Journal of the Korean Society of Costume
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    • v.24
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    • pp.157-176
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    • 1995
  • The purpose of this treatise is to study external form and internal meaning of minimal expression fashion which appeared as a major stream in modern fashion trends to understand one aspect of modernism in fashion and also to gain insight into internal value of human beings through fashion. The results can be summarized as follows : Firstly , minimalism is a trend in art attempting to seek essence of the object by presenting simple and disciplined expressions by minimal formative means and minimal production process. Secondly, minimal expression in fashion means seeking simplicity an dpurity by using minimum design elements and minimal productive process. Thirdly, external from of minimal expression fashion can be created through application of following minimal expression techniques. 1. Minimal expression techniques in terms of line mean smooth curve flowing along body contours, straight lines of diagonal lines into desciplined silhouette or rendering internal contour lines. 2. Minimum expression techniques in terms of forms mean forms of smooth curves flowing along boyd or forms with simple geometric forms from qualitative aspects, In terms of volume it means quest for essence of pure body itself by revealing body as it is by minimizing the size of dress or its area and herein is contained using simple geometric pattern or utilizing textiles without any patterns.3. Minimal expression techniques by colors mean simple colors such as primary colors, colors without clear distinctions or natural colors and in terms of quantity it means quest for one color within one item of dress or combination of each items when getting dressed. 4. Minimal expression techniques in terms of fabrics mean fabrics with simple surfaced. In terms of quantity it means quest for essence of tight fitting thin textiles to human body or using transparent materials to human body thus exposing body contours as it is. 5. Minimal expression techniques in terms of productive process mean minimizing process of tailoring , sewing or ornamenting and seeking for simplicity and purity. 6. Minimal expression techniques in terms of manufacturing process mean selection of technique conveying simple image with disciplined simple image. Fourthly, minimal expression fashion with external expression as mentioned in the above lay body-priority style and its internal meaning can be asummed as quest for essence and purity of human body.

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Analysis of Emotion Pattern for Game Player on Quest System : Towards of Tutorial Mode in Mabinogi Game (퀘스트 시스템에 대한 게임플레이어의 감정패턴 분석 : 마비노기 Tutorial Mode를 중심으로)

  • Kim, Mi-Jin;Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.15-22
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    • 2010
  • The purpose of this research is to analyze players' emotion pattern for conducting a quest in Role Playing Game(RPG). We have rebuilt up the action and content of gameplay related to category to set up five action classes of game players based on the literature review about the human behavior classification. Moreover, Mabinogi game includes the composition of various quests by story-centered expanse. We classified the quest structure of the tutorial mode, initial state, of its game into the cognitive action. We build the model of the correlation between cognitive behavior patterns of gameplay and emotions derived from targeting ten novices. The result of this research reveals that gameplayers' stimulus levels are identified to emotion pattern. It is enable to grope to concrete the design of the quest and the level in a specified state. Moreover, players' emotion variation is indicated to the type of expression of fun elements. We expect to use a device to induce the curiousness and the challenge for conducting the higher goal of game in the whole.

Design and Implementation of the Multi-resolution Interoperation Simulation using HLA/RTI (표준연동 아키텍처(HLA/RTI)기반 다해상도 연동 시뮬레이션 설계 및 구현)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan
    • Journal of the Korea Society for Simulation
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    • v.24 no.1
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    • pp.9-16
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    • 2015
  • In this paper, the multi-resolution simulation of standard linkage architecture is consists of the engineering-level (QUEST), engagement-level (SADM), the mission-level (EADSIM). It was developed the engineering-level model using battle experiment integrated development environment in the battle experimental engineering system. The engagement level model was developed using the SADM and the mission-level model was developed using EADSIM. The standard linkage architecture is designed and implemented in order to interlocking model of multiple layers. Each different simulation programs in a distributed environment was designed by HLA interface specifications for satisfying interworking. Also the integrated interoperation gateway was developed for relaying the each different simulation programs. The effective naval weapon system for measure of effectiveness develops using to improve the fidelity of the model between the various layers through multi-resolution interoperation simulation. According to the operator requirement is quickly battlefield environment can be constructed. The other simulation program that being designed through standards linkage architecture can linkage easily and efficiently.

The Impact of Aircraft Spare Engine and Module Inventory Level on Wartime Operational Availability (항공기 예비엔진 및 모듈 재고수준이 전시 운용가용도에 미치는 영향)

  • Kim, Jinho;Lee, Sangjin;Jung, Sungtae
    • Korean Management Science Review
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    • v.31 no.2
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    • pp.33-48
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    • 2014
  • It is important to maintain on operational availability of aircraft during wartime. The KF-16 fighter, the backbone of the ROKAF (Republic Of Korea Air Force), has a single engine. Therefore, the engine has a critical influence on operational availability. The purpose of this study is to estimate optimal levels of spare part inventories concerning both engines and modules. That is provided by linear programming methods utilizing a developed meta-model. For drawing out the meta-model, we develop a simulation model which can consider wartime demands. In the previous study, $2^k$ factorial design method is used to check the influence of each independent variable. That method requires relatively many scenarios because every extreme value combination of independent variables should be checked. However, this study adopts NOLH (Nearly Orthogonal Latin Hypercube) as an experimental design. By adopting NOLH, this study increases not only efficiency but also accuracy. That is proven by comparing the validity of the developed meta-model on both experimental designs. This study also utilizes the OptQuest simulation tool in ARENA to derive the optimal level of spare stocks. By comparing the result of OptQuest to that of the developed meta-model, the validity of this study is secured.

Design Science in e-business Research

  • Park, Jin-Soo
    • Proceedings of the CALSEC Conference
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    • 2004.02a
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    • pp.15-20
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    • 2004
  • Positivism ▣Quantitative research ▣Descriptive, predictive, explanatory ▣Quest for university laws ▣Concerned with the empirical testability of theories (·Causal models (if it's not about cause-and-effect, it's not Science)) ▣Assumptions:(·Existence of a priori fixed relationship within phenomena ·Regular patterns of causation ·Independent from human mind(objective, factual)(omitted)

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A Case Study on Design of Theme-based Integrated Learning by Using QR Code (QR코드를 활용한 주제중심 통합학습 설계 사례연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.141-152
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    • 2013
  • This research aims at suggesting a case of designing theme-based integrated learning for usage smart media. New approach and direction for developing a gaming instructional design was suggested which can encourage learners to participate in. Quest-based learning, the learning environment design where learners conduct various learner-centered activities, plays an important role of reinforcing the motivation, promoting experiential and cooperative learning based on social interaction. The design using QR codes has been proved to be able to offer the learner-centered learning environment which includes social interaction strategy required for learners expanding their cognitive structure, motivation enhancing strategy encouraging their consistent participation in learning, complex problematic situation and scaffolding strategy emphasized by constructivism. And it is expected to contribute to promoting the design of theme-based integrated learning which is being demanded in the educational environment recently by combining systematic design process and strategies.

A Study on the Cosmetics Benefits Sought and Cosmetics Use

  • Lee, Ji-Young;Kim, Yong-Sook;Kwon, Tae-Shin
    • Proceedings of the Korea Society of Costume Conference
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    • 2003.10a
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    • pp.59-59
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    • 2003
  • Millions of people invest a lot of money and endeavours to improve their look, feel, and smell of their bodies. This quest for beauty has a long history, and cosmetics industries are expanding to fulfill these requests. Also, cosmetics industries are suffering severe competitions and try to segment cosmetics market to cope with the their customers' sensitive.

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Interactive Interface Design Through VR Hand Tracking (VR 핸드트레킹을 통한 상호작용 인터페이스 설계)

  • Ju-Sang Lee;Hyo-Seung Lee;Woo-Jun Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.1
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    • pp.213-218
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    • 2023
  • In order to use the VR HMD, operation through separate controllers in both hands is required. Methods for text input in VR include a method of selecting virtual keyboard keys on the screen one by one using a controller, a method of inputting through a keyboard that is a resource of a computer by connecting a computer and VR, or a method of inputting through a keyboard that is a resource of a computer by purchasing a wireless keyboard in VR and wireless keyboard connection method. As such, the text input method in current VR equipment causes inconvenience and additional costs to users. For these reasons, most of the VR-related contents are limited to simple functions such as games or viewers, and there is a risk that VR equipment will be recognized as a simple game machine. Therefore, in this study, a multi-input interface using hand tracking provided by the Oculus Quest2 device is designed and partially implemented. Through this, it is expected that various tasks such as document work and business processing as well as games can be conveniently used using VR equipment.

Developing Automatic Lens Module Assembly System Using 3D Simulation (3D 시뮬레이션을 활용한 렌즈모듈 자동화조립시스템 개발)

  • Moon, Dug-Hee;Lee, Jun-Seok;Baek, Seung-Geun;Zhang, Bing-Lin;Kim, Yeong-Gyoo
    • Journal of the Korea Society for Simulation
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    • v.16 no.2
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    • pp.65-74
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    • 2007
  • Virtual manufacturing (VM) is a powerful technology for developing a new product, new equipment and new manufacturing system, and three-dimensional (3D) simulation is a core technology in VM. 3D simulation involves both mechanical simulation and discrete event simulation. This paper introduces a case study of implementing 3D simulation for developing an automatic assembly line in a Korean optical factory. This factory produces a lens module that is the part of a phone-camera. 3D simulation technology is applied from the early stage of development. In the conceptual design and the initial design phases for individual equipment, 3D mechanical simulation using $CATIA^{(R)}$ and $IGRIP^{(R)}$ is conducted. 3D discrete event simulation with $QUEST^{(R)}$ is applied to the detailed design of the equipment and of the whole system. The focus of the simulation is to verify the technical and economical feasibility of the new automatic system. As a result, the takt time is reduced to the quarter of the manual system, and the number of workers in a line is reduced tremendously.

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Study of Design Strategy to Reduce Energy Consumption in a Standard Office Building (사무용 건물의 에너지 절감을 위한 요소별 성능 분석 및 디자인 전략에 관한 연구)

  • Yang, Ja-Kang;Kim, Chul-Ho;Kim, Kang-Soo
    • KIEAE Journal
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    • v.16 no.2
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    • pp.23-31
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    • 2016
  • Purpose: Recently energy consumption is rapidly increasing due to continuous development of social evolution in various field. In this situation, there is a lot of effort to reduce this energy consumption in many ways, especially in building energy. Preceding studies already started to analyze the housing area such as zero energy house and passive house by researching annual building energy consumption, but to apply the results of housing to office building is insufficient since it has different consumption tendency. Method: In this study, eQuest program was used for simulation and the base model is selected among standard office building in ASHRAE 90.1. Variables are divided into passive and active factors for comparison. Result: In passive factors, glazing system showed the highest energy saving rate by 21.3% with triple low-e glass and enhancing wall u-value showed the lowest energy saving rate by 3.6% with 0.15 m2/K. In active factors, VAV system showed 30.9% energy saving rate when compared to CAV system, and heat exchanger showed 10.2% energy saving rate. For regeneration energy part, photovoltaic panel generated 10.4% of base annual energy usage.