• 제목/요약/키워드: Quality Design Simulation

검색결과 873건 처리시간 0.033초

퍼지 논리의 최적화에 의한 강인 시스템의 설계 (Roubust Design Using Fuzzy Logic Optimozation)

  • 권양원;이종석;류상문;안태천
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 하계학술대회 논문집 D
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    • pp.2389-2391
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    • 2000
  • To design high quality products at low cost is one of very important tasks for engineers. Design optimization for performances can be one solution in this task. There is the robust design which has been proved effectively in many fields of engineering design. In this paper, the concept of robust design is introduced and combined to the fuzzy optimization method and the fuzzy logic system method with non-singleton. These methods are applied for data analysis to get optimum parameters and to reduce experiments. The optimum parameter set points are obtained by the proposed methods. These methods are applied to a filter circuit, a part of the audio circuit of mobile radio transceiver. The simulation results are compared each other. The new methods reduce and predict the effect of parameter variation sources

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Motor Control IP Design and Quality Evaluation from the Viewpoint of Reuse (ICCAS 2004)

  • Lee, Sang-Deok;Han, Sung-Ho;Kim, Min-Soo;Park, Young-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.981-985
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    • 2004
  • In this paper we designed the motor control IP Core and evaluate its quality from the viewpoint of IP reuse. The most attractive merit of this methodology, so called IP-based hardware design, is hardware reuse. Although various vendors designed hardware with the same specification and got the same functional results, all that IPs is not the same quality in the reuse aspect. As tremendous calls for SoC have been increased, associated research about IP quality standard, VSIA(Virtual Socket Interface Alliance) and STARC(Semiconductor Technology Academic Research Center), has been doing best to make the IP quality evaluation system. And they made what conforms to objective IP design standard. We suggest the methodology to evaluate our own designed motor control IP quality with this standard. To attain our goal, we designed motor control IP that could control the motor velocity and position with feedback compensation algorithm. This controller has some IP blocks : digital filter, quadrature decoder, position counter, motion compensator, and PWM generator. Each block's functionality was verified by simulator ModelSim and then its quality was evaluated. To evaluate the core, We use Vnavigator for lint test and ModelSim for coverage check. During lint process, We adapted the OpenMORE's rule based on RMM (Reuse Methodology Manual) and it could tell us our IP's quality in a manner of the scored value form. If it is high, its quality is also high, and vice versa. During coverage check ModelSim-SE is used for verifying how our test circuits cover designs. This objective methods using well-defined commercial coverage metrics could perform a quantitative analysis of simulation completeness. In this manner, We evaluated the designed motor control IP's quality from the viewpoint of reuse. This methodology will save the time and cost in designing SoC that should integrate various IPs. In addition to this, It can be the guide for comparing the equally specified IP's quality. After all, we are continuously looking forward to enhancing our motor control IP in the aspect of not only functional perfection but also IP reuse to prepare for the SoC-Compliant motor control IP design.

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On the Design of a WiFi Direct 802.11ac WLAN under a TGn MIMO Multipath Fading Channel

  • Khan, Gul Zameen;Gonzalez, Ruben;Park, Eun-Chan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권3호
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    • pp.1373-1392
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    • 2017
  • WiFi Direct (WD) is a state of the art technology for a Device-to-Device (D2D) communication in 802.11 networks. The performance of the WD system can be significantly affected by some key factors such as the type of application, specifications of MAC and PHY layer parameters, and surrounding environment etc. It is, therefore, important to develop a system model that takes these factors into account. In this paper, we focus on investigating the design parameters of the PHY layer that could maximize the efficiency of the WD 802.11 system. For this purpose, a basic theoretical model is formulated for a WD network under a 2x2 Multiple In Multiple Out (MIMO) TGn channel B model. The design level parameters such as input symbol rate and antenna spacing, as well as the effects of the environment, are thoroughly examined in terms of path gain, spectral density, outage probability and Packet Error Rate (PER). Thereafter, a novel adaptive algorithm is proposed to choose optimal parameters in accordance with the Quality of Experience (QoE) for a targeted application. The simulation results show that the proposed method outperforms the standard method thereby achieving an optimal performance in an adaptive manner.

반도체 Wafer용 Grinder의 안정화 설계 (Design Alterations of a Grinder of Semiconductor Wafer for the Improved Stability)

  • 길사근;노승훈;신윤호;김영조;김건형
    • 반도체디스플레이기술학회지
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    • 제16권1호
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    • pp.91-96
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    • 2017
  • One of the most critical aspects of the modern semiconductor industry is the quality of wafer surface, the roughness of which is mostly caused by the ingot slicing. And the grinding is supposed to be the main process to reduce the surface roughness. The vibrations of the disc surface grinder are the major problem to effectively achieve the required surface quality. In this study, the structure of a disc surface grinder was analyzed through the experiment and the computer simulation to investigate the dynamic characteristics of the machine, and further to alter the design for the improved stability. The result of the study shows that simple design alterations without alternating main body can effectively suppress the vibrations of the machine.

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가공 제품 품질 향상을 위한 면취장비의 설계 개선 (Design Alterations of a Chamfering Machine Structure for the Improved Surface Quality)

  • 이일환;노승훈;한대성;김영조;길사근;박인규
    • 반도체디스플레이기술학회지
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    • 제18권1호
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    • pp.117-122
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    • 2019
  • Pipes are widely used in various industries such as automobile, anti-vibration devices, factories and ship building. Chamfering is one of the most critical processes in pipe manufacturing which removes burrs of the pipes for better surface quality. In most cases, the defects of the chamfered surface are originated from the structural vibrations of the chamfering machine. In this study, the dynamic characteristics of a chamfering machine have been analyzed though the experiment and the computer simulation. And the effects of the design parameters affecting the stability of the machine have been investigated to stabilize the machine structure and further to reduce structural vibrations. The result shows that design alterations to stabilize the machine can suppress the defects of the machined surface as well as the vibrations during chamfering.

NPS-WET 모형을 이용한 인공습지의 수질정화효과 분석 (Analysis of Water-quality Improvement Efficiency of Constructed Wetland Using NPS-WET Model)

  • 이한필;정광욱;이복수;함종화;손영권
    • 한국물환경학회지
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    • 제28권2호
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    • pp.320-331
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    • 2012
  • A combination system of catch canal and constructed wetland was designed and suggested to improve water quality in gagricultural region of lower Dong-jin river basin. In order to evaluate an water quality improvement efficiency of the designed combination system, the NPS-WET model was applied in this study. Simulation result of the NPS-WET shown that the nutrient load removal rate of constructed wetland was BOD, T-N, T-P and SS was 30.7~39.0%, 46~60%, 40.7~57.0% and 68.2~74.7%, respectively. Nutrients reduction of constructed wetland was higher in growing season than winter season because vital activity of microorganism, macrophyte and algae was augmented with high air and water temperature. Effluents from constructed wetland can affect water-quality of catch canal drains, especially, water-quality on junction point to Dong-jin river. Water-quality improvement in low-flowed catch canal (Un-san) was more significant than in high-flowed catch canal (Won-pyeong). In conclusion, a feasible design of constructed wetland is necessary to treat large quantity of receiving water. The NPS-WET is useful tool for assessing water-quality improvement efficiency using constructed wetland.

정수계획법을 이용한 지하수 수질관측망의 설계 (Groundwater Quality Monitoring Network Design Using Integer Programming)

  • 이상일;김학민
    • 한국수자원학회논문집
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    • 제32권5호
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    • pp.557-564
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    • 1999
  • 지하수 수질 감시를 위한 관측망의 설치는 지하수자원의 보호를 위해 매우 중요하다. 그러나 현재 지하수 수질 관측망의 설계는 합리적인 방법보다는 현장전문가의 경험과 직관에 의존하는 경우가 많다. 본 논문에서는 3차원 수질모의와 최적화를 이용하는 지하수질 관측망의 설계방법론을 제안하였다. 설계과정은 다음의 세 가지 경우로 정형화되었다. (Ⅰ) 평균농도를 감시하는 위치를 선정하되 관측정의 수기 제한되는 경우, (2) 최대농도를 감시하는 위치를 선정하되 관측정의 수가 제한되는 경우, (3) 평균농도를 감시하는 위치를 선정하되 예산상 제약이 있는 경우. 이와 같은 설계문제를 매립장 현장에 적용하고 0-1 정수계획법으로 해결하였다. 관측망의 설치목적, 운영기간, 제약조건 등에 따라 관측망의 구성이 다르게 결정됨을 보이고 그 의미를 해석하였다.

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휴대폰 카메라용 비구면렌즈의 성형해석 및 후변형해석 (Mold Filling Analysis and Post-deformation Analysis of Injection-molded Aspheric Lenses for a Mobile Phone Camera Module)

  • 박근;엄혜주;안종호
    • Design & Manufacturing
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    • 제6권1호
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    • pp.12-17
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    • 2012
  • In order to produce high-quality optical components, aspheric lenses have been widely applied in recent years. An aspheric lens consists of aspheric surfaces instead of spherical ones, which causes difficulty in the design process as well as the manufacturing procedure. Although injection molding is widely used to fabricate optical lenses owing to its high productivity, there remains lots of difficulty to determine appropriate mold design factors and injection molding parameters. In the injection molding fields, computer simulation has been effectively applied to analyze processes based on the shell analysis so far. Considering the geometry of optical lenses, a full-3d simulation based on solid elements has been reported as a reliable approach. The present work covers three-dimensional injection molding simulation and relevant deformation analysis of an injection molded plastic lens based on 3d solid elements. Numerical analyses have been applied to the injection molding processes of three aspheric lenses for an image sensing module of a mobile phone. The reliability of the proposed approach has been verified in comparison with the experimental results.

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PC기반 소성가공공정 성형해석 시스템 개발 (Development of PC-based Simulation System for Metal Forming)

  • 곽대영;천재승;김수영;이근안;임용택
    • 소성∙가공
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    • 제9권3호
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    • pp.233-241
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    • 2000
  • It is well known that the quality and efficiency of the design of metal forming processes can be significantly improved with the aid of effective numerical simulations. In the present study, a two-and three-dimensional finite element simulation system, CAMP form, was developed for the analysis of metal forming processes in the PC environment. It is composed of a solver based on the thermo-rigid-viscoplastic approach and graphic user interface (GUI) based pre-and post-processors to be used for the effective description of forming conditions and graphic display of simulation results, respectively. In particular, in the case of CAMPform 2D (two-dimensional), as the solver contains an automatic remeshing module which determines the deformation step when remeshing is required and reconstructs the new mesh system, it is possible to carry out simulations automatically without any user intervention. Also, the forming analysis considers ductile fracture of the workpiece and wear of dies for better usage of the system. In the case of CAMPform 3D, general three-dimensional problems that involve complex die geometries and require remeshing can be analyzed, but full automation of simulations has yet to be achieved. In this paper, the overall structure and computational background of CAMPform will be briefly explained and analysis results of several forming processes will be shown. From the current results, it is construed that CAMPform can be used in providing useful information to assist the design of forming processes.

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< 디지털 스토리텔링 기법을 활용한 TV 영상 제작 시뮬레이션에 관한 연구 > (< VR Simulation for TV Production Using Digital Storytelling >)

  • 김미연;최진원;장용준
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 2부
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    • pp.518-523
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    • 2006
  • As digital broadcasting process and information compressing technologies developed, digital technologies have been used extensively in many visual media such as movies and TV programs, and it is required to develop a new process for 3 dimensional digital programs. The study attempts to develop a new digital video-producing process through pre-simulation using a digital storytelling method, in order to increase the quality of broadcasting, reducing the producing time and improve efficiency. This system, supposed to be used to produce actual broadcasting, includes all tools needed for broadcasting in the program, so users can select an appropriate set among the pre-made library, which saves time for making sets. Also, it offers a storyboard making function by perfectly representing the functions of a virtual camera, and enables users to make the better storyboard, checking the real time movies. In addition, it recognizes objects though avatars, organizes the appropriate set for these avatars to act, and embodies a variety of avatar movements through which it reaffirms the camera's position and organization, minimizing errors and saving time and budget.

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