• Title/Summary/Keyword: Quadric Matrix

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Compensation of Image Distortion on a Curved Screen using a Piecewise Planar Model (구간 평면 모델을 사용한 곡면 스크린 상의 영상 왜곡 보정)

  • Lee, Kyung-Mi;Lee, Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3C
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    • pp.264-270
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    • 2010
  • Non-planar screens such as cylinder and sphere shaped screens are widely used for high-resolution immersive visualization environments. An existing method employs quadric matrix that maps an image onto a curved screen. However if the shape of the screen changes or moves, the quadric matrix will not be valid. In this paper, we assume that the screen is a quadric shape and the screen movement or change are relatively small. Then we propose to use a piecewise planar approximations for the screen to compensate for the geometric distortion on a non-planar screen. We demonstrate the effectiveness and efficiency of the proposed method through experiments.

Camera Motion and Structure Recovery Using Two-step Sampling (2단계 샘플링을 이용한 카메라 움직임 및 장면 구조 복원)

  • 서정국;조청운;홍현기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.347-356
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    • 2003
  • Camera pose and scene geometry estimation from video sequences is widely used in various areas such as image composition. Structure and motion recovery based on the auto calibration algorithm can insert synthetic 3D objects in real but un modeled scenes and create their views from the camera positions. However, most previous methods require bundle adjustment or non linear minimization process [or more precise results. This paper presents a new auto' calibration algorithm for video sequence based on two steps: the one is key frame selection, and the other removes the key frame with inaccurate camera matrix based on an absolute quadric estimation by LMedS. In the experimental results, we have demonstrated that the proposed method can achieve a precise camera pose estimation and scene geometry recovery without bundle adjustment. In addition, virtual objects have been inserted in the real images by using the camera trajectories.