• Title/Summary/Keyword: Quad tree

Search Result 107, Processing Time 0.025 seconds

Protection of Location Privacy for Spatio-Temporal Query Processing Using R-Trees (R-트리를 활용한 시공간 질의 처리의 위치 개인정보 보호 기법)

  • Kwon, Dong-Seop
    • The Journal of Society for e-Business Studies
    • /
    • v.15 no.3
    • /
    • pp.85-98
    • /
    • 2010
  • The prevailing infrastructure of ubiquitous computing paradigm on the one hand making significant development for integrating technology in the daily life but on the other hand raising concerns for privacy and confidentiality. This research presents a new privacy-preserving spatio-temporal query processing technique, in which location based services (LBS) can be serviced without revealing specific locations of private users. Existing location cloaking techniques are based on a grid-based structures such as a Quad-tree and a multi-layered grid. Grid-based approaches can suffer a deterioration of the quality in query results since they are based on pre-defined size of grids which cannot be adapted for variations of data distributions. Instead of using a grid, we propose a location-cloaking algorithm which uses the R-tree, a widely adopted spatio-temporal index structure. The proposed algorithm uses the MBRs of leaf nodes as the cloaked locations of users, since each leaf node guarantees having not less than a certain number of objects. Experimental results show the superiority of the proposed method.

Development of an Automatic Generation Methodology for Digital Elevation Models using a Two-Dimensional Digital Map (수치지형도를 이용한 DEM 자동 생성 기법의 개발)

  • Park, Chan-Soo;Lee, Seong-Kyu;Suh, Yong-Cheol
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.10 no.3
    • /
    • pp.113-122
    • /
    • 2007
  • The rapid growth of aerial survey and remote sensing technology has enabled the rapid acquisition of very large amounts of geographic data, which should be analyzed using real-time visualization technology. The level of detail(LOD) algorithm is one of the most important elements for realizing real-time visualization. We chose the triangulated irregular network (TIN) method to generate normalized digital elevation model(DEM) data. First, we generated TIN data using contour lines obtained from a two-dimensional(2D) digital map and created a 2D grid array fitting the size of the area. Then, we generated normalized DEM data by calculating the intersection points between the TIN data and the points on the 2D grid array. We used constrained Delaunay triangulation(CDT) and ray-triangle intersection algorithms to calculate the intersection points between the TIN data and the points on the 2D grid array in each step. In addition, we simulated a three-dimensional(3D) terrain model based on normalized DEM data with real-time visualization using a Microsoft Visual C++ 6.0 program in the DirectX API library and a quad-tree LOD algorithm.

  • PDF

Development of Generating Technique for Triangular Mesh by using Distinct Element Method (개별요소법을 이용한 삼각망 생성기법 개발)

  • Kim, Nam-Hyeong;Yun, Hyeon-Cheol;Hur, Young-Teck
    • Journal of Navigation and Port Research
    • /
    • v.34 no.5
    • /
    • pp.367-373
    • /
    • 2010
  • When the numerical analysis is carried out, it is necessary to set proper elements as a feature of analysis domains for more accurate simulations. In this study, Distinct Element Method(DEM) is applied, only considering repulsive force and tensile force except for frictional force and resisting force of particle. When the filled particles with initial Quad-tree type is relocated by DEM, a blank space existing among the particles can be minimized because the shape of particle is circular. Finally, it is the effective feature that the centroidal disposion of the particles is similar to an equilateral triangle. Triangular mesh are formed by using the Delaunay triangular technique on these relocated particles, the quality of triangular mesh is more improved by carrying out Laplace interpolations. The compared result of Aspect Ratio before and after the Laplace interpolation is shown that although the quality of triangular mesh made by DEM is good, the later triangular mesh are higher quality than the formers. In this study, although the developed technique takes a longer calculational time than the previous technique to generate triangular mesh, it is considered that the applicable possibility is very high in the generation of finite element mesh about wave analysis and various numerical simulation to need a complex or reappearance of exact topography.

Fast Partition Decision Using Rotation Forest for Intra-Frame Coding in HEVC Screen Content Coding Extension (회전 포레스트 분류기법을 이용한 HEVC 스크린 콘텐츠 화면 내 부호화 조기분할 결정 방법)

  • Heo, Jeonghwan;Jeong, Jechang
    • Journal of Broadcast Engineering
    • /
    • v.23 no.1
    • /
    • pp.115-125
    • /
    • 2018
  • This paper presents a fast partition decision framework for High Efficiency Video Coding (HEVC) Screen Content Coding (SCC) based on machine learning. Currently, the HEVC performs quad-tree block partitioning process to achieve optimal coding efficiency. Since this process requires a high computational complexity of the encoding device, the fast encoding process has been studied as determining the block structure early. However, in the case of the screen content video coding, it is difficult to apply the conventional early partition decision method because it shows different partition characteristics from natural content. The proposed method solves the problem by classifying the screen content blocks after partition decision, and it shows an increase of 3.11% BD-BR and 42% time reduction compared to the SCC common test condition.

Study on Fast HEVC Encoding with Hierarchical Motion Vector Clustering (움직임 벡터의 계층적 군집화를 통한 HEVC 고속 부호화 연구)

  • Lim, Jeongyun;Ahn, Yong-Jo;Sim, Donggyu
    • Journal of Broadcast Engineering
    • /
    • v.21 no.4
    • /
    • pp.578-591
    • /
    • 2016
  • In this paper, the fast encoding algorithm in High Efficiency Video Coding (HEVC) encoder was studied. For the encoding efficiency, the current HEVC reference software is divided the input image into Coding Tree Unit (CTU). then, it should be re-divided into CU up to maximum depth in form of quad-tree for RDO (Rate-Distortion Optimization) in encoding precess. But, it is one of the reason why complexity is high in the encoding precess. In this paper, to reduce the high complexity in the encoding process, it proposed the method by determining the maximum depth of the CU using a hierarchical clustering at the pre-processing. The hierarchical clustering results represented an average combination of motion vectors (MV) on neighboring blocks. Experimental results showed that the proposed method could achieve an average of 16% time saving with minimal BD-rate loss at 1080p video resolution. When combined the previous fast algorithm, the proposed method could achieve an average 45.13% time saving with 1.84% BD-rate loss.

Quality Enhancement for Hybrid 3DTV with Mixed Resolution Using Conditional Replenishment Algorithm

  • Jung, Kyeong-Hoon;Bang, Min-Suk;Kim, Sung-Hoon;Choo, Hyon-Gon;Kang, Dong-Wook
    • ETRI Journal
    • /
    • v.36 no.5
    • /
    • pp.752-760
    • /
    • 2014
  • This paper proposes a conditional replenishment algorithm (CRA) to improve the visual quality (where spatial resolutions of the left and right views are mismatched) of a hybrid stereoscopic 3DTV that is based on the ATSC-M/H standard. So as to generate an enhanced view, the CRA is to choose the better substitute among a disparity-compensated view with high quality and a simply interpolated view. The CRA generates a disparity map that includes modes and disparity vectors as additional information. It also employs a quad-tree structure with variable block size by considering the spatial correlation of disparity vectors. In addition, it takes advantage of the disparity map used in a previous frame to keep the amount of additional information as small as possible. The simulation results show that the proposed CRA can successfully improve the peak signal-to-noise ratio of a poor-quality view and consequently have a positive effect on the subjective quality of the resulting 3D view.

Real-time fractal coding implementation using the PC (PC를 이용한 실시간 프랙탈 부호화 구현)

  • 김재철;박종식
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.21 no.11
    • /
    • pp.2789-2800
    • /
    • 1996
  • Real time fractal coding for successive QCIF 144*176 luminance images has been implemented on a 50MHz IBM 486 personal computer. To satisfy the frame encoding speed and data compression ratio, following algorithms are adopted. In order to minimize encoding time, extension SAS being not searching of domain blocks is used. for reducing the bits per pixel, conventioal 4*4 range block is extended to 8*8 range block. and range block extension decrease quality of decoded image. For improvement quality of decoded image, the paper apply quad-tree partition mothod. In order to divide **8 range block, self-simiarity is compared 8*8 range block with spatial contractive transformed 8*8 domain block. According to self-simiarity, the block is partitioned and owing to block partition, increased encoding time is minimized. According to self-simiarity of 8*8 range block and spatial contractive transformed 8*8 domain block, number of fractal factor is varied. Simultaneously with minimizing the decrement of decoded image's quality, transmittion rate and encoding time is shorted. The results enable us to process the real-time fractal coding. For the claire test image, the average PSNR was 32.4dB, 0.12 bit rates and 33ms coding time per frame.

  • PDF

Hardware Design of Patch-based Airlight Estimation Algorithm (패치 기반 대기강도 추정 알고리즘의 하드웨어 설계)

  • Ngo, Dat;Lee, Seungmin;Kang, Bongsoon
    • Journal of IKEEE
    • /
    • v.24 no.2
    • /
    • pp.497-501
    • /
    • 2020
  • Dehaze is essential for autonomous driving and intelligent CCTV to operate normally even in foggy weather. The method of airlight estimation is particularly important in dehaze technology. In this paper, we propose a patch-based airlight estimation algorithm and hardware structure that can reduce the amount of unnecessary computation and effectively estimate the airlight in various input images. Proposed algorithm is compared with the popular quad-tree method, and the hardware design is implemented by using XILINX's xc7z045-ffg900 target board as a structure that can satisfy to international standard 4K video in real time.

A Dehazing Algorithm using the Prediction of Adaptive Transmission Map for Each Pixel (화소 단위 적응적 전달량 예측을 이용한 효율적인 안개 제거 기술)

  • Lee, Sang-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
    • /
    • v.22 no.1
    • /
    • pp.118-127
    • /
    • 2017
  • We propose the dehazing algorithm which consists of two main parts, the derivation of the Atmospheric light and adaptive transmission map. In the getting the Atmospheric light value, we utilize the quad-tree partitioning where the depth of the partitioning is decided based on the difference between the averaged pixel values of the parent and children blocks. The proposed transmission map is adaptive for each pixel by using the parameter ${\beta}(x)$ to make the histogram of the pixel values in the map uniform. The simulation results showed that the proposed algorithm outperforms the conventional methods in the respect of the visual quality of the dehazed images and the computational complexity.

Maximum A Posteriori Estimation-based Adaptive Search Range Decision for Accelerating HEVC Motion Estimation on GPU

  • Oh, Seoung-Jun;Lee, Dongkyu
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.9
    • /
    • pp.4587-4605
    • /
    • 2019
  • High Efficiency Video Coding (HEVC) suffers from high computational complexity due to its quad-tree structure in motion estimation (ME). This paper exposes an adaptive search range decision algorithm for accelerating HEVC integer-pel ME on GPU which estimates the optimal search range (SR) using a MAP (Maximum A Posteriori) estimator. There are three main contributions; First, we define the motion feature as the standard deviation of motion vector difference values in a CTU. Second, a MAP estimator is proposed, which theoretically estimates the motion feature of the current CTU using the motion feature of a temporally adjacent CTU and its SR without any data dependency. Thus, the SR for the current CTU is parallelly determined. Finally, the values of the prior distribution and the likelihood for each discretized motion feature are computed in advance and stored at a look-up table to further save the computational complexity. Experimental results show in conventional HEVC test sequences that the proposed algorithm can achieves high average time reductions without any subjective quality loss as well as with little BD-bitrate increase.