• Title/Summary/Keyword: Pseudo-hologram

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Implementation of Interactive Signage Secretary using Pseudo-Hologram (Pseudo-Hologram을 활용한 Interactive Signage 비서 구현)

  • Song, Min-Ki;Yoon, Jang-Sung;An, Jae-Il;Cho, Sung-Man;Park, Goo-Man
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.553-554
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    • 2018
  • 최근 AI, 음성인식, 빅데이터, IoT의 발달에 의해 홈 스마트 비서에 대한 관심이 증대되고 있다. 이에 맞추어 국내외 대기업들은 청각 중심의 다양한 스마트 비서 제품을 출시하였다. 따라서 본 논문에서는 기존의 단점을 보완한 스마트-홈 비서 시스템을 제안한다. 스마트-홈 비서 시스템은 전방 상황 및 사용자의 행동을 인식할 수 있게 하는 영상 처리부, 카메라에서 획득한 정보에 따라 상황에 맞추어 Pseudo-Hologram 콘텐츠를 재생하는 영상 표출부로 구성되어 있다. Pseudo-Hologram을 활용하여 표출함으로써 사용자 UI/UX에 실감성을 더한 시각적인 스마트-홈 비서 시스템을 구현하였다.

Exploring the Effects of Gesture Interaction on Co-presence of a Virtual Human in a Hologram-like System (유사홀로그램 가시화 기반 가상 휴먼의 제스쳐 상호작용 영향 분석)

  • Kim, Daewhan;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1390-1393
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    • 2020
  • Recently, a hologram-like system and a virtual human to provide a realistic experience has been serviced in various places such as musical performance and museum exhibition. Also, the realistically responded virtual human in the hologram-like system need to be expressed in a way that matches the users' interaction. In this paper, to improve the feeling of being in the same space with a virtual human in the hologram-like system, user's gesture based interactive contents were presented, and the effectiveness of interaction was evaluated. Our approach was found that the gesture based interaction was provided a higher sense of co-presence for immersion with the virtual human.

Study on the Production of Interactive Multimedia Content using Floating Holograms (플로팅 홀로그램을 활용한 인터랙티브 멀티미디어 콘텐츠 제작 연구)

  • Choi, Junhwan;Kim, Jun
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1625-1630
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    • 2018
  • Image presentation ways have recently been growing, and hologram, which is one of the next generation image presentation methods, has been developed through a lot of researches, but it is difficult to embody. Therefore, a similar hologram method has been used for different multimedia contents to present the hologram-like effects. This paper intends to investigate ways to effectively use a floating hologram method as one of the pseudo hologram methods to apply to interactive multimedia contents. It also aims to produce works applying a motion sensor to contents of a boxed form using the floating hologram method while studying real-time interaction between sound and image presented from audience's participation to provide researches on advantages and disadvantages of utilizing hologram and the technology while suggesting complementary methods on them.

Improvement of reconstructed image from computer generated psuedo holograms using iterative method

  • Sakanaka, Kouta;Tanaka, Kenichi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.578-582
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    • 2009
  • Computer-Generated Hologram (CGH) is generally made by Fourier Transform. CGH is made by an optical reconstruction. Computer-Generated Pseudo Hologram (CGPH) is made up Complex Hadamard Transform instead of CGH which is made by the Fourier Transform. CGPH differs from CGH in point of view the possibility of optical reconstruction. There is an advantage that it cannot be optical reconstruction, in other word, physical leakage of the confidential information is impossible. In this paper, a binary image was converted in Complex Hadamard Transform, and CGPH was made. Improvement of the reconstructed image from CGPH is done by error diffusion method and iterative method. The result that the reconstructed image is improved is shown.

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A Study on Random Reconstruction Method of 3-D Objects Based on Conditional Generative Adversarial Networks (cGANs) (cGANs(Conditional Generative Adversarial Networks) 기반 3차원 객체의 임의 재생 기법 연구)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.157-159
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    • 2019
  • Hologram technology has been actively developed in terms of generation, transmission, and reproduction of 3D objects, but it is currently in a state of rest because of various limitations. Beyond VR and AR, the pseudo-hologram market is growing at an intermediate stage to meet the needs of new technologies. The key to the technology of hologram is to generate vast 3 dimensional data in the form of a point cloud, transmit the vast amount of data through the communication network in real time, and reproduce it like the original at the destination. In this paper, we propose a method to transmit massive 3 - D data in real - time and transmit the minutiae points of 3 - dimensional object information to reproduce the object as similar to original.

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Intermediate View Image and its Digital Hologram Generation for an Virtual Arbitrary View-Point Hologram Service (임의의 가상시점 홀로그램 서비스를 위한 중간시점 영상 및 디지털 홀로그램 생성)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.15-31
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    • 2013
  • This paper proposes an intermediate image generation method for the viewer's view point by tracking the viewer's face, which is converted to a digital hologram. Its purpose is to increase the viewing angle of a digital hologram, which is gathering higher and higher interest these days. The method assumes that the image information for the leftmost and the rightmost view points within the viewing angle to be controlled are given. It uses a stereo-matching method between the leftmost and the rightmost depth images to obtain the pseudo-disparity increment per depth value. With this increment, the positional informations from both the leftmost view point and the rightmost view point are generated, which are blended to get the information at the wanted intermediate viewpoint. The occurrable dis-occlusion region in this case is defined and a inpainting method is proposed. The results from implementing and experimenting this method showed that the average image qualities of the generated depth and RGB image were 33.83[dB] and 29.5[dB], respectively, and the average execution time was 250[ms] per frame. Also, we propose a prototype system to service digital hologram interactively to the viewer by using the proposed intermediate view generation method. It includes the operations of data acquisition for the leftmost and the rightmost viewpoints, camera calibration and image rectification, intermediate view image generation, computer-generated hologram (CGH) generation, and reconstruction of the hologram image. This system is implemented in the LabView(R) environments, in which CGH generation and hologram image reconstruction are implemented with GPGPUs, while others are implemented in software. The implemented system showed the execution speed to process about 5 frames per second.

Realistic Enhancement of 3D Expressions for Building Expressions with Hologram (건축물 홀로그램 표현에서 3D 실체감 표현 향상방안)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1104-1109
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    • 2019
  • Business utilization of holograms is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling for a building from dealing with the representation of buildings from hololens to pseudo-hologram by using 3D modeling results. In addition, to reflect the real image of the disadvantage of modeling, we propose a method to enhance the 3D expression of the object by reflecting the actual building surface on the 3D model through photographing. Virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it will be possible to express holograms of various materials such as buildings or cultural properties with enhanced realism.

A Study on Optical Information Processing using Volume Hologram (체적 홀로그램을 이용한 광정보처리 기술에 관한 연구)

  • Cho, Chong Duck;Kim, Kyu Tae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.2
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    • pp.51-76
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    • 2009
  • In this paper, a new hybrid opto-digital multiple information hiding and real-time extracting system was suggested and implemented using a volume holographic optical correlator. The multiple information hiding system in which the multiple information can be hided in an arbitrary cover image was digitally implemented by using the combination of pseudo random sequence and Hadamard matrix. In addition, a real-time optical extraction system in which the hided multiple information in a cover image can be extracted in real-time was implemented by using a volume holographic optical correlator. In the VanderLugt-type holographic optical correlator used in this experiment, the multiful matched spatial filters corresponding each of the hided informations were recorded in a photorefractive crystal by using the moving window-based angular multiplexing scheme.

A Study on Phase-Multiplexed Volume Hologram using Spatial Light Modulator (공간광변조기를 이용한 위상다중화 체적 홀로그램에 관한 연구)

  • Jo, Jong-Dug;Kim, Kyu-Tae
    • 전자공학회논문지 IE
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    • v.44 no.3
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    • pp.23-34
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    • 2007
  • For an effective phase multiplexing in a volume holographic system, four types of phase code, pseudo random code(PSC), Hadamard matrix(HAM), pure random code(PRC), equivalent random code(ERC), used as reference beams are generated. In case of $32{\times}32$ address beam, a phase error with 0%, 5%, 10%, 15%, 20%, and 25% error rate, is purposely added to the real phase values in order to consider the practical SLM's nonlinear characteristics of phase modulation in computer simulation. Crosstalks and SNRs(signal-to-ratio) are comparatively analyzed for these phase codes by the auto-correlation and cross-correlation. PSC has the lowest cross-correlation mean value of 0.067 among four types of phase code, which means the SNR of the pseudo random phase code is higher than other phase codes. Also, the standard deviation of the pseudo random phase code indicating the degree of recalled data degradation is the lowest value of 0.0113. In order to analyze the affect by variation of pixel size, simulation is carried out by same method for the case of $32{\times}32$, $64{\times}64$, $128{\times}128$, $256{\times}256$ address beams.