• Title/Summary/Keyword: Protocol Anlysis

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performance analysis of the CSMA/CA protocol using stop-and-wait ARQ method in iwreless LANs (무선 근거리 통신망에서의 Stop-and-wait ARQ 방식을 사용하는 충돌회피 프로토콜 성능분석)

  • 김재현;이정규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1208-1220
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    • 1996
  • In this paper, the performance of a Carrier Sense Multiple Access/Collision avoidance (CSMA/CA) protocol using stop-and-Wait automatic Repeat reQuest, which is adapted as a draft standard in IEEE 802.11, is analyzed using a mathematical method based on a renewal theory, and simulation checks are performed, which confirm the goodness of our anlysis. In order to anlayze of CSMA/CA, we model that network is composed of finite populationand channel is slotted. And, we consider the CSMA/CA protocol as a hybrid protocol of 1-persistent CSMA and p-persistent CSMA protocol. As resuls of analysis, we have found that the throughput is degraded and packet delay is increased as the number of stations, Acknowledgement (ACK) length and Distributed coordination function Inter Frame Space (DIFS) length are increased.

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The Pattern Analysis for Gameplay of RPG(Role-Play Game) Genre base on Smart-phone : Toward 'Blade for Kakao' (스마트폰 기반 RPG 장르의 게임플레이 패턴 분석 : '블레이드 for Kakao'를 중심으로)

  • Han, Sang-Geun;Song, Seung-Keun
    • Cartoon and Animation Studies
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    • s.38
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    • pp.237-258
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    • 2015
  • This research aims to analyze gamer's behavior pattern on 'Blade for Kakao' RPG genre based on smart-phone. Three subjects were recruited using the concurrent protocol method to conduct ten episodes in region 1. As a result, it derived four behavior patterns according to the combination of space type affordance and the arrangement affordance of obstacle(monster). The result of this research revealed the forward attack arranged for the fixed obstacles in the wide space, the indirect attack as avoid-type arranged for scattered obstacles in the same space, the hunting up attack once arranged for the crowded obstacles in the same space, and the pulling attack arranged for obstacles in the narrow space. Moreover, it revealed the character growth and the optimization of attack method according to the attribute affordance of the obstacle(monster). This research expect to offer the design guideline for game level design to investigate the relationship between the game play and affordance in RPG genre based on smart-phone.