• 제목/요약/키워드: Prompt-based learning

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Borderlines in Early Childhood Teacher's Practical Knowledge of 'Curriculum' via Metaphor Analysis (메타포를 통해 본 유아교사의 '교육과정'에 대한 실천적 지식의 한계)

  • Lee, Kyeong Hwa
    • Korean Journal of Childcare and Education
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    • 제12권4호
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    • pp.131-149
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    • 2016
  • Teacher's practical knowledge is potentially relevant to the teaching practice in his/her classroom. The research explored early childhood teachers' practical knowledge of 'curriculum' via conceptual metaphors. The participants (N=348) completed a prompt, "Curriculum is like A because B" and then the metaphors were analyzed according to the procedure proposed by Moser (2000). The analysis found that 8 themes (i.e. 'educational basis', 'learning opportunity', 'educational material', 'difficulty', 'change', 'pre-determination', 'discordance', and 'reconstruction') were the underlying conceptions signified in those metaphors. The implications regarding early childhood teachers' practical knowledge were discussed on the perspective of post-modern curriculum. Moreover, it recommended the practical knowledge based approach for early childhood teacher education, and transformation of current policy for program evaluation relevant to curriculum conceptualization.

Pre-service elementary school teachers' metaphors on mathematics textbooks (예비초등교사의 수학교과서에 대한 은유 분석)

  • Kim, Jin Ho;Kim, Sang Mee
    • The Mathematical Education
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    • 제53권1호
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    • pp.147-162
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    • 2014
  • The purpose of this study was to investigate the nature of pre-service elementary teachers' metaphors on mathematics textbooks. Their metaphors describe individual and collective patterns of thinking and action on mathematics teaching and learning. To analyze their metaphors, qualitative analysis method based on Lakoff and Johnson's theory of metaphor (1980) was adopted. Metaphors on mathematics textbooks were elicited from 161 pre-service elementary school teachers through writing prompts. The writing prompt responses revealed three types and thirteen categories: As Type I, there were (1) 'Principles', (2) 'Summary', (3) 'Manual', (4) 'Encyclopedia', (5) 'Code', (6) 'Guidelines', and (7) 'Example'. As TypeII, there were (9) 'Assistant', (10) 'Friend', (11) 'Scale', and (12) 'Ongoing'. As TypeIII, there was (13) 'Trap'. Among these categories, 'Guidelines', 'Assistant', and 'Ongoing' were the most frequently revealed. These results indicate that the relations of mathematics curriculum, textbooks, and classrooms are not a unilateral way but should communicate with each other.

Image Generation from Korean Dialogue Text via Prompt-based Few-shot Learning (프롬프트 기반 퓨샷 러닝을 통한 한국어 대화형 텍스트 기반 이미지 생성)

  • Eunchan Lee;Sangtae Ahn
    • Annual Conference on Human and Language Technology
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    • 한국정보과학회언어공학연구회 2022년도 제34회 한글 및 한국어 정보처리 학술대회
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    • pp.447-451
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    • 2022
  • 본 논문에서는 사용자가 대화 텍스트 방식의 입력을 주었을 때 이를 키워드 중심으로 변환하여 이미지를 생성해내는 방식을 제안한다. 대화 텍스트란 채팅 등에서 주로 사용하는 형식의 구어체를 말하며 이러한 텍스트 형식은 텍스트 기반 이미지 생성 모델이 적절한 아웃풋 이미지를 생성하기 어렵게 만든다. 이를 해결하기 위해 대화 텍스트를 키워드 중심 텍스트로 바꾸어 텍스트 기반 이미지 생성 모델의 입력으로 변환하는 과정이 이미지 생성의 질을 높이는 좋은 방안이 될 수 있는데 이러한 태스크에 적합한 학습 데이터는 충분하지 않다. 본 논문에서는 이러한 문제를 다루기 위한 하나의 방안으로 사전학습된 초대형 언어모델인 KoGPT 모델을 활용하며, 퓨샷 러닝을 통해 적은 양의 직접 제작한 데이터만을 학습시켜 대화 텍스트 기반의 이미지 생성을 구현하는 방법을 제안한다.

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Development of Checking System for Emergency using Behavior-based Object Detection (행동기반 사물 감지를 통한 위급상황 확인 시스템 개발)

  • Kim, MinJe;Koh, KyuHan;Jo, JaeChoon
    • Journal of Convergence for Information Technology
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    • 제10권6호
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    • pp.140-146
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    • 2020
  • Since the current crime prevention systems have a standard mechanism that victims request for help by themselves or ask for help from a third party nearby, it is difficult to obtain appropriate help in situations where a prompt response is not possible. In this study, we proposed and developed an automatic rescue request model and system using Deep Learning and OpenCV. This study is based on the prerequisite that immediate and precise threat detection is essential to ensure the user's safety. We validated and verified that the system identified by more than 99% of the object's accuracy to ensure the user's safety, and it took only three seconds to complete all necessary algorithms. We plan to collect various types of threats and a large amount of data to reinforce the system's capabilities so that the system can recognize and deal with all dangerous situations, including various threats and unpredictable cases.

KMTNet Supernova Project : Pipeline and Alerting System Development

  • Lee, Jae-Joon;Moon, Dae-Sik;Kim, Sang Chul;Pak, Mina
    • The Bulletin of The Korean Astronomical Society
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    • 제40권1호
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    • pp.56.2-56.2
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    • 2015
  • The KMTNet Supernovae Project utilizes the large $2^{\circ}{\times}2^{\circ}$ field of view of the three KMTNet telescopes to search and monitor supernovae, especially early ones, and other optical transients. A key component of the project is to build a data pipeline with a descent latency and an early alerting system that can handle the large volume of the data in an efficient and a prompt way, while minimizing false alarms, which casts a significant challenge to the software development. Here we present the current status of their development. The pipeline utilizes a difference image analysis technique to discover candidate transient sources after making correction of image distortion. In the early phase of the program, final selection of transient sources from candidates will mainly rely on multi-filter, multi-epoch and multi-site screening as well as human inspection, and an interactive web-based system is being developed for this purpose. Eventually, machine learning algorithms, based on the training set collected in the early phase, will be used to select true transient sources from candidates.

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Audio Generative AI Usage Pattern Analysis by the Exploratory Study on the Participatory Assessment Process

  • Hanjin Lee;Yeeun Lee
    • Journal of the Korea Society of Computer and Information
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    • 제29권4호
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    • pp.47-54
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    • 2024
  • The importance of cultural arts education utilizing digital tools is increasing in terms of enhancing tech literacy, self-expression, and developing convergent capabilities. The creation process and evaluation of innovative multi-modal AI, provides expanded creative audio-visual experiences in users. In particular, the process of creating music with AI provides innovative experiences in all areas, from musical ideas to improving lyrics, editing and variations. In this study, we attempted to empirically analyze the process of performing tasks using an Audio and Music Generative AI platform and discussing with fellow learners. As a result, 12 services and 10 types of evaluation criteria were collected through voluntary participation, and divided into usage patterns and purposes. The academic, technological, and policy implications were presented for AI-powered liberal arts education with learners' perspectives.

A Study on Expression of NPC Colloquial Speech using Chat-GPT API in Games against Joseon Dynasty Settings (조선시대 배경의 게임에서 Chat-GPT API를 사용한 NPC 대화체 표현 연구)

  • Jin-Seok Lee;In-Chal Choi;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제24권3호
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    • pp.157-162
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    • 2024
  • This study was conducted to implement Joseon Dynasty conversational style using the ChatGPT API to enhance the immersion of games set in the Joseon era. The research focuses on interactions between middle-class players and other classes. Two methods were employed: learning the dialogues from historical dramas set in the Joseon Dynasty and learning the sentence endings typical of the period. The method of learning sentence endings was rated higher based on self-evaluation criteria. Reflecting this, prompts were constructed to represent NPC dialogues in the game settings of the Joseon era. Additionally, a method was proposed for creating various NPC prompts using prompt combination techniques. This study can serve as a reference for NPC dialogue creation in games set in the Joseon Dynasty.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • 제9권4호
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

The Development of Productivity Prediction Model for Interior Finishes of Apartment using Deep Learning Techniques (Deep Learning 기반 공동주택 마감공사 단위작업별 생산성 예측모델 개발 - 내장공사를 중심으로 -)

  • Lee, Giryun;Han, Choong-Hee;Lee, Junbok
    • Korean Journal of Construction Engineering and Management
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    • 제20권2호
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    • pp.3-12
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    • 2019
  • Despite the importance and function of productivity information, in the Korean construction industry, the method of collecting and analyzing productivity data has not been organized. Also, in most cases, productivity management is reliant on the experience and intuitions of field managers, and productivity data are rarely being utilized in planning and management. Accordingly, this study intends to develop a prediction model for interior finishes of apartment using deep learning techniques, so as to provide a foundation for analyzing the productivity impacting factors and predicting productivity. The result of the study, productivity prediction model for interior finishes of apartment using deep learning techniques, can be a basic module of apartment project management system by applying deep learning to reliable productivity data and developing as data is accumulated in the future. It can also be used in project engineering processes such as estimating work, calculating work days for process planning, and calculating input labor based on productivity data from similar projects in the past. Further, when productivity diverging from predicted productivity is discovered during construction, it is expected that it will be possible to analyze the cause(s) thereof and implement prompt response and preventive measures.

Diagnosis and Visualization of Intracranial Hemorrhage on Computed Tomography Images Using EfficientNet-based Model (전산화 단층 촬영(Computed tomography, CT) 이미지에 대한 EfficientNet 기반 두개내출혈 진단 및 가시화 모델 개발)

  • Youn, Yebin;Kim, Mingeon;Kim, Jiho;Kang, Bongkeun;Kim, Ghootae
    • Journal of Biomedical Engineering Research
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    • 제42권4호
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    • pp.150-158
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    • 2021
  • Intracranial hemorrhage (ICH) refers to acute bleeding inside the intracranial vault. Not only does this devastating disease record a very high mortality rate, but it can also cause serious chronic impairment of sensory, motor, and cognitive functions. Therefore, a prompt and professional diagnosis of the disease is highly critical. Noninvasive brain imaging data are essential for clinicians to efficiently diagnose the locus of brain lesion, volume of bleeding, and subsequent cortical damage, and to take clinical interventions. In particular, computed tomography (CT) images are used most often for the diagnosis of ICH. In order to diagnose ICH through CT images, not only medical specialists with a sufficient number of diagnosis experiences are required, but even when this condition is met, there are many cases where bleeding cannot be successfully detected due to factors such as low signal ratio and artifacts of the image itself. In addition, discrepancies between interpretations or even misinterpretations might exist causing critical clinical consequences. To resolve these clinical problems, we developed a diagnostic model predicting intracranial bleeding and its subtypes (intraparenchymal, intraventricular, subarachnoid, subdural, and epidural) by applying deep learning algorithms to CT images. We also constructed a visualization tool highlighting important regions in a CT image for predicting ICH. Specifically, 1) 27,758 CT brain images from RSNA were pre-processed to minimize the computational load. 2) Three different CNN-based models (ResNet, EfficientNet-B2, and EfficientNet-B7) were trained based on a training image data set. 3) Diagnosis performance of each of the three models was evaluated based on an independent test image data set: As a result of the model comparison, EfficientNet-B7's performance (classification accuracy = 91%) was a way greater than the other models. 4) Finally, based on the result of EfficientNet-B7, we visualized the lesions of internal bleeding using the Grad-CAM. Our research suggests that artificial intelligence-based diagnostic systems can help diagnose and treat brain diseases resolving various problems in clinical situations.