• Title/Summary/Keyword: Projection Vector

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Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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High-Precision and 3D GIS Matching and Projection Based User-Friendly Radar Display Technique (3차원 GIS 정합 및 투영에 기반한 사용자 친화적 레이더 자료 표출 기법)

  • Jang, Bong-Joo;Lee, Keon-Haeng;Lee, Dong-Ryul;Lim, Sanghun
    • Journal of Korea Water Resources Association
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    • v.47 no.12
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    • pp.1145-1154
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    • 2014
  • In recent years, as frequency and intensity of severe weather disasters such as flash flood have been increasing, providing accurate and prompt information to the public is very important and needs of user-friendly monitoring/warning system are growing. This paper introduces a method that re-produces radar observations as multimedia contents and applies reproduced data to mesh-up services. In addition, a accurate GIS matching technique to help to track the exact location going on serious atmospheric phenomena is presented. The proposed method create multimedia contents having structures such as two dimensional images, vector graphics or three dimensional volume data by re-producing various radar variables obtained from a weather radar. After then, the multimedia formatted weather radar data are matched with various detailed raster or vector GIS map platform. Results of simulation test with various scenarios indicate that the display system based on the proposed method can support for users to figure out easily and intuitively routes and degrees of risk of severe weather. We expect that this technique can also help for emergency manager to interpret radar observations properly and to forecast meteorological disasters more effectively.

Computation ally Efficient Video Object Segmentation using SOM-Based Hierarchical Clustering (SOM 기반의 계층적 군집 방법을 이용한 계산 효율적 비디오 객체 분할)

  • Jung Chan-Ho;Kim Gyeong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.74-86
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    • 2006
  • This paper proposes a robust and computationally efficient algorithm for automatic video object segmentation. For implementing the spatio-temporal segmentation, which aims for efficient combination of the motion segmentation and the color segmentation, an SOM-based hierarchical clustering method in which the segmentation process is regarded as clustering of feature vectors is employed. As results, problems of high computational complexity which required for obtaining exact segmentation results in conventional video object segmentation methods, and the performance degradation due to noise are significantly reduced. A measure of motion vector reliability which employs MRF-based MAP estimation scheme has been introduced to minimize the influence from the motion estimation error. In addition, a noise elimination scheme based on the motion reliability histogram and a clustering validity index for automatically identifying the number of objects in the scene have been applied. A cross projection method for effective object tracking and a dynamic memory to maintain temporal coherency have been introduced as well. A set of experiments has been conducted over several video sequences to evaluate the proposed algorithm, and the efficiency in terms of computational complexity, robustness from noise, and higher segmentation accuracy of the proposed algorithm have been proved.

Analysis on the Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control - Part 2: Combination of Kinematic and Dynamic Constraints (상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 2: 제한조건의 선형 결합)

  • Kim, Hyunchul;Lee, Choon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.875-881
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    • 2014
  • The redundancy resolution of the seven DOF (Degree of Freedom) upper limb exoskeleton is key to the synchronous motion between a robot and a human user. According to the seven DOF human arm model, positioning and orientating the wrist can be completed by multiple arm configurations that results in the non-unique solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and its effect on the redundancy resolution of the seven DOF human arm model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing two cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid of the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each of two consecutive points along the task space trajectory. The contribution of each criterion on the redundancy was verified by the post processing of experimental data collected with a motion capture system. Results indicate that the bimodal redundancy resolution approach improved the accuracy of the predicted swivel angle. Statistical testing of the dynamic constraint contribution shows that under moderate speeds and no load, the dynamic component of the human arm is not dominant, and it is enough to resolve the redundancy without dynamic constraint for the realtime application.

Reliable Camera Pose Estimation from a Single Frame with Applications for Virtual Object Insertion (가상 객체 합성을 위한 단일 프레임에서의 안정된 카메라 자세 추정)

  • Park, Jong-Seung;Lee, Bum-Jong
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.499-506
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    • 2006
  • This Paper describes a fast and stable camera pose estimation method for real-time augmented reality systems. From the feature tracking results of a marker on a single frame, we estimate the camera rotation matrix and the translation vector. For the camera pose estimation, we use the shape factorization method based on the scaled orthographic Projection model. In the scaled orthographic factorization method, all feature points of an object are assumed roughly at the same distance from the camera, which means the selected reference point and the object shape affect the accuracy of the estimation. This paper proposes a flexible and stable selection method for the reference point. Based on the proposed method, we implemented a video augmentation system that inserts virtual 3D objects into the input video frames. Experimental results showed that the proposed camera pose estimation method is fast and robust relative to the previous methods and it is applicable to various augmented reality applications.

Feasibility Study of Forward-Looking Imaging Radar Applicable to an Unmanned Ground Vehicle (무인 차량 탑재형 전방 관측 영상 레이다 가능성 연구)

  • Sun, Sun-Gu;Cho, Byung-Lae;Park, Gyu-Churl;Nam, Sang-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.11
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    • pp.1285-1294
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    • 2010
  • This study describes the design and verification of short range UWB(Ultra Wideband) imaging radar that is able to display high resolution radar image for front area of a UGV(Unmanned Ground Vehicle). This radar can help a UGV to navigate autonomously as it detects and avoids obstacles through foliage. We describe the relationship between bandwidth of transmitting signal and range resolution. A vivaldi antenna is designed and it's radiation pattern and reflection are measured. It is easy to make array antenna because of small size and thin shape. Aperture size of receiving array antenna is determined by azimuth resolution of radar image. The relation of interval of receiving antenna array, image resolution and aliasing of target on a radar image is analyzed. A vector network analyzer is used to obtain the reflected signal and corner reflectors as targets are positioned at grass field. Applicability of the proposed radar to UGV is proved by analysis of image resolution and penetrating capability for grass in the experiment.

Analysis on Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control Part 1: System Model and Kinematic Constraint (상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 1: 시스템 모델 및 기구학적 제한)

  • Kim, Hyunchul;Lee, Choon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.12
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    • pp.1106-1114
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    • 2012
  • To achieve synchronized motion between a wearable robot and a human user, the redundancy must be resolved in the same manner by both systems. According to the seven DOF (Degrees of Freedom) human arm model composed of the shoulder, elbow, and wrist joints, positioning and orientating the wrist in space is a task requiring only six DOFs. Due to this redundancy, a given task can be completed by multiple arm configurations, and thus there exists no unique mathematical solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and their effect on the redundancy resolution of the human arm based on a seven DOF manipulator model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing different cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid for the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each two consecutive points along the task space trajectory. As a first step, the redundancy based on the kinematic criterion will be thoroughly studied based on the motion capture data analysis. Experimental results indicate that by using the proposed redundancy resolution criterion in the kinematic level, error between the predicted and the actual swivel angle acquired from the motor control system is less than five degrees.

Multiple Target Angle Tracking Algorithm with Efficient Equation for Angular Innovation (효율적으로 방위각 이노베이션을 구하는 다중표적 방위각 추적 알고리즘)

  • Ryu, Chang-Soo;Lee, Jang-Sik;Lee, Kyun-Kyung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.38 no.6
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    • pp.1-8
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    • 2001
  • Recently, Ryu et al. proposed a multiple target angle tracking algorithm using the angular innovation extracted from the estimated signal subspace. This algorithm obtains the angles of targets and associates data simultaneously. Therefore, it has a simple structure without data association problem. However it requires the calculation of the inverse of a real matrix with dimension (2N+1)${\times}$(2N+1) to obtain the angular innovations of N targets. In this paper, a new linear equation for angular innovation is proposed using the fact that the projection error is zero when the target steering vector is projected onto the signal subspace. As a result, the proposed algorithm dose not require the matrix inversion and is computationally efficient.

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Face Recognition Using Fisherface Algorithm and Fixed Graph Matching (Fisherface 알고리즘과 Fixed Graph Matching을 이용한 얼굴 인식)

  • Lee, Hyeong-Ji;Jeong, Jae-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.6
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    • pp.608-616
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    • 2001
  • This paper proposes a face recognition technique that effectively combines fixed graph matching (FGM) and Fisherface algorithm. EGM as one of dynamic link architecture uses not only face-shape but also the gray information of image, and Fisherface algorithm as a class specific method is robust about variations such as lighting direction and facial expression. In the proposed face recognition adopting the above two methods, linear projection per node of an image graph reduces dimensionality of labeled graph vector and provides a feature space to be used effectively for the classification. In comparison with a conventional EGM, the proposed approach could obtain satisfactory results in the perspectives of recognition speeds. Especially, we could get higher average recognition rate of 90.1% than the conventional methods by hold-out method for the experiments with the Yale Face Databases and Olivetti Research Laboratory (ORL) Databases.

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Binary classification by the combination of Adaboost and feature extraction methods (특징 추출 알고리즘과 Adaboost를 이용한 이진분류기)

  • Ham, Seaung-Lok;Kwak, No-Jun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.42-53
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    • 2012
  • In pattern recognition and machine learning society, classification has been a classical problem and the most widely researched area. Adaptive boosting also known as Adaboost has been successfully applied to binary classification problems. It is a kind of boosting algorithm capable of constructing a strong classifier through a weighted combination of weak classifiers. On the other hand, the PCA and LDA algorithms are the most popular linear feature extraction methods used mainly for dimensionality reduction. In this paper, the combination of Adaboost and feature extraction methods is proposed for efficient classification of two class data. Conventionally, in classification problems, the roles of feature extraction and classification have been distinct, i.e., a feature extraction method and a classifier are applied sequentially to classify input variable into several categories. In this paper, these two steps are combined into one resulting in a good classification performance. More specifically, each projection vector is treated as a weak classifier in Adaboost algorithm to constitute a strong classifier for binary classification problems. The proposed algorithm is applied to UCI dataset and FRGC dataset and showed better recognition rates than sequential application of feature extraction and classification methods.