• 제목/요약/키워드: Project based learning

검색결과 672건 처리시간 0.022초

한국어판 간호학생 간호실무준비도 측정도구의 타당도와 신뢰도 (The Validity and Reliability of the Korean Version of Readiness for Practice Survey for Nursing Students)

  • 이태화;지윤정;윤예슬
    • 대한간호학회지
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    • 제52권6호
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    • pp.564-581
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    • 2022
  • Purpose: This study aimed to evaluate the validity and reliability of the Korean version of the Readiness for Practice Survey (K-RPS). Method: The English Readiness for Practice Survey was translated into Korean using the Translation, Review, Adjudication, Pretesting, and Documentation (TRAPD) method. Secondary data analysis was performed using the dataset from the New Nurse e-Cohort study (Panel 2020) in South Korea. This study used a nationally representative sample of 812 senior nursing students. Exploratory and confirmatory factor analyses were also conducted. Convergent validity within the items and discriminant validity between factors were assessed to evaluate construct validity. Construct validity for hypothesis testing was evaluated using convergent and discriminant validity. Ordinary α was used to assess reliability. Results: The K-RPS comprises 20 items examining four factors: clinical problem solving, learning experience, professional responsibilities, and professional preparation. Although the convergent validity of the items was successfully verified, discriminant validity between the factors was not. The K-RPS construct validity was verified using a bi-factor model (CMIN/DF 2.20, RMSEA .06, TLI .97, CFI .97, and PGFI .59). The K-RPS was significantly correlated with self-esteem (r = .43, p < .001) and anxiety about clinical practicum (r = - .50, p < .001). Internal consistency was reliable based on an ordinary α of .88. Conclusion: The K-RPS is both valid and reliable and can be used as a standardized Korean version of the Readiness for Practice measurement tool.

실행식(Executable expression) 기반 SMART 스토리텔링 수학교육 (On the SMART Storytelling Mathematics Education Based on Executable Expressions)

  • 조한혁;송민호
    • 대한수학교육학회지:수학교육학연구
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    • 제24권2호
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    • pp.269-283
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    • 2014
  • 최근 수학교육 선진화 방안과 함께 3S 수학교육 (Storytelling 수학교육, SMART 수학교육, 그리고 STEAM 융합 수학교육)으로 수학교육 연구와 실천에 다이내믹한 변화가 요구되고 있다. 본 연구에서는 최근에 연구된 스토리텔링 모델 교과서 연구(한국과학창의재단, 2013)를 바탕으로 초등학교 쌓기나무에 대한 실행식(executable expression) 기반 스마트 스토리텔링 수학교육을 디자인하여 제안한다. 연구의 배경에서는 최근에 강조되는 SMART 수학교육과 Papert의 LOGO 마이크로월드를 기반으로 하는 스토리텔링 수학교육에 대하여 살펴 본다. 그리고 이론적 배경으로 기호학, 체화된 인지이론 및 실행식(executable expression)에 관하여 알아 본다. 나아가 실행식 기반 스마트 스토리텔링 수학교육을 실제 교육과정과 비교하여 일차함수, 확률 단원에서 어떻게 다루어질 수 있는지 살펴본다. 또한 실행식 기반 3D 프린터와 같은 공학 기기를 이용하여 가상 세계와 현실 세계 사이의 매개가 가능함을 보인다.

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Impact of the Fidelity of Interactive Devices on the Sense of Presence During IVR-based Construction Safety Training

  • Luo, Yanfang;Seo, JoonOh;Abbas, Ali;Ahn, Seungjun
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.137-145
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    • 2020
  • Providing safety training to construction workers is essential to reduce safety accidents at the construction site. With the prosperity of visualization technologies, Immersive Virtual Reality (IVR) has been adopted for construction safety training by providing interactive learning experiences in a virtual environment. Previous research efforts on IVR-based training have found that the level of fidelity of interaction between real and virtual worlds is one of the important factors contributing to the sense of presence that would affect training performance. Various interactive devices that link activities between real and virtual worlds have been applied in IVR-based training, ranging from existing computer input devices (e.g., keyboard, mouse, joystick, etc.) to specially designed devices such as high-end VR simulators. However, the need for high-fidelity interactive devices may hinder the applicability of IVR-based training as they would be more expensive than IVR headsets. In this regard, this study aims to understand the impact of the level of fidelity of interactive devices in the sense of presence in a virtual environment and the training performance during IVR-based forklift safety training. We conducted a comparative study by recruiting sixty participants, splitting them into two groups, and then providing different interactive devices such as a keyboard for a low fidelity group and a steering wheel and pedals for a high-fidelity group. The results showed that there was no significant difference between the two groups in terms of the sense of presence and task performance. These results indicate that the use of low-fidelity interactive devices would be acceptable for IVR-based safety training as safety training focuses on delivering safety knowledge, and thus would be different from skill transferring training that may need more realistic interaction between real and virtual worlds.

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인천지역 초등과학영재학급의 교육과정 운영실태 분석 (An Analysis on the Curriculum for the Classes of Elementary Science Gifted in Incheon)

  • 김은주;최선영;강호감
    • 한국초등과학교육학회지:초등과학교육
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    • 제23권3호
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    • pp.192-198
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    • 2004
  • The purpose of this study was to analysis the curriculum for educating and operating the classes of elementary science gifted in Incheon Metropolitan Office of Education. We developed the framework for curriculum content analysis based on the principles of curriculum development for gifted education. The developed framework was applied to the curricula of four classes of elementary science gifted in Incheon. And the needs of gifted students were surveyed in the classes of the elementary science gifted. The results of this study were as follows: 1. The current curriculums of two classes described the goal of the elementary gifted education, but the content and theme of the curricula of three classes were not related to the contents of the 7th national curriculum. 2. The teaching methods used in the science gifted class were mainly a lecture and an experimental activity. and there was little the process of individual instruction. 3. There was not mostly the products as the results of learning because of little performed by a project teaming, an announcement and an exhibition in gifted class. 4. Most of the students of the science gifted class were estimated by the paper tests and observation of the teacher in charge of the gifted class, not by the products and presentation etc. 5. They mostly preferred the theme of everyday life in addition to the textbook, and the instructional type of enrichment teaming and acceleration learning over the grade of themselves. 6. They mainly expected that the curriculum of the gifted class is operated during the semester.

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칠곡군 어로리 인문학 마을의 공동체 형성과정 연구 (Case Study on Humanity Community Building Project in the Village of Eoro-ri, Chilgok-gun, Gyeongsangbuk-do)

  • 이재민;임지혜
    • 한국지역사회생활과학회지
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    • 제27권spc호
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    • pp.593-608
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    • 2016
  • This study is an exploratory case study of a humanity community building process in a rural area context, particularly in the villages of Eoro-ri, Chilgok-gun, and Gyeongsangbuk-do. Chilgok-Gun has institutionalized support systems for a humanity community building, and has implemented some programs for four years. This article uses a qualitative approach to analyze the process of community buildings, such as in-depth interviews and observations. The analysis is based on the process of discovering, vitalization, and self-governing for community buildings, and give some implications for future community buildings in a rural area context as follows. First, the village leader constantly needs to be cultivated. The village leader is not a simple representative of the village. He constantly needs to make efforts to communicate with the villagers. Second, learning through constant self-reflection is necessary for the villagers. It is important to make community programs and residents' small meetings to facilitate reflection. In community buildings, the process of communication and consultation for villagers is more important. The process that creates a new value of the village in the learning process takes place. Third, talented village people who can develop the village should be educated. This is a virtuous circle for Village Development. Aging in rural areas has been deepening, which will affect the future of local communities that can meet in accordance with various crises and responses. There is a need for complex research on sustainable ways to reinvent itself as a community.

Boundless Technologies: Mind-setting Value Creations

  • Rolfsen Rolf Kenneth;Kongsvold Kenneth;Kjolle Kari Hovin;Karlsen Stale
    • International Journal of Quality Innovation
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    • 제6권3호
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    • pp.95-120
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    • 2005
  • Utilization of information and communication technologies is commonly accepted as important to value creation in the knowledge economy. Nevertheless, empirical findings from our business case studies often show that while sophisticated technological tools may be developed, the potentials are not realized. It is evident that technology is subject to adaptive and emergent strategies of use, diverging from the original intention. Within this space of opportunities, we elaborate the importance of constructing strategic concepts as communication tools to support organisational implementation of technologies. We use the concept of organisational implementation as a way of taking the technology into use in order to support changes and value creation in the user organisation. In this paper we present our findings related to how use and experiences are conditioned by the users' expectations. We have conducted a business case study in order to understand and explore how users employ and use a particular wireless technology infrastructure. On behalf of the infrastructure vendor, we have studied three different organisations that use this technology. The overall research goal of our joint research project was to find out what is good use and for whom. We find that users struggle to go beyond the expectations they had when they were conceptualising and telling us about their practice. We have good indications that a narrowed consciousness was also conditioning the users' use of the technology. In this paper we draw the conclusion that technological implementations towards changing work practices and value creation must not be viewed by the company solely as a knowledge acquisition process, but as a process of knowledge creation. Organisational implementation is an ongoing process, a learning process at both the organisational and individual level. Flexible tools and technologies are constituted and shaped in interaction and communication in the workplace. Based on that knowledge, we build up an argument for an organisational implementation framework, including strategic discussions, learning spaces, and concept constructions.

대규모 가스 센서 어레이에서 중복도의 제거와 확률신경회로망을 이용한 분류 (The Classification Using Probabilistic Neural Network and Redundancy Reduction on Very Large Scaled Chemical Gas Sensor Array)

  • 김정도;임승주;박성대;변형기;;김정주
    • 센서학회지
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    • 제22권2호
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    • pp.162-173
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    • 2013
  • The purpose of this paper is to classify VOC gases by emulating the characteristics found in biological olfaction. For this purpose, we propose new signal processing method based a polymeric chemical sensor array consisting of 4096 sensors which is created by NEUROCHEM project. To remove unstable sensors generated in the manufacturing process of very large scaled chemical sensor array, we used discrete wavelet transformation and cosine similarity. And, to remove the supernumerary redundancy, we proposed the method of selecting candidates of representative sensor representing sensors with similar features by Fuzzy c-means algorithm. In addition, we proposed an improved algorithm for selecting representative sensors among candidates of representative sensors to better enhance classification ability. However, Classification for very large scaled sensor array has a great deal of time in process of learning because many sensors are used for learning though a redundancy is removed. Throughout experimental trials for classification, we confirmed the proposed method have an outstanding classification ability, at transient state as well as steady state.

The Effects of Programming Education using App inventor on Problem-solving Ability and Self-efficacy, Perception

  • Kim, Seong-Won;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제22권1호
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    • pp.123-134
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    • 2017
  • The ability to use information technology has become increasingly important as technological advances continue to sweep through the computing world, and education for improving computational thinking has become globally instituted. In South Korea, informatics subjects have been modified in the 2015 curriculum and are now compulsory in primary and secondary education. However, despite substantial financial investment and numerous studies promoting informatics education, there continues to be a serious lack of pre-service teachers capable of teaching computational thinking. This study investigated pre-service teacher programming education using App Inventor, their perceptions of App Inventor, and how use of the program affected teacher problem-solving abilities and self-efficacy. In the pre-test, the control group and experimental group showed no statistically significant difference; however, the post-test revealed that the two groups showed statistically significant differences in problem-solving skills and self-efficacy. The participants initially showed interest in using App Inventor; however, after practice-teaching and project-based learning, the participants demonstrated a growing negativity toward the program when they made errors and the functional limits of App Inventor became apparent. Although most participants stated that they would not use App Inventor in their classes, the positive statistically significant differences in problem-solving skills and self-efficacy indicate that this study could be utilized as a basis for building a teaching-learning program using App Inventor and creating an educational plan for teaching computational thinking.

예비교사를 위한 게임 프로그래밍 교육모델 4E 개발 (Development of Game Programming Education Model 4E for Pre-Service Teachers)

  • 성영훈
    • 정보교육학회논문지
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    • 제23권6호
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    • pp.561-571
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    • 2019
  • 프로그래밍 교육은 일반적으로 문제분석 과정, 알고리즘과 프로그래밍을 통한 자동화, 일반화 과정을 포함하고 있어 학습자의 컴퓨팅사고 향상에 좋은 소프트웨어 교육방법이다. 그러나 초보자의 경우 명령어 사용법에 대한 이해, 알고리즘 작성과 프로그래밍 구현단계에서 어려움을 겪는 것으로 나타났다. 본 연구에서는 예비교사들의 프로그래밍 교육을 위해 게임 프로그래밍 교육모델과 교육과정을 개발하였다. 4E 모델은 공감단계, 탐색단계, 강화단계 및 평가단계로 구성되었다. 또한 각 단계별로 게임 핵심 요소와 핵심 명령어 블록들을 학습할 수 있도록 구성하였다. 예비교사가 프로그래밍 명령어 활용에 대한 이해를 돕기 위해 예제 학습, 자기 게임 생성 및 팀 기반 프로젝트 형태로 구성된 3단계 교수학습 방법을 제시하였다. 15주간 교육과정으로 적용하고 검증한 결과 설계한 모델, 예비교사들의 블록 프로그래밍 역량 인식 등에서 유의미한 결과를 보였으며 제출한 결과물에 대한 컴퓨팅사고 수준도 높은 결과를 보였다.

원-핫 인코딩을 이용한 딥러닝 단기 전력수요 예측모델 (Deep Learning Based Short-Term Electric Load Forecasting Models using One-Hot Encoding)

  • 김광호;장병훈;최황규
    • 전기전자학회논문지
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    • 제23권3호
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    • pp.852-857
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    • 2019
  • 분산자원 집합 거래시장에 참여를 원하는 소비자나 사업자를 위한 가상발전소의 전력거래 플랫폼에서 사업참여자의 수요 자원을 관리하고, 이에 적절한 전략을 제공하기 위해 익일 개별 참여자의 수요와 전체 계통의 전력수요를 예측하는 것이 대단히 중요하다. 이러한 전력거래 플랫폼에서 활용하는 것을 목표로 본 논문은 우선 익일의 24시간 전력계통 전력수요예측 모델을 개발하였다. 본 논문에서는 전력수요예측 데이터의 시계열 특성을 고려하여 딥러닝 기법 중 LSTM 알고리즘을 사용하였고, 전력수요량 등의 입출력 값에 원-핫 인코딩 기법을 적용하는 새로운 시도를 하였다. 성능평가에서 일반 DNN과 본 논문에서 구현된 LSTM 예측모델은 각각 평균 제곱근 오차 4.50, 1.89를 나타내어 LSTM 모델이 예측정확도가 높게 나타났다.