• 제목/요약/키워드: Project Learning Environment

검색결과 171건 처리시간 0.029초

ATTITUDES TOWARDS KNOWLEDGE SHARING AMONG QUANTITY SURVEYORS

  • Kherun Nita Ali;Md Asrul Nasid Masrom;Pow Yih Wen
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.567-574
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    • 2011
  • The purpose of this paper is to identify factors that influence knowledge sharing and determine the attitudes of quantity surveyors towards knowledge sharing based on the factors. The analysis was based on an online questionnaire survey of Registered Quantity Surveyors from Selangor and Kuala Lumpur. Individualism and collectivism were identified as two major factors that influence attitude towards knowledge sharing. Indicators of individualism include individual attitude, competitiveness, care, incentives and rewards; while the indicators of collectivism are trust, social behaviors and motivation. The findings show that the level of attitudes towards knowledge sharing among quantity surveyors is generally high under enabling organizational environment. However, this is a cautious conclusion as the valid sample on which the analysis is based is relatively small. Willingness to share was found to be highest when incentives and rewards are involved as well as when there is a knowledge management system to promote continuous learning and sharing of knowledge.

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Recognition of Occupants' Cold Discomfort-Related Actions for Energy-Efficient Buildings

  • Song, Kwonsik;Kang, Kyubyung;Min, Byung-Cheol
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.426-432
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    • 2022
  • HVAC systems play a critical role in reducing energy consumption in buildings. Integrating occupants' thermal comfort evaluation into HVAC control strategies is believed to reduce building energy consumption while minimizing their thermal discomfort. Advanced technologies, such as visual sensors and deep learning, enable the recognition of occupants' discomfort-related actions, thus making it possible to estimate their thermal discomfort. Unfortunately, it remains unclear how accurate a deep learning-based classifier is to recognize occupants' discomfort-related actions in a working environment. Therefore, this research evaluates the classification performance of occupants' discomfort-related actions while sitting at a computer desk. To achieve this objective, this study collected RGB video data on nine college students' cold discomfort-related actions and then trained a deep learning-based classifier using the collected data. The classification results are threefold. First, the trained classifier has an average accuracy of 93.9% for classifying six cold discomfort-related actions. Second, each discomfort-related action is recognized with more than 85% accuracy. Third, classification errors are mostly observed among similar discomfort-related actions. These results indicate that using human action data will enable facility managers to estimate occupants' thermal discomfort and, in turn, adjust the operational settings of HVAC systems to improve the energy efficiency of buildings in conjunction with their thermal comfort levels.

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CONSTRUCTION PRICE FORMATION: A THEORETICAL FRAMEWORK

  • Alexander Soo;Bee Lan Oo
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.241-248
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    • 2011
  • Past theories on construction price formation have been shown to be inadequate in terms of their ability to represent real-life industry practice and price formation predictability. In this paper, we develop a theoretical framework on construction price formation that integrates four theories within the domains of marketing, learning, resource management and economics. These are: (i) marketing pricing theory; (ii) experiential and organisational learning theory; (iii) resourced based theory and (iv) microeconomic theory. Utilising pricing theory from marketing, a foundation is able to be created for the procedure of construction price formation, namely: (i) identifying the objectives; (ii) assessing the tendering environment; and (iii) formation of the price. However, understanding contractors' decision making process in tender pricing as such can be attributed to theories of experiential learning and consequently organisational learning. It is argued that contractors do learn from past experience and history and are able to adapt to different market conditions. In formation of the price, neoclassical microeconomics is able to provide additional insight in terms of the supply and demand model and consideration of the market conditions. Interrelated with the microeconomic concept of scarcity, we appreciate that contractors do have limited resources that affect their tender pricing decisions and resource based theory is used to substantiate this. Integrating the various theories as a unity allows the broader reality to be visualised and add to our theoretical understanding of construction price formation.

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미래 교수학습방법에 따른 교과교실 교육 환경을 위한 기초 연구 - K중학교 & S중학교 수요자 요구 분석을 중심으로 - (A Study on the educational environment according to the teaching and learning method for the realization of the future school - Focused on the consumer needs analysis of K middle school & S middle school -)

  • 이재림
    • 교육녹색환경연구
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    • 제21권2호
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    • pp.11-24
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    • 2022
  • 본 연구는 학생중심의 다양한 교수학습방법을 운영하기 위한 교과교실 환경을 도출하기 위한 연구로서 다음과 같은 결과를 도출하였다. 첫째, 각 교과목별 장기 및 단기 프로젝트수업의 유형 구분 없이 대부분 강의, 토론과 협의, 자료 검색, 보고서 작성, 발표, 작품전시, 기타 등이 공통적으로 도출되었다. 특히 다양한 수업이 동일 시간대 운영 될 필요성이 제시되어 단위 교과교실 내 통합 교수학습운영 환경이 필요함을 알 수 있었다. 둘째, 실습교과의 특성상 하나의 주제수업을 진행하기 위해 강의 및 토론 수업 등과 함께 동시에 실습수업이 연계된다는 점을 고려하면 실습교육과 동시에 강의 등 다양한 수업이 동시에 이루어질 수 있는 전문 교과교실 체계로 전환이 필요한 것으로 판단된다. 셋째, 미래 다양한 수업 유형의 실현을 위한 교과교실 공간크기의 적정성을 파악한 결과 특히 실습교실의 공간 크기는 이론수업용 모둠교구 배치 영역과 함께 실습전용 공간 및 작품 전시 영역 등을 포함한 공간 규모가 확장되어야 함을 알 수 있다. 이와 같은 연구 결과를 토대로 미래 교수학습 수업운영을 위한 공간 환경으로는 교과공용교실제를 기본으로 학생수 규모 및 수업 비중에 따라 강의전담실, 토론 및 발표 전담실, 프로젝트학습실 등 전문 교과교실을 확보하는 것이 학생 중심의 교수학습방법의 다양한 운영을 실현 할 수 있을 것으로 파악된다.

PDM 소프트웨어와 3D 프린팅을 활용한 제품개발 수업 운영 사례 (Product Development Class using Product Data Management Software and 3D Printing)

  • 도남철
    • 공학교육연구
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    • 제21권6호
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    • pp.90-98
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    • 2018
  • This paper proposes a framework of engineering education for product development processes based on product data management (PDM) software and 3D printing. The PDM software supports the product development process-oriented educational coursework, collaborative team projects and project-based learning environment. The 3D printing supports the prototyping step in the product development process and helps participants consider physical realization of their designs during the product design and development phases. The framework was implemented in an introductory course for engineering students to product design and development, and author found that it is important to support rich communication among participants including lecturers, teaching assistants and students to enhance the quality of education and to overcome the burden of learning various computer-aided tools and 3D printing techniques needed for the framework.

Anomaly Detection of Facilities and Non-disruptive Operation of Smart Factory Using Kubernetes

  • Jung, Guik;Ha, Hyunsoo;Lee, Sangjun
    • Journal of Information Processing Systems
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    • 제17권6호
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    • pp.1071-1082
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    • 2021
  • Since the smart factory has been recently recognized as an industrial core requirement, various mechanisms to ensure efficient and stable operation have attracted much attention. This attention is based on the fact that in a smart factory environment where operating processes, such as facility control, data collection, and decision making are automated, the disruption of processes due to problems such as facility anomalies causes considerable losses. Although many studies have considered methods to prevent such losses, few have investigated how to effectively apply the solutions. This study proposes a Kubernetes based system applied in a smart factory providing effective operation and facility management. To develop the system, we employed a useful and popular open source project, and adopted deep learning based anomaly detection model for multi-sensor anomaly detection. This can be easily modified without interruption by changing the container image for inference. Through experiments, we have verified that the proposed method can provide system stability through nondisruptive maintenance, monitoring and non-disruptive updates for anomaly detection models.

사용자 참여설계를 통한 교실공간계획에 관한 연구 - 인천광역시 학교공간 혁신사업 사례를 중심으로 - (A Study on the Classroom Space Planning through User Participation Design - Focusing on the case of School Space Innovation Project in Incheon -)

  • 손석의;김승제
    • 교육시설 논문지
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    • 제28권4호
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    • pp.11-17
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    • 2021
  • This study is aimed at presenting an efficient management plan of user participatory design in a situation where the School Space Innovation Project is in progress. 2 schools that were the targets of the Incheon School Space Innovation Project in 2019 were selected for this, and features such as the physical environment of that classroom, classroom usage plan, and the stepwise outcome of the user participatory design workshop were contemplated. Especially the workshop outcome was compared and analyzed quantitatively, focusing on the actual master plan and zoning plan, in order to identify the feature that opinions of various users are reflected on the actual plan. As a result, the following conclusion could be reached. Firstly, it was confirmed that the expression about the user preferential space influences the classroom usage plan of that classroom. Vague expressions about the whole space held a large majority of the objects for the linguistic expression of the preferential space. The expression mode as limited as the expression of the actions that users want to carry out in the space. On the other hand, when the usage purpose of the classroom was definite, it was confirmed that the demand for furniture·facility is relatively high. Secondly, according to the analysis of zoning for each function, it seems that the stereotype, which is arranged on the basis of the chalkboard at the front of existing classrooms, was applied in the case of the learning zone. However, in cases of other functions, a tendency was identified that the user carries out an image description that reflects the physical features of the space. Sufficient preparation will need to precede for the efficient management of the user participatory design workshop and the acceptance of various opinions. It seems that especially the classroom usage plan, number of workshops, consultation of each step, and the education about the space expression mode affect the master plan.

이러닝 교수 설계자 인적 자원 유통을 위한 휴먼 클라우드 플랫폼 프레임워크 설계 (A Design of Human Cloud Platform Framework for Human Resources Distribution of e-Learning Instructional Designer)

  • 김용
    • 유통과학연구
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    • 제16권7호
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    • pp.67-75
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    • 2018
  • Purpose - In the 21st century, as information technology advances alongside the emergence of the 4th generation, industrial age, industrial environment has become individualized and customized. It is important to hire good quality employees for good service in the industry. The e-learning market is growing every year. Although e-learning companies are finding better quality employees in e-learning, it is not easy to find it. Companies also spend a lot of time and cost to find employee. On the employees side, they want to get a job freely when they want, but they cannot find their job easily. Furthermore, the labor market environment is changing fast. In the 4th generation, industrial age, employers require to find manpower whenever they need and want at little cost. So of their own accord, we have considered the necessity of management of human resources for employees and employers in e-learning. The purpose of this study is to propose a human cloud platform framework for enabling an efficient management of human resources in e-learning industry. Research design, data, and methodology - To pinpoint the items of a human cloud platform framework, the study was initiated according to the following process. First, items of competency relating to e-learning instructional designer was analyzed. Second, based on the items of information from this analysis, selection and validity verification took place with 5 e-learning specialists group. Third, the opinion of experts who were in charge of hiring in e-learning companies were collated with the questionnaire. Lastly, the human cloud platform framework was proposed based on opinion results. Results - The framework was comprised of 7 domains and 27 items in order to develop the human cloud platform for e-learning instructional designer. The analysis results showed that the most highly considered item were 'skill (4.60)' that employee already have the capability. Following this (in order) were 'project type (4.56)', 'work competency (4.56)', and 'strength area of instructional design (4.52)'. Conclusions - The 27 items in the human cloud platform framework were suggested in this study. Following this, we can consider to develop the human cloud platform for finding a job and hiring e-learning instructional designer easily. For successful platform operation, we need to consider reliability between employer and employee. In addition, we need quality assurance system based on operation has public confidence.

반려묘의 상황인지형 행동 캡셔닝 시스템 (Context-Awareness Cat Behavior Captioning System)

  • 채희찬;최윤아;이종욱;박대희;정용화
    • 한국멀티미디어학회논문지
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    • 제24권1호
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    • pp.21-29
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    • 2021
  • With the recent increase in the number of households raising pets, various engineering studies have been underway for pets. The final purpose of this study is to automatically generate situation-sensitive captions that can express implicit intentions based on the behavior and sound of cats by embedding the already mature behavioral detection technology of pets as basic element technology in the video capturing research. As a pilot project to this end, this paper proposes a high-level capturing system using optical-flow, RGB, and sound information of cat videos. That is, the proposed system uses video datasets collected in an actual breeding environment to extract feature vectors from the video and sound, then through hierarchical LSTM encoder and decoder, to identify the cat's behavior and its implicit intentions, and to perform learning to create context-sensitive captions. The performance of the proposed system was verified experimentally by utilizing video data collected in the environment where actual cats are raised.

구성주의 교육방법의 구현요소로서의 학교도서관 활용수업에 관한 연구 (A Study on the School Library Assisted Instruction as a Practical Element of Constructivism)

  • 서진원
    • 한국도서관정보학회지
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    • 제42권2호
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    • pp.215-236
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    • 2011
  • 구성주의교육은 현대지식기반 사회에서 학교교육의 중요한 목표이다. 구성주의는 학습자의 사회적 학교생활을 통해서 지식의 구성이 개인적, 주관적으로 이루어진다고 주장한다. 학습자의 창의성을 바탕으로 하는 지식의 개인적, 주관적 구성은 오늘날 학교교육의 목표를 학습자중심교육으로 발전시키고 있다. 본 연구는 구성주의교육의 원리와 특성을 규명하고, 구성주의교육의 구현요소로서 학교도서관활용수업의 개념과 특성을 살펴보고자 한다. 학교도서관활용수업은 최근 학교현장에서 관심을 받고 있으나 아직은 충분한 단계로 발전하지 못하고 있다. 본 연구에서는 학교도서관활용수업의 범위와 단계를 조사하고 구성주의교육에서 적용될 수 있는 일반적인 특징을 제시하고자 한다. 구성주의교육은 학습자의 실제적(authentic)경험과 체험을 중시하는 학습환경의 조성을 강조하며, 자료중심교육을 바탕으로 하는 토의학습, 문제 중심학습, 프로젝트학습 등의 학습방법이 효과적이다. 학교도서관은 학교의 정보자료센터로서 자료중심교육의 필수적 요소이며, 학교도서관활용수업은 가장 효과적인 자료중심교육의 방법이다.