• 제목/요약/키워드: Project Definition

검색결과 255건 처리시간 0.026초

ANALYSIS AND IMPROVEMENT OF FINISHING WORK PROCESS FOR COST MANAGEMENT (FOCUSED ON INDOOR FINISHING WORK OF APARTMENT)

  • Hoon-Ku Lee;Yoon-sun Lee;Ja-Young Yoon;Jae-Jun Kim
    • 국제학술발표논문집
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    • The 2th International Conference on Construction Engineering and Project Management
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    • pp.711-720
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    • 2007
  • Apartment housing in the Korean domestic construction industry has had various and high-quality finishing work since the enforcement of price deregulation in 1998. Before the enforcement of price deregulation, feasibility studies of housing projects have not had particular difficulties as uniform description of finishing work items were reflected and finishing work cost also was equalized. However, the recent distinction of finishing work based on the same floor plan brings about project cost variation, along with many effects on construction management due to project cost increment. Accordingly, this paper suggests the improved plan of cost management to control the feasibility study result consistently during the life cycle of a project through an analysis based on cost management phase due to cost blackout, appearing at the commencement of a project, cost gradation caused by high-quality finishing work item, and cost reduction due to the degradation of finishing work after analysis of current apartment construction process focused on finishing work using the IDEF process analysis technique.

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Development of Project Delivery System for Modular Building in Korea

  • Nam, Sung-hoon;Kim, Kyung-rai;Lee, Dong-gun;Heo, So-young
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.704-705
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    • 2015
  • Recent research has been ongoing for modular buildings in the country, and interest increases. However, in accordance with legal restrictions in the country with regard to Project Delivery system of Modular Building, the activation of modular buildings industry is obstructed. In Korea, in accordance with national contract law, the construction contract is apply to the project delivery system of modular buildings, and in accordance with Framework Act on the Construction Industry, The project delivery system of modular buildings has to be a separate order. The definition of separate order in contract as defined in the law is that the electric work and Communication work and digestion facility work has to be separate each contract in order to be ensured professionalism. In accordance with law, the project delivery system of modular buildings is that the contract for construction is concluded with the Owner and the Construction Contractor and the contract for goods is concluded with the construction Contractor and modular manufacturer. Due to these project delivery system, the domestic factory production rate when making a modular unit is significantly reduced compared to the rate of factory production abroad and the domestic factory production rate is estimated to 10-20%. Due to the factory production rate is also low, despite what can be done at the factory the workload in construction field increases. According to the workload in field increases, the effect of the schedule reduction can be reduced. It resolved to form a consortium with a modular manufacturer and construction companies or the contract is concluded with Owner, modular manufacturer and construction companies in each. In this paper, we propose a specific project delivery system for modular building to solve the problem of the low factory production rate and the problem of schedule reduction. Through this paper, due to the variety of project delivery system on modular buildings is expected to contribute to the activation of modular buildings.

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IT 서비스 프로젝트 계약서 위험 요인 평가 체크리스트 (A Checklist for Assessment of Risks Involved in IT Service Project Contract)

  • 정은주;정승렬
    • 인터넷정보학회논문지
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    • 제15권4호
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    • pp.57-65
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    • 2014
  • 최근 한국의 대규모 IT 서비스 프로젝트의 수익률은 저하되고 있는 것으로 파악된다. IT 서비스 프로젝트의 수익률을 저하시키는 가장 큰 이유는 프로젝트와 관련된 여러 위험 요인들이 프로젝트의 일정 지연 및 비용 초과를 초래한 것으로 파악 된다. 이러한 일정 지연 및 비용 초과 현상을 방지하기 위해서는 프로젝트의 위험 요인들을 계약 체결 전에 식별하는 것이 매우 중요하다. 왜냐하면 발주사와 개발사간 계약 조건 협상 시 식별된 위험 요인들을 제거할 수 있기 때문이다. 본 연구에서는 IT 서비스 프로젝트의 특성으로 인해 프로젝트 수행 과정에서 발생할 수 있는 계약 위험 요인들을 사전에 파악하고 평가할 수 있는 체크리스트를 제시하고, 이를 실제 금융 산업의 IT 서비스 프로젝트에 적용하여 그 효과를 확인하고자 하였다. 적용 사례를 분석한 결과 IT 서비스 프로젝트의 위험 요인들을 식별하고 제거하는데 본 연구에서 제시된 체크리스트가 효과가 있음을 확인하였다.

특징형상 기반 자동차 전장도면설계 시스템 개발 연구 (A Development of Feature-based Wire Harness Drawing System)

  • 이상준;이수홍
    • 한국CDE학회논문집
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    • 제1권3호
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    • pp.177-188
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    • 1996
  • An approach to providing computational support with an expert shell is discussed with the scope of an industrial wire harness design, especially at a manufacturing stage. Key issues include the development of an architecture that supports a frequent design change among engineers associated with different parts of the wiring design process and the development of hierarchical representations that capture the different characteristics (e.g., connectivity, configuration) of the harnesses. The abstraction of design information results in features, while the abstraction of drawing elements leads to the definition of objects. These abstractions are essential for efficient transactions among people and computer tools in a domain that involves numerous interacting constraints. In this paper the strategy for the problem decomposition, the definition of features, and the ways in which features are shared by various operations and design changes, are discussed. We conclude with a discussion of some of the issues raised by the project and the steps underway to address them.

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도서관의 정보의뢰봉사에 관한 고찰 (A study on the information and referral services in libraries)

  • 손연옥
    • 한국도서관정보학회지
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    • 제20권
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    • pp.187-216
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    • 1993
  • The overall goal of this study is to identify what I'||'&'||'R is, and what services should be offered as legitimate I'||'&'||'R actives. The gist of the study is as follows: 1. The shift of the clients targeted to receive the services from disadvantageous to every person. 2. Ambiguity in I'||'&'||'R definition. Because it is hard to distinguish I'||'&'||'R service from the traditional reference service, and shifting of clients, the establishment of the definition was very difficult. Instead of a definite answer, the criteria for "I'||'&'||'R Providers" was drawn. 3. Most provided services were simple and complex information giving based on resource file. Constructing resource file is a major component of I'||'&'||'R service. 4. From 1980s, many I'||'&'||'R providing libraries adapted computer a n.0, pplications. 5. Social work and library-internship was advised to conduct a cooperative project by NCLIS, I'||'&'||'R Task Force. 6. In the high technological era, there continue to be many people who need the su n.0, pportive relationship. I'||'&'||'R is to optimize both the service and clients. Librarian must learn from the principle of high tech/high touch.

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GIS감리절차 확립을 위한 감리방법론(GASP)엔 관한 연구 (A Study for GASP(GIS Audit Standard Procedure) methodology to set up the GIS Audit process)

  • 신동빈;맹홍주;전성자
    • Spatial Information Research
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    • 제10권1호
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    • pp.29-43
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    • 2002
  • 이 연구는 GIS감리의 특성을 파악하고 기존의 GIS사업에 적용된 감리사례를 분석 하여 실제 적용할 수 있는 GIS감리기준, 지침 및 수행절차와 활동의 정의를 토대로 GIS사업을 효율적으로 추진할 누 있는 표준절차 정의를 통한 GIS감리방법론을 확립 하는데 목적을 두고 있다. 이에 본 인구는 감리수행을 위하며 GIS사업의 표준절차를 정의하고, 이러한 방법론을 준수했는지의 여부를 점검하는 과정을 골격으로 하고 있다. 이를 표준절차 정의에 의한 감리방법이라 하며, GASP(GIS Audit Standard Procedure)방법론이라 한다. GASP방법론이란 GIS감리를 효과적으로 수행하기 위하여 감리대상 사업의 전 공정과 예측되는 대상업무를 도출하기 위한 시범작업(Pilot project)을 수행한 후, 업무에 내한 표준절차를 사전에 정의(Prototype)하여 준수 여부를 감리하는 것을 말한다. 이는 GIS사업의 특성. 범위, 내용을 분석하여 모든 과정의 활동은 평가할 수 있는 보나 발전된 감리방법론이다.

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UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구 (Study On the Object Oriented Design Project of Online Game Engine Using UML)

  • 최성
    • 한국게임학회 논문지
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    • 제5권1호
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    • pp.33-40
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    • 2005
  • 게임개발 프로젝트의 설계는 프로세스 구성과 게임 소프트웨어의 프로그램 산출물과 태스크의 관리는 개발자간에 연계하여 구성해야 한다. 기존 개임개발 프로젝트 설계는 프로젝트 활동의 정의 및 변경을 지원하고, 형상관리 도구는 버전제어, 작업공간 관리, 빌드 관리 등을 지원한다. 본 논문의 설계도구는 UML을 사용하여 게임 컴포넌트 기반 개발 프로세스 모델을 설계하고, 프로세스의 진행 상태 기록, 변경 요청에 따른 처리, 태스크별 작업 진행 보고서 작성, 산출물 등록과 변경, 버전 기록, 산출물 또는 서식 검색 등의 기능을 연구하였다. 또한 시스템 설계를 사용함으로써 게임 공학 활동에 참여하는 개발자들이 분산 개발 환경에서 게임 소프트웨어 개발에 필요한 정보와 산출물 관리를 생산성 있게 할 수 있다. 이 시스템 구성에 따라 정보를 공유하면서 설계의 체계화 및 표준화를 수행 할 수 있다.

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ABET Assessment of a Mechanical Engineering Program through Senior Capstone Design Courses at University of the Pacific

  • Lee, Chi-Wook;Watson, Kyle;Weick, Brian
    • 공학교육연구
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    • 제13권3호
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    • pp.18-33
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    • 2010
  • This paper describes two capstone senior design courses for the Mechanical Engineering program at University of the Pacific. The first course taught in the Fall semester is entitled "Engineering Design/Senior Project I." The second course taught in the Spring semester is entitled "Engineering Design/Senior Project II." All Mechanical Engineering students with senior standing are required to take these two classes in this sequence. At the end of every Spring semester, industrial advisors are invited to assess the final senior projects during an annual Senior Project Day. This assessment is performed using the Program Outcomes and Program Educational Objectives established for Pacific's Mechanical Engineering program. Since all Mechanical Engineering students are required to complete senior projects, this is a 100% evaluation process. After the evaluations are done, the data sets are compiled and reviewed by the faculty for assessment purposes. It is important to note that the industrial advisors perform the evaluations, but the faculty members assess the information to determine if modifications need to be made to the program or courses. In addition to the senior project evaluations, general feedback from Mechanical Engineering Industrial Advisory Committee (MEIAC) members is also useful for the outcomes-based assessment process in addition to the definition and evaluation of Program Outcomes and Program Educational Objectives.

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UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구 (Study On the Object Oriented Design Project of Online Game Engine Using UML)

  • 최성
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.21-28
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    • 2004
  • 게임개발 프로젝트의 설계는 프로세스 구성과 게임 소프트웨어의 프로그램 산출물과 태스크의 관리는 개발자간에 연계하여 구성해야 한다. 기존 개임개발 프로젝트 설계는 프로젝트 활동의 정의 및 변경을 지원하고, 형상관리 도구는 버전제어, 작업공간 관리, 빌드 관리 등을 지원한다. 본 논문의 설계도구는 UML을 사용하여 게임 컴포넌트 기반 개발 프로세스 모델을 설계하고, 프로세스의 진행 상태 기록, 변경 요청에 따른 처리, 태스크별 작업 진행 보고서 작성, 산출물 등록과 변경, 버전 기록, 산출물 또는 서식 검색 등의 기능을 연구하였다. 또한 시스템 설계를 사용함으로써 게임 공학 활동에 참여하는 개발자들이 분산 개발 환경에서 게임 소프트웨어 개발에 필요한 정보와 산출물 관리를 생산성 있게 할 수 있다. 이 시스템 구성에 따라 정보를 공유하면서 설계의 체계화 및 표준화를 수행 할 수 있다.

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A Study of the Satisfaction with the operation of design courses-Based on PJBL(Project Based Learning) - An analysis of a University of Applied Sciences in China -

  • WANG LEI;Choi Wonjae
    • 스마트미디어저널
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    • 제12권5호
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    • pp.88-101
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    • 2023
  • As the definition and role of design changes over time with the times and society, design education needs to update teaching methods to match it. The course design in this study began with an optimisation of the learning model based on previous research and analysis, followed by in-depth interviews, the application of the interview results to the final curriculum design, and finally a questionnaire to verify the positive effects of this teaching model. This teaching model has been applied to teach a pilot class in a university of applied sciences in China. The main characteristics of the course design are Project-Based Learning (PJBL) oriented, team cooperation centric, and an educational model developed based on peer assessment. In every stage of the UI design course, realistic project simulations are adopted, enhancing students' abilities through practical experience, teamwork, and peer assessment. The innovation lies in validating the effectiveness and advantages of this model at every stage of the UI design course, innovating existing teaching methods, optimizing learning models, and combining practice with evaluation. This research found that a project-oriented team course design based on PJBL has a high degree of effectiveness and relevance in each stage of the UI design course, significantly improving students' overall competence. It is expected that the results of this study can be applied in various ways to the course design of the courses that similar to design majors.